maximus_erectus wrote: ↑
Fri May 24, 2019 8:29 pm
Attached a quick table I made that has the following options:
All player characters will max out their satisfaction levels. (Player only)
-- Added an option to set AI satisfaction levels to zero to ease the recruitment of captured lords
-- Enable it before the Employ screen is shown (e.g. before/during the battle)
-- Make absolutely sure to disable it before the turn ends
-AI Diplomacy yesmen
The AI will accept any of your diplomatic requests.
You can select an indefinite amount of reforms on the reform tree screen.
After every 3-4 reforms you should close and re-open the reform tree screen to prevent crashes.
Best used in conjunction with a one-turn reforms script.
Maxes out any reserves of player-owned commandery during end-turn phase. (player only)
(No mouse hover required)
-- Currently also affects the AI, will try to release a fix soon
-Maximum Public Order
Maxes out the public order of any commandery the player owns a county in during end-turn phase. (Player only)
(No mouse hover required)
Has pointers for exp, skill points and age (Based on STN's table)
Open the detail page of any lord.
Has a pointer for money (Based on STN's table)
-Faction Curreny Pointer
Adds a pointer to your faction's special currency.
Might cause a DRM fail when entering a load screen, so turn it off when loading a game/battle.
-Set Faction Currency
Will set your faction's special currency to X when ending your turn.
-Units Instantly Level up
Your units will level up to rank 10 in a single fight.
-Maximum Spy Cover
Your spies will fully recover their 'cover' at the end of your turn. (Player only)
-Maximum Spy Network
Your spies will fully recover their 'network' at the end of your turn. (Player only)
Allows you to either freeze the year to prevent aging, or set year to a custom year
-- Please take note that certain events require your lords to be of a certain age to fire
-- It's recommended to wait till the events you want have been fired, then set the year to an older year
-Limit character aging
Prevents your characters from aging beyond a customisable age.
-Character Attribute Editor
Allows you to change a character's attribute.
-- Hover over the attribute you want to edit
-- After editing the attribute, unequip and re-equip an item and/or unlock a skill
-- While using this script, unlocking a skill won't improve any attributes
-- Any modified attributes won't be saved when saving your game
I've re-done a large part of my table, as well as hopefully fixed some of the DRM errors.
There's also a small amount of new scripts/pointers:
- Added a birth year pointer to characters, this should allow you to change the age of any selected characters.
(Age = game year - birth year)
- Limit character aging - This should prevent any of your characters from aging beyond a certain age,
as well as reset the age of any characters already surpassing that age.
- Some of the older scripts are now player only (Spies and public order)
- The instant level script should be easier to use
- The massive food output script has been removed because of the amount of issues it's caused.
Added a quick fix to prevent the AI from gaining the benefits of the fountain of youth.
Improved stability of the 'Limit Character Aging' script. (CE 6.8 or higher required for this script)
Added an alternative infinite reforms script.
Added a character attribute editor.
Updated the table for game build 9537.1673768
Fixed an issue with the 'Units Instantly Level up' script.