FINAL FANTASY VII REBIRTH +15 (table Update.8)

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mrbingjie
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by mrbingjie »

Cissa90 wrote:
Tue Jan 28, 2025 5:31 am
oilnarak01 wrote:
Mon Jan 27, 2025 10:47 pm
Cissa90 wrote:
Mon Jan 27, 2025 1:18 pm
Instant Weapon Proficienfy (Use once)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103667</ID>
      <Description>"Instant Weapon Proficiency"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(QuickWeaponProf,ff7rebirth_.exe,0F B7 00 48 83 C4 28 C3 EB) // should be unique
alloc(newmem,$1000,QuickWeaponProf)

label(code)
label(return)

newmem:
mov al,#98
code:
  //movzx eax,word ptr [rax]
  add rsp,28
  jmp return

QuickWeaponProf:
  jmp newmem
  nop 2
return:
registersymbol(QuickWeaponProf)

[DISABLE]

QuickWeaponProf:
  db 0F B7 00 48 83 C4 28

unregistersymbol(QuickWeaponProf)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+BE794F

ff7rebirth_.exe+BE7934: C3                    - ret 
ff7rebirth_.exe+BE7935: CC                    - int 3 
ff7rebirth_.exe+BE7936: CC                    - int 3 
ff7rebirth_.exe+BE7937: CC                    - int 3 
ff7rebirth_.exe+BE7938: B8 28 00 00 00        - mov eax,00000028
ff7rebirth_.exe+BE793D: E8 1E 88 57 01        - call ff7rebirth_.exe+2160160
ff7rebirth_.exe+BE7942: 48 2B E0              - sub rsp,rax
ff7rebirth_.exe+BE7945: E8 12 00 00 00        - call ff7rebirth_.exe+BE795C
ff7rebirth_.exe+BE794A: 48 85 C0              - test rax,rax
ff7rebirth_.exe+BE794D: 74 08                 - je ff7rebirth_.exe+BE7957
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+BE794F: 0F B7 00              - movzx eax,word ptr [rax]
 ---------- DONE INJECTING  ----------
ff7rebirth_.exe+BE7952: 48 83 C4 28           - add rsp,28
ff7rebirth_.exe+BE7956: C3                    - ret 
ff7rebirth_.exe+BE7957: EB F9                 - jmp ff7rebirth_.exe+BE7952
ff7rebirth_.exe+BE7959: CC                    - int 3 
ff7rebirth_.exe+BE795A: CC                    - int 3 
ff7rebirth_.exe+BE795B: CC                    - int 3 
ff7rebirth_.exe+BE795C: 33 D2                 - xor edx,edx
ff7rebirth_.exe+BE795E: 48 8D 05 DB A5 4D 06  - lea rax,[ff7rebirth_.exe+70C1F40]
ff7rebirth_.exe+BE7965: 83 3D E4 A5 4D 06 0E  - cmp dword ptr [ff7rebirth_.exe+70C1F50],0E
ff7rebirth_.exe+BE796C: 48 0F 44 D0           - cmove rdx,rax
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
This doesn't seems to work for me, instead of gain Weapon Proficienfy in one use after i actived this table my Weapon Proficienfy won't gain at all

i used weapon skills like 10 times and the bar still empty :(
Which weapon and character specifically? It's working well for me :/
RED XII and yuffie, i switch to a new weapon and suddenly the profeciency goes to zero but does not get maxed in one use.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Cissa90
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Cissa90 »

mrbingjie wrote:
Tue Jan 28, 2025 8:39 am

RED XII and yuffie, i switch to a new weapon and suddenly the profeciency goes to zero but does not get maxed in one use.
Maybe it's causing issues due to other cheats as well?
I tested it just now, and still works fine. Learns in 1 move, swapping weapons doesnt set proficiency to 0 at all.

mrbingjie
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by mrbingjie »

Cissa90 wrote:
Tue Jan 28, 2025 8:46 am
mrbingjie wrote:
Tue Jan 28, 2025 8:39 am

RED XII and yuffie, i switch to a new weapon and suddenly the profeciency goes to zero but does not get maxed in one use.
Maybe it's causing issues due to other cheats as well?
I tested it just now, and still works fine. Learns in 1 move, swapping weapons doesnt set proficiency to 0 at all.
:| It's very strange. I saved your code and opened it without opening anything else. The proficiency information popped up on the right, but when I checked it after typing, the proficiency was 0.

abrcr
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by abrcr »

Tuuuup! wrote:
Mon Jan 27, 2025 6:14 pm
rolandgriswold wrote:
Mon Jan 27, 2025 9:55 am
any tables can adjust relationship points yet
:D 8-)

Some options not all.To lazy to type:

Basic stuff: HP, MP etc
Relationship pointer (Find it under Player ptr)
Summon charge multiplier
XP multiplier
Party XP multiplier + pointer
Craft multiplier + pointers
Stagger multiplier
ATB multiplier
and more

If you have time to download the table and test it, then you have time to give my post a thumbs up/ rate positive. That's all I'm asking.

Have Fun.
Table works great, but ATB multiplier also affects amount of ATB used: e.g. 1 bar ability uses up 1.5 bars

oilnarak01
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by oilnarak01 »

Cissa90 wrote:
Tue Jan 28, 2025 8:46 am
mrbingjie wrote:
Tue Jan 28, 2025 8:39 am

RED XII and yuffie, i switch to a new weapon and suddenly the profeciency goes to zero but does not get maxed in one use.
Maybe it's causing issues due to other cheats as well?
I tested it just now, and still works fine. Learns in 1 move, swapping weapons doesnt set proficiency to 0 at all.


here're vdo that's cheat not working

ps. i played on stream
Cissa90 wrote:
Mon Jan 27, 2025 8:20 pm
oilnarak01 wrote:
Mon Jan 27, 2025 7:51 pm
Anyone Can make a Drop Rate 100% table ?

Thanks
Here you go.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103613</ID>
      <Description>"100% Drop Rate"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(100DropRate,ff7rebirth_.exe,3B D9 73 38 48 8D 55 67) // should be unique
aobscanmodule(100Drop2,ff7rebirth_.exe,3B D9 73 26 48 8D 55 67) // should be unique

100DropRate:
  db 39 DB 75

100Drop2:
  db 39 D8 75

registersymbol(100DropRate)
registersymbol(100Drop2)

[DISABLE]

100DropRate:
  db 3B D9 73

100Drop2:
  db 3B D9 73

unregistersymbol(*)

//100DropRate
{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+145CD49

ff7rebirth_.exe+145CD25: C5 FA 59 CE              - vmulss xmm1,xmm0,xmm6
ff7rebirth_.exe+145CD29: C4 E2 49 B9 C8           - vfmadd231ss xmm1,xmm6,xmm0
ff7rebirth_.exe+145CD2E: C5 F2 58 0D 8A 93 B6 04  - vaddss xmm1,xmm1,[ff7rebirth_.exe+5FC60C0]
ff7rebirth_.exe+145CD36: 41 8B C4                 - mov eax,r12d
ff7rebirth_.exe+145CD39: F7 E3                    - mul ebx
ff7rebirth_.exe+145CD3B: C5 FA 2D C9              - vcvtss2si ecx,xmm1
ff7rebirth_.exe+145CD3F: C1 EA 05                 - shr edx,05
ff7rebirth_.exe+145CD42: 6B C2 64                 - imul eax,edx,64
ff7rebirth_.exe+145CD45: D1 F9                    - sar ecx,1
ff7rebirth_.exe+145CD47: 2B D8                    - sub ebx,eax
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+145CD49: 3B D9                    - cmp ebx,ecx
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+145CD4B: 73 38                    - jae ff7rebirth_.exe+145CD85
ff7rebirth_.exe+145CD4D: 48 8D 55 67              - lea rdx,[rbp+67]
ff7rebirth_.exe+145CD51: 48 8D 4D CF              - lea rcx,[rbp-31]
ff7rebirth_.exe+145CD55: E8 CE 9F 4A FF           - call ff7rebirth_.exe+906D28
ff7rebirth_.exe+145CD5A: 48 8B CE                 - mov rcx,rsi
ff7rebirth_.exe+145CD5D: 48 8B 10                 - mov rdx,[rax]
ff7rebirth_.exe+145CD60: E8 CF 64 49 00           - call ff7rebirth_.exe+18F3234
ff7rebirth_.exe+145CD65: 84 C0                    - test al,al
ff7rebirth_.exe+145CD67: 74 1C                    - je ff7rebirth_.exe+145CD85
ff7rebirth_.exe+145CD69: 48 8B 87 C8 03 00 00     - mov rax,[rdi+000003C8]
}
//100Drop2
{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+145CE41

ff7rebirth_.exe+145CE1A: C5 F8 57 C0              - vxorps xmm0,xmm0,xmm0
ff7rebirth_.exe+145CE1E: C5 FA 2A C1              - vcvtsi2ss xmm0,eax,ecx
ff7rebirth_.exe+145CE22: C1 EA 05                 - shr edx,05
ff7rebirth_.exe+145CE25: C5 FA 59 CE              - vmulss xmm1,xmm0,xmm6
ff7rebirth_.exe+145CE29: 6B C2 64                 - imul eax,edx,64
ff7rebirth_.exe+145CE2C: C4 E2 49 B9 C8           - vfmadd231ss xmm1,xmm6,xmm0
ff7rebirth_.exe+145CE31: C5 F2 58 0D 87 92 B6 04  - vaddss xmm1,xmm1,[ff7rebirth_.exe+5FC60C0]
ff7rebirth_.exe+145CE39: C5 FA 2D C9              - vcvtss2si ecx,xmm1
ff7rebirth_.exe+145CE3D: D1 F9                    - sar ecx,1
ff7rebirth_.exe+145CE3F: 2B D8                    - sub ebx,eax
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+145CE41: 3B D9                    - cmp ebx,ecx
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+145CE43: 73 26                    - jae ff7rebirth_.exe+145CE6B
ff7rebirth_.exe+145CE45: 48 8D 55 67              - lea rdx,[rbp+67]
ff7rebirth_.exe+145CE49: 48 8D 4D CF              - lea rcx,[rbp-31]
ff7rebirth_.exe+145CE4D: E8 92 FE 43 FF           - call ff7rebirth_.exe+89CCE4
ff7rebirth_.exe+145CE52: 48 8B CE                 - mov rcx,rsi
ff7rebirth_.exe+145CE55: 48 8B 10                 - mov rdx,[rax]
ff7rebirth_.exe+145CE58: E8 D7 63 49 00           - call ff7rebirth_.exe+18F3234
ff7rebirth_.exe+145CE5D: 84 C0                    - test al,al
ff7rebirth_.exe+145CE5F: 74 0A                    - je ff7rebirth_.exe+145CE6B
ff7rebirth_.exe+145CE61: BA 08 00 00 00           - mov edx,00000008
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Another one is drop rate doesn't seems to effect Rare Drop from monsters



As you can see when i use another source cheat code there're 2 drops from each monster 1 normal 1 rare

but when i used your code it only drop normal drop

Thanks for answering

kalitbartman
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by kalitbartman »

can you add a cheat that spawns the 5 7th infantry troppers to your party not like the other members but just like they are in the mission please thanks

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Cissa90
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Cissa90 »

oilnarak01 wrote:
Tue Jan 28, 2025 10:03 am
As you can see when i use another source cheat code there're 2 drops from each monster 1 normal 1 rare

but when i used your code it only drop normal drop

Thanks for answering
I found the mistake in the drop rate.. Here is the fix:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103613</ID>
      <Description>"100% Drop Rate"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(100DropRate,ff7rebirth_.exe,3B D9 73 38 48 8D 55 67) // should be unique
aobscanmodule(100Drop2,ff7rebirth_.exe,3B D9 73 26 48 8D 55 67) // should be unique

100DropRate:
  db 39 DB 75

100Drop2:
  db 39 DB 75

registersymbol(100DropRate)
registersymbol(100Drop2)

[DISABLE]

100DropRate:
  db 3B D9 73

100Drop2:
  db 3B D9 73

unregistersymbol(*)

//100DropRate
{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+145CD49

ff7rebirth_.exe+145CD25: C5 FA 59 CE              - vmulss xmm1,xmm0,xmm6
ff7rebirth_.exe+145CD29: C4 E2 49 B9 C8           - vfmadd231ss xmm1,xmm6,xmm0
ff7rebirth_.exe+145CD2E: C5 F2 58 0D 8A 93 B6 04  - vaddss xmm1,xmm1,[ff7rebirth_.exe+5FC60C0]
ff7rebirth_.exe+145CD36: 41 8B C4                 - mov eax,r12d
ff7rebirth_.exe+145CD39: F7 E3                    - mul ebx
ff7rebirth_.exe+145CD3B: C5 FA 2D C9              - vcvtss2si ecx,xmm1
ff7rebirth_.exe+145CD3F: C1 EA 05                 - shr edx,05
ff7rebirth_.exe+145CD42: 6B C2 64                 - imul eax,edx,64
ff7rebirth_.exe+145CD45: D1 F9                    - sar ecx,1
ff7rebirth_.exe+145CD47: 2B D8                    - sub ebx,eax
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+145CD49: 3B D9                    - cmp ebx,ecx
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+145CD4B: 73 38                    - jae ff7rebirth_.exe+145CD85
ff7rebirth_.exe+145CD4D: 48 8D 55 67              - lea rdx,[rbp+67]
ff7rebirth_.exe+145CD51: 48 8D 4D CF              - lea rcx,[rbp-31]
ff7rebirth_.exe+145CD55: E8 CE 9F 4A FF           - call ff7rebirth_.exe+906D28
ff7rebirth_.exe+145CD5A: 48 8B CE                 - mov rcx,rsi
ff7rebirth_.exe+145CD5D: 48 8B 10                 - mov rdx,[rax]
ff7rebirth_.exe+145CD60: E8 CF 64 49 00           - call ff7rebirth_.exe+18F3234
ff7rebirth_.exe+145CD65: 84 C0                    - test al,al
ff7rebirth_.exe+145CD67: 74 1C                    - je ff7rebirth_.exe+145CD85
ff7rebirth_.exe+145CD69: 48 8B 87 C8 03 00 00     - mov rax,[rdi+000003C8]
}
//100Drop2
{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+145CE41

ff7rebirth_.exe+145CE1A: C5 F8 57 C0              - vxorps xmm0,xmm0,xmm0
ff7rebirth_.exe+145CE1E: C5 FA 2A C1              - vcvtsi2ss xmm0,eax,ecx
ff7rebirth_.exe+145CE22: C1 EA 05                 - shr edx,05
ff7rebirth_.exe+145CE25: C5 FA 59 CE              - vmulss xmm1,xmm0,xmm6
ff7rebirth_.exe+145CE29: 6B C2 64                 - imul eax,edx,64
ff7rebirth_.exe+145CE2C: C4 E2 49 B9 C8           - vfmadd231ss xmm1,xmm6,xmm0
ff7rebirth_.exe+145CE31: C5 F2 58 0D 87 92 B6 04  - vaddss xmm1,xmm1,[ff7rebirth_.exe+5FC60C0]
ff7rebirth_.exe+145CE39: C5 FA 2D C9              - vcvtss2si ecx,xmm1
ff7rebirth_.exe+145CE3D: D1 F9                    - sar ecx,1
ff7rebirth_.exe+145CE3F: 2B D8                    - sub ebx,eax
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+145CE41: 3B D9                    - cmp ebx,ecx
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+145CE43: 73 26                    - jae ff7rebirth_.exe+145CE6B
ff7rebirth_.exe+145CE45: 48 8D 55 67              - lea rdx,[rbp+67]
ff7rebirth_.exe+145CE49: 48 8D 4D CF              - lea rcx,[rbp-31]
ff7rebirth_.exe+145CE4D: E8 92 FE 43 FF           - call ff7rebirth_.exe+89CCE4
ff7rebirth_.exe+145CE52: 48 8B CE                 - mov rcx,rsi
ff7rebirth_.exe+145CE55: 48 8B 10                 - mov rdx,[rax]
ff7rebirth_.exe+145CE58: E8 D7 63 49 00           - call ff7rebirth_.exe+18F3234
ff7rebirth_.exe+145CE5D: 84 C0                    - test al,al
ff7rebirth_.exe+145CE5F: 74 0A                    - je ff7rebirth_.exe+145CE6B
ff7rebirth_.exe+145CE61: BA 08 00 00 00           - mov edx,00000008
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Regarding the weapon proficiency.. I have not encountered the issues you are getting. So I cannot speak on it until it happens.
Send your save file and I can have a look that way I guess :)

mrbingjie
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by mrbingjie »

Cissa90 wrote:
Tue Jan 28, 2025 11:23 am
oilnarak01 wrote:
Tue Jan 28, 2025 10:03 am
As you can see when i use another source cheat code there're 2 drops from each monster 1 normal 1 rare

but when i used your code it only drop normal drop

Thanks for answering
I found the mistake in the drop rate.. Here is the fix:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103613</ID>
      <Description>"100% Drop Rate"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(100DropRate,ff7rebirth_.exe,3B D9 73 38 48 8D 55 67) // should be unique
aobscanmodule(100Drop2,ff7rebirth_.exe,3B D9 73 26 48 8D 55 67) // should be unique

100DropRate:
  db 39 DB 75

100Drop2:
  db 39 DB 75

registersymbol(100DropRate)
registersymbol(100Drop2)

[DISABLE]

100DropRate:
  db 3B D9 73

100Drop2:
  db 3B D9 73

unregistersymbol(*)

//100DropRate
{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+145CD49

ff7rebirth_.exe+145CD25: C5 FA 59 CE              - vmulss xmm1,xmm0,xmm6
ff7rebirth_.exe+145CD29: C4 E2 49 B9 C8           - vfmadd231ss xmm1,xmm6,xmm0
ff7rebirth_.exe+145CD2E: C5 F2 58 0D 8A 93 B6 04  - vaddss xmm1,xmm1,[ff7rebirth_.exe+5FC60C0]
ff7rebirth_.exe+145CD36: 41 8B C4                 - mov eax,r12d
ff7rebirth_.exe+145CD39: F7 E3                    - mul ebx
ff7rebirth_.exe+145CD3B: C5 FA 2D C9              - vcvtss2si ecx,xmm1
ff7rebirth_.exe+145CD3F: C1 EA 05                 - shr edx,05
ff7rebirth_.exe+145CD42: 6B C2 64                 - imul eax,edx,64
ff7rebirth_.exe+145CD45: D1 F9                    - sar ecx,1
ff7rebirth_.exe+145CD47: 2B D8                    - sub ebx,eax
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+145CD49: 3B D9                    - cmp ebx,ecx
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+145CD4B: 73 38                    - jae ff7rebirth_.exe+145CD85
ff7rebirth_.exe+145CD4D: 48 8D 55 67              - lea rdx,[rbp+67]
ff7rebirth_.exe+145CD51: 48 8D 4D CF              - lea rcx,[rbp-31]
ff7rebirth_.exe+145CD55: E8 CE 9F 4A FF           - call ff7rebirth_.exe+906D28
ff7rebirth_.exe+145CD5A: 48 8B CE                 - mov rcx,rsi
ff7rebirth_.exe+145CD5D: 48 8B 10                 - mov rdx,[rax]
ff7rebirth_.exe+145CD60: E8 CF 64 49 00           - call ff7rebirth_.exe+18F3234
ff7rebirth_.exe+145CD65: 84 C0                    - test al,al
ff7rebirth_.exe+145CD67: 74 1C                    - je ff7rebirth_.exe+145CD85
ff7rebirth_.exe+145CD69: 48 8B 87 C8 03 00 00     - mov rax,[rdi+000003C8]
}
//100Drop2
{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+145CE41

ff7rebirth_.exe+145CE1A: C5 F8 57 C0              - vxorps xmm0,xmm0,xmm0
ff7rebirth_.exe+145CE1E: C5 FA 2A C1              - vcvtsi2ss xmm0,eax,ecx
ff7rebirth_.exe+145CE22: C1 EA 05                 - shr edx,05
ff7rebirth_.exe+145CE25: C5 FA 59 CE              - vmulss xmm1,xmm0,xmm6
ff7rebirth_.exe+145CE29: 6B C2 64                 - imul eax,edx,64
ff7rebirth_.exe+145CE2C: C4 E2 49 B9 C8           - vfmadd231ss xmm1,xmm6,xmm0
ff7rebirth_.exe+145CE31: C5 F2 58 0D 87 92 B6 04  - vaddss xmm1,xmm1,[ff7rebirth_.exe+5FC60C0]
ff7rebirth_.exe+145CE39: C5 FA 2D C9              - vcvtss2si ecx,xmm1
ff7rebirth_.exe+145CE3D: D1 F9                    - sar ecx,1
ff7rebirth_.exe+145CE3F: 2B D8                    - sub ebx,eax
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+145CE41: 3B D9                    - cmp ebx,ecx
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+145CE43: 73 26                    - jae ff7rebirth_.exe+145CE6B
ff7rebirth_.exe+145CE45: 48 8D 55 67              - lea rdx,[rbp+67]
ff7rebirth_.exe+145CE49: 48 8D 4D CF              - lea rcx,[rbp-31]
ff7rebirth_.exe+145CE4D: E8 92 FE 43 FF           - call ff7rebirth_.exe+89CCE4
ff7rebirth_.exe+145CE52: 48 8B CE                 - mov rcx,rsi
ff7rebirth_.exe+145CE55: 48 8B 10                 - mov rdx,[rax]
ff7rebirth_.exe+145CE58: E8 D7 63 49 00           - call ff7rebirth_.exe+18F3234
ff7rebirth_.exe+145CE5D: 84 C0                    - test al,al
ff7rebirth_.exe+145CE5F: 74 0A                    - je ff7rebirth_.exe+145CE6B
ff7rebirth_.exe+145CE61: BA 08 00 00 00           - mov edx,00000008
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Regarding the weapon proficiency.. I have not encountered the issues you are getting. So I cannot speak on it until it happens.
Send your save file and I can have a look that way I guess :)
This is my save file. I am reading the third save file. It worked once when I used it on the ship before, but it doesn't work now. - -
Attachments
76561198050947629.rar
(209.58 KiB) Downloaded 19 times

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Cissa90
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Cissa90 »

mrbingjie wrote:
Tue Jan 28, 2025 11:29 am

This is my save file. I am reading the third save file. It worked once when I used it on the ship before, but it doesn't work now. - -
Here is a screenrecording of me using the proficiency cheat on your save.. No issues: [Link]

What I did notice, if I manually change the proficiency rating to a lower number after learning the ability, then it will not do anything, and it will not be marked as complete in the menu, but the ability is still sticking as taught. Maybe something happened in this regard.

mrbingjie
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by mrbingjie »

Cissa90 wrote:
Tue Jan 28, 2025 11:48 am
mrbingjie wrote:
Tue Jan 28, 2025 11:29 am

This is my save file. I am reading the third save file. It worked once when I used it on the ship before, but it doesn't work now. - -
Here is a screenrecording of me using the proficiency cheat on your save.. No issues: [Link]

What I did notice, if I manually change the proficiency rating to a lower number after learning the ability, then it will not do anything, and it will not be marked as complete in the menu, but the ability is still sticking as taught. Maybe something happened in this regard.
Strange, I'll try again, because I see only a proficiency prompt on the right side of the screen, but after playing it, the menu shows no progress 0, but I don't see this problem in the video you sent

rolandgriswold
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by rolandgriswold »

Tuuuup! wrote:
Mon Jan 27, 2025 6:14 pm
rolandgriswold wrote:
Mon Jan 27, 2025 9:55 am
any tables can adjust relationship points yet
:D 8-)

Some options not all.To lazy to type:

Basic stuff: HP, MP etc
Relationship pointer (Find it under Player ptr)
Summon charge multiplier
XP multiplier
Party XP multiplier + pointer
Craft multiplier + pointers
Stagger multiplier
ATB multiplier
and more

If you have time to download the table and test it, then you have time to give my post a thumbs up/ rate positive. That's all I'm asking.

Have Fun.
thanks for the table

pinkbstrd555
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by pinkbstrd555 »

Is there any way to add in all the manuscripts? i want to add in the manuscripts that are unobtainable on normal mode for my cloud.

mrbingjie
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by mrbingjie »

Cissa90 wrote:
Tue Jan 28, 2025 11:48 am
mrbingjie wrote:
Tue Jan 28, 2025 11:29 am

This is my save file. I am reading the third save file. It worked once when I used it on the ship before, but it doesn't work now. - -
Here is a screenrecording of me using the proficiency cheat on your save.. No issues: [Link]

What I did notice, if I manually change the proficiency rating to a lower number after learning the ability, then it will not do anything, and it will not be marked as complete in the menu, but the ability is still sticking as taught. Maybe something happened in this regard.
This is my video, please watch it
[Link]

oilnarak01
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by oilnarak01 »

Cissa90 wrote:
Tue Jan 28, 2025 11:23 am
oilnarak01 wrote:
Tue Jan 28, 2025 10:03 am
As you can see when i use another source cheat code there're 2 drops from each monster 1 normal 1 rare

but when i used your code it only drop normal drop

Thanks for answering
I found the mistake in the drop rate.. Here is the fix:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103613</ID>
      <Description>"100% Drop Rate"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(100DropRate,ff7rebirth_.exe,3B D9 73 38 48 8D 55 67) // should be unique
aobscanmodule(100Drop2,ff7rebirth_.exe,3B D9 73 26 48 8D 55 67) // should be unique

100DropRate:
  db 39 DB 75

100Drop2:
  db 39 DB 75

registersymbol(100DropRate)
registersymbol(100Drop2)

[DISABLE]

100DropRate:
  db 3B D9 73

100Drop2:
  db 3B D9 73

unregistersymbol(*)

//100DropRate
{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+145CD49

ff7rebirth_.exe+145CD25: C5 FA 59 CE              - vmulss xmm1,xmm0,xmm6
ff7rebirth_.exe+145CD29: C4 E2 49 B9 C8           - vfmadd231ss xmm1,xmm6,xmm0
ff7rebirth_.exe+145CD2E: C5 F2 58 0D 8A 93 B6 04  - vaddss xmm1,xmm1,[ff7rebirth_.exe+5FC60C0]
ff7rebirth_.exe+145CD36: 41 8B C4                 - mov eax,r12d
ff7rebirth_.exe+145CD39: F7 E3                    - mul ebx
ff7rebirth_.exe+145CD3B: C5 FA 2D C9              - vcvtss2si ecx,xmm1
ff7rebirth_.exe+145CD3F: C1 EA 05                 - shr edx,05
ff7rebirth_.exe+145CD42: 6B C2 64                 - imul eax,edx,64
ff7rebirth_.exe+145CD45: D1 F9                    - sar ecx,1
ff7rebirth_.exe+145CD47: 2B D8                    - sub ebx,eax
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+145CD49: 3B D9                    - cmp ebx,ecx
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+145CD4B: 73 38                    - jae ff7rebirth_.exe+145CD85
ff7rebirth_.exe+145CD4D: 48 8D 55 67              - lea rdx,[rbp+67]
ff7rebirth_.exe+145CD51: 48 8D 4D CF              - lea rcx,[rbp-31]
ff7rebirth_.exe+145CD55: E8 CE 9F 4A FF           - call ff7rebirth_.exe+906D28
ff7rebirth_.exe+145CD5A: 48 8B CE                 - mov rcx,rsi
ff7rebirth_.exe+145CD5D: 48 8B 10                 - mov rdx,[rax]
ff7rebirth_.exe+145CD60: E8 CF 64 49 00           - call ff7rebirth_.exe+18F3234
ff7rebirth_.exe+145CD65: 84 C0                    - test al,al
ff7rebirth_.exe+145CD67: 74 1C                    - je ff7rebirth_.exe+145CD85
ff7rebirth_.exe+145CD69: 48 8B 87 C8 03 00 00     - mov rax,[rdi+000003C8]
}
//100Drop2
{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+145CE41

ff7rebirth_.exe+145CE1A: C5 F8 57 C0              - vxorps xmm0,xmm0,xmm0
ff7rebirth_.exe+145CE1E: C5 FA 2A C1              - vcvtsi2ss xmm0,eax,ecx
ff7rebirth_.exe+145CE22: C1 EA 05                 - shr edx,05
ff7rebirth_.exe+145CE25: C5 FA 59 CE              - vmulss xmm1,xmm0,xmm6
ff7rebirth_.exe+145CE29: 6B C2 64                 - imul eax,edx,64
ff7rebirth_.exe+145CE2C: C4 E2 49 B9 C8           - vfmadd231ss xmm1,xmm6,xmm0
ff7rebirth_.exe+145CE31: C5 F2 58 0D 87 92 B6 04  - vaddss xmm1,xmm1,[ff7rebirth_.exe+5FC60C0]
ff7rebirth_.exe+145CE39: C5 FA 2D C9              - vcvtss2si ecx,xmm1
ff7rebirth_.exe+145CE3D: D1 F9                    - sar ecx,1
ff7rebirth_.exe+145CE3F: 2B D8                    - sub ebx,eax
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+145CE41: 3B D9                    - cmp ebx,ecx
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+145CE43: 73 26                    - jae ff7rebirth_.exe+145CE6B
ff7rebirth_.exe+145CE45: 48 8D 55 67              - lea rdx,[rbp+67]
ff7rebirth_.exe+145CE49: 48 8D 4D CF              - lea rcx,[rbp-31]
ff7rebirth_.exe+145CE4D: E8 92 FE 43 FF           - call ff7rebirth_.exe+89CCE4
ff7rebirth_.exe+145CE52: 48 8B CE                 - mov rcx,rsi
ff7rebirth_.exe+145CE55: 48 8B 10                 - mov rdx,[rax]
ff7rebirth_.exe+145CE58: E8 D7 63 49 00           - call ff7rebirth_.exe+18F3234
ff7rebirth_.exe+145CE5D: 84 C0                    - test al,al
ff7rebirth_.exe+145CE5F: 74 0A                    - je ff7rebirth_.exe+145CE6B
ff7rebirth_.exe+145CE61: BA 08 00 00 00           - mov edx,00000008
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Regarding the weapon proficiency.. I have not encountered the issues you are getting. So I cannot speak on it until it happens.
Send your save file and I can have a look that way I guess :)
Thanks, here're my save file

Also Could you make cheat that when you move you'll always run (like press shift all time) something like that?
Attachments
ff7rebirth016.rar
(117.17 KiB) Downloaded 30 times

oilnarak01
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by oilnarak01 »

pinkbstrd555 wrote:
Tue Jan 28, 2025 12:16 pm
Is there any way to add in all the manuscripts? i want to add in the manuscripts that are unobtainable on normal mode for my cloud.
here is my save at start of chapter 2 with all manuscripts in hard mode unlock (7-15) - also some materia / Gotterdammerung / Cetran Bracer
ff7rebirth013.rar
(113.43 KiB) Downloaded 27 times
after leave town of chapter 2 with all manuscripts in hard mode unlock (7-15) like above plus all 5 members're in battle party
ff7rebirth016.rar
(117.17 KiB) Downloaded 17 times
and here is my save at start of chapter 2 with all 16 manuscripts unlock - also some materia / Gotterdammerung / Cetran Bracer
ff7rebirth027.rar
(114.17 KiB) Downloaded 33 times
after leave town of chapter 2 with all 16 manuscripts unlock like above plus all 5 members're in battle party
ff7rebirth030.rar
(117.95 KiB) Downloaded 35 times
Image

i use item editor here to edit them
tekknen wrote:
Sat Jan 25, 2025 1:28 pm
this is more like an item viewer as i found that changing item might require to change it @ more than one menu

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>48</ID>
      <Description>"Highlighted Item @Inventory Menu"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ff7rebirth_.exe
  Version:
  Date   : 2025-01-25
  Author : ex_ba

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(myItemGP,ff7rebirth_.exe,4D 63 5E 08 0F 84 71 02 00 00) // should be unique
alloc(newmem,$100,myItemGP)
alloc(myItemTypeBA,$8,myItemGP)
registersymbol(myItemTypeBA)
label(code)
label(return)

newmem:
  mov [myItemTypeBA], r14
code:
  movsxd  r11,dword ptr [r14+08]
  je ff7rebirth_.exe+BE42F3
  jmp return

myItemGP:
  jmp newmem
  nop 5
return:
registersymbol(myItemGP)

[DISABLE]

myItemGP:
  db 4D 63 5E 08 0F 84 71 02 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+BE4078

ff7rebirth_.exe+BE404A: 41 B9 10 00 00 00        - mov r9d,00000010
ff7rebirth_.exe+BE4050: 85 C0                    - test eax,eax
ff7rebirth_.exe+BE4052: 0F 88 E6 02 00 00        - js ff7rebirth_.exe+BE433E
ff7rebirth_.exe+BE4058: 3B 46 50                 - cmp eax,[rsi+50]
ff7rebirth_.exe+BE405B: 0F 8D DD 02 00 00        - jnl ff7rebirth_.exe+BE433E
ff7rebirth_.exe+BE4061: 48 63 C8                 - movsxd  rcx,eax
ff7rebirth_.exe+BE4064: 48 8B 46 48              - mov rax,[rsi+48]
ff7rebirth_.exe+BE4068: 4C 8B 34 C8              - mov r14,[rax+rcx*8]
ff7rebirth_.exe+BE406C: 8B 05 A6 AD 3E 06        - mov eax,[ff7rebirth_.exe+6FCEE18]
ff7rebirth_.exe+BE4072: 3B 05 CC AD 3E 06        - cmp eax,[ff7rebirth_.exe+6FCEE44]
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+BE4078: 4D 63 5E 08              - movsxd  r11,dword ptr [r14+08]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+BE407C: 0F 84 71 02 00 00        - je ff7rebirth_.exe+BE42F3
ff7rebirth_.exe+BE4082: 4C 39 05 C7 AD 3E 06     - cmp [ff7rebirth_.exe+6FCEE50],r8
ff7rebirth_.exe+BE4089: 48 8D 15 B8 AD 3E 06     - lea rdx,[ff7rebirth_.exe+6FCEE48]
ff7rebirth_.exe+BE4090: 8B 05 C2 AD 3E 06        - mov eax,[ff7rebirth_.exe+6FCEE58]
ff7rebirth_.exe+BE4096: 48 0F 45 15 B2 AD 3E 06  - cmovne rdx,[ff7rebirth_.exe+6FCEE50]
ff7rebirth_.exe+BE409E: FF C8                    - dec eax
ff7rebirth_.exe+BE40A0: 4C 8B 05 69 AD 3E 06     - mov r8,[ff7rebirth_.exe+6FCEE10]
ff7rebirth_.exe+BE40A7: 48 63 C8                 - movsxd  rcx,eax
ff7rebirth_.exe+BE40AA: 49 23 CB                 - and rcx,r11
ff7rebirth_.exe+BE40AD: 8B 04 8A                 - mov eax,[rdx+rcx*4]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>71</ID>
          <Description>"Category"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0000:Items
0003:Weapons
0004:Armor
0005:Accessories
0006:Materia
000B:Folios &amp; Manuscirpts
</DropDownList>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>myItemTypeBA</Address>
          <Offsets>
            <Offset>2</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>68</ID>
          <Description>"ID"</Description>
          <DropDownList DisplayValueAsItem="1">00002711: Healing Materia
00002712: Cleansing Materia
00002713: Revival Materia
00002714: Fire Materia
00002715: Ice Materia
00002716: Lightning Materia
00002717: Wind Materia
00002718: Poison Materia
00002719: Binding Materia
0000271A: Time Materia
0000271B: Barrier Materia
0000271C: Subversion Materia
00002721: Petrify Materia
00002722: Gravity Materia
00002723: Comet Materia
00002724: Empowerment Materia
00002725: Fortification Materia
00002726: Disempowerment Materia
00002727: Enervation Materia
00002728: Fire &amp; Ice Materia
00002729: Lightnin &amp; Wind Materia
0000272A: Poison &amp; Petrify Materia
0000272B: Reraise Materia
00002AF9: Magnify Materia
00002AFA: Elemental Materia
</DropDownList>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>myItemTypeBA</Address>
          <Offsets>
            <Offset>8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>67</ID>
          <Description>"Quantity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>myItemTypeBA</Address>
          <Offsets>
            <Offset>C</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by oilnarak01 on Tue Jan 28, 2025 2:19 pm, edited 1 time in total.

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