[Request] Lost Eidolons: Veil of the Witch

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kroket
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[Request] Lost Eidolons: Veil of the Witch

Post by kroket »

Game Name: Lost Eidolons - Veil of the Witch
Game Engine: Unity3d
Game Version: Early Access
Options Required:
  • God Mode
  • No Skill Cooldown
  • Dmg Multiplier
  • Def Multiplier
  • Inf. Exp
  • Exp Multiplier
  • Unlimited Coin
  • Plenty Stone
  • Max Stats
  • Max Movement
Steam Website:

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kroket
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Re: [Request] Lost Eidolons: Veil of the Witch

Post by kroket »

Up

toydefenser
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Re: [Request] Lost Eidolons: Veil of the Witch

Post by toydefenser »

+1

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Re: [Request] Lost Eidolons: Veil of the Witch

Post by ml0820 »

+1

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Re: [Request] Lost Eidolons: Veil of the Witch

Post by Arhendel »

+1

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NidasBot
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Re: [Request] Lost Eidolons: Veil of the Witch

Post by NidasBot »

kroket wrote:
Tue Nov 05, 2024 9:20 pm
ONLY INTENDED FOR OFFLINE USE

This really isn't my type of game, so I don't think I'll be adding much else. But I think I managed to meet most of the requests, enjoy :D.

Most of these are experimental, if you run into an issue with any of them I'll do my best to resolve it, given time.
Features
  • Damage Modifier
  • No Cooldowns
  • Custom Movement Range
  • Experience Multiplier
  • Currency Gain Multiplier
  • Undo Bypass
  • Infinite Enhancing
  • Free Purchases
Useful Information
Damage Modifier
Modify unit damage. God Mode, OHK, damage reduction and multiplier.

No Cooldowns
No cooldown for any unit ability.

Custom Movement Range
Change how many tiles player units can move

Experience Multiplier
Multiply experience gained by units

Currency Gain Multiplier
Currencies gained like gold and raven tokens are multiplied

Undo Bypass
Undo as much as you'd like

Infinite Enhancing
Prevents any refinement stones from being used during enhancing
Note: Disable this once you're done enhancing

Free Purchases
Any purchases made should be free, including re-rolls.
Attachments
VOTW (v0.5.0).CT
Hotfix: Typo
(10.01 KiB) Downloaded 1194 times
Last edited by NidasBot on Thu Nov 07, 2024 5:16 pm, edited 1 time in total.

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kroket
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Re: [Request] Lost Eidolons: Veil of the Witch

Post by kroket »

NidasBot wrote:
Thu Nov 07, 2024 2:15 pm
kroket wrote:
Tue Nov 05, 2024 9:20 pm
ONLY INTENDED FOR OFFLINE USE

This really isn't my type of game, so I don't think I'll be adding much else. But I think I managed to meet most of the requests, enjoy :D.

Most of these are experimental, if you run into an issue with any of them I'll do my best to resolve it, given time.
Features
  • Damage Modifier
  • No Cooldowns
  • Custom Movement Range
  • Experience Multiplier
  • Currency Gain Multiplier
  • Undo Bypass
  • Infinite Enhancing
  • Free Purchases
Useful Information
Damage Modifier
Modify unit damage. God Mode, OHK, damage reduction and multiplier.

No Cooldowns
No cooldown for any unit ability.

Custom Movement Range
Change how many tiles player units can move

Experience Multiplier
Multiply experience gained by units

Currency Gain Multiplier
Currencies gained like gold and raven tokens are multiplied

Undo Bypass
Undo as much as you'd like

Infinite Enhancing
Prevents any refinement stones from being used during enhancing
Note: Disable this once you're done enhancing

Free Purchases
Any purchases made should be free, including re-rolls.
Hey thanks for the table man. It's awesome. For currency gain multiplier, after enabling and fighting to the end the value still showing ??. Am i missing something ? And the infinite enchanting is not working too i think.

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Re: [Request] Lost Eidolons: Veil of the Witch

Post by NidasBot »

kroket wrote:
Thu Nov 07, 2024 3:54 pm
Am i missing something ? And the infinite enchanting is not working too i think.
You're welcome! Yeah, I made a typo in the table, re-download the table to fix the currency gain. Are your refinement stones being deducted using the Infinite Enhancing script?

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kroket
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Re: [Request] Lost Eidolons: Veil of the Witch

Post by kroket »

NidasBot wrote:
Thu Nov 07, 2024 5:20 pm
kroket wrote:
Thu Nov 07, 2024 3:54 pm
Am i missing something ? And the infinite enchanting is not working too i think.
You're welcome! Yeah, I made a typo in the table, re-download the table to fix the currency gain. Are your refinement stones being deducted using the Infinite Enhancing script?
I can't even activate the inf. enchanting. It's said, error while scanning aob infEnc

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Re: [Request] Lost Eidolons: Veil of the Witch

Post by NidasBot »

kroket wrote:
Thu Nov 07, 2024 7:44 pm
I can't even activate the inf. enchanting. It's said, error while scanning aob infEnc
I don't own the game, I used a "borrowed" copy to create the table. If the AOB isn't being found, then the version I have is different from yours. If that's the case, not much I can do, since the registers used at the injection point could be different and would only lead to crashes. I also uninstalled the game, so there is also that.

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Re: [Request] Lost Eidolons: Veil of the Witch

Post by Bladenite81 »

NidasBot wrote:
Thu Nov 07, 2024 10:22 pm
kroket wrote:
Thu Nov 07, 2024 7:44 pm
I can't even activate the inf. enchanting. It's said, error while scanning aob infEnc
I don't own the game, I used a "borrowed" copy to create the table. If the AOB isn't being found, then the version I have is different from yours. If that's the case, not much I can do, since the registers used at the injection point could be different and would only lead to crashes. I also uninstalled the game, so there is also that.
I own the game, have the newest version and the infinite enhancement isn't working, but everything else is. I get the same error, can't activate, not all results found.

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Re: [Request] Lost Eidolons: Veil of the Witch

Post by Snuuu »

every option from the fight options (god mode damage redu or multiplier) crashing the game all the time

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Re: [Request] Lost Eidolons: Veil of the Witch

Post by byte_my_void »

NidasBot wrote:
Thu Nov 07, 2024 10:22 pm
kroket wrote:
Thu Nov 07, 2024 7:44 pm
I can't even activate the inf. enchanting. It's said, error while scanning aob infEnc
I don't own the game, I used a "borrowed" copy to create the table. If the AOB isn't being found, then the version I have is different from yours. If that's the case, not much I can do, since the registers used at the injection point could be different and would only lead to crashes. I also uninstalled the game, so there is also that.
can u tell me how did u find movement range. i am trying to update the table but i cant find mechanics that could help me to find adress.
also movement script looks complicated for me-looks like u are checking if its a player trying to walk or not. if itsa player - u set value.
also i am interested in free enchanting. how to find that part of code?

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Re: [Request] Lost Eidolons: Veil of the Witch

Post by RTX_XXXX »

byte_my_void wrote:
Thu May 01, 2025 8:41 pm

can u tell me how did u find movement range. i am trying to update the table but i cant find mechanics that could help me to find adress.
also movement script looks complicated for me-looks like u are checking if its a player trying to walk or not. if itsa player - u set value.
also i am interested in free enchanting. how to find that part of code?
For unity games you can use (dnspy or netreflector)+cheatengine , if data was il2cpp you can use dumper to look on addresses and offsets your after..

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Re: [Request] Lost Eidolons: Veil of the Witch

Post by NidasBot »

byte_my_void wrote:
Thu May 01, 2025 8:41 pm
I can't recall, since it's been so long. But RTX_XXXX provided the answer. Yes, the compare in the movement script is most likely a check to determine if it's the player. The free enhancing was probably found by tracing a section of code that handled the deduction of the enhancing item. Like I mentioned before, I don't own the game, so I can't provide much support.

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