Total War: THREE KINGDOMS Cheat Engine Table

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always_confused
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by always_confused » Fri Jun 14, 2019 7:31 pm

maximus_erectus wrote:
Tue Jun 11, 2019 4:57 pm
Lonat455 wrote:
Tue Jun 11, 2019 12:59 pm
Hey I can't seem to activate the Load player address script in maximus_erectus table, does anyone know why? Thanks

I've found the best way to get the script to work is saving the game, and then loading said savegame.

Hey there. First of all, thanks so much for the cheat table and the attribute editor. :wub:

There seems to be an issue with the 'units instantly level' option. There's also like 2 or so units in each retinue that don't level up to 10 instantly.

maximus_erectus
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by maximus_erectus » Sun Jun 16, 2019 10:02 pm

always_confused wrote:
Fri Jun 14, 2019 7:31 pm
Hey there. First of all, thanks so much for the cheat table and the attribute editor. :wub:

There seems to be an issue with the 'units instantly level' option. There's also like 2 or so units in each retinue that don't level up to 10 instantly.
I've updated my table. The 'Units Instantly Level up' script should be working for all units now.

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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by skyline_pj » Mon Jun 17, 2019 10:25 pm

maximus_erectus wrote:
Sun Jun 16, 2019 10:02 pm
always_confused wrote:
Fri Jun 14, 2019 7:31 pm
Hey there. First of all, thanks so much for the cheat table and the attribute editor. :wub:

There seems to be an issue with the 'units instantly level' option. There's also like 2 or so units in each retinue that don't level up to 10 instantly.
I've updated my table. The 'Units Instantly Level up' script should be working for all units now.
Thank you for the every update.
Combining with Recifense’s table is the best table ever.

kangloveyou
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by kangloveyou » Tue Jun 18, 2019 2:59 am

maximus_erectus wrote:
Fri May 24, 2019 8:29 pm
Attached a quick table I made that has the following options:

-Character Satisfaction
All player characters will max out their satisfaction levels. (Player only)
-- Added an option to set AI satisfaction levels to zero to ease the recruitment of captured lords
-- Enable it before the Employ screen is shown (e.g. before/during the battle)
-- Make absolutely sure to disable it before the turn ends

-AI Diplomacy yesmen
The AI will accept any of your diplomatic requests.

-Infinite reforms
You can select an indefinite amount of reforms on the reform tree screen.
After every 3-4 reforms you should close and re-open the reform tree screen to prevent crashes.
Best used in conjunction with a one-turn reforms script.

-Maximum Reserves
Maxes out any reserves of player-owned commandery during end-turn phase. (player only)
(No mouse hover required)
-- Currently also affects the AI, will try to release a fix soon

-Maximum Public Order
Maxes out the public order of any commandery the player owns a county in during end-turn phase. (Player only)
(No mouse hover required)

-Character pointer
Has pointers for exp, skill points and age (Based on STN's table)
Open the detail page of any lord.

-Money pointer
Has a pointer for money (Based on STN's table)

-Faction Curreny Pointer
Adds a pointer to your faction's special currency.
Might cause a DRM fail when entering a load screen, so turn it off when loading a game/battle.

-Set Faction Currency
Will set your faction's special currency to X when ending your turn.

-Units Instantly Level up
Your units will level up to rank 10 in a single fight.

-Maximum Spy Cover
Your spies will fully recover their 'cover' at the end of your turn. (Player only)

-Maximum Spy Network
Your spies will fully recover their 'network' at the end of your turn. (Player only)

-Year Modification
Allows you to either freeze the year to prevent aging, or set year to a custom year
-- Please take note that certain events require your lords to be of a certain age to fire
-- It's recommended to wait till the events you want have been fired, then set the year to an older year

-Limit character aging
Prevents your characters from aging beyond a customisable age.

-Character Attribute Editor
Allows you to change a character's attribute.
-- Hover over the attribute you want to edit
-- After editing the attribute, unequip and re-equip an item and/or unlock a skill
-- While using this script, unlocking a skill won't improve any attributes
-- Any modified attributes won't be saved when saving your game

Update:
I've re-done a large part of my table, as well as hopefully fixed some of the DRM errors.
There's also a small amount of new scripts/pointers:
- Added a birth year pointer to characters, this should allow you to change the age of any selected characters.
(Age = game year - birth year)
- Limit character aging - This should prevent any of your characters from aging beyond a certain age,
as well as reset the age of any characters already surpassing that age.
- Some of the older scripts are now player only (Spies and public order)
- The instant level script should be easier to use

- The massive food output script has been removed because of the amount of issues it's caused.

Update:
Added a quick fix to prevent the AI from gaining the benefits of the fountain of youth.

Update:
Improved stability of the 'Limit Character Aging' script. (CE 6.8 or higher required for this script)

Update:
Added an alternative infinite reforms script.
Added a character attribute editor.

Update:
Updated the table for game build 9537.1673768

Update:
Fixed an issue with the 'Units Instantly Level up' script.
please add table for update 1.1.0 v 9626 thank you

maximus_erectus
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by maximus_erectus » Tue Jun 18, 2019 10:26 am

kangloveyou wrote:
Tue Jun 18, 2019 2:59 am
please add table for update 1.1.0 v 9626 thank you
I've updated the table to work for beta game build 9626.1677051.

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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by kangloveyou » Tue Jun 18, 2019 12:10 pm

maximus_erectus wrote:
Tue Jun 18, 2019 10:26 am
kangloveyou wrote:
Tue Jun 18, 2019 2:59 am
please add table for update 1.1.0 v 9626 thank you
I've updated the table to work for beta game build 9626.1677051.
thank you very much. thank for great table respect. :lol:

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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by kangloveyou » Tue Jun 18, 2019 3:04 pm

now beta version update again v9788 right now.

kadaz83
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by kadaz83 » Tue Jun 18, 2019 3:38 pm

Hi, STN ...is it possible to add item or Ancillaries editor..so we can edit specific item or add more item we wants..thx..
PS : anyone who wants the option please upvote so he will at least know it or maybe anyone know how to edit it..please post it here..thx again..

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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by maximus_erectus » Tue Jun 18, 2019 7:11 pm

kangloveyou wrote:
Tue Jun 18, 2019 3:04 pm
now beta version update again v9788 right now.
Just pushed an update for beta game build 9788.1681824.

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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by H Con » Tue Jun 18, 2019 8:07 pm

For anyone who wants to return to build 9626:

1: Open the Steam console (write "steam://open/console", no quotes, in either Windows Run or your web browser. If you do this correctly, Steam should get a new tab named, you guessed it, Console.

2: In this console write the following command: "download_depot 779340 779341 3181584748213936250". Again, no quotes.

3: After the depot has finished downloading, go to you Steam folder (where Steam is installed), then to steamapps, then to content, app_779340, depot_779341. Here you can find the 9626 build of the executable, as well as other relevant files. Copy them all to Three Kingdoms' install folder, overwriting where necessary.

4: Start the game. It should now be build 9626 and the table (as well as Recifense's table) should work as normal.

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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by red_hare_x » Thu Jun 20, 2019 7:53 am

maximus_erectus wrote:
Fri May 24, 2019 8:29 pm
Attached a quick table I made that has the following options:

-Character Satisfaction
All player characters will max out their satisfaction levels. (Player only)
-- Added an option to set AI satisfaction levels to zero to ease the recruitment of captured lords
-- Enable it before the Employ screen is shown (e.g. before/during the battle)
-- Make absolutely sure to disable it before the turn ends
Hey Maximus,

I'm getting this when I use the character satisfaction option.

Image

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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by red_hare_x » Fri Jun 21, 2019 2:03 am

@maximus_erectus

Also I tried the Set AI Satisfaction -> 0, it corrupts the game to the point where it CTD when you save or end turn.

kangloveyou
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by kangloveyou » Fri Jun 21, 2019 2:44 pm

maximus_erectus wrote:
Tue Jun 18, 2019 7:11 pm
kangloveyou wrote:
Tue Jun 18, 2019 3:04 pm
now beta version update again v9788 right now.
Just pushed an update for beta game build 9788.1681824.
thank for keep update table for us. but now beta update again 9863

maximus_erectus
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by maximus_erectus » Fri Jun 21, 2019 7:18 pm

red_hare_x wrote:
Thu Jun 20, 2019 7:53 am
Hey Maximus,

I'm getting this when I use the character satisfaction option.

Image
I've made some changes to the script, it should be working in the newest version.
kangloveyou wrote:
Fri Jun 21, 2019 2:44 pm
thank for keep update table for us. but now beta update again 9863
I've updated the table for beta game build 9863.1684296.

red_hare_x
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by red_hare_x » Sat Jun 22, 2019 6:51 am

maximus_erectus wrote:
Fri Jun 21, 2019 7:18 pm
red_hare_x wrote:
Thu Jun 20, 2019 7:53 am
Hey Maximus,

I'm getting this when I use the character satisfaction option.

Image
I've made some changes to the script, it should be working in the newest version.
kangloveyou wrote:
Fri Jun 21, 2019 2:44 pm
thank for keep update table for us. but now beta update again 9863
I've updated the table for beta game build 9863.1684296.

It's still CTDing me whenever I end turn or save.

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