FINAL FANTASY VII REBIRTH +15 (table Update.8)

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Cissa90
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Cissa90 »

TSChampion wrote:
Mon Jan 27, 2025 4:50 pm
I made a mistake when using the trainer to increase my craftsmanship lv to 17, have anyone got the CT file to edit EXP or lv of craftsmanship to fix this issue, thank you!
Here you go. Pointer for crafting exp:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103731</ID>
      <Description>"Crafting Experience Pointer (Open Item Transmute)"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(CraftExp,ff7rebirth_.exe,8B 90 08 01 00 00 48 8B 89) // should be unique
alloc(newmem,$1000,CraftExp)
alloc(CraftExpPtr,8)
registersymbol(CraftExpPtr)
label(code)
label(return)

newmem:
mov [CraftExpPtr],rax
code:
  mov edx,[rax+00000108]
  jmp return

CraftExp:
  jmp newmem
  nop
return:
registersymbol(CraftExp)

[DISABLE]

CraftExp:
  db 8B 90 08 01 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+3832119

ff7rebirth_.exe+38320FD: CC                    - int 3 
ff7rebirth_.exe+38320FE: CC                    - int 3 
ff7rebirth_.exe+38320FF: CC                    - int 3 
ff7rebirth_.exe+3832100: B8 28 00 00 00        - mov eax,00000028
ff7rebirth_.exe+3832105: E8 56 E0 92 FE        - call ff7rebirth_.exe+2160160
ff7rebirth_.exe+383210A: 48 2B E0              - sub rsp,rax
ff7rebirth_.exe+383210D: E8 0E 96 03 FE        - call ff7rebirth_.exe+186B720
ff7rebirth_.exe+3832112: 33 D2                 - xor edx,edx
ff7rebirth_.exe+3832114: 48 85 C0              - test rax,rax
ff7rebirth_.exe+3832117: 74 06                 - je ff7rebirth_.exe+383211F
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+3832119: 8B 90 08 01 00 00     - mov edx,[rax+00000108]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+383211F: 48 8B 89 18 05 00 00  - mov rcx,[rcx+00000518]
ff7rebirth_.exe+3832126: 48 83 C4 28           - add rsp,28
ff7rebirth_.exe+383212A: E9 01 00 00 00        - jmp ff7rebirth_.exe+3832130
ff7rebirth_.exe+383212F: CC                    - int 3 
ff7rebirth_.exe+3832130: 48 89 5C 24 08        - mov [rsp+08],rbx
ff7rebirth_.exe+3832135: 48 89 74 24 18        - mov [rsp+18],rsi
ff7rebirth_.exe+383213A: 55                    - push rbp
ff7rebirth_.exe+383213B: 57                    - push rdi
ff7rebirth_.exe+383213C: 41 55                 - push r13
ff7rebirth_.exe+383213E: 41 56                 - push r14
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1337103732</ID>
          <Description>"Crafting Experience"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>CraftExpPtr</Address>
          <Offsets>
            <Offset>108</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Jonshaun wrote:
Sun Jan 26, 2025 11:46 pm
The Piano (Just get one Great) does not enable, also for the Auto Play is there a way to change the script to not show 1000? I want to change it to the number of notes according to sheet music
My Piano autoplay doesn't set combo, it gains it by playing itself :)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

whothatmofo
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some help please. for ff7 rebirth

Post by whothatmofo »

below is the code for gold saucer 3d brwaler game to instantly give 100% limit break for instant win. that is auto assemble code, the value of the adress is a float and 100 is full bar. how can i edit the code so that it changes to the value of 100 so its full bar? ive searched everywhere but i dont understand the xmm0 thing

{ Game : ff7rebirth_.exe
Version:
Date : 2025-01-27
Author : Administrator

This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,ff7rebirth_.exe,C5 FA 11 83 A4 02 00 00 48 8B 49 40 E8) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
vmovss [rbx+000002A4],xmm0
jmp return

INJECT:
jmp newmem
nop 3
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
db C5 FA 11 83 A4 02 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+3A78CF5

ff7rebirth_.exe+3A78CC3: 74 1C - je ff7rebirth_.exe+3A78CE1
ff7rebirth_.exe+3A78CC5: 83 B8 D8 00 00 00 03 - cmp dword ptr [rax+000000D8],03
ff7rebirth_.exe+3A78CCC: 77 13 - ja ff7rebirth_.exe+3A78CE1
ff7rebirth_.exe+3A78CCE: C5 FA 10 88 44 01 00 00 - vmovss xmm1,[rax+00000144]
ff7rebirth_.exe+3A78CD6: C5 CA C2 C1 01 - vcmpltss xmm0,xmm6,xmm1
ff7rebirth_.exe+3A78CDB: C4 E3 69 4A D1 00 - vblendvps xmm2,xmm2,xmm1,xmm0
ff7rebirth_.exe+3A78CE1: 48 8B 0D 20 74 84 05 - mov rcx,[ff7rebirth_.exe+92C0108]
ff7rebirth_.exe+3A78CE8: 41 B7 01 - mov r15b,01
ff7rebirth_.exe+3A78CEB: C4 C1 78 28 C1 - vmovaps xmm0,xmm9
ff7rebirth_.exe+3A78CF0: C4 E2 41 B9 C2 - vfmadd231ss xmm0,xmm7,xmm2
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+3A78CF5: C5 FA 11 83 A4 02 00 00 - vmovss [rbx+000002A4],xmm0
// ---------- DONE INJECTING ----------
ff7rebirth_.exe+3A78CFD: 48 8B 49 40 - mov rcx,[rcx+40]
ff7rebirth_.exe+3A78D01: E8 EE 21 03 00 - call ff7rebirth_.exe+3AAAEF4
ff7rebirth_.exe+3A78D06: 48 8B 8B A4 00 00 00 - mov rcx,[rbx+000000A4]
ff7rebirth_.exe+3A78D0D: 48 85 C9 - test rcx,rcx
ff7rebirth_.exe+3A78D10: 74 13 - je ff7rebirth_.exe+3A78D25
ff7rebirth_.exe+3A78D12: 45 33 C9 - xor r9d,r9d
ff7rebirth_.exe+3A78D15: 4C 89 6D 40 - mov [rbp+40],r13
ff7rebirth_.exe+3A78D19: C5 E8 57 D2 - vxorps xmm2,xmm2,xmm2
ff7rebirth_.exe+3A78D1D: 49 8B D5 - mov rdx,r13
ff7rebirth_.exe+3A78D20: E8 AB 3A 26 FD - call ff7rebirth_.exe+CDC7D0
}

Tuuuup!
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Tuuuup! »

rolandgriswold wrote:
Mon Jan 27, 2025 9:55 am
any tables can adjust relationship points yet
:D 8-)

Some options not all.To lazy to type:

Basic stuff: HP, MP etc
Relationship pointer (Find it under Player ptr)
Summon charge multiplier
XP multiplier
Party XP multiplier + pointer
Craft multiplier + pointers
Stagger multiplier
ATB multiplier
and more

v2: Fix for ATB multiplier and added Damage multiplier + reduce damage to player and some pointers
v3: For the die hards that only wanted more damage to the player.
v4: Script for Region points, Limit multipler and pointers for Caith. And update to XP multiplier. Now you see the value.
v5: Several scripts for Mooglets home + more.

If you have time to download the table and test it, then you have time to give my post a thumbs up/ rate positive. That's all I'm asking.

Have Fun.
Attachments
ff7rebirth_v5.CT
(318.85 KiB) Downloaded 772 times
ff7rebirth_v4.CT
(281.25 KiB) Downloaded 197 times
ff7rebirth_v3.CT
(257.98 KiB) Downloaded 183 times
ff7rebirth_v2.CT
(256.85 KiB) Downloaded 289 times
ff7rebirth_.CT
(247.96 KiB) Downloaded 363 times
Last edited by Tuuuup! on Mon Feb 03, 2025 8:30 pm, edited 4 times in total.

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krustytoe
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Re: some help please. for ff7 rebirth

Post by krustytoe »

whothatmofo wrote:
Mon Jan 27, 2025 6:02 pm
below is the code for gold saucer 3d brwaler game to instantly give 100% limit break for instant win. that is auto assemble code, the value of the adress is a float and 100 is full bar. how can i edit the code so that it changes to the value of 100 so its full bar? ive searched everywhere but i dont understand the xmm0 thing
My post on the 1st page already have Instant Limit Break.
viewtopic.php?p=389085#p389085

However I will show you 2 option

Option 1

Code: Select all

  mov [rbx+000002A4],(float)100
code:
//  vmovss [rbx+000002A4],xmm0
  jmp return
or
Option 2

Code: Select all

  push eax
  mov eax,(float)100
  movss xmm0,eax
  pop eax

code:
  vmovss [rbx+000002A4],xmm0
  jmp return

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by whothatmofo »

its not actualy charater limit break but from 3d mini game

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by VampTY »

Updated ;) -> viewtopic.php?p=389145#p389145

Not much added, i've played and won two battles, with some enemies, in chapter 2 from a saved game.That was my most far gameplay! :lol:
Please read that info provided there!

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by UncleDima »

Is it possible to change to character levels to lvl 1?

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by oilnarak01 »

Anyone Can make a Drop Rate 100% table ?

Thanks

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Cissa90 »

oilnarak01 wrote:
Mon Jan 27, 2025 7:51 pm
Anyone Can make a Drop Rate 100% table ?

Thanks
Here you go.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103613</ID>
      <Description>"100% Drop Rate"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(100DropRate,ff7rebirth_.exe,3B D9 73 38 48 8D 55 67) // should be unique
aobscanmodule(100Drop2,ff7rebirth_.exe,3B D9 73 26 48 8D 55 67) // should be unique

100DropRate:
  db 39 DB 75

100Drop2:
  db 39 DB 75

registersymbol(100DropRate)
registersymbol(100Drop2)

[DISABLE]

100DropRate:
  db 3B D9 73

100Drop2:
  db 3B D9 73

unregistersymbol(*)

//100DropRate
{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+145CD49

ff7rebirth_.exe+145CD25: C5 FA 59 CE              - vmulss xmm1,xmm0,xmm6
ff7rebirth_.exe+145CD29: C4 E2 49 B9 C8           - vfmadd231ss xmm1,xmm6,xmm0
ff7rebirth_.exe+145CD2E: C5 F2 58 0D 8A 93 B6 04  - vaddss xmm1,xmm1,[ff7rebirth_.exe+5FC60C0]
ff7rebirth_.exe+145CD36: 41 8B C4                 - mov eax,r12d
ff7rebirth_.exe+145CD39: F7 E3                    - mul ebx
ff7rebirth_.exe+145CD3B: C5 FA 2D C9              - vcvtss2si ecx,xmm1
ff7rebirth_.exe+145CD3F: C1 EA 05                 - shr edx,05
ff7rebirth_.exe+145CD42: 6B C2 64                 - imul eax,edx,64
ff7rebirth_.exe+145CD45: D1 F9                    - sar ecx,1
ff7rebirth_.exe+145CD47: 2B D8                    - sub ebx,eax
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+145CD49: 3B D9                    - cmp ebx,ecx
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+145CD4B: 73 38                    - jae ff7rebirth_.exe+145CD85
ff7rebirth_.exe+145CD4D: 48 8D 55 67              - lea rdx,[rbp+67]
ff7rebirth_.exe+145CD51: 48 8D 4D CF              - lea rcx,[rbp-31]
ff7rebirth_.exe+145CD55: E8 CE 9F 4A FF           - call ff7rebirth_.exe+906D28
ff7rebirth_.exe+145CD5A: 48 8B CE                 - mov rcx,rsi
ff7rebirth_.exe+145CD5D: 48 8B 10                 - mov rdx,[rax]
ff7rebirth_.exe+145CD60: E8 CF 64 49 00           - call ff7rebirth_.exe+18F3234
ff7rebirth_.exe+145CD65: 84 C0                    - test al,al
ff7rebirth_.exe+145CD67: 74 1C                    - je ff7rebirth_.exe+145CD85
ff7rebirth_.exe+145CD69: 48 8B 87 C8 03 00 00     - mov rax,[rdi+000003C8]
}
//100Drop2
{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+145CE41

ff7rebirth_.exe+145CE1A: C5 F8 57 C0              - vxorps xmm0,xmm0,xmm0
ff7rebirth_.exe+145CE1E: C5 FA 2A C1              - vcvtsi2ss xmm0,eax,ecx
ff7rebirth_.exe+145CE22: C1 EA 05                 - shr edx,05
ff7rebirth_.exe+145CE25: C5 FA 59 CE              - vmulss xmm1,xmm0,xmm6
ff7rebirth_.exe+145CE29: 6B C2 64                 - imul eax,edx,64
ff7rebirth_.exe+145CE2C: C4 E2 49 B9 C8           - vfmadd231ss xmm1,xmm6,xmm0
ff7rebirth_.exe+145CE31: C5 F2 58 0D 87 92 B6 04  - vaddss xmm1,xmm1,[ff7rebirth_.exe+5FC60C0]
ff7rebirth_.exe+145CE39: C5 FA 2D C9              - vcvtss2si ecx,xmm1
ff7rebirth_.exe+145CE3D: D1 F9                    - sar ecx,1
ff7rebirth_.exe+145CE3F: 2B D8                    - sub ebx,eax
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+145CE41: 3B D9                    - cmp ebx,ecx
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+145CE43: 73 26                    - jae ff7rebirth_.exe+145CE6B
ff7rebirth_.exe+145CE45: 48 8D 55 67              - lea rdx,[rbp+67]
ff7rebirth_.exe+145CE49: 48 8D 4D CF              - lea rcx,[rbp-31]
ff7rebirth_.exe+145CE4D: E8 92 FE 43 FF           - call ff7rebirth_.exe+89CCE4
ff7rebirth_.exe+145CE52: 48 8B CE                 - mov rcx,rsi
ff7rebirth_.exe+145CE55: 48 8B 10                 - mov rdx,[rax]
ff7rebirth_.exe+145CE58: E8 D7 63 49 00           - call ff7rebirth_.exe+18F3234
ff7rebirth_.exe+145CE5D: 84 C0                    - test al,al
ff7rebirth_.exe+145CE5F: 74 0A                    - je ff7rebirth_.exe+145CE6B
ff7rebirth_.exe+145CE61: BA 08 00 00 00           - mov edx,00000008
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by Cissa90 on Tue Jan 28, 2025 11:23 am, edited 1 time in total.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by saintvilk »

Any chance to make a code not to require material to transmute/craft?

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by JousterMC2 »

I'd like to request an auto parry code. Thank you.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by chaos915 »

Is there a way to remove the deck size cap(or set it to a desired limit) in queen's blood?
Sometimes it seems like the AI opponent has more than 15 cards in it's deck.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by damianx2024 »

I was wondering has there been any update on an item editor yet, and also is there a way to johnnys secret chest without getting all 88 treasure trove items?

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by chaos915 »

Is it possible to enable items in the simulator/arena, because it seems to be different then enabling items for hard mode.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by krustytoe »

whothatmofo wrote:
Mon Jan 27, 2025 6:27 pm
its not actualy charater limit break but from 3d mini game
Look in the minigame section. Its there.

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