[NB] Rise of the Ronin (Steam)

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newuxtreme
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Re: [NB] Rise of the Ronin (Steam)

Post by newuxtreme »

Is there any way to increase the characters movement speed on the horse? Would love to have a faster horse traversal in the game if possible! Or if I can even just change the speed in game myself perhaps?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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NidasBot
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Re: [NB] Rise of the Ronin (Steam)

Post by NidasBot »

Table updated: 1.0.0 (28-Mar-2025) Available Here

I've officially reached a point of burn out (my PC included...). Unfortunately, the game's optimisation makes it difficult to run everything necessary to find certain values and area of code, so I'm going to be stopping here. To the requests that were unmet, you are welcome to redirect your requests to more experienced tables makers. To everyone else, thanks for the input and appreciation of my work. Enjoy the latest features.
Recent Updates
If you like my work, please rate my post positive, much easier than typing out a comment. :D

ADDED: Item Generator - Spawn any item (except Key items). Fill the fields and activate the Generate Selected Item script. Switch menu tabs to see the newly generated item.
ADDED: Movement Speed Multiplier - Multiply the player or horse's movement speed.
ADDED: Bond Multipliers - Multiply Area, Personal or Faction bond gained.
ADDED: Ki Blaze Modifier - Modify Ki Blaze in a couple of ways:
  • Fill Ki Blaze Gauge - Maxes out the Ki Blaze Gauge
  • Extinguish Ki Blaze - Empties the Ki Blaze Gauge (Use this to end Ki Blaze when Infinite Ki Blaze is active)
  • Infinite Ki Blaze - Ki Blaze Gauge never depletes (Warning: You can't exit Ki Blaze manually. See above.)
  • Ki Blaze Burn Reduction - Reduce the amount of Ki Blaze lost through combat or burn over time.
ADDED: No Handgun Reload - Essentially infinite clip, you can just keep shooting.
OneEyedOne wrote:
Mon Mar 24, 2025 10:55 am
Finally found a way to multiply the bond gained.
izayoixx wrote:
Mon Mar 24, 2025 11:50 am
The Bypass Set Requirement doesn't seem to work?
It does work, the changes occur in the background as stated in the useful information section.
Reaper1222 wrote:
Mon Mar 24, 2025 7:22 pm
hi i know it's a little impossible to do, but is it possible for a fast shop restock option? (i mean shops take 1-2 hour real time to restock)
Please use Loxin's Cheat Table for this: HERE.
newuxtreme wrote:
Wed Mar 26, 2025 5:19 pm
There are clipping issues preventing teleporting from certain locations.
newuxtreme wrote:
Wed Mar 26, 2025 9:28 pm
Done.

Sakumajapan
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Re: [NB] Rise of the Ronin (Steam)

Post by Sakumajapan »

NidasBot wrote:
Sun Mar 16, 2025 9:46 am
Rise of the Ronin Table by NidasBot :: Table Version: v1.0.0 | Game Patch: v1.09

Recent Update: 1.0.0 (28-Mar-2025)
Recent Updates
If you like my work, please rate my post positive, much easier than typing out a comment. :D

I've officially reached a point of burn out (my PC included...). Unfortunately, the game's optimisation makes it difficult to run everything necessary to find certain values and area of code, so I'm going to be stopping here. To the requests that were unmet, you are welcome to redirect your requests to more experienced tables makers. To everyone else, thanks for the input and appreciation of my work. Enjoy the latest features.

ADDED: Item Generator - Spawn any item (except Key items). Fill the fields and activate the Generate Selected Item script. Switch menu tabs to see the newly generated item.
ADDED: Movement Speed Multiplier - Multiply the player or horse's movement speed.
ADDED: Bond Multipliers - Multiply Area, Personal or Faction bond gained.
ADDED: Ki Blaze Modifier - Modify Ki Blaze in a couple of ways:
  • Fill Ki Blaze Gauge - Maxes out the Ki Blaze Gauge
  • Extinguish Ki Blaze - Empties the Ki Blaze Gauge (Use this to end Ki Blaze when Infinite Ki Blaze is active)
  • Infinite Ki Blaze - Ki Blaze Gauge never depletes (Warning: You can't exit Ki Blaze manually. See above.)
  • Ki Blaze Burn Reduction - Reduce the amount of Ki Blaze lost through combat or burn over time.
ADDED: No Handgun Reload - Essentially infinite clip, you can just keep shooting.
Release Information & Features
Release Information

Code: Select all

 
 Game Title     : Rise of the Ronin
 Game Version   : 1.09 (Steam)
 Process Name   : Ronin.exe
 Table Version  : 1.0.0
 CE Version     : 7.5
 Release date   : 28-Mar-25
 Author         : NidasBot
  
 Changelog:
  28-Mar-2025: (v1.0.0) Script Additions
  25-Mar-2025: (v0.7.0) Script Improvements & Additions
  23-Mar-2025: (v0.6.8) Script Improvements & Additions
  22-Mar-2025: (v0.6.4) Script Improvements & Additions
  21-Mar-2025: (v0.6.0) Script Improvements & Additions
  18-Mar-2025: (v0.5.0) Script Improvements & Additions
  17-Mar-2025: (v0.4.6) Script Improvements & Additions
  16-Mar-2025: (v0.4.2) Hotfix
  16-Mar-2025: (v0.4.0) Initial Release
Features
  • Player Pointers + Teleporter | + Item Generator (Spawner)
  • Infinite Ki
  • Damage Modifier
  • Infinite Breath
  • Stealth Mode
  • No Aggro
  • Counterspark Modifier
  • Experience Modifier
  • Bypass Skill Points
  • Infinite Items
  • Money Modifier
  • Item Gain Multiplier
  • Phasing
  • Blade Flash Modifier
  • Weapon Proficiency EXP Modifier
  • Highlighted Item
  • Enemy Drop Rate Multiplier
  • Force Additional Items From Collecting
  • Infinite Buff Duration
  • Bypass Set Requirements
  • Movement Speed Multiplier (New)
  • Bond Multipliers (New)
  • Ki Blaze Modifier (New)
  • No Handgun Reload (New)
Useful Information
Player Pointers
Generates various pointers related to the player. Includes Health Regen Script. Teleport to Marker & Return. Prevents fall damage. Moon Jump for easier gliding (Don't use this indoors). Generate currency and modify wanted level. Now able to spawn items using Item Generator.
Note: Teleporting must be done from Map Menu Screen. (Due to collision you may not always Teleport.)
Note: Most of the pointers are unmodifiable due to game code.

Item Generator
Spawn any items (except Key items). Fill the fields and activate the Generate Selected Item script. Switch menu tabs to see the newly generated item. Certain limitations were put in place to prevent crashes or bricking your save game.
Note: You can only spawn 1 piece of equipment (weapons or armor). Duplicate consumables or materials will get automatically added to existing item stacks.

Infinite Ki
Allows you to run, attack and swim without depleting Ki.

Damage Modifier
God Mode | No Ki Loss | One-hit Kill | Deplete Enemy Ki | Damage Reduction | Damage Multiplier.

Infinite Breath
Stay underwater without depleting Ki.

Stealth Mode
Enemies ignore the player unless attacked.

No Aggro
Enemies will not be aggressive towards the player.

Counterspark Modifier
Choose between three settings:
  • Easier Counterspark - The Counterspark window is bigger (uncertain if projectiles are affected).
  • Auto Parry: Parries all attacks.
  • Perfect Auto Parry: Break any combo chain and staggers the enemy.
  • Easier Counterspark + Auto Parry: Combination of the two.
  • Easier Counterspark + Perfect Auto Parry: Combination of the two.
Note: Auto Parry may trigger on NPCs, use Easier Counterspark if this is an issue.

Experience Modifier
Allows you to multiply EXP gained or instantly level up on gaining EXP.

Bypass Skill Points
No longer need skill points to unlock skills

Infinite Items
Items are infinite.

Money Modifier
Multiply the amount of money earned or toggle Free Purchases script.

Item Gain Multiplier
Multiply the amount of items gained. You can now modify the item by setting the item ID.
Note: Every item collected will be changed to the Item ID selected when Modify Item is enabled.

Phasing
Phase through all enemy attacks.

Blade Flash Modifier
Modify the amount of Blade Flash gained or instantly max it out in one hit.

Weapon Proficiency EXP Modifier
Modify the experience gained for weapon proficiency or instantly level up.

Highlighted Item
Generates pointers for any item. Includes Bypass Modifier Roll Limit: Lets you get stronger special effects on items.

Enemy Drop Rate Modifier
Multiply the number of items dropped or drop all items in item pool using 100% Drop Rate. Includes Force Additional Items: Guarantees additional items from enemies.
Note: 100% Drop Rate & Force Additional Items result in multiple items per enemy.

Force Additional Items from Collecting
Guarantees additional items from plants, ore etc.

Infinite Buff Duration
Buffs granted by consumables such as Power Remedy should now be infinite (Cutscenes clear all buffs, so just reapply them).

Bypass Set Requirements
You now only need to equip one set piece to get full set effects.
Note: The UI won't reflect this, but your stats will.

Movement Speed Multiplier
Multiply the player or horse's movement speed. (I found this through sheer luck, so don't expect anything else.)

Bond Multipliers
Multiply Area, Personal or Faction bond gained.

Ki Blaze Modifier
Modify Ki Blaze in a couple of ways:
  • Fill Ki Blaze Gauge - Maxes out the Ki Blaze Gauge
  • Extinguish Ki Blaze - Empties the Ki Blaze Gauge (Use this to end Ki Blaze when Infinite Ki Blaze is active)
  • Infinite Ki Blaze - Ki Blaze Gauge never depletes (Warning: You can't exit Ki Blaze manually. See above.)
  • Ki Blaze Burn Reduction - Reduce the amount of Ki Blaze lost through combat or burn over time.
No Handgun Reload
Essentially infinite clip, you can just keep shooting.
Other Tables
Credits
Compact Mode Script: [Link]
Trampoline Code: SunBeam
Parry Injection Point: [Link] (Chinese Forum)
Outdated Tables
Rise of the Ronin (v0.6.8).CT
Rise of the Ronin (v0.7.0).CT
Table Downloads
Thank you for always updating the table. Just to confirm, I can't activate Force Additional Items from Collecting and Movement Speed ​​Multiplier. Is this just me? If you have time, please check it out.

DvLc
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Re: [NB] Rise of the Ronin (Steam)

Post by DvLc »

Sakumajapan wrote:
Fri Mar 28, 2025 1:44 am
Thank you for always updating the table. Just to confirm, I can't activate Force Additional Items from Collecting and Movement Speed ​​Multiplier. Is this just me? If you have time, please check it out.
if u game updated to ver 1.09.2 the movement and collecting won't work. u need downgrade the game ver.

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NidasBot
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Re: [NB] Rise of the Ronin (Steam)

Post by NidasBot »

Sakumajapan wrote:
Fri Mar 28, 2025 1:44 am
I can't activate Force Additional Items from Collecting and Movement Speed ​​Multiplier. Is this just me? If you have time, please check it out.
Please redownload the table and let me know if you still have this issue.

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Re: [NB] Rise of the Ronin (Steam)

Post by Nskeggi »

NidasBot wrote:
Fri Mar 28, 2025 9:16 am
Sakumajapan wrote:
Fri Mar 28, 2025 1:44 am
I can't activate Force Additional Items from Collecting and Movement Speed ​​Multiplier. Is this just me? If you have time, please check it out.
Please redownload the table and let me know if you still have this issue.
I confirm that everything works for patch 1.09.2 now.

Great job, thank for your hard work !

shenjuku21
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Re: [NB] Rise of the Ronin (Steam)

Post by shenjuku21 »

Hi thanks for the table! Want to know if its possible to have cheat where the item drops will always Exquisite

sn000000
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Re: [NB] Rise of the Ronin (Steam)

Post by sn000000 »

Hey, thanks for the table. Can you tell me how the Item Generator works? I tried copying the item ID and execute but doesn't seem to work

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Re: [NB] Rise of the Ronin (Steam)

Post by NidasBot »

sn000000 wrote:
Sat Mar 29, 2025 7:53 am
Can you tell me how the Item Generator works?
Spawning Equipment | Horses | Saddles
  1. Choose an item in the Item Selector field using the drop-down list, or input a valid item ID.
  2. Input an Item level (max item level is 100). If left at zero (0), it will use your current level.
  3. Choose up to 5 special effects using [0x] Modifier field. (x representing the modifier slot number)
  4. Activate Generate Selected Item.
  5. You should hear "equipment generated" or "horse or saddle generated" based on the item selected.
  6. Switch menu tabs, or open and close the Equipment menu to see the newly added item.
Spawning Consumables | Materials
  1. Choose an item in the Item Selector field using the drop-down list, or input a valid item ID.
  2. Input the quantity of items to generate.
  3. Activate Generate Selected Item.
  4. If the item exists in your inventory, you will hear "item added" and the count will increase, or the item will be generated, and you'll "item generated".
  5. Switch menu tabs, or open and close the Equipment menu to see the newly added item.
If you've followed the above steps and are still having issues, explain in detail the steps you took so that I may try and replicate it and see if I have the same issue on my end.
shenjuku21 wrote:
Fri Mar 28, 2025 12:37 pm
Want to know if its possible to have cheat where the item drops will always Exquisite
Unfortunately, I'm no longer able to add new features to the table. My computer is basically on its last legs, and I'm not going to risk it until I can afford a replacement. I'm sure you can find other, more experienced table makers to take on your request.

Orczerker
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Re: [NB] Rise of the Ronin (Steam)

Post by Orczerker »

NidasBot wrote:
Sat Mar 29, 2025 9:12 am
sn000000 wrote:
Sat Mar 29, 2025 7:53 am
Can you tell me how the Item Generator works?
Spawning Equipment | Horses | Saddles
  1. Choose an item in the Item Selector field using the drop-down list, or input a valid item ID.
  2. Input an Item level (max item level is 100). If left at zero (0), it will use your current level.
  3. Choose up to 5 special effects using [0x] Modifier field. (x representing the modifier slot number)
  4. Activate Generate Selected Item.
  5. You should hear "equipment generated" or "horse or saddle generated" based on the item selected.
  6. Switch menu tabs, or open and close the Equipment menu to see the newly added item.
Spawning Consumables | Materials
  1. Choose an item in the Item Selector field using the drop-down list, or input a valid item ID.
  2. Input the quantity of items to generate.
  3. Activate Generate Selected Item.
  4. If the item exists in your inventory, you will hear "item added" and the count will increase, or the item will be generated, and you'll "item generated".
  5. Switch menu tabs, or open and close the Equipment menu to see the newly added item.
If you've followed the above steps and are still having issues, explain in detail the steps you took so that I may try and replicate it and see if I have the same issue on my end.
shenjuku21 wrote:
Fri Mar 28, 2025 12:37 pm
Want to know if its possible to have cheat where the item drops will always Exquisite
Unfortunately, I'm no longer able to add new features to the table. My computer is basically on its last legs, and I'm not going to risk it until I can afford a replacement. I'm sure you can find other, more experienced table makers to take on your request.
Just wanted to say thank you for putting this awesome table together!

Also, out of curiosity, is this game pushing your CPU too hard? The reason I ask is because the last update introduced an issue with the sound settings that causes CPUs to reach very high temps. Changing your audio output from “Surround” to “Stereo” corrects this issue, for anyone interested.

sn000000
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Re: [NB] Rise of the Ronin (Steam)

Post by sn000000 »

NidasBot wrote:
Sat Mar 29, 2025 9:12 am
sn000000 wrote:
Sat Mar 29, 2025 7:53 am
Can you tell me how the Item Generator works?
Spawning Equipment | Horses | Saddles
  1. Choose an item in the Item Selector field using the drop-down list, or input a valid item ID.
  2. Input an Item level (max item level is 100). If left at zero (0), it will use your current level.
  3. Choose up to 5 special effects using [0x] Modifier field. (x representing the modifier slot number)
  4. Activate Generate Selected Item.
  5. You should hear "equipment generated" or "horse or saddle generated" based on the item selected.
  6. Switch menu tabs, or open and close the Equipment menu to see the newly added item.
Spawning Consumables | Materials
  1. Choose an item in the Item Selector field using the drop-down list, or input a valid item ID.
  2. Input the quantity of items to generate.
  3. Activate Generate Selected Item.
  4. If the item exists in your inventory, you will hear "item added" and the count will increase, or the item will be generated, and you'll "item generated".
  5. Switch menu tabs, or open and close the Equipment menu to see the newly added item.
If you've followed the above steps and are still having issues, explain in detail the steps you took so that I may try and replicate it and see if I have the same issue on my end.
I think the issue is I'm trying to spawn an item locked behind fugitive merchant, and I haven't completed the requirement, but here's the steps I've done.

-Tick Nidas bot (activates it on CE)
-tick player pointers
-tick highlighted item (because idk the ID)
-go to the fugitive merchant in game and highlight the item I want (the shogunate kimono is greyed out because I havent killed 66 fugs)
-copy the ID on the item ID from "highlighted item" dropdown
-tick Item generator
-paste the kimono ID on Item selector address
-copy and paste everything from level, quantity IDs etc from highlighted item dropdown to the Item Generator dropdown
-Tick everything on the Item selector dropdown
-Generate Selected item (this but idk what to do after this), I try to execute but nothing happens

I'm not good with CE so I probably made some dumb mistake

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NidasBot
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Re: [NB] Rise of the Ronin (Steam)

Post by NidasBot »

Orczerker wrote:
Sat Mar 29, 2025 2:54 pm
Thank you for the tip, but my computer is just old. Running the game, and using certain CE features, pushes my computer to the point of throttling.
sn000000 wrote:
Sat Mar 29, 2025 3:03 pm
-Tick everything on the Item selector dropdown
You don't need to tick everything. Here is an example:
Image

Once you've filled in the fields. You then click the checkbox for Generate Selected Item. You should hear "equipment generated".

Also, for future reference, the Item Selector and Modifier fields have drop-down lists that you can choose from.
Image

bnART684
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Re: [NB] Rise of the Ronin (Steam)

Post by bnART684 »

Could anyone try these addresses, too and see if it works?
I'm trying to increase the number of cats I've found.
I already took a look inside the shared itemId.txt but didn't find anything related to it. So I went and found these addresses below which increase +1 per collected cat. Changing these values doesn't seem to change the in-game counter. Would be happy for any advice.

<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>0</ID>
<Description>"cats1"</Description>
<VariableType>Float</VariableType>
<Address>163BC8D3080</Address>
</CheatEntry>
<CheatEntry>
<ID>1</ID>
<Description>"cats2"</Description>
<VariableType>4 Bytes</VariableType>
<Address>164E351A034</Address>
</CheatEntry>
<CheatEntry>
<ID>2</ID>
<Description>"cats3"</Description>
<VariableType>4 Bytes</VariableType>
<Address>164F48DAD04</Address>
</CheatEntry>
</CheatEntries>
</CheatTable>

sn000000
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Re: [NB] Rise of the Ronin (Steam)

Post by sn000000 »

NidasBot wrote:
Sat Mar 29, 2025 4:15 pm
Orczerker wrote:
Sat Mar 29, 2025 2:54 pm
Thank you for the tip, but my computer is just old. Running the game, and using certain CE features, pushes my computer to the point of throttling.
sn000000 wrote:
Sat Mar 29, 2025 3:03 pm
-Tick everything on the Item selector dropdown
You don't need to tick everything. Here is an example:
Image

Once you've filled in the fields. You then click the checkbox for Generate Selected Item. You should hear "equipment generated".

Also, for future reference, the Item Selector and Modifier fields have drop-down lists that you can choose from.
Image
omg I'm dumb. It works. Thanks for the table and features!
Hopefully you can get your rig upgraded, best wishes.

Oh yea, also I just realized the equipment spawned is marked as red, I think a mastercraft and cannot be used as a layered armor.

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Re: [NB] Rise of the Ronin (Steam)

Post by NidasBot »

bnART684 wrote:
Sat Mar 29, 2025 4:35 pm
Could anyone try these addresses, too and see if it works?
The addresses you provided are dynamic, so they won't work for anyone else. The game might show 30 cats found, but internally the value might be different. Also, the game might have a certain method of dereferencing the value so even if you change a value, it will get overwritten somewhere else.

You can try either:
1. Scan for unknown initial value, then changed value (when you find a cat) and unchanged value scans (to filter out any necessary values). Until you find a valid address.
2. Backtrace the values you've found until you find the static address or a valid pointer to the address.

sn000000 wrote:
Sat Mar 29, 2025 4:58 pm
Glad you got it working. You can use the Highlighted Item as an item editor and change the rarity.

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