[Request] Outward

Ask about cheats/tables for single player games here
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stronghart
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Re: [Request] Outward

Post by stronghart » Fri Mar 29, 2019 12:01 pm

I dont know too much how to make a CT, but i've found the Money in pocket addressses

14124EBA0 (4bytes)
14124EBA4 (4bytes)

You can add any amount, ive summoned 1M gold but wasnt able to move, what i did was getting close to a chest, add money by cheat, then move it to chest.

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hentai-sama
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Re: [Request] Outward

Post by hentai-sama » Fri Mar 29, 2019 12:35 pm

Mr fantomas can u make script for infinit durations of positive buffs and weapon rugs?

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kyoski
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Re: [Request] Outward

Post by kyoski » Fri Mar 29, 2019 1:47 pm

would it be possible to unlock/enable all passive skills?
some are only unlocked in the storyline quests and i haven't figured out how to use the skill storage tablets for the legacy chests yet

Irtan
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Re: [Request] Outward

Post by Irtan » Fri Mar 29, 2019 6:38 pm

Thanks for all the work on the tables, but does anyone know how to edit the max health/stamina? I can't seem to find it no matter what. :/

fireundubh
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Re: [Request] Outward

Post by fireundubh » Fri Mar 29, 2019 7:54 pm

Irtan wrote:
Fri Mar 29, 2019 6:38 pm
Thanks for all the work on the tables, but does anyone know how to edit the max health/stamina? I can't seem to find it no matter what. :/
It's a Unity game, so you can check out Assembly-CSharp.dll in dnSpy. BaseMaxHealth, BaseMaxMana, and BaseMaxStamina are in CharacterStats.

You can also create mods by monkeypatching in your C# changes with Patchwork or other monkeypatching frameworks.

fireundubh
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Re: [Request] Outward

Post by fireundubh » Fri Mar 29, 2019 7:57 pm

GreenHouse wrote:
Tue Mar 26, 2019 9:58 pm
Here it is, an script to enable the developer mode.
You know... you can just add a blank "DEBUG.txt" file to the Outward_Data folder to enable developer mode. :D

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fantomas
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Re: [Request] Outward

Post by fantomas » Fri Mar 29, 2019 8:54 pm

stronghart wrote:
Fri Mar 29, 2019 12:01 pm
I dont know too much how to make a CT, but i've found the Money in pocket addressses

14124EBA0 (4bytes)
14124EBA4 (4bytes)

You can add any amount, ive summoned 1M gold but wasnt able to move, what i did was getting close to a chest, add money by cheat, then move it to chest.
I use this script to get 99k silvers but you can put the value you want (line 8)

Inf Silver

Code: Select all

[ENABLE]
alloc(newmem,100,ItemContainer:get_ContainedSilver+b)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov [rax+000003A0],#99999

originalcode:
movsxd  rax,dword ptr [rax+000003A0]

exit:
jmp returnhere

ItemContainer:get_ContainedSilver+b:
jmp newmem
nop
nop
returnhere:
 
[DISABLE]
dealloc(newmem)
ItemContainer:get_ContainedSilver+b:
movsxd  rax,dword ptr [rax+000003A0]
//Alt: db 48 63 80 A0 03 00 00

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Dawnbomb
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Re: [Request] Outward

Post by Dawnbomb » Fri Mar 29, 2019 8:57 pm

can we get a damage dealt to enemies multiplier, and a damage received by enemies multiplier? ( x0.4, x1.3, x2.15, ect)

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fantomas
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Re: [Request] Outward

Post by fantomas » Fri Mar 29, 2019 8:58 pm

Just for fun

Super Speed
Attachments
Super Speed.ct
(2.83 KiB) Downloaded 125 times

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GreenHouse
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Re: [Request] Outward

Post by GreenHouse » Fri Mar 29, 2019 9:46 pm

fireundubh wrote:
Fri Mar 29, 2019 7:57 pm
You know... you can just add a blank "DEBUG.txt" file to the Outward_Data folder to enable developer mode. :D
I know. But this is a forum to upload tables/trainers. I think that it's better to make a table and add that + scripts instead of just saying to add a text file inside the game folder.

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kyoski
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Re: [Request] Outward

Post by kyoski » Sat Mar 30, 2019 1:30 am

press f3 with debug on

you can activate/deactivate having any skill/passive skill

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fantomas
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Re: [Request] Outward

Post by fantomas » Sat Mar 30, 2019 8:08 am

NoCraftRequirement (Character Crafting Menu)

Code: Select all

[ENABLE]
CraftingMenu:TryCraft+237+1:
  db 85
//0F 85 AF 00 00 00
//jne CraftingMenu:TryCraft+2ec
 
[DISABLE]
CraftingMenu:TryCraft+237+1:
  db 84
//0F 84 AF 00 00 00
//je CraftingMenu:TryCraft+2ec

Azmoodeus
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Re: [Request] Outward

Post by Azmoodeus » Sat Mar 30, 2019 11:46 am

GreenHouse wrote:
Tue Mar 26, 2019 9:58 pm
- Remove Trainer Requirements + Buy Alternatives
Remove any kind of requirements to buy spells. You'll be able to buy alternative spells, even If you bought one of them.
Warning: You'll still get removed the amount it asks for If you have it.
Thanks for your work!

Seems like this one has stopped to function. I know I've used it before but now it doesn't work anymore

Image


edit: Strange... It was fixed by restarting the game and trying again. Disregard my post!

muffin
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Re: [Request] Outward

Post by muffin » Sat Mar 30, 2019 4:28 pm

fireundubh wrote:
Fri Mar 29, 2019 7:54 pm
Irtan wrote:
Fri Mar 29, 2019 6:38 pm
Thanks for all the work on the tables, but does anyone know how to edit the max health/stamina? I can't seem to find it no matter what. :/
It's a Unity game, so you can check out Assembly-CSharp.dll in dnSpy. BaseMaxHealth, BaseMaxMana, and BaseMaxStamina are in CharacterStats.

You can also create mods by monkeypatching in your C# changes with Patchwork or other monkeypatching frameworks.
Hi would you know what I would need to put into those three stats to give me double health, mana and stamina?
I have it opened, and i'm looking at these values, but i'm out of my depth here lol.

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iicecube
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Re: [Request] Outward

Post by iicecube » Sat Mar 30, 2019 7:38 pm

fantomas wrote:
Sat Mar 30, 2019 8:08 am
NoCraftRequirement (Character Crafting Menu)

Code: Select all

[ENABLE]
CraftingMenu:TryCraft+237+1:
  db 85
//0F 85 AF 00 00 00
//jne CraftingMenu:TryCraft+2ec
 
[DISABLE]
CraftingMenu:TryCraft+237+1:
  db 84
//0F 84 AF 00 00 00
//je CraftingMenu:TryCraft+2ec
I cant craft those in the white lists and only can craft those missing items?

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