After the update 1.1 i dont think it work again..jombokits wrote: ↑Sun Mar 31, 2019 8:25 pmsorry does this still work? i tried but i still couldn't craft.fantomas wrote: ↑Sat Mar 30, 2019 8:08 amNoCraftRequirement (Character Crafting Menu)Code: Select all
[ENABLE] CraftingMenu:TryCraft+237+1: db 85 //0F 85 AF 00 00 00 //jne CraftingMenu:TryCraft+2ec [DISABLE] CraftingMenu:TryCraft+237+1: db 84 //0F 84 AF 00 00 00 //je CraftingMenu:TryCraft+2ec
[COMPLETED] [Request] Outward
Re: [Request] Outward
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Re: [Request] Outward
Can someone find the cheat for the skill breakthrough? At default we only can have 3.
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Re: [Request] Outward
My table already has that option. It's called 'Remove Trainer Requirements + Buy Alternatives'.Wisnumurti wrote: ↑Mon Apr 01, 2019 7:48 amCan someone find the cheat for the skill breakthrough? At default we only can have 3.
Re: [Request] Outward
Here's an altenative script.
NoCraftRequirement (Character Crafting Menu)
Code: Select all
[ENABLE]
globalalloc(SetReferencedRecipe,$1000)
alloc(newmem,2048,RecipeDisplay:SetReferencedRecipe)
label(returnhere)
newmem:
mov r8,01
readmem("RecipeDisplay:SetReferencedRecipe",5)
jmp returnhere
SetReferencedRecipe:
readmem("RecipeDisplay:SetReferencedRecipe",5)
RecipeDisplay:SetReferencedRecipe:
jmp newmem
returnhere:
[DISABLE]
dealloc(newmem)
RecipeDisplay:SetReferencedRecipe:
readmem(SetReferencedRecipe,5)
//push rbp
//mov rbp,rsp
//push rdi
//Alt: db 55 48 8B EC 57
Re: [Request] Outward
how to use this script? i need put that in the game files?GreenHouse wrote: ↑Tue Mar 26, 2019 9:58 pmHere it is, an script to enable the developer mode.
When enabled, press ESC, and there will two new options on the top right of the screen:
The Item Spawn is pretty much that. You can spawn any object from the game:
And the Cheats menu:
There are also some other things you can do with hotkeys:
Numpad 1 = Slow Down Game
Numpad 4 = Kill Player
Numpad 6 = Adds a Testing Status Effect
Numpad 7 = Remove Status Effect
Numpad 8 = Heal Player, Resurrect him and Fill Needs
Numpad 9 = Take Damage
Numpad Period = Invert Mouse Y
Left Ctrl + Left Alt + S = Force Environment Save
Left Ctrl + Left Alt + L = Skip Environment Load and Reload
Left Ctrl + Left Alt + X = Open Photon Network Room
Left Alt + Page Up = Set Next Graphic Settings
Left Alt + Page Down = Set Previous Graphic Settings
Left Alt + Numpad Divide = Show Debug Info
Left Shift + O = Open GUI (Not sure what that does, changing values didn't change anything for me)
Left Shift + U = Player Ragdoll
Left Shift + H = Hide UI
F12 = Take Screenshot
The table also includes some scripts:
- Remove Overweight Penalties
Carrying tons of equipment won't slow you down.
- Remove Skills Cooldown
Skills won't have any kind of cooldown.
- Remove Trainer Requirements + Buy Alternatives
Remove any kind of requirements to buy spells. You'll be able to buy alternative spells, even If you bought one of them.
Warning: You'll still get removed the amount it asks for If you have it.
- Infinite Stamina
Have infinite stamina. Fighting, running, dodging or using skills, it doesn't matter what you do, it won't go down.
- Infinite Bullets + No Reload
Your weapon will have infinite bullets and won't need to reload.
- Environment Editor
So far, only a few options to enable seasons and snow.
Thanks in advance
Re: [Request] Outward
1. Download the CE fileStevenv wrote: ↑Mon Apr 01, 2019 1:56 pmhow to use this script? i need put that in the game files?GreenHouse wrote: ↑Tue Mar 26, 2019 9:58 pmHere it is, an script to enable the developer mode.
When enabled, press ESC, and there will two new options on the top right of the screen:
The Item Spawn is pretty much that. You can spawn any object from the game:
And the Cheats menu:
There are also some other things you can do with hotkeys:
Numpad 1 = Slow Down Game
Numpad 4 = Kill Player
Numpad 6 = Adds a Testing Status Effect
Numpad 7 = Remove Status Effect
Numpad 8 = Heal Player, Resurrect him and Fill Needs
Numpad 9 = Take Damage
Numpad Period = Invert Mouse Y
Left Ctrl + Left Alt + S = Force Environment Save
Left Ctrl + Left Alt + L = Skip Environment Load and Reload
Left Ctrl + Left Alt + X = Open Photon Network Room
Left Alt + Page Up = Set Next Graphic Settings
Left Alt + Page Down = Set Previous Graphic Settings
Left Alt + Numpad Divide = Show Debug Info
Left Shift + O = Open GUI (Not sure what that does, changing values didn't change anything for me)
Left Shift + U = Player Ragdoll
Left Shift + H = Hide UI
F12 = Take Screenshot
The table also includes some scripts:
- Remove Overweight Penalties
Carrying tons of equipment won't slow you down.
- Remove Skills Cooldown
Skills won't have any kind of cooldown.
- Remove Trainer Requirements + Buy Alternatives
Remove any kind of requirements to buy spells. You'll be able to buy alternative spells, even If you bought one of them.
Warning: You'll still get removed the amount it asks for If you have it.
- Infinite Stamina
Have infinite stamina. Fighting, running, dodging or using skills, it doesn't matter what you do, it won't go down.
- Infinite Bullets + No Reload
Your weapon will have infinite bullets and won't need to reload.
- Environment Editor
So far, only a few options to enable seasons and snow.
Thanks in advance
2. Start your Outward game
3. Run the CE file
4. Tick: [ENABLE]
5. Tick Console, double click on Disable and change it to Enable.
6. In-game, click Esc button and you should see:
- Spawn Item
- Cheats
7. Click on Spawn Item
8. Search the item you like to spawn.
9. If the name appears below the Name Filter, click it (highlight) and then click Spawn
10. The newly Spawn Item will be dropped on the ground in front of you.
Enjoy.
Last edited by AegonVI on Tue Apr 02, 2019 5:16 am, edited 1 time in total.
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Re: [Request] Outward
F1 for item spawn, f2 for cheats, f3 for skills, f4 for quest
- NumberXer0
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Re: [Request] Outward
Has anyone found a way to edit your max Health, Mana and Stamina? When you do the quest to unlock Mana, you have to sacrifice both your Health and Stamina by -5 points each in exchange for 20 points of Mana. The game would only allow me to sacrifice 13 times, which gives 260 Mana, but dropped my Health to 75 and I forget how much Stamina. Ideally I would like to sacrifice and then set them back to default. You have to sacrifice something to get Mana, period.
Re: [Request] Outward
it is possible to modify attack speed through dnspy, but it seems to change enemy attack speed as well
Re: [Request] Outward
NumberXer0 wrote: ↑Tue Apr 02, 2019 2:20 amHas anyone found a way to edit your max Health, Mana and Stamina? When you do the quest to unlock Mana, you have to sacrifice both your Health and Stamina by -5 points each in exchange for 20 points of Mana. The game would only allow me to sacrifice 13 times, which gives 260 Mana, but dropped my Health to 75 and I forget how much Stamina. Ideally I would like to sacrifice and then set them back to default. You have to sacrifice something to get Mana, period.
No. But! This CAN be done by activities the console, pressing F3, and adding any of the numerous passives skills that grant one more max HP/Stam/Mana. I believe you can have something like 200 HP, 170 Stam, and still have around 200 Mana. Plus you can add passives that up your damage resistance and make you uses MUCH mess Stam. With all of them on at once it is unlikely that you would ever run out of Stam/HP. Balance it how you'd like.
Re: [Request] Outward
Cheers for this, GreenHouse.
Quick question, would a CT be viable for real-time editing of the character data(Names/Face/Hair models) or would writing an external save editor make more sense?
*Follow up question, do we know where the player appearance data values are stored during gameplay? Externally I have access to the sharedassets4.assets but if I can use a CT without having to write a unity asset injector, that'd be brilliant.
Thanks all.
Quick question, would a CT be viable for real-time editing of the character data(Names/Face/Hair models) or would writing an external save editor make more sense?
*Follow up question, do we know where the player appearance data values are stored during gameplay? Externally I have access to the sharedassets4.assets but if I can use a CT without having to write a unity asset injector, that'd be brilliant.
Thanks all.
Re: [Request] Outward
Perhaps in the save file itself would show those values, you'd have to decode it for an external editor anyway so it might be worth figuring it out. As for doing it through CE, perhaps changing during creation itself might give the values you need as there are very few selections between the genders.Kyim wrote: ↑Tue Apr 02, 2019 1:52 pmCheers for this, GreenHouse.
Quick question, would a CT be viable for real-time editing of the character data(Names/Face/Hair models) or would writing an external save editor make more sense?
*Follow up question, do we know where the player appearance data values are stored during gameplay? Externally I have access to the sharedassets4.assets but if I can use a CT without having to write a unity asset injector, that'd be brilliant.
Thanks all.
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Re: [Request] Outward
Ummm... I'm not sure If it would update as soon as you change the model. But probably it won't without calling the function that does it. So I guess that externally would be better.Kyim wrote: ↑Tue Apr 02, 2019 1:52 pmCheers for this, GreenHouse.
Quick question, would a CT be viable for real-time editing of the character data(Names/Face/Hair models) or would writing an external save editor make more sense?
*Follow up question, do we know where the player appearance data values are stored during gameplay? Externally I have access to the sharedassets4.assets but if I can use a CT without having to write a unity asset injector, that'd be brilliant.
Thanks all.
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Re: [Request] Outward
I'm an idiot and I can not make it work. Could someone teach me step by step?
Re: [Request] Outward
With what?vinimariotto wrote: ↑Tue Apr 02, 2019 9:59 pmI'm an idiot and I can not make it work. Could someone teach me step by step?
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