[NB] Rise of the Ronin (Steam)

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NidasBot
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[NB] Rise of the Ronin (Steam)

Post by NidasBot »

Rise of the Ronin Table by NidasBot :: Table Version: v1.0.0 | Game Patch: v1.09.0.4

Recent Update: 1.0.0 (10-May-2025)
Recent Updates
If you like my work, please rate my post positive or support me on [Link] :D

I've officially reached a point of burn out (my PC included...). Unfortunately, the game's optimisation makes it difficult to run everything necessary to find certain values and area of code, so I'm going to be stopping here. To the requests that were unmet, you are welcome to redirect your requests to more experienced tables makers. To everyone else, thanks for the input and appreciation of my work. Enjoy the latest features.

ADDED: Item Generator - Spawn any item (except Key items). Fill the fields and activate the Generate Selected Item script. Switch menu tabs to see the newly generated item.
ADDED: Movement Speed Multiplier - Multiply the player or horse's movement speed.
ADDED: Bond Multipliers - Multiply Area, Personal or Faction bond gained.
ADDED: Ki Blaze Modifier - Modify Ki Blaze in a couple of ways:
  • Fill Ki Blaze Gauge - Maxes out the Ki Blaze Gauge
  • Extinguish Ki Blaze - Empties the Ki Blaze Gauge (Use this to end Ki Blaze when Infinite Ki Blaze is active)
  • Infinite Ki Blaze - Ki Blaze Gauge never depletes (Warning: You can't exit Ki Blaze manually. See above.)
  • Ki Blaze Burn Reduction - Reduce the amount of Ki Blaze lost through combat or burn over time.
ADDED: No Handgun Reload - Essentially infinite clip, you can just keep shooting.
Release Information & Features
Release Information

Code: Select all

 
 Game Title     : Rise of the Ronin
 Game Version   : 1.09.0.4 (Steam)
 Process Name   : Ronin.exe
 Table Version  : 1.0.0
 CE Version     : 7.5
 Release date   : 28-Mar-25
 Author         : NidasBot
  
 Changelog:
  28-Mar-2025: (v1.0.0) Script Additions
  25-Mar-2025: (v0.7.0) Script Improvements & Additions
  23-Mar-2025: (v0.6.8) Script Improvements & Additions
  22-Mar-2025: (v0.6.4) Script Improvements & Additions
  21-Mar-2025: (v0.6.0) Script Improvements & Additions
  18-Mar-2025: (v0.5.0) Script Improvements & Additions
  17-Mar-2025: (v0.4.6) Script Improvements & Additions
  16-Mar-2025: (v0.4.2) Hotfix
  16-Mar-2025: (v0.4.0) Initial Release
Features
  • Player Pointers + Teleporter | + Item Generator (Spawner)
  • Infinite Ki
  • Damage Modifier
  • Infinite Breath
  • Stealth Mode
  • No Aggro
  • Counterspark Modifier
  • Experience Modifier
  • Bypass Skill Points
  • Infinite Items
  • Money Modifier
  • Item Gain Multiplier
  • Phasing
  • Blade Flash Modifier
  • Weapon Proficiency EXP Modifier
  • Highlighted Item
  • Enemy Drop Rate Multiplier
  • Force Additional Items From Collecting
  • Infinite Buff Duration
  • Bypass Set Requirements
  • Movement Speed Multiplier
  • Bond Multipliers
  • Ki Blaze Modifier
  • No Handgun Reload
  • Combat Styles Unlocker (Patreon Only)
Useful Information
Player Pointers
Generates various pointers related to the player. Includes Health Regen Script. Teleport to Marker & Return. Prevents fall damage. Moon Jump for easier gliding (Don't use this indoors). Generate currency and modify wanted level. Now able to spawn items using Item Generator.
Note: Teleporting must be done from Map Menu Screen. (Due to collision you may not always Teleport.)
Note: Most of the pointers are unmodifiable due to game code.

Item Generator
Spawn any items (except Key items). Fill the fields and activate the Generate Selected Item script. Switch menu tabs to see the newly generated item. Certain limitations were put in place to prevent crashes or bricking your save game.
Note: You can only spawn 1 piece of equipment (weapons or armor). Duplicate consumables or materials will get automatically added to existing item stacks.

Infinite Ki
Allows you to run, attack and swim without depleting Ki.

Damage Modifier
God Mode | No Ki Loss | One-hit Kill | Deplete Enemy Ki | Damage Reduction | Damage Multiplier.

Infinite Breath
Stay underwater without depleting Ki.

Stealth Mode
Enemies ignore the player unless attacked.

No Aggro
Enemies will not be aggressive towards the player.

Counterspark Modifier
Choose between three settings:
  • Easier Counterspark - The Counterspark window is bigger (uncertain if projectiles are affected).
  • Auto Parry: Parries all attacks.
  • Perfect Auto Parry: Break any combo chain and staggers the enemy.
  • Easier Counterspark + Auto Parry: Combination of the two.
  • Easier Counterspark + Perfect Auto Parry: Combination of the two.
Note: Auto Parry may trigger on NPCs, use Easier Counterspark if this is an issue.

Experience Modifier
Allows you to multiply EXP gained or instantly level up on gaining EXP.

Bypass Skill Points
No longer need skill points to unlock skills

Infinite Items
Items are infinite.

Money Modifier
Multiply the amount of money earned or toggle Free Purchases script.

Item Gain Multiplier
Multiply the amount of items gained. You can now modify the item by setting the item ID.
Note: Every item collected will be changed to the Item ID selected when Modify Item is enabled.

Phasing
Phase through all enemy attacks.

Blade Flash Modifier
Modify the amount of Blade Flash gained or instantly max it out in one hit.

Weapon Proficiency EXP Modifier
Modify the experience gained for weapon proficiency or instantly level up.

Highlighted Item
Generates pointers for any item. Includes Bypass Modifier Roll Limit: Lets you get stronger special effects on items.

Enemy Drop Rate Modifier
Multiply the number of items dropped or drop all items in item pool using 100% Drop Rate. Includes Force Additional Items: Guarantees additional items from enemies.
Note: 100% Drop Rate & Force Additional Items result in multiple items per enemy.

Force Additional Items from Collecting
Guarantees additional items from plants, ore etc.

Infinite Buff Duration
Buffs granted by consumables such as Power Remedy should now be infinite (Cutscenes clear all buffs, so just reapply them).

Bypass Set Requirements
You now only need to equip one set piece to get full set effects.
Note: The UI won't reflect this, but your stats will.

Movement Speed Multiplier
Multiply the player or horse's movement speed. (I found this through sheer luck, so don't expect anything else.)

Bond Multipliers
Multiply Area, Personal or Faction bond gained.

Ki Blaze Modifier
Modify Ki Blaze in a couple of ways:
  • Fill Ki Blaze Gauge - Maxes out the Ki Blaze Gauge
  • Extinguish Ki Blaze - Empties the Ki Blaze Gauge (Use this to end Ki Blaze when Infinite Ki Blaze is active)
  • Infinite Ki Blaze - Ki Blaze Gauge never depletes (Warning: You can't exit Ki Blaze manually. See above.)
  • Ki Blaze Burn Reduction - Reduce the amount of Ki Blaze lost through combat or burn over time.
No Handgun Reload
Essentially infinite clip, you can just keep shooting.
Item Generator Guide
Spawning Equipment | Horses | Saddles
  1. Choose an item in the Item Selector field using the drop-down list, or input a valid item ID.
  2. Input an Item level (max item level is 100). If left at zero (0), it will use your current level.
  3. Choose up to 5 special effects using [0x] Modifier field. (x representing the modifier slot number)
  4. Activate Generate Selected Item.
  5. You should hear "equipment generated" or "horse or saddle generated" based on the item selected.
  6. Switch menu tabs, or open and close the Equipment menu to see the newly added item.
Spawning Consumables | Materials
  1. Choose an item in the Item Selector field using the drop-down list, or input a valid item ID.
  2. Input the quantity of items to generate.
  3. Activate Generate Selected Item.
  4. If the item exists in your inventory, you will hear "item added" and the count will increase, or the item will be generated, and you'll "item generated".
  5. Switch menu tabs, or open and close the Equipment menu to see the newly added item.
If you've followed the above steps and are still having issues, explain in detail the steps you took so that I may try and replicate it and see if I have the same issue on my end.
Other Tables
Credits
Compact Mode Script: [Link]
Trampoline Code: SunBeam
Parry Injection Point: [Link] (Chinese Forum)
Outdated Tables
Table Downloads

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Rise of the Ronin (v1.0.0).CT
10-May-2025: (Table v1.0.0) (Game Version: 1.09.0.4)
Hotfix: Movement Speed Modifier
(218.68 KiB) Downloaded 933 times
Last edited by NidasBot on Sat May 10, 2025 12:29 am, edited 24 times in total.

jomoroon
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Re: [NB] Rise of the Ronin (Steam)

Post by jomoroon »

Thank you for this, when you made this did it look like it was possible to edit parry window timings? Or is it a single switch only for auto on /off?

auto I think auto parry is bugged as it creates insta crashes every time.

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NidasBot
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Re: [NB] Rise of the Ronin (Steam)

Post by NidasBot »

jomoroon wrote:
Sun Mar 16, 2025 9:52 am
Thank you for this, when you made this did it look like it was possible to edit parry window timings? Or is it a single switch only for auto on /off?

auto I think auto parry is bugged as it creates insta crashes every time.
Thanks for letting me know! I had missed a couple of small typos. Please redownload the table. Finding the parry window might prove difficult, but I'll look into it. Enjoy in the meantime. :D

demorest2
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Re: [NB] Rise of the Ronin (Steam)

Post by demorest2 »

NidasBot wrote:
Sun Mar 16, 2025 10:19 am
jomoroon wrote:
Sun Mar 16, 2025 9:52 am
Thank you for this, when you made this did it look like it was possible to edit parry window timings? Or is it a single switch only for auto on /off?

auto I think auto parry is bugged as it creates insta crashes every time.
Thanks for letting me know! I had missed a couple of small typos. Please redownload the table. Finding the parry window might prove difficult, but I'll look into it. Enjoy in the meantime. :D
Ty for yr work :) Just made a auto parry shortcut for Y and its very good)

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NidasBot
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Re: [NB] Rise of the Ronin (Steam)

Post by NidasBot »

demorest2 wrote:
Sun Mar 16, 2025 10:26 am
Ty for yr work :) Just made a auto parry shortcut for Y and its very good)
That's a smart way to approach it! Glad the table is of use.

kjhpc
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Re: [NB] Rise of the Ronin (Steam)

Post by kjhpc »

Thank you very much for your work!
Would it be possible to allow players to adjust the parry timing themselves?
If it triggers automatically, it would feel almost like using God Mode, which could take away much of the challenge and fun from the game.
If you can add this feature, I would really appreciate it!

samakid89
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Re: [NB] Rise of the Ronin (Steam)

Post by samakid89 »

You are the goat man, +1 to the parry window features.
I see you have made an amazing tables lately, do you happen to have patreon account or such? I want to buy you couple of coffee if you allow me.
Thanks!

jomoroon
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Re: [NB] Rise of the Ronin (Steam)

Post by jomoroon »

NidasBot wrote:
Sun Mar 16, 2025 10:19 am
jomoroon wrote:
Sun Mar 16, 2025 9:52 am
Thank you for this, when you made this did it look like it was possible to edit parry window timings? Or is it a single switch only for auto on /off?

auto I think auto parry is bugged as it creates insta crashes every time.
Thanks for letting me know! I had missed a couple of small typos. Please redownload the table. Finding the parry window might prove difficult, but I'll look into it. Enjoy in the meantime. :D
I tried searching via equipping different combat styles that have confirmed different parry timings but couldn't discern anything, prob need someone more articulate with the code,

Im DooM
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Re: [NB] Rise of the Ronin (Steam)

Post by Im DooM »

The Auto-Parry cheat seem to crash the game. does this happen to anyone?

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Re: [NB] Rise of the Ronin (Steam)

Post by Im DooM »

Just checking again. I didn't use the newly upload cheat Table. Sorry Guys =v=;

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NidasBot
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Re: [NB] Rise of the Ronin (Steam)

Post by NidasBot »

kjhpc wrote:
Sun Mar 16, 2025 11:45 am
Glad you're all enjoying the table. I'll try and look into finding a way to extend the parry window.
samakid89 wrote:
Sun Mar 16, 2025 12:30 pm
Do you happen to have patreon account or such?
I don't have one, but I'll look into setting one up.
jomoroon wrote:
Sun Mar 16, 2025 12:35 pm
I tried searching via equipping different combat styles that have confirmed different parry timings but couldn't discern anything
If you are willing to share your findings, I'd be glad to take a look. Any help is welcome :D.

Atmosk
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Re: [NB] Rise of the Ronin (Steam)

Post by Atmosk »

Dude, thank you so much! Excellent work. Was hoping someone would do autoparry. Haven't had any crashes like the other users.

I could be wrong, but I think autoparry isn't doing ki damage to enemies? Also, it doesn't do chain countersparks, it will only parry the first move. Is it possible to change this at all?

Koriyuka
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Re: [NB] Rise of the Ronin (Steam)

Post by Koriyuka »

I am uncertain if the Item Multiplier work? Or I am just tripping up. . . because I try to gain some item and it give me the default amount on average, I change the multiplier to 2, and 4, and none of it work, afaik I also have Infinite Item on, but turning it off seem to do no change, can you tell me where is the cheat apply on?

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Re: [NB] Rise of the Ronin (Steam)

Post by Koriyuka »

Atmosk wrote:
Sun Mar 16, 2025 4:20 pm
Dude, thank you so much! Excellent work. Was hoping someone would do autoparry. Haven't had any crashes like the other users.

I could be wrong, but I think autoparry isn't doing ki damage to enemies? Also, it doesn't do chain countersparks, it will only parry the first move. Is it possible to change this at all?
On top of this, at the beginning of the game, if you run into your Blade Twin it will Auto Parry them, quite funny but could get annoying quicker than you think! You might want to also look into this!

demorest2
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Re: [NB] Rise of the Ronin (Steam)

Post by demorest2 »

NidasBot wrote:
Sun Mar 16, 2025 10:30 am
demorest2 wrote:
Sun Mar 16, 2025 10:26 am
Ty for yr work :) Just made a auto parry shortcut for Y and its very good)
That's a smart way to approach it! Glad the table is of use.
Сould u repair stagger function to work with auto!*? Instant too op...)

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