[Request] Outward

Ask about cheats/tables for single player games here
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iicecube
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Re: [Request] Outward

Post by iicecube » Mon Apr 01, 2019 7:38 am

jombokits wrote:
Sun Mar 31, 2019 8:25 pm
fantomas wrote:
Sat Mar 30, 2019 8:08 am
NoCraftRequirement (Character Crafting Menu)

Code: Select all

[ENABLE]
CraftingMenu:TryCraft+237+1:
  db 85
//0F 85 AF 00 00 00
//jne CraftingMenu:TryCraft+2ec
 
[DISABLE]
CraftingMenu:TryCraft+237+1:
  db 84
//0F 84 AF 00 00 00
//je CraftingMenu:TryCraft+2ec
sorry does this still work? i tried but i still couldn't craft.
After the update 1.1 i dont think it work again.. :dry:

Wisnumurti
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Re: [Request] Outward

Post by Wisnumurti » Mon Apr 01, 2019 7:48 am

Can someone find the cheat for the skill breakthrough? At default we only can have 3.

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GreenHouse
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Re: [Request] Outward

Post by GreenHouse » Mon Apr 01, 2019 8:36 am

Wisnumurti wrote:
Mon Apr 01, 2019 7:48 am
Can someone find the cheat for the skill breakthrough? At default we only can have 3.
My table already has that option. It's called 'Remove Trainer Requirements + Buy Alternatives'.
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Re: [Request] Outward

Post by Cake-san » Mon Apr 01, 2019 10:06 am

iicecube wrote:
Mon Apr 01, 2019 7:38 am
jombokits wrote:
Sun Mar 31, 2019 8:25 pm
fantomas wrote:
Sat Mar 30, 2019 8:08 am
NoCraftRequirement (Character Crafting Menu)
...
sorry does this still work? i tried but i still couldn't craft.
After the update 1.1 i dont think it work again.. :dry:
Here's an altenative script.

NoCraftRequirement (Character Crafting Menu)

Code: Select all

[ENABLE]
globalalloc(SetReferencedRecipe,$1000)
alloc(newmem,2048,RecipeDisplay:SetReferencedRecipe) 
label(returnhere)

newmem:
mov r8,01
readmem("RecipeDisplay:SetReferencedRecipe",5)
jmp returnhere

SetReferencedRecipe:
readmem("RecipeDisplay:SetReferencedRecipe",5)

RecipeDisplay:SetReferencedRecipe:
jmp newmem
returnhere:
 
[DISABLE]
dealloc(newmem)
RecipeDisplay:SetReferencedRecipe:
readmem(SetReferencedRecipe,5)
//push rbp
//mov rbp,rsp
//push rdi
//Alt: db 55 48 8B EC 57

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Re: [Request] Outward

Post by Stevenv » Mon Apr 01, 2019 1:56 pm

GreenHouse wrote:
Tue Mar 26, 2019 9:58 pm
Here it is, an script to enable the developer mode.
When enabled, press ESC, and there will two new options on the top right of the screen:
Image

The Item Spawn is pretty much that. You can spawn any object from the game:
Image

And the Cheats menu:
Image

There are also some other things you can do with hotkeys:
Numpad 1 = Slow Down Game
Numpad 4 = Kill Player
Numpad 6 = Adds a Testing Status Effect
Numpad 7 = Remove Status Effect
Numpad 8 = Heal Player, Resurrect him and Fill Needs
Numpad 9 = Take Damage
Numpad Period = Invert Mouse Y
Left Ctrl + Left Alt + S = Force Environment Save
Left Ctrl + Left Alt + L = Skip Environment Load and Reload
Left Ctrl + Left Alt + X = Open Photon Network Room
Left Alt + Page Up = Set Next Graphic Settings
Left Alt + Page Down = Set Previous Graphic Settings
Left Alt + Numpad Divide = Show Debug Info
Left Shift + O = Open GUI (Not sure what that does, changing values didn't change anything for me)
Left Shift + U = Player Ragdoll
Left Shift + H = Hide UI
F12 = Take Screenshot


The table also includes some scripts:
- Remove Overweight Penalties
Carrying tons of equipment won't slow you down.

- Remove Skills Cooldown
Skills won't have any kind of cooldown.

- Remove Trainer Requirements + Buy Alternatives
Remove any kind of requirements to buy spells. You'll be able to buy alternative spells, even If you bought one of them.
Warning: You'll still get removed the amount it asks for If you have it.

- Infinite Stamina
Have infinite stamina. Fighting, running, dodging or using skills, it doesn't matter what you do, it won't go down.

- Infinite Bullets + No Reload
Your weapon will have infinite bullets and won't need to reload.

- Environment Editor
So far, only a few options to enable seasons and snow.
how to use this script? i need put that in the game files?
Thanks in advance

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AegonVI
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Re: [Request] Outward

Post by AegonVI » Mon Apr 01, 2019 10:04 pm

Image
Stevenv wrote:
Mon Apr 01, 2019 1:56 pm
GreenHouse wrote:
Tue Mar 26, 2019 9:58 pm
Here it is, an script to enable the developer mode.
When enabled, press ESC, and there will two new options on the top right of the screen:
Image

The Item Spawn is pretty much that. You can spawn any object from the game:
Image

And the Cheats menu:
Image

There are also some other things you can do with hotkeys:
Numpad 1 = Slow Down Game
Numpad 4 = Kill Player
Numpad 6 = Adds a Testing Status Effect
Numpad 7 = Remove Status Effect
Numpad 8 = Heal Player, Resurrect him and Fill Needs
Numpad 9 = Take Damage
Numpad Period = Invert Mouse Y
Left Ctrl + Left Alt + S = Force Environment Save
Left Ctrl + Left Alt + L = Skip Environment Load and Reload
Left Ctrl + Left Alt + X = Open Photon Network Room
Left Alt + Page Up = Set Next Graphic Settings
Left Alt + Page Down = Set Previous Graphic Settings
Left Alt + Numpad Divide = Show Debug Info
Left Shift + O = Open GUI (Not sure what that does, changing values didn't change anything for me)
Left Shift + U = Player Ragdoll
Left Shift + H = Hide UI
F12 = Take Screenshot


The table also includes some scripts:
- Remove Overweight Penalties
Carrying tons of equipment won't slow you down.

- Remove Skills Cooldown
Skills won't have any kind of cooldown.

- Remove Trainer Requirements + Buy Alternatives
Remove any kind of requirements to buy spells. You'll be able to buy alternative spells, even If you bought one of them.
Warning: You'll still get removed the amount it asks for If you have it.

- Infinite Stamina
Have infinite stamina. Fighting, running, dodging or using skills, it doesn't matter what you do, it won't go down.

- Infinite Bullets + No Reload
Your weapon will have infinite bullets and won't need to reload.

- Environment Editor
So far, only a few options to enable seasons and snow.
how to use this script? i need put that in the game files?
Thanks in advance
1. Download the CE file
2. Start your Outward game
3. Run the CE file
4. Tick: [ENABLE]
5. Tick Console, double click on Disable and change it to Enable.
6. In-game, click Esc button and you should see:
- Spawn Item
- Cheats

7. Click on Spawn Item
8. Search the item you like to spawn.
9. If the name appears below the Name Filter, click it (highlight) and then click Spawn
10. The newly Spawn Item will be dropped on the ground in front of you.

Image
Enjoy. :mrgreen:
Last edited by AegonVI on Tue Apr 02, 2019 5:16 am, edited 1 time in total.

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Re: [Request] Outward

Post by CIKOMELANTIK » Tue Apr 02, 2019 1:28 am

F1 for item spawn, f2 for cheats, f3 for skills, f4 for quest

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Re: [Request] Outward

Post by NumberXer0 » Tue Apr 02, 2019 2:20 am

Has anyone found a way to edit your max Health, Mana and Stamina? When you do the quest to unlock Mana, you have to sacrifice both your Health and Stamina by -5 points each in exchange for 20 points of Mana. The game would only allow me to sacrifice 13 times, which gives 260 Mana, but dropped my Health to 75 and I forget how much Stamina. Ideally I would like to sacrifice and then set them back to default. You have to sacrifice something to get Mana, period.

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Re: [Request] Outward

Post by kyoski » Tue Apr 02, 2019 5:49 am

it is possible to modify attack speed through dnspy, but it seems to change enemy attack speed as well

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Re: [Request] Outward

Post by Kyim » Tue Apr 02, 2019 1:43 pm

NumberXer0 wrote:
Tue Apr 02, 2019 2:20 am
Has anyone found a way to edit your max Health, Mana and Stamina? When you do the quest to unlock Mana, you have to sacrifice both your Health and Stamina by -5 points each in exchange for 20 points of Mana. The game would only allow me to sacrifice 13 times, which gives 260 Mana, but dropped my Health to 75 and I forget how much Stamina. Ideally I would like to sacrifice and then set them back to default. You have to sacrifice something to get Mana, period.

No. But! This CAN be done by activities the console, pressing F3, and adding any of the numerous passives skills that grant one more max HP/Stam/Mana. I believe you can have something like 200 HP, 170 Stam, and still have around 200 Mana. Plus you can add passives that up your damage resistance and make you uses MUCH mess Stam. With all of them on at once it is unlikely that you would ever run out of Stam/HP. Balance it how you'd like.

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Re: [Request] Outward

Post by Kyim » Tue Apr 02, 2019 1:52 pm

Cheers for this, GreenHouse.

Quick question, would a CT be viable for real-time editing of the character data(Names/Face/Hair models) or would writing an external save editor make more sense?

*Follow up question, do we know where the player appearance data values are stored during gameplay? Externally I have access to the sharedassets4.assets but if I can use a CT without having to write a unity asset injector, that'd be brilliant.

Thanks all.

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Re: [Request] Outward

Post by Draco856 » Tue Apr 02, 2019 3:02 pm

Kyim wrote:
Tue Apr 02, 2019 1:52 pm
Cheers for this, GreenHouse.

Quick question, would a CT be viable for real-time editing of the character data(Names/Face/Hair models) or would writing an external save editor make more sense?

*Follow up question, do we know where the player appearance data values are stored during gameplay? Externally I have access to the sharedassets4.assets but if I can use a CT without having to write a unity asset injector, that'd be brilliant.

Thanks all.
Perhaps in the save file itself would show those values, you'd have to decode it for an external editor anyway so it might be worth figuring it out. As for doing it through CE, perhaps changing during creation itself might give the values you need as there are very few selections between the genders.

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Re: [Request] Outward

Post by GreenHouse » Tue Apr 02, 2019 4:02 pm

Kyim wrote:
Tue Apr 02, 2019 1:52 pm
Cheers for this, GreenHouse.

Quick question, would a CT be viable for real-time editing of the character data(Names/Face/Hair models) or would writing an external save editor make more sense?

*Follow up question, do we know where the player appearance data values are stored during gameplay? Externally I have access to the sharedassets4.assets but if I can use a CT without having to write a unity asset injector, that'd be brilliant.

Thanks all.
Ummm... I'm not sure If it would update as soon as you change the model. But probably it won't without calling the function that does it. So I guess that externally would be better.
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Re: [Request] Outward

Post by vinimariotto » Tue Apr 02, 2019 9:59 pm

I'm an idiot and I can not make it work. Could someone teach me step by step?

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Re: [Request] Outward

Post by AegonVI » Tue Apr 02, 2019 10:13 pm

vinimariotto wrote:
Tue Apr 02, 2019 9:59 pm
I'm an idiot and I can not make it work. Could someone teach me step by step?
With what?

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