wasn't able to use the keyboard hotkey in game, was able to solve it by just restarting gameSator wrote: ↑Sun Mar 09, 2025 6:52 amHey! I don't understand what you mean with your hotkeys not working. If you mind explaining into more detail maybe me or someone else may have an answer. You mean some hotkey in the game? Or in the Injection program? And what hotkeys? Is it something that works in the steam version but doesn't work when you run the injection? Answering any will be very helpful.DeathMagi wrote: ↑Sat Mar 08, 2025 11:25 pmty, it worked, do you know how to fix hotkeys not working?Spoiler
Sator wrote: ↑Sat Mar 08, 2025 3:58 pmYo! I had the same issue not long ago. The problem was that I went and added some item to my inventory that shouldn't be there (my case was a Sail4 item). That caused my inv to corrupt. To solve this you must go in the InjectCheatsF5 terminal, type "chromedebug", go to you chrome opened window, type "bEngine.gameAttributes.h", search for your Player, go to InventoryOrder, and change all your items there to "Blank". I recommend previously sending all the items you don't want to lose to your storage, since the corrupt item will not go to the storage and remain in the inventory. Hope this helped!Spoiler
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Legends of Idleon
Re: Legends of Idleon
Re: Legends of Idleon
Is it possible to change the upgrade cost of grimoire to 0? Also is it possible to instantly unlock all sailing artifact and max it out?
Re: Legends of Idleon
Yo! About Grimoire costs nullification, I have no clue on how to do that. But you can change the Grimoire's lvls to what you want.
Just type
chromedebug
in your Injector's terminal, go to Chrome and copy-paste this:
Code: Select all
bEngine.getGameAttribute("Grimoire")[0]=1000
bEngine.getGameAttribute("Grimoire")[1]=1000
bEngine.getGameAttribute("Grimoire")[2]=1000
bEngine.getGameAttribute("Grimoire")[3]=1000
bEngine.getGameAttribute("Grimoire")[4]=1
bEngine.getGameAttribute("Grimoire")[5]=100
bEngine.getGameAttribute("Grimoire")[6]=1000
bEngine.getGameAttribute("Grimoire")[7]=1000
bEngine.getGameAttribute("Grimoire")[8]=1000
bEngine.getGameAttribute("Grimoire")[9]=100
bEngine.getGameAttribute("Grimoire")[10]=1000
bEngine.getGameAttribute("Grimoire")[11]=200
bEngine.getGameAttribute("Grimoire")[12]=1000
bEngine.getGameAttribute("Grimoire")[13]=1000
bEngine.getGameAttribute("Grimoire")[14]=1000
bEngine.getGameAttribute("Grimoire")[15]=1000
bEngine.getGameAttribute("Grimoire")[16]=1000
bEngine.getGameAttribute("Grimoire")[17]=1000
bEngine.getGameAttribute("Grimoire")[18]=1000
bEngine.getGameAttribute("Grimoire")[19]=1000
bEngine.getGameAttribute("Grimoire")[20]=1000
bEngine.getGameAttribute("Grimoire")[21]=1000
bEngine.getGameAttribute("Grimoire")[22]=1000
bEngine.getGameAttribute("Grimoire")[23]=1000
bEngine.getGameAttribute("Grimoire")[24]=1000
bEngine.getGameAttribute("Grimoire")[25]=1000
bEngine.getGameAttribute("Grimoire")[26]=1000
bEngine.getGameAttribute("Grimoire")[27]=1000
bEngine.getGameAttribute("Grimoire")[28]=1000
bEngine.getGameAttribute("Grimoire")[29]=1000
bEngine.getGameAttribute("Grimoire")[30]=1000
bEngine.getGameAttribute("Grimoire")[31]=1000
bEngine.getGameAttribute("Grimoire")[32]=1000
bEngine.getGameAttribute("Grimoire")[33]=1000
bEngine.getGameAttribute("Grimoire")[34]=1000
bEngine.getGameAttribute("Grimoire")[35]=1000
bEngine.getGameAttribute("Grimoire")[36]=1000
bEngine.getGameAttribute("Grimoire")[37]=1000
bEngine.getGameAttribute("Grimoire")[38]=1000
bEngine.getGameAttribute("Grimoire")[39]=1000
bEngine.getGameAttribute("Grimoire")[40]=1000
bEngine.getGameAttribute("Grimoire")[41]=1000
bEngine.getGameAttribute("Grimoire")[42]=1000
bEngine.getGameAttribute("Grimoire")[43]=1000
bEngine.getGameAttribute("Grimoire")[44]=1000
bEngine.getGameAttribute("Grimoire")[45]=1000
bEngine.getGameAttribute("Grimoire")[46]=1000
bEngine.getGameAttribute("Grimoire")[47]=1000
bEngine.getGameAttribute("Grimoire")[48]=1000
bEngine.getGameAttribute("Grimoire")[49]=1000
bEngine.getGameAttribute("Grimoire")[50]=1000
bEngine.getGameAttribute("Grimoire")[51]=1000
[4]=1
, [5]=100
, [9]=100
and [11]=200
. This is because [4] is Ribbon shelf (1 is enough), [5] is ribbon rare chance (100% is enough), [9] is max lvl Land rank (100 is enough) and [11] is Opals (200 Opals per day is enough, tho u can change them to desire)About artifacts, haven't looked into it, but will update this post if I find a solution. Hope it helps!
Re: Legends of Idleon
tySator wrote: ↑Sun Mar 09, 2025 6:53 pmYo! About Grimoire costs nullification, I have no clue on how to do that. But you can change the Grimoire's lvls to what you want.
Just typechromedebug
in your Injector's terminal, go to Chrome and copy-paste this:Note thatCode: Select all
bEngine.getGameAttribute("Grimoire")[0]=1000 bEngine.getGameAttribute("Grimoire")[1]=1000 bEngine.getGameAttribute("Grimoire")[2]=1000 bEngine.getGameAttribute("Grimoire")[3]=1000 bEngine.getGameAttribute("Grimoire")[4]=1 bEngine.getGameAttribute("Grimoire")[5]=100 bEngine.getGameAttribute("Grimoire")[6]=1000 bEngine.getGameAttribute("Grimoire")[7]=1000 bEngine.getGameAttribute("Grimoire")[8]=1000 bEngine.getGameAttribute("Grimoire")[9]=100 bEngine.getGameAttribute("Grimoire")[10]=1000 bEngine.getGameAttribute("Grimoire")[11]=200 bEngine.getGameAttribute("Grimoire")[12]=1000 bEngine.getGameAttribute("Grimoire")[13]=1000 bEngine.getGameAttribute("Grimoire")[14]=1000 bEngine.getGameAttribute("Grimoire")[15]=1000 bEngine.getGameAttribute("Grimoire")[16]=1000 bEngine.getGameAttribute("Grimoire")[17]=1000 bEngine.getGameAttribute("Grimoire")[18]=1000 bEngine.getGameAttribute("Grimoire")[19]=1000 bEngine.getGameAttribute("Grimoire")[20]=1000 bEngine.getGameAttribute("Grimoire")[21]=1000 bEngine.getGameAttribute("Grimoire")[22]=1000 bEngine.getGameAttribute("Grimoire")[23]=1000 bEngine.getGameAttribute("Grimoire")[24]=1000 bEngine.getGameAttribute("Grimoire")[25]=1000 bEngine.getGameAttribute("Grimoire")[26]=1000 bEngine.getGameAttribute("Grimoire")[27]=1000 bEngine.getGameAttribute("Grimoire")[28]=1000 bEngine.getGameAttribute("Grimoire")[29]=1000 bEngine.getGameAttribute("Grimoire")[30]=1000 bEngine.getGameAttribute("Grimoire")[31]=1000 bEngine.getGameAttribute("Grimoire")[32]=1000 bEngine.getGameAttribute("Grimoire")[33]=1000 bEngine.getGameAttribute("Grimoire")[34]=1000 bEngine.getGameAttribute("Grimoire")[35]=1000 bEngine.getGameAttribute("Grimoire")[36]=1000 bEngine.getGameAttribute("Grimoire")[37]=1000 bEngine.getGameAttribute("Grimoire")[38]=1000 bEngine.getGameAttribute("Grimoire")[39]=1000 bEngine.getGameAttribute("Grimoire")[40]=1000 bEngine.getGameAttribute("Grimoire")[41]=1000 bEngine.getGameAttribute("Grimoire")[42]=1000 bEngine.getGameAttribute("Grimoire")[43]=1000 bEngine.getGameAttribute("Grimoire")[44]=1000 bEngine.getGameAttribute("Grimoire")[45]=1000 bEngine.getGameAttribute("Grimoire")[46]=1000 bEngine.getGameAttribute("Grimoire")[47]=1000 bEngine.getGameAttribute("Grimoire")[48]=1000 bEngine.getGameAttribute("Grimoire")[49]=1000 bEngine.getGameAttribute("Grimoire")[50]=1000 bEngine.getGameAttribute("Grimoire")[51]=1000
[4]=1
,[5]=100
,[9]=100
and[11]=200
. This is because [4] is Ribbon shelf (1 is enough), [5] is ribbon rare chance (100% is enough), [9] is max lvl Land rank (100 is enough) and [11] is Opals (200 Opals per day is enough, tho u can change them to desire)
About artifacts, haven't looked into it, but will update this post if I find a solution. Hope it helps!
Re: Legends of Idleon
can anyone help me on this? i nullified the cost on everything and maxed out the construction bonuses but none of them have the "max rank" icon next to them?
and if i borked something, does anyone have a way to reduce the level of them?
and if i borked something, does anyone have a way to reduce the level of them?

Re: Legends of Idleon
The sailing freeze/crash when checking your loot pile was fixed by changing this line in config.js (for me at least)
Old:
New:
Old:
Code: Select all
ArtifactChance: t => t / 5
Code: Select all
ArtifactChance: t => t
Re: Legends of Idleon
Ohh nice, was having this problem and didn't know how to solve it!iamapyro wrote: ↑Sun Mar 09, 2025 8:19 pmSpoiler
The sailing freeze/crash when checking your loot pile was fixed by changing this line in config.js (for me at least)
Old:New:Code: Select all
ArtifactChance: t => t / 5
Code: Select all
ArtifactChance: t => t
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- What is cheating?
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Re: Legends of Idleon
Hey thank you for taking the time to respond! Whats confusing me a little is when I make the adjustment, manually, in the original N.js file for editing the line that is supposed to modify "Fisheroo Investing" to [277] = 30 is not changing the actual level in game (see photo of line):Sator wrote: ↑Sun Mar 09, 2025 7:03 amHey! I don't know your exact problem there. But I can tell you what the injection does. It is essentially doing the same you are doing by modifying the N.js file, but in real time, making the updates between the game and the saved data in the server almost instant. So you have more freedom editing your numbers.ShadowHunter007 wrote: ↑Sun Mar 09, 2025 4:48 amSpoiler
Can anyone help me with this please? Is it possible to achieve this without injecting anything and keeping it simple with the N.js file, or is the injected file mandatory?ShadowHunter007 wrote: ↑Wed Mar 05, 2025 11:06 pmCan anyone help me with what I think is a simple request? I messed up my Poppy the Kangaroo Mouse game by hitting "Fisharoo Reset" one too many times. Currently its at level 2 and I want to reduce it back one level, to level 1, without breaking anything in my account. I have been looking through the code in N.js and found a few areas that look like may be where to modify to adjust this but dont wanna break anything and consult yall before proceeding.
Also, as far as I remember, the Kangaroo, as well as the Owl, have 9 or 12 upgrades (talking from memory here). The last upgrade should be some sort of permanent boost that Resets all your previous progress, resetting your "Fisharoo Reset" too back to lvl1. However, I must say that in every iteration of the "Fisharoo Reset" you get a multiplication bonus on the amount of fish you get in iteration (x3 at lvl1, x5 at lvl2, x12 at lvl3... ,x7k at lvl12 and so on) so it is very recommended to keep resetting every time you have the opportunity (unless you are too close to a permanent upgrade where you can prioritize that, but going for the reset is always best course).
Hope this helps, and I'm sorry I can't help you anymore with you problems. Hope someone else can tho.
[Link]
Do changes like this HAVE to be done through the injector thing, or am I right in thinking I can just manually edit them myself in the actual N.js? Is there a step im missing to make the cloud save / server / etc recognize that level adjustment?
Re: Legends of Idleon
Hey! I was checking what you were saying, and InShadowHunter007 wrote: ↑Mon Mar 10, 2025 12:07 amSpoiler
Hey thank you for taking the time to respond! Whats confusing me a little is when I make the adjustment, manually, in the original N.js file for editing the line that is supposed to modify "Fisheroo Investing" to [277] = 30 is not changing the actual level in game (see photo of line):Sator wrote: ↑Sun Mar 09, 2025 7:03 amHey! I don't know your exact problem there. But I can tell you what the injection does. It is essentially doing the same you are doing by modifying the N.js file, but in real time, making the updates between the game and the saved data in the server almost instant. So you have more freedom editing your numbers.ShadowHunter007 wrote: ↑Sun Mar 09, 2025 4:48 amSpoiler
Can anyone help me with this please? Is it possible to achieve this without injecting anything and keeping it simple with the N.js file, or is the injected file mandatory?
Also, as far as I remember, the Kangaroo, as well as the Owl, have 9 or 12 upgrades (talking from memory here). The last upgrade should be some sort of permanent boost that Resets all your previous progress, resetting your "Fisharoo Reset" too back to lvl1. However, I must say that in every iteration of the "Fisharoo Reset" you get a multiplication bonus on the amount of fish you get in iteration (x3 at lvl1, x5 at lvl2, x12 at lvl3... ,x7k at lvl12 and so on) so it is very recommended to keep resetting every time you have the opportunity (unless you are too close to a permanent upgrade where you can prioritize that, but going for the reset is always best course).
Hope this helps, and I'm sorry I can't help you anymore with you problems. Hope someone else can tho.
[Link]
Do changes like this HAVE to be done through the injector thing, or am I right in thinking I can just manually edit them myself in the actual N.js? Is there a step im missing to make the cloud save / server / etc recognize that level adjustment?
OptionListAccount
, the actual position of Fisheroo Reset is not [277]
but [274]
. So maybe that is where the problem resides.
Anyways, you can continue editing the N.js. However, it will always be more difficult to verify and compare data.
Hope you got your answer solved!
Edit:
Tried editing the values myself, and indeed those are the correct array positions. Here is an image of the modified Fish Pond:

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- Noobzor
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Re: Legends of Idleon
Does someone knows what number 100 in options list account does ? I accidently put it to 100 not sure if it does anything,but would like to return it to original value if possible
Re: Legends of Idleon
After reading bout 100 pages here I still can't understand what I need to do to get auto-loot bundle marked. Really struggling with it. Please, give me advice
Re: Legends of Idleon
chng bEngine.getGameAttribute("BundlesReceived").h["bun_XX"]=1
change XX to
a Lava Supporter Pack
b New Year Pack
c Starter Pack
d Easter Bundle
e Totally Chill Pack
f Summer Bundle
g Dungeon Bundle
h Giftmas Bundle
i Auto-Loot Pack
j Outta This World Pack
k Eggscellent Pack
l Super Hot Fire Pack
m Gem motherlode pack
n Riftwalker Pack
o Bloomin' Pet Pack
p Island Explorer Pack
q Equinox Dreamer Pack
r Calm Serenity Pack
s Sacred Methods Pack
t Timeless Pack
u Ancient Echoes Pack
v Deathbringer Pack
w - probably new master class pack // don't use it yet
x - probably new master class pack // don't use it yet
y Valenslime Day Pack
Re: Legends of Idleon
If you had read 100 pages, you would know exactly what needs to be done because it was mentioned several times... and I would even help you, but I hate liars.
Re: Legends of Idleon
Ye I know bout console, bout command and all. But it just didn't work for me. Maybe I'm doin smth wrong or can't read properly, sorry
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Re: Legends of Idleon
Anyone knows how to complete the equinox dream quests
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