Last Epoch

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sanitka
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Re: Last Epoch

Post by sanitka »

Eatpant32 wrote:
Mon Feb 26, 2024 8:13 am
The inf runes works with the basic glyphs such as glyph of hope and glyph of chaos, but i just picked up a rare glyph of despair and that one is not going to 1000. it is staying at 1. is there any way i can find this rune? im a complete beginner and i am bad at finding this stuff.
It works for any glyph, but sometimes 999 is not visible in the game. Try exit and enter the game again as there is no manual save/load.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

dziobus
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Re: Last Epoch

Post by dziobus »

ZKK wrote:
Sat Feb 24, 2024 2:21 pm
quang.billy.79 wrote:
Sat Feb 24, 2024 11:16 am
Could you make a cheat that affects the Legendary Item Drop Rate? Like in this trainer? This trainer works for me, but somehow it won't drop a legendary ring or belt or some kind of item. Also, the variety is very low
Image
Legendary are made with both a Unique and Exalted. Legendary doesn't have a drop rate. take a quick look at the wiki or guide in the game.
There is a way around that somewhat.....
You can make all drops be unique. If you then just pick up the ones with the weavering will stat they will turn legendary as you use them.
I got a few that way. But....I will just say the clutter on screen is real LOL

miorioff
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Re: Last Epoch

Post by miorioff »

Can anyone tell me, if just playing offline mode in game is good enough to use the table or do I need to do other stuff like restart steam in offline or even turn off internet connection?

upd. Thank you, Messy6666!
Last edited by miorioff on Mon Feb 26, 2024 1:34 pm, edited 1 time in total.

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Messy6666
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Re: Last Epoch

Post by Messy6666 »

^ the offline is now 100% offline since 1.0 so it's safe.

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Chindopopito
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Re: Last Epoch

Post by Chindopopito »

The updated CT requires you to have the 1.0.4D version of the game. If you don't have this version, the Infinite Runes script won't work.

caroline00
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Re: Last Epoch

Post by caroline00 »

sort of a request :P but OP if you have a chance would you add an option to freeze shrine's blessing duration?thanks ^^.

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sanitka
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Re: Last Epoch

Post by sanitka »

caroline00 wrote:
Tue Feb 27, 2024 5:47 am
sort of a request :P but OP if you have a chance would you add an option to freeze shrine's blessing duration?thanks ^^.
From the very first post:
I can't guarantee they work for you, or that I will update the table. If I play more and want more options, I may add them. No requests though.

icarorgs
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Re: Last Epoch

Post by icarorgs »

Sorry if I'm not understanding something but I think the "Max Affix rolls for others" option is not working for me. It's supposed to make items drop with max rolls like the Set, Unique and Implicit roll right?

When toggled on the option doesn't seem to do anything.

Edit: yes I have the latest Steam version

Jonastpz
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Re: Last Epoch

Post by Jonastpz »

Max Affix rolls for others is not working!

lanshu777
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Re: Last Epoch

Post by lanshu777 »

"Max Affix Rolls for others" seems doesn't work.

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Chindopopito
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Re: Last Epoch

Post by Chindopopito »

Well, my normal/Magic/Rare gear items drop maxed out. Idols don't.

P.S. Scripts work on MOB drop only. It won't max items dropped by any chest, rewards as in the Observatory Faction.

felipe07081991
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Re: Last Epoch

Post by felipe07081991 »

I used "Max Stability After 1 Run" and my stability bugged to -19829299... number, how can I reverse that?

lanshu777
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Re: Last Epoch

Post by lanshu777 »

felipe07081991 wrote:
Wed Feb 28, 2024 5:00 am
I used "Max Stability After 1 Run" and my stability bugged to -19829299... number, how can I reverse that?
use the open one to set the value you want

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NidasBot
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Re: Last Epoch

Post by NidasBot »

TABLE MOVED HERE
Last edited by NidasBot on Fri Apr 18, 2025 9:16 am, edited 36 times in total.

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sanitka
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Re: Last Epoch

Post by sanitka »

Pass item level req ;) (alternate version)
Hooked: ItemData.CalculateLevelAndClassRequirement

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>566</ID>
      <Description>"Pass Item Lvl Req (On Req Calc)"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Last Epoch.exe
  Version: 
  Date   : 2024-02-28
  Author : SanitKa

  This script does blah blah blah
}

[ENABLE]
aobscanmodule(INJLVLREQ1,GameAssembly.dll,8B F8 48 8B 0D DE 00 AA 03) // should be unique
aobscanmodule(INJLVLREQ2,GameAssembly.dll,FE 8B F0 BA 03 00 00 00) // should be unique

INJLVLREQ1:
//  mov edi,eax
  xor edi,edi

INJLVLREQ2+01:
//  mov esi,eax
  xor esi,esi

registersymbol(INJLVLREQ1)
registersymbol(INJLVLREQ2)

[DISABLE]

INJLVLREQ1:
  db 8B F8 48 8B 0D DE 00 AA 03

INJLVLREQ2+01:
  db 8B F0 BA 03 00 00 00

unregistersymbol(*)

{
ItemData.CalculateLevelAndClassRequirement

// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+23BF2E1

GameAssembly.dll+23BF2BD: 8B 07                 - mov eax,[rdi]
GameAssembly.dll+23BF2BF: 0F B6 4B 1E           - movzx ecx,byte ptr [rbx+1E]
GameAssembly.dll+23BF2C3: 8D 41 F9              - lea eax,[rcx-07]
GameAssembly.dll+23BF2C6: 3C 01                 - cmp al,01
GameAssembly.dll+23BF2C8: 0F 86 3F 03 00 00     - jbe GameAssembly.dll+23BF60D
GameAssembly.dll+23BF2CE: 80 F9 09              - cmp cl,09
GameAssembly.dll+23BF2D1: 0F 84 D2 00 00 00     - je GameAssembly.dll+23BF3A9
GameAssembly.dll+23BF2D7: 33 D2                 - xor edx,edx
GameAssembly.dll+23BF2D9: 48 8B CB              - mov rcx,rbx
GameAssembly.dll+23BF2DC: E8 EF 5D 00 00        - call ItemData.calculateAffixLevelRequirement
// ---------- INJECTING HERE ----------
GameAssembly.dll+23BF2E1: 8B F8                 - mov edi,eax
// ---------- DONE INJECTING  ----------
GameAssembly.dll+23BF2E3: 48 8B 0D DE 00 AA 03  - mov rcx,[GameAssembly.dll+5E5F3C8]
GameAssembly.dll+23BF2EA: F6 81 2F 01 00 00 02  - test byte ptr [rcx+0000012F],02
GameAssembly.dll+23BF2F1: 74 0E                 - je GameAssembly.dll+23BF301
GameAssembly.dll+23BF2F3: 83 B9 E0 00 00 00 00  - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll+23BF2FA: 75 05                 - jne GameAssembly.dll+23BF301
GameAssembly.dll+23BF2FC: E8 AF 88 0C FE        - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+23BF301: 33 C9                 - xor ecx,ecx
GameAssembly.dll+23BF303: E8 68 9F 66 FE        - call ItemList.get
GameAssembly.dll+23BF308: 48 85 C0              - test rax,rax
GameAssembly.dll+23BF30B: 0F 84 C6 03 00 00     - je GameAssembly.dll+23BF6D7

// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+23BF333

GameAssembly.dll+23BF303: E8 68 9F 66 FE              - call ItemList.get
GameAssembly.dll+23BF308: 48 85 C0                    - test rax,rax
GameAssembly.dll+23BF30B: 0F 84 C6 03 00 00           - je GameAssembly.dll+23BF6D7
GameAssembly.dll+23BF311: 44 0F B7 43 1C              - movzx r8d,word ptr [rbx+1C]
GameAssembly.dll+23BF316: 0F B6 53 1B                 - movzx edx,byte ptr [rbx+1B]
GameAssembly.dll+23BF31A: 48 C7 44 24 28 00 00 00 00  - mov qword ptr [rsp+28],00000000
GameAssembly.dll+23BF323: 4C 89 7C 24 20              - mov [rsp+20],r15
GameAssembly.dll+23BF328: 4C 8B CE                    - mov r9,rsi
GameAssembly.dll+23BF32B: 48 8B C8                    - mov rcx,rax
GameAssembly.dll+23BF32E: E8 8D 65 66 FE              - call ItemList.GetLevelAndClassRequirements
// ---------- INJECTING HERE ----------
GameAssembly.dll+23BF333: 8B F0                       - mov esi,eax
// ---------- DONE INJECTING  ----------
GameAssembly.dll+23BF335: BA 03 00 00 00              - mov edx,00000003
GameAssembly.dll+23BF33A: 48 8B 0D EF 14 B3 03        - mov rcx,[GameAssembly.dll+5EF0830]
GameAssembly.dll+23BF341: E8 AA 29 14 FE              - call GameAssembly.dll+501CF0
GameAssembly.dll+23BF346: 48 8B D8                    - mov rbx,rax
GameAssembly.dll+23BF349: 48 85 C0                    - test rax,rax
GameAssembly.dll+23BF34C: 0F 84 85 03 00 00           - je GameAssembly.dll+23BF6D7
GameAssembly.dll+23BF352: 8B 48 18                    - mov ecx,[rax+18]
GameAssembly.dll+23BF355: 85 C9                       - test ecx,ecx
GameAssembly.dll+23BF357: 0F 84 36 03 00 00           - je GameAssembly.dll+23BF693
GameAssembly.dll+23BF35D: 89 70 20                    - mov [rax+20],esi
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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