FINAL FANTASY VII REBIRTH +15 (table Update.8)

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khoners
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by khoners »

feitan76 wrote:
Tue Jan 28, 2025 12:01 am
Are there any cheats that can make the game harder?
Like increasing enemy hp and damage dealt to player etc.
One of the trainers has options for a damage multipler and defense multiplier, setting them to 0.5/0.5 makes you deal half as much damage and take twice as much which does make a NG playthrough feel suitably challenging. Already played the game normally on PS5 so I'm treating this as like an early hard mode without NG+.

Only problem is that trainer's 0.5x damage multiplier also reduces your HP/MP restoration from spells and items by 0.5x as well, which when combined with taking twice as much damage makes things a little too punishing lol. 0.5x damage / 0.75x defence may be a better balance.

Someone also uploaded a CT here that unlocks hard mode from the start, but I don't think that will play too well since hard mode is balanced around level 60+ party with loads of high level materia. So I'd rather play on dynamic mode and adjust the balance with damage/defence multipliers.

It'd be great if someone could share a CT table that replicates the same multipliers. If I knew where/what it was modifying I'd want to try to poke around at the asm a bit to fix the issue with the damage multiplier affecting Cures, but I've not had luck finding the actual addresses myself.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by khoners on Tue Jan 28, 2025 1:58 am, edited 1 time in total.

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Onidurum
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Onidurum »

oilnarak01 wrote:
Mon Jan 27, 2025 10:47 pm
Cissa90 wrote:
Mon Jan 27, 2025 1:18 pm
Instant Weapon Proficienfy (Use once)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103667</ID>
      <Description>"Instant Weapon Proficiency"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(QuickWeaponProf,ff7rebirth_.exe,0F B7 00 48 83 C4 28 C3 EB) // should be unique
alloc(newmem,$1000,QuickWeaponProf)

label(code)
label(return)

newmem:
mov al,#98
code:
  //movzx eax,word ptr [rax]
  add rsp,28
  jmp return

QuickWeaponProf:
  jmp newmem
  nop 2
return:
registersymbol(QuickWeaponProf)

[DISABLE]

QuickWeaponProf:
  db 0F B7 00 48 83 C4 28

unregistersymbol(QuickWeaponProf)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+BE794F

ff7rebirth_.exe+BE7934: C3                    - ret 
ff7rebirth_.exe+BE7935: CC                    - int 3 
ff7rebirth_.exe+BE7936: CC                    - int 3 
ff7rebirth_.exe+BE7937: CC                    - int 3 
ff7rebirth_.exe+BE7938: B8 28 00 00 00        - mov eax,00000028
ff7rebirth_.exe+BE793D: E8 1E 88 57 01        - call ff7rebirth_.exe+2160160
ff7rebirth_.exe+BE7942: 48 2B E0              - sub rsp,rax
ff7rebirth_.exe+BE7945: E8 12 00 00 00        - call ff7rebirth_.exe+BE795C
ff7rebirth_.exe+BE794A: 48 85 C0              - test rax,rax
ff7rebirth_.exe+BE794D: 74 08                 - je ff7rebirth_.exe+BE7957
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+BE794F: 0F B7 00              - movzx eax,word ptr [rax]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+BE7952: 48 83 C4 28           - add rsp,28
ff7rebirth_.exe+BE7956: C3                    - ret 
ff7rebirth_.exe+BE7957: EB F9                 - jmp ff7rebirth_.exe+BE7952
ff7rebirth_.exe+BE7959: CC                    - int 3 
ff7rebirth_.exe+BE795A: CC                    - int 3 
ff7rebirth_.exe+BE795B: CC                    - int 3 
ff7rebirth_.exe+BE795C: 33 D2                 - xor edx,edx
ff7rebirth_.exe+BE795E: 48 8D 05 DB A5 4D 06  - lea rax,[ff7rebirth_.exe+70C1F40]
ff7rebirth_.exe+BE7965: 83 3D E4 A5 4D 06 0E  - cmp dword ptr [ff7rebirth_.exe+70C1F50],0E
ff7rebirth_.exe+BE796C: 48 0F 44 D0           - cmove rdx,rax
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
This doesn't seems to work for me, instead of gain Weapon Proficienfy in one use after i actived this table my Weapon Proficienfy won't gain at all

i used weapon skills like 10 times and the bar still empty :(
Can confirm that this absolutely does work. I just switched Aerith over to a new staff and I used the new weapon ability ONCE and it was mastered.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Nero57021 »

Onidurum wrote:
Tue Jan 28, 2025 1:58 am
oilnarak01 wrote:
Mon Jan 27, 2025 10:47 pm
Cissa90 wrote:
Mon Jan 27, 2025 1:18 pm
Instant Weapon Proficienfy (Use once)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103667</ID>
      <Description>"Instant Weapon Proficiency"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(QuickWeaponProf,ff7rebirth_.exe,0F B7 00 48 83 C4 28 C3 EB) // should be unique
alloc(newmem,$1000,QuickWeaponProf)

label(code)
label(return)

newmem:
mov al,#98
code:
  //movzx eax,word ptr [rax]
  add rsp,28
  jmp return

QuickWeaponProf:
  jmp newmem
  nop 2
return:
registersymbol(QuickWeaponProf)

[DISABLE]

QuickWeaponProf:
  db 0F B7 00 48 83 C4 28

unregistersymbol(QuickWeaponProf)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+BE794F

ff7rebirth_.exe+BE7934: C3                    - ret 
ff7rebirth_.exe+BE7935: CC                    - int 3 
ff7rebirth_.exe+BE7936: CC                    - int 3 
ff7rebirth_.exe+BE7937: CC                    - int 3 
ff7rebirth_.exe+BE7938: B8 28 00 00 00        - mov eax,00000028
ff7rebirth_.exe+BE793D: E8 1E 88 57 01        - call ff7rebirth_.exe+2160160
ff7rebirth_.exe+BE7942: 48 2B E0              - sub rsp,rax
ff7rebirth_.exe+BE7945: E8 12 00 00 00        - call ff7rebirth_.exe+BE795C
ff7rebirth_.exe+BE794A: 48 85 C0              - test rax,rax
ff7rebirth_.exe+BE794D: 74 08                 - je ff7rebirth_.exe+BE7957
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+BE794F: 0F B7 00              - movzx eax,word ptr [rax]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+BE7952: 48 83 C4 28           - add rsp,28
ff7rebirth_.exe+BE7956: C3                    - ret 
ff7rebirth_.exe+BE7957: EB F9                 - jmp ff7rebirth_.exe+BE7952
ff7rebirth_.exe+BE7959: CC                    - int 3 
ff7rebirth_.exe+BE795A: CC                    - int 3 
ff7rebirth_.exe+BE795B: CC                    - int 3 
ff7rebirth_.exe+BE795C: 33 D2                 - xor edx,edx
ff7rebirth_.exe+BE795E: 48 8D 05 DB A5 4D 06  - lea rax,[ff7rebirth_.exe+70C1F40]
ff7rebirth_.exe+BE7965: 83 3D E4 A5 4D 06 0E  - cmp dword ptr [ff7rebirth_.exe+70C1F50],0E
ff7rebirth_.exe+BE796C: 48 0F 44 D0           - cmove rdx,rax
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
This doesn't seems to work for me, instead of gain Weapon Proficienfy in one use after i actived this table my Weapon Proficienfy won't gain at all

i used weapon skills like 10 times and the bar still empty :(
Can confirm that this absolutely does work. I just switched Aerith over to a new staff and I used the new weapon ability ONCE and it was mastered.

weird I just tried it, i switch to a new weapon and suddenly the profeciency goes to zero but does not get maxed in one use.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by hakamdeebad »

khoners wrote:
Tue Jan 28, 2025 1:49 am
feitan76 wrote:
Tue Jan 28, 2025 12:01 am
Are there any cheats that can make the game harder?
Like increasing enemy hp and damage dealt to player etc.
One of the trainers has options for a damage multipler and defense multiplier, setting them to 0.5/0.5 makes you deal half as much damage and take twice as much which does make a NG playthrough feel suitably challenging. Already played the game normally on PS5 so I'm treating this as like an early hard mode without NG+.

Only problem is that trainer's 0.5x damage multiplier also reduces your HP/MP restoration from spells and items by 0.5x as well, which when combined with taking twice as much damage makes things a little too punishing lol. 0.5x damage / 0.75x defence may be a better balance.

Someone also uploaded a CT here that unlocks hard mode from the start, but I don't think that will play too well since hard mode is balanced around level 60+ party with loads of high level materia. So I'd rather play on dynamic mode and adjust the balance with damage/defence multipliers.

It'd be great if someone could share a CT table that replicates the same multipliers. If I knew where/what it was modifying I'd want to try to poke around at the asm a bit to fix the issue with the damage multiplier affecting Cures, but I've not had luck finding the actual addresses myself.
The table with the equipment editor from the other thread just updated scripts for those multipliers. Maybe try them now and see if they mess with your HP/MP restoration.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by RottenAzzRonnie »

I just got up to Costa del Sol where you get your companion cards and have to change clothes. I did both minigames with Barret and Regina and bought both beach outfits, but I couldn't get into the changing booth for some reason. I went back and forth from both dealers booths and neither showed an option to let me change. I closed and restarted the game in Steam a couple of times, but still had the same result. Could just be a glitch so I left Steam a message too, but just wondered if anybody else had similar issues at that point or any other points in the game like this--and if it was code related or possibly a glitch?

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by mojao »

anyone have idea to ability replacer?
i want to use enemy ability/magic

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by primeval »

mojao wrote:
Tue Jan 28, 2025 4:07 am
anyone have idea to ability replacer?
i want to use enemy ability/magic
Yes we want this sephiroth use ability boss heartless angel. HellGate Boss Version

justintintran
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by justintintran »

Always Crit Rate 100% would be awesome!

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by J3r3k »

primeval wrote:
Tue Jan 28, 2025 5:14 am
mojao wrote:
Tue Jan 28, 2025 4:07 am
anyone have idea to ability replacer?
i want to use enemy ability/magic
Yes we want this sephiroth use ability boss heartless angel. HellGate Boss Version
You’re going too fast lol, we don’t even have a Sephiroth we can fully customize yet. It’s the starting point.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Zekon »

Hello, would it be possible to make CT command that would add weapons and armor ?

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Cissa90 »

oilnarak01 wrote:
Mon Jan 27, 2025 10:47 pm
Cissa90 wrote:
Mon Jan 27, 2025 1:18 pm
Instant Weapon Proficienfy (Use once)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103667</ID>
      <Description>"Instant Weapon Proficiency"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(QuickWeaponProf,ff7rebirth_.exe,0F B7 00 48 83 C4 28 C3 EB) // should be unique
alloc(newmem,$1000,QuickWeaponProf)

label(code)
label(return)

newmem:
mov al,#98
code:
  //movzx eax,word ptr [rax]
  add rsp,28
  jmp return

QuickWeaponProf:
  jmp newmem
  nop 2
return:
registersymbol(QuickWeaponProf)

[DISABLE]

QuickWeaponProf:
  db 0F B7 00 48 83 C4 28

unregistersymbol(QuickWeaponProf)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+BE794F

ff7rebirth_.exe+BE7934: C3                    - ret 
ff7rebirth_.exe+BE7935: CC                    - int 3 
ff7rebirth_.exe+BE7936: CC                    - int 3 
ff7rebirth_.exe+BE7937: CC                    - int 3 
ff7rebirth_.exe+BE7938: B8 28 00 00 00        - mov eax,00000028
ff7rebirth_.exe+BE793D: E8 1E 88 57 01        - call ff7rebirth_.exe+2160160
ff7rebirth_.exe+BE7942: 48 2B E0              - sub rsp,rax
ff7rebirth_.exe+BE7945: E8 12 00 00 00        - call ff7rebirth_.exe+BE795C
ff7rebirth_.exe+BE794A: 48 85 C0              - test rax,rax
ff7rebirth_.exe+BE794D: 74 08                 - je ff7rebirth_.exe+BE7957
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+BE794F: 0F B7 00              - movzx eax,word ptr [rax]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+BE7952: 48 83 C4 28           - add rsp,28
ff7rebirth_.exe+BE7956: C3                    - ret 
ff7rebirth_.exe+BE7957: EB F9                 - jmp ff7rebirth_.exe+BE7952
ff7rebirth_.exe+BE7959: CC                    - int 3 
ff7rebirth_.exe+BE795A: CC                    - int 3 
ff7rebirth_.exe+BE795B: CC                    - int 3 
ff7rebirth_.exe+BE795C: 33 D2                 - xor edx,edx
ff7rebirth_.exe+BE795E: 48 8D 05 DB A5 4D 06  - lea rax,[ff7rebirth_.exe+70C1F40]
ff7rebirth_.exe+BE7965: 83 3D E4 A5 4D 06 0E  - cmp dword ptr [ff7rebirth_.exe+70C1F50],0E
ff7rebirth_.exe+BE796C: 48 0F 44 D0           - cmove rdx,rax
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
This doesn't seems to work for me, instead of gain Weapon Proficienfy in one use after i actived this table my Weapon Proficienfy won't gain at all

i used weapon skills like 10 times and the bar still empty :(
Which weapon and character specifically? It's working well for me :/

damianx2024
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by damianx2024 »

any chance to do a cheat for the chocobo trial course in cosmo canyon the first race was somewhat easy but the 2nd is a real pain, so maybe a max or infinte points would be great, i can provide a save right before the 2nd trial if needed.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Onidurum »

Cissa90 wrote:
Tue Jan 28, 2025 5:31 am
oilnarak01 wrote:
Mon Jan 27, 2025 10:47 pm
Cissa90 wrote:
Mon Jan 27, 2025 1:18 pm
Instant Weapon Proficienfy (Use once)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103667</ID>
      <Description>"Instant Weapon Proficiency"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(QuickWeaponProf,ff7rebirth_.exe,0F B7 00 48 83 C4 28 C3 EB) // should be unique
alloc(newmem,$1000,QuickWeaponProf)

label(code)
label(return)

newmem:
mov al,#98
code:
  //movzx eax,word ptr [rax]
  add rsp,28
  jmp return

QuickWeaponProf:
  jmp newmem
  nop 2
return:
registersymbol(QuickWeaponProf)

[DISABLE]

QuickWeaponProf:
  db 0F B7 00 48 83 C4 28

unregistersymbol(QuickWeaponProf)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+BE794F

ff7rebirth_.exe+BE7934: C3                    - ret 
ff7rebirth_.exe+BE7935: CC                    - int 3 
ff7rebirth_.exe+BE7936: CC                    - int 3 
ff7rebirth_.exe+BE7937: CC                    - int 3 
ff7rebirth_.exe+BE7938: B8 28 00 00 00        - mov eax,00000028
ff7rebirth_.exe+BE793D: E8 1E 88 57 01        - call ff7rebirth_.exe+2160160
ff7rebirth_.exe+BE7942: 48 2B E0              - sub rsp,rax
ff7rebirth_.exe+BE7945: E8 12 00 00 00        - call ff7rebirth_.exe+BE795C
ff7rebirth_.exe+BE794A: 48 85 C0              - test rax,rax
ff7rebirth_.exe+BE794D: 74 08                 - je ff7rebirth_.exe+BE7957
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+BE794F: 0F B7 00              - movzx eax,word ptr [rax]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+BE7952: 48 83 C4 28           - add rsp,28
ff7rebirth_.exe+BE7956: C3                    - ret 
ff7rebirth_.exe+BE7957: EB F9                 - jmp ff7rebirth_.exe+BE7952
ff7rebirth_.exe+BE7959: CC                    - int 3 
ff7rebirth_.exe+BE795A: CC                    - int 3 
ff7rebirth_.exe+BE795B: CC                    - int 3 
ff7rebirth_.exe+BE795C: 33 D2                 - xor edx,edx
ff7rebirth_.exe+BE795E: 48 8D 05 DB A5 4D 06  - lea rax,[ff7rebirth_.exe+70C1F40]
ff7rebirth_.exe+BE7965: 83 3D E4 A5 4D 06 0E  - cmp dword ptr [ff7rebirth_.exe+70C1F50],0E
ff7rebirth_.exe+BE796C: 48 0F 44 D0           - cmove rdx,rax
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
This doesn't seems to work for me, instead of gain Weapon Proficienfy in one use after i actived this table my Weapon Proficienfy won't gain at all

i used weapon skills like 10 times and the bar still empty :(
Which weapon and character specifically? It's working well for me :/
I commented on this as well. I have used it 4 times already and it works the first time I use a new ability. Masters it in one use. He might have a different version (Epic) or something.

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Re: FINAL FANTASY VII REBIRTH +1 misc. script

Post by BadWolfeRose »

krustytoe wrote:
Fri Jan 24, 2025 1:34 am
edited: Added
Chocobo Race - Speed/Dash and Infinite Ability Fixed
G-Bike Max Score (Defeat one enemy)
Cactuar Crush Max Score (Yuffie & Aerith)
Cait Sith Moogle's Unique (One Hit for Level 3)

-Option-
Spoiler
Gil
Gold Saucer Points
Infinite Health
Infinite MP
Infinite ATB
Infinite Synergy ATB
Max Limit Gauge
One Hit to Stagger / Infinite Stagger Duration
Infinite Barret Overcharge
Tifa Unbridled Attack Modifier by Cissa90
Rage and Fall Always On (Use Whirling Uppercut) by Cissa90
Vengeance Mode Always Available by Cissa90
Cait Sith Moogle's Unique (One Hit for Level 3)
Battle Party Stat (Apply to All Party Member)
Max AP on Gain
100% Drop Rate
Highlighted Item
3D Brawler Easy Win (Use Limit Break)
Cactuar Crush Max Score (Yuffie & Aerith)
Chocobo Race - Speed/Dash and Infinite Ability
Desert Rush Max Score
Fort Condor Mini-Game Infinite Units/ATB
G-Bike Infinite Spinning Slash & Nitrous Boost
Galactic Saviors - Max Score
Galactic Saviors - Infinite Health/Restorative Charge/Proton Bomb
Gym Easy Win
Piano (Just get one Great)
Pirate's Rampage (10,000 per Target)
Run Wild (Instant Win)
Chocobo Race Timer 00:00 by testi
Dolphin jump Timer 1:30 by testi
Easy Jumpfrog by Send
Materials Auto-Collection
Unlock Hard Mode
Use Item in Hard Mode
Highlighted Materia Edit by zachillios
Feel free to share my table however you like.
Will you be adding a cheat for the chocobo gliding game from chapter 10?

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by grifiths »

Onidurum wrote:
Tue Jan 28, 2025 5:42 am
Cissa90 wrote:
Tue Jan 28, 2025 5:31 am
oilnarak01 wrote:
Mon Jan 27, 2025 10:47 pm


This doesn't seems to work for me, instead of gain Weapon Proficienfy in one use after i actived this table my Weapon Proficienfy won't gain at all

i used weapon skills like 10 times and the bar still empty :(
Which weapon and character specifically? It's working well for me :/
I commented on this as well. I have used it 4 times already and it works the first time I use a new ability. Masters it in one use. He might have a different version (Epic) or something.
must eqiup the skill owned weapon

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