Legends of Idleon

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DeathMagi
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Re: Legends of Idleon

Post by DeathMagi »

Sator wrote:
Sun Mar 09, 2025 6:52 am
DeathMagi wrote:
Sat Mar 08, 2025 11:25 pm
Spoiler
Sator wrote:
Sat Mar 08, 2025 3:58 pm
Spoiler
Yo! I had the same issue not long ago. The problem was that I went and added some item to my inventory that shouldn't be there (my case was a Sail4 item). That caused my inv to corrupt. To solve this you must go in the InjectCheatsF5 terminal, type "chromedebug", go to you chrome opened window, type "bEngine.gameAttributes.h", search for your Player, go to InventoryOrder, and change all your items there to "Blank". I recommend previously sending all the items you don't want to lose to your storage, since the corrupt item will not go to the storage and remain in the inventory. Hope this helped!
ty, it worked, do you know how to fix hotkeys not working?
Hey! I don't understand what you mean with your hotkeys not working. If you mind explaining into more detail maybe me or someone else may have an answer. You mean some hotkey in the game? Or in the Injection program? And what hotkeys? Is it something that works in the steam version but doesn't work when you run the injection? Answering any will be very helpful. :D
wasn't able to use the keyboard hotkey in game, was able to solve it by just restarting game

DeathMagi
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Re: Legends of Idleon

Post by DeathMagi »

Is it possible to change the upgrade cost of grimoire to 0? Also is it possible to instantly unlock all sailing artifact and max it out?

Sator
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Re: Legends of Idleon

Post by Sator »

DeathMagi wrote:
Sun Mar 09, 2025 8:30 am
Is it possible to change the upgrade cost of grimoire to 0? Also is it possible to instantly unlock all sailing artifact and max it out?
Yo! About Grimoire costs nullification, I have no clue on how to do that. But you can change the Grimoire's lvls to what you want.
Just type chromedebug in your Injector's terminal, go to Chrome and copy-paste this:

Code: Select all

bEngine.getGameAttribute("Grimoire")[0]=1000
bEngine.getGameAttribute("Grimoire")[1]=1000
bEngine.getGameAttribute("Grimoire")[2]=1000
bEngine.getGameAttribute("Grimoire")[3]=1000
bEngine.getGameAttribute("Grimoire")[4]=1
bEngine.getGameAttribute("Grimoire")[5]=100
bEngine.getGameAttribute("Grimoire")[6]=1000
bEngine.getGameAttribute("Grimoire")[7]=1000
bEngine.getGameAttribute("Grimoire")[8]=1000
bEngine.getGameAttribute("Grimoire")[9]=100
bEngine.getGameAttribute("Grimoire")[10]=1000
bEngine.getGameAttribute("Grimoire")[11]=200
bEngine.getGameAttribute("Grimoire")[12]=1000
bEngine.getGameAttribute("Grimoire")[13]=1000
bEngine.getGameAttribute("Grimoire")[14]=1000
bEngine.getGameAttribute("Grimoire")[15]=1000
bEngine.getGameAttribute("Grimoire")[16]=1000
bEngine.getGameAttribute("Grimoire")[17]=1000
bEngine.getGameAttribute("Grimoire")[18]=1000
bEngine.getGameAttribute("Grimoire")[19]=1000
bEngine.getGameAttribute("Grimoire")[20]=1000
bEngine.getGameAttribute("Grimoire")[21]=1000
bEngine.getGameAttribute("Grimoire")[22]=1000
bEngine.getGameAttribute("Grimoire")[23]=1000
bEngine.getGameAttribute("Grimoire")[24]=1000
bEngine.getGameAttribute("Grimoire")[25]=1000
bEngine.getGameAttribute("Grimoire")[26]=1000
bEngine.getGameAttribute("Grimoire")[27]=1000
bEngine.getGameAttribute("Grimoire")[28]=1000
bEngine.getGameAttribute("Grimoire")[29]=1000
bEngine.getGameAttribute("Grimoire")[30]=1000
bEngine.getGameAttribute("Grimoire")[31]=1000
bEngine.getGameAttribute("Grimoire")[32]=1000
bEngine.getGameAttribute("Grimoire")[33]=1000
bEngine.getGameAttribute("Grimoire")[34]=1000
bEngine.getGameAttribute("Grimoire")[35]=1000
bEngine.getGameAttribute("Grimoire")[36]=1000
bEngine.getGameAttribute("Grimoire")[37]=1000
bEngine.getGameAttribute("Grimoire")[38]=1000
bEngine.getGameAttribute("Grimoire")[39]=1000
bEngine.getGameAttribute("Grimoire")[40]=1000
bEngine.getGameAttribute("Grimoire")[41]=1000
bEngine.getGameAttribute("Grimoire")[42]=1000
bEngine.getGameAttribute("Grimoire")[43]=1000
bEngine.getGameAttribute("Grimoire")[44]=1000
bEngine.getGameAttribute("Grimoire")[45]=1000
bEngine.getGameAttribute("Grimoire")[46]=1000
bEngine.getGameAttribute("Grimoire")[47]=1000
bEngine.getGameAttribute("Grimoire")[48]=1000
bEngine.getGameAttribute("Grimoire")[49]=1000
bEngine.getGameAttribute("Grimoire")[50]=1000
bEngine.getGameAttribute("Grimoire")[51]=1000
Note that [4]=1, [5]=100, [9]=100 and [11]=200. This is because [4] is Ribbon shelf (1 is enough), [5] is ribbon rare chance (100% is enough), [9] is max lvl Land rank (100 is enough) and [11] is Opals (200 Opals per day is enough, tho u can change them to desire)

About artifacts, haven't looked into it, but will update this post if I find a solution. Hope it helps!

DeathMagi
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Re: Legends of Idleon

Post by DeathMagi »

Sator wrote:
Sun Mar 09, 2025 6:53 pm
DeathMagi wrote:
Sun Mar 09, 2025 8:30 am
Is it possible to change the upgrade cost of grimoire to 0? Also is it possible to instantly unlock all sailing artifact and max it out?
Yo! About Grimoire costs nullification, I have no clue on how to do that. But you can change the Grimoire's lvls to what you want.
Just type chromedebug in your Injector's terminal, go to Chrome and copy-paste this:

Code: Select all

bEngine.getGameAttribute("Grimoire")[0]=1000
bEngine.getGameAttribute("Grimoire")[1]=1000
bEngine.getGameAttribute("Grimoire")[2]=1000
bEngine.getGameAttribute("Grimoire")[3]=1000
bEngine.getGameAttribute("Grimoire")[4]=1
bEngine.getGameAttribute("Grimoire")[5]=100
bEngine.getGameAttribute("Grimoire")[6]=1000
bEngine.getGameAttribute("Grimoire")[7]=1000
bEngine.getGameAttribute("Grimoire")[8]=1000
bEngine.getGameAttribute("Grimoire")[9]=100
bEngine.getGameAttribute("Grimoire")[10]=1000
bEngine.getGameAttribute("Grimoire")[11]=200
bEngine.getGameAttribute("Grimoire")[12]=1000
bEngine.getGameAttribute("Grimoire")[13]=1000
bEngine.getGameAttribute("Grimoire")[14]=1000
bEngine.getGameAttribute("Grimoire")[15]=1000
bEngine.getGameAttribute("Grimoire")[16]=1000
bEngine.getGameAttribute("Grimoire")[17]=1000
bEngine.getGameAttribute("Grimoire")[18]=1000
bEngine.getGameAttribute("Grimoire")[19]=1000
bEngine.getGameAttribute("Grimoire")[20]=1000
bEngine.getGameAttribute("Grimoire")[21]=1000
bEngine.getGameAttribute("Grimoire")[22]=1000
bEngine.getGameAttribute("Grimoire")[23]=1000
bEngine.getGameAttribute("Grimoire")[24]=1000
bEngine.getGameAttribute("Grimoire")[25]=1000
bEngine.getGameAttribute("Grimoire")[26]=1000
bEngine.getGameAttribute("Grimoire")[27]=1000
bEngine.getGameAttribute("Grimoire")[28]=1000
bEngine.getGameAttribute("Grimoire")[29]=1000
bEngine.getGameAttribute("Grimoire")[30]=1000
bEngine.getGameAttribute("Grimoire")[31]=1000
bEngine.getGameAttribute("Grimoire")[32]=1000
bEngine.getGameAttribute("Grimoire")[33]=1000
bEngine.getGameAttribute("Grimoire")[34]=1000
bEngine.getGameAttribute("Grimoire")[35]=1000
bEngine.getGameAttribute("Grimoire")[36]=1000
bEngine.getGameAttribute("Grimoire")[37]=1000
bEngine.getGameAttribute("Grimoire")[38]=1000
bEngine.getGameAttribute("Grimoire")[39]=1000
bEngine.getGameAttribute("Grimoire")[40]=1000
bEngine.getGameAttribute("Grimoire")[41]=1000
bEngine.getGameAttribute("Grimoire")[42]=1000
bEngine.getGameAttribute("Grimoire")[43]=1000
bEngine.getGameAttribute("Grimoire")[44]=1000
bEngine.getGameAttribute("Grimoire")[45]=1000
bEngine.getGameAttribute("Grimoire")[46]=1000
bEngine.getGameAttribute("Grimoire")[47]=1000
bEngine.getGameAttribute("Grimoire")[48]=1000
bEngine.getGameAttribute("Grimoire")[49]=1000
bEngine.getGameAttribute("Grimoire")[50]=1000
bEngine.getGameAttribute("Grimoire")[51]=1000
Note that [4]=1, [5]=100, [9]=100 and [11]=200. This is because [4] is Ribbon shelf (1 is enough), [5] is ribbon rare chance (100% is enough), [9] is max lvl Land rank (100 is enough) and [11] is Opals (200 Opals per day is enough, tho u can change them to desire)

About artifacts, haven't looked into it, but will update this post if I find a solution. Hope it helps!
ty

eztub
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Re: Legends of Idleon

Post by eztub »

can anyone help me on this? i nullified the cost on everything and maxed out the construction bonuses but none of them have the "max rank" icon next to them?
and if i borked something, does anyone have a way to reduce the level of them?

Image

iamapyro
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Re: Legends of Idleon

Post by iamapyro »

The sailing freeze/crash when checking your loot pile was fixed by changing this line in config.js (for me at least)

Old:

Code: Select all

ArtifactChance: t => t / 5
New:

Code: Select all

ArtifactChance: t => t

Sator
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Re: Legends of Idleon

Post by Sator »

iamapyro wrote:
Sun Mar 09, 2025 8:19 pm
Spoiler
The sailing freeze/crash when checking your loot pile was fixed by changing this line in config.js (for me at least)

Old:

Code: Select all

ArtifactChance: t => t / 5
New:

Code: Select all

ArtifactChance: t => t
Ohh nice, was having this problem and didn't know how to solve it!

ShadowHunter007
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Re: Legends of Idleon

Post by ShadowHunter007 »

Sator wrote:
Sun Mar 09, 2025 7:03 am
ShadowHunter007 wrote:
Sun Mar 09, 2025 4:48 am
Spoiler
ShadowHunter007 wrote:
Wed Mar 05, 2025 11:06 pm
Can anyone help me with what I think is a simple request? I messed up my Poppy the Kangaroo Mouse game by hitting "Fisharoo Reset" one too many times. Currently its at level 2 and I want to reduce it back one level, to level 1, without breaking anything in my account. I have been looking through the code in N.js and found a few areas that look like may be where to modify to adjust this but dont wanna break anything and consult yall before proceeding.
Can anyone help me with this please? Is it possible to achieve this without injecting anything and keeping it simple with the N.js file, or is the injected file mandatory?
Hey! I don't know your exact problem there. But I can tell you what the injection does. It is essentially doing the same you are doing by modifying the N.js file, but in real time, making the updates between the game and the saved data in the server almost instant. So you have more freedom editing your numbers.

Also, as far as I remember, the Kangaroo, as well as the Owl, have 9 or 12 upgrades (talking from memory here). The last upgrade should be some sort of permanent boost that Resets all your previous progress, resetting your "Fisharoo Reset" too back to lvl1. However, I must say that in every iteration of the "Fisharoo Reset" you get a multiplication bonus on the amount of fish you get in iteration (x3 at lvl1, x5 at lvl2, x12 at lvl3... ,x7k at lvl12 and so on) so it is very recommended to keep resetting every time you have the opportunity (unless you are too close to a permanent upgrade where you can prioritize that, but going for the reset is always best course).

Hope this helps, and I'm sorry I can't help you anymore with you problems. Hope someone else can tho.
Hey thank you for taking the time to respond! Whats confusing me a little is when I make the adjustment, manually, in the original N.js file for editing the line that is supposed to modify "Fisheroo Investing" to [277] = 30 is not changing the actual level in game (see photo of line):

[Link]

Do changes like this HAVE to be done through the injector thing, or am I right in thinking I can just manually edit them myself in the actual N.js? Is there a step im missing to make the cloud save / server / etc recognize that level adjustment?

Sator
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Re: Legends of Idleon

Post by Sator »

ShadowHunter007 wrote:
Mon Mar 10, 2025 12:07 am
Spoiler
Sator wrote:
Sun Mar 09, 2025 7:03 am
ShadowHunter007 wrote:
Sun Mar 09, 2025 4:48 am
Spoiler


Can anyone help me with this please? Is it possible to achieve this without injecting anything and keeping it simple with the N.js file, or is the injected file mandatory?
Hey! I don't know your exact problem there. But I can tell you what the injection does. It is essentially doing the same you are doing by modifying the N.js file, but in real time, making the updates between the game and the saved data in the server almost instant. So you have more freedom editing your numbers.

Also, as far as I remember, the Kangaroo, as well as the Owl, have 9 or 12 upgrades (talking from memory here). The last upgrade should be some sort of permanent boost that Resets all your previous progress, resetting your "Fisharoo Reset" too back to lvl1. However, I must say that in every iteration of the "Fisharoo Reset" you get a multiplication bonus on the amount of fish you get in iteration (x3 at lvl1, x5 at lvl2, x12 at lvl3... ,x7k at lvl12 and so on) so it is very recommended to keep resetting every time you have the opportunity (unless you are too close to a permanent upgrade where you can prioritize that, but going for the reset is always best course).

Hope this helps, and I'm sorry I can't help you anymore with you problems. Hope someone else can tho.
Hey thank you for taking the time to respond! Whats confusing me a little is when I make the adjustment, manually, in the original N.js file for editing the line that is supposed to modify "Fisheroo Investing" to [277] = 30 is not changing the actual level in game (see photo of line):

[Link]

Do changes like this HAVE to be done through the injector thing, or am I right in thinking I can just manually edit them myself in the actual N.js? Is there a step im missing to make the cloud save / server / etc recognize that level adjustment?
Hey! I was checking what you were saying, and In OptionListAccount, the actual position of Fisheroo Reset is not [277] but [274]. So maybe that is where the problem resides.

Image

Anyways, you can continue editing the N.js. However, it will always be more difficult to verify and compare data.

Hope you got your answer solved!

Edit:
Tried editing the values myself, and indeed those are the correct array positions. Here is an image of the modified Fish Pond:
Image

Dragonited
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Re: Legends of Idleon

Post by Dragonited »

Does someone knows what number 100 in options list account does ? I accidently put it to 100 not sure if it does anything,but would like to return it to original value if possible

hydracid
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Re: Legends of Idleon

Post by hydracid »

After reading bout 100 pages here I still can't understand what I need to do to get auto-loot bundle marked. Really struggling with it. Please, give me advice

eztub
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Re: Legends of Idleon

Post by eztub »

hydracid wrote:
Mon Mar 10, 2025 9:00 pm
After reading bout 100 pages here I still can't understand what I need to do to get auto-loot bundle marked. Really struggling with it. Please, give me advice
chng bEngine.getGameAttribute("BundlesReceived").h["bun_XX"]=1

change XX to

a Lava Supporter Pack
b New Year Pack
c Starter Pack
d Easter Bundle
e Totally Chill Pack
f Summer Bundle
g Dungeon Bundle
h Giftmas Bundle
i Auto-Loot Pack
j Outta This World Pack
k Eggscellent Pack
l Super Hot Fire Pack
m Gem motherlode pack
n Riftwalker Pack
o Bloomin' Pet Pack
p Island Explorer Pack
q Equinox Dreamer Pack
r Calm Serenity Pack
s Sacred Methods Pack
t Timeless Pack
u Ancient Echoes Pack
v Deathbringer Pack
w - probably new master class pack // don't use it yet
x - probably new master class pack // don't use it yet
y Valenslime Day Pack

Saul
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Re: Legends of Idleon

Post by Saul »

hydracid wrote:
Mon Mar 10, 2025 9:00 pm
After reading bout 100 pages here I still can't understand what I need to do to get auto-loot bundle marked. Really struggling with it. Please, give me advice
If you had read 100 pages, you would know exactly what needs to be done because it was mentioned several times... and I would even help you, but I hate liars.

hydracid
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Re: Legends of Idleon

Post by hydracid »

Saul wrote:
Mon Mar 10, 2025 10:14 pm
hydracid wrote:
Mon Mar 10, 2025 9:00 pm
After reading bout 100 pages here I still can't understand what I need to do to get auto-loot bundle marked. Really struggling with it. Please, give me advice
If you had read 100 pages, you would know exactly what needs to be done because it was mentioned several times... and I would even help you, but I hate liars.
Ye I know bout console, bout command and all. But it just didn't work for me. Maybe I'm doin smth wrong or can't read properly, sorry

Loppol0901was5
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Re: Legends of Idleon

Post by Loppol0901was5 »

Anyone knows how to complete the equinox dream quests

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