Sword Art Online: Fatal Bullet(Steam)DIY
Re: Sword Art Online: Fatal Bullet(Steam)DIY
This is probably just me but is anyone finding this game seriously lacking in the FUN department?... They've done a good job of replicating the GGO environment, which unfortunately also means it plays and feels like your usual 'dull generic shootan gaem for 12 year olds'.
Coming from SAO Hollow Realization this really feels like a huge step back somehow :/
Coming from SAO Hollow Realization this really feels like a huge step back somehow :/
Re: Sword Art Online: Fatal Bullet(Steam)DIY
I'm actually liking it much better than Hollow Realization in some parts, though I feel like there is MUCH less depth in the social systems sadly.KS212 wrote: ↑Mon Feb 26, 2018 1:47 amThis is probably just me but is anyone finding this game seriously lacking in the FUN department?... They've done a good job of replicating the GGO environment, which unfortunately also means it plays and feels like your usual 'dull generic shootan gaem for 12 year olds'.
Coming from SAO Hollow Realization this really feels like a huge step back somehow :/
It's also way less vast in comparison and much less variation in enemies, but I find the gameplay more fun, though for both KB&M and Controller the controls have too many faults.
Re: Sword Art Online: Fatal Bullet(Steam)DIY
i like more than hallow, less than accel world vs saoKS212 wrote: ↑Mon Feb 26, 2018 1:47 amThis is probably just me but is anyone finding this game seriously lacking in the FUN department?... They've done a good job of replicating the GGO environment, which unfortunately also means it plays and feels like your usual 'dull generic shootan gaem for 12 year olds'.
Coming from SAO Hollow Realization this really feels like a huge step back somehow :/
im not sure why, i usually hate gunner games
Re: Sword Art Online: Fatal Bullet(Steam)DIY
So after about 20 mins of looking to find the EXP it came up as a 4 Bytes and it was not the number that was showing in my Stats i just did what cdtrico said and find it. So thank you.
EXP was showing as 210k not 255k so bit odd total noob at CE so can not help with anything sorry
EXP was showing as 210k not 255k so bit odd total noob at CE so can not help with anything sorry
Last edited by SirMadMan on Mon Feb 26, 2018 6:55 am, edited 1 time in total.
-
- Cheater
- Posts: 49
- Joined: Thu Mar 09, 2017 11:27 pm
- Reputation: 2
Re: Sword Art Online: Fatal Bullet(Steam)DIY
has anybody done any work on affection yet?
Re: Sword Art Online: Fatal Bullet(Steam)DIY
i'd rather have an exp multiplier first...
-
- Expert Cheater
- Posts: 167
- Joined: Wed Apr 19, 2017 10:41 am
- Reputation: 81
Re: Sword Art Online: Fatal Bullet(Steam)DIY
Code: Select all
{ Game : SAOFB-Win64-Shipping.exe
Version:
Date : 2018-02-26
Author : qweasdzxc17
This script does blah blah blah
}
[ENABLE]
aobscanmodule(SAOFBInfHp,SAOFB-Win64-Shipping.exe,F3 0F 11 83 AC 13 00 00 0F) // should be unique
alloc(InfHP,$1000,"SAOFB-Win64-Shipping.exe"+2B6283)
label(InfHPOri)
label(InfHPRet)
label(InfHPSkip)
InfHP:
push rdx
pushf
cmp [rbx+000016DC],#4
jne InfHPOri
movd rdx,xmm0
cmp [rbx+000013AC],rdx
jng InfHPOri
jmp InfHPSkip
InfHPOri:
movss [rbx+000013AC],xmm0
InfHPSkip:
popf
pop rdx
jmp InfHPRet
SAOFBInfHp:
jmp InfHP
nop
nop
nop
InfHPRet:
registersymbol(SAOFBInfHp)
[DISABLE]
SAOFBInfHp:
db F3 0F 11 83 AC 13 00 00
unregistersymbol(SAOFBInfHp)
dealloc(InfHP)
{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+2B6283
"SAOFB-Win64-Shipping.exe"+2B6259: 0F 92 C0 - setb al
"SAOFB-Win64-Shipping.exe"+2B625C: 84 C0 - test al,al
"SAOFB-Win64-Shipping.exe"+2B625E: 74 0A - je SAOFB-Win64-Shipping.exe+2B626A
"SAOFB-Win64-Shipping.exe"+2B6260: 0F 28 C6 - movaps xmm0,xmm6
"SAOFB-Win64-Shipping.exe"+2B6263: E8 58 91 B5 00 - call SAOFB-Win64-Shipping.exe+E0F3C0
"SAOFB-Win64-Shipping.exe"+2B6268: EB E6 - jmp SAOFB-Win64-Shipping.exe+2B6250
"SAOFB-Win64-Shipping.exe"+2B626A: F3 0F 10 83 AC 13 00 00 - movss xmm0,[rbx+000013AC]
"SAOFB-Win64-Shipping.exe"+2B6272: F3 41 0F 5C C0 - subss xmm0,xmm8
"SAOFB-Win64-Shipping.exe"+2B6277: 44 0F 28 84 24 D0 00 00 00 - movaps xmm8,[rsp+000000D0]
"SAOFB-Win64-Shipping.exe"+2B6280: 0F 2F C6 - comiss xmm0,xmm6
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+2B6283: F3 0F 11 83 AC 13 00 00 - movss [rbx+000013AC],xmm0
// ---------- DONE INJECTING ----------
"SAOFB-Win64-Shipping.exe"+2B628B: 0F 87 8B 00 00 00 - ja SAOFB-Win64-Shipping.exe+2B631C
"SAOFB-Win64-Shipping.exe"+2B6291: 48 8B 8B E8 12 00 00 - mov rcx,[rbx+000012E8]
"SAOFB-Win64-Shipping.exe"+2B6298: 48 85 C9 - test rcx,rcx
"SAOFB-Win64-Shipping.exe"+2B629B: 74 48 - je SAOFB-Win64-Shipping.exe+2B62E5
"SAOFB-Win64-Shipping.exe"+2B629D: B2 2F - mov dl,2F
"SAOFB-Win64-Shipping.exe"+2B629F: E8 2C 0A 03 00 - call SAOFB-Win64-Shipping.exe+2E6CD0
"SAOFB-Win64-Shipping.exe"+2B62A4: 84 C0 - test al,al
"SAOFB-Win64-Shipping.exe"+2B62A6: 74 3D - je SAOFB-Win64-Shipping.exe+2B62E5
"SAOFB-Win64-Shipping.exe"+2B62A8: 48 8B CB - mov rcx,rbx
"SAOFB-Win64-Shipping.exe"+2B62AB: E8 D0 2D 00 00 - call SAOFB-Win64-Shipping.exe+2B9080
}
If someone knowledgeable in assembly can explain why its JNG and not JGE, please let me know, i cant figure out why.
(RDX holds new health value, [rbx+000013AC] holds current value)
-
- Noobzor
- Posts: 9
- Joined: Sat Mar 25, 2017 1:28 am
- Reputation: 1
Re: Sword Art Online: Fatal Bullet(Steam)DIY
Tried it against Bazalt Joe - he and his henchman got infinite HP like the playerteam, monsters seem to be unaffected as far as the scorpions i tested it against.qweasdzxc17 wrote: ↑Mon Feb 26, 2018 11:04 amHere's something for Inf HP.Code: Select all
{ Game : SAOFB-Win64-Shipping.exe Version: Date : 2018-02-26 Author : qweasdzxc17 This script does blah blah blah } [ENABLE] aobscanmodule(SAOFBInfHp,SAOFB-Win64-Shipping.exe,F3 0F 11 83 AC 13 00 00 0F) // should be unique alloc(InfHP,$1000,"SAOFB-Win64-Shipping.exe"+2B6283) label(InfHPOri) label(InfHPRet) label(InfHPSkip) InfHP: push rdx pushf cmp [rbx+000016DC],#4 jne InfHPOri movd rdx,xmm0 cmp [rbx+000013AC],rdx jng InfHPOri jmp InfHPSkip InfHPOri: movss [rbx+000013AC],xmm0 InfHPSkip: popf pop rdx jmp InfHPRet SAOFBInfHp: jmp InfHP nop nop nop InfHPRet: registersymbol(SAOFBInfHp) [DISABLE] SAOFBInfHp: db F3 0F 11 83 AC 13 00 00 unregistersymbol(SAOFBInfHp) dealloc(InfHP) { // ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+2B6283 "SAOFB-Win64-Shipping.exe"+2B6259: 0F 92 C0 - setb al "SAOFB-Win64-Shipping.exe"+2B625C: 84 C0 - test al,al "SAOFB-Win64-Shipping.exe"+2B625E: 74 0A - je SAOFB-Win64-Shipping.exe+2B626A "SAOFB-Win64-Shipping.exe"+2B6260: 0F 28 C6 - movaps xmm0,xmm6 "SAOFB-Win64-Shipping.exe"+2B6263: E8 58 91 B5 00 - call SAOFB-Win64-Shipping.exe+E0F3C0 "SAOFB-Win64-Shipping.exe"+2B6268: EB E6 - jmp SAOFB-Win64-Shipping.exe+2B6250 "SAOFB-Win64-Shipping.exe"+2B626A: F3 0F 10 83 AC 13 00 00 - movss xmm0,[rbx+000013AC] "SAOFB-Win64-Shipping.exe"+2B6272: F3 41 0F 5C C0 - subss xmm0,xmm8 "SAOFB-Win64-Shipping.exe"+2B6277: 44 0F 28 84 24 D0 00 00 00 - movaps xmm8,[rsp+000000D0] "SAOFB-Win64-Shipping.exe"+2B6280: 0F 2F C6 - comiss xmm0,xmm6 // ---------- INJECTING HERE ---------- "SAOFB-Win64-Shipping.exe"+2B6283: F3 0F 11 83 AC 13 00 00 - movss [rbx+000013AC],xmm0 // ---------- DONE INJECTING ---------- "SAOFB-Win64-Shipping.exe"+2B628B: 0F 87 8B 00 00 00 - ja SAOFB-Win64-Shipping.exe+2B631C "SAOFB-Win64-Shipping.exe"+2B6291: 48 8B 8B E8 12 00 00 - mov rcx,[rbx+000012E8] "SAOFB-Win64-Shipping.exe"+2B6298: 48 85 C9 - test rcx,rcx "SAOFB-Win64-Shipping.exe"+2B629B: 74 48 - je SAOFB-Win64-Shipping.exe+2B62E5 "SAOFB-Win64-Shipping.exe"+2B629D: B2 2F - mov dl,2F "SAOFB-Win64-Shipping.exe"+2B629F: E8 2C 0A 03 00 - call SAOFB-Win64-Shipping.exe+2E6CD0 "SAOFB-Win64-Shipping.exe"+2B62A4: 84 C0 - test al,al "SAOFB-Win64-Shipping.exe"+2B62A6: 74 3D - je SAOFB-Win64-Shipping.exe+2B62E5 "SAOFB-Win64-Shipping.exe"+2B62A8: 48 8B CB - mov rcx,rbx "SAOFB-Win64-Shipping.exe"+2B62AB: E8 D0 2D 00 00 - call SAOFB-Win64-Shipping.exe+2B9080 }
If someone knowledgeable in assembly can explain why its JNG and not JGE, please let me know, i cant figure out why.
(RDX holds new health value, [rbx+000013AC] holds current value)
-
- Expert Cheater
- Posts: 167
- Joined: Wed Apr 19, 2017 10:41 am
- Reputation: 81
Re: Sword Art Online: Fatal Bullet(Steam)DIY
Well, not like i didnt expect that. This happened in the previous game as well, i'll see what i can do, but no promises.QuotterBatt wrote: ↑Mon Feb 26, 2018 11:52 amTried it against Bazalt Joe - he and his henchman got infinite HP like the playerteam, monsters seem to be unaffected as far as the scorpions i tested it against.qweasdzxc17 wrote: ↑Mon Feb 26, 2018 11:04 amHere's something for Inf HP.Code: Select all
{ Game : SAOFB-Win64-Shipping.exe Version: Date : 2018-02-26 Author : qweasdzxc17 This script does blah blah blah } [ENABLE] aobscanmodule(SAOFBInfHp,SAOFB-Win64-Shipping.exe,F3 0F 11 83 AC 13 00 00 0F) // should be unique alloc(InfHP,$1000,"SAOFB-Win64-Shipping.exe"+2B6283) label(InfHPOri) label(InfHPRet) label(InfHPSkip) InfHP: push rdx pushf cmp [rbx+000016DC],#4 jne InfHPOri movd rdx,xmm0 cmp [rbx+000013AC],rdx jng InfHPOri jmp InfHPSkip InfHPOri: movss [rbx+000013AC],xmm0 InfHPSkip: popf pop rdx jmp InfHPRet SAOFBInfHp: jmp InfHP nop nop nop InfHPRet: registersymbol(SAOFBInfHp) [DISABLE] SAOFBInfHp: db F3 0F 11 83 AC 13 00 00 unregistersymbol(SAOFBInfHp) dealloc(InfHP) { // ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+2B6283 "SAOFB-Win64-Shipping.exe"+2B6259: 0F 92 C0 - setb al "SAOFB-Win64-Shipping.exe"+2B625C: 84 C0 - test al,al "SAOFB-Win64-Shipping.exe"+2B625E: 74 0A - je SAOFB-Win64-Shipping.exe+2B626A "SAOFB-Win64-Shipping.exe"+2B6260: 0F 28 C6 - movaps xmm0,xmm6 "SAOFB-Win64-Shipping.exe"+2B6263: E8 58 91 B5 00 - call SAOFB-Win64-Shipping.exe+E0F3C0 "SAOFB-Win64-Shipping.exe"+2B6268: EB E6 - jmp SAOFB-Win64-Shipping.exe+2B6250 "SAOFB-Win64-Shipping.exe"+2B626A: F3 0F 10 83 AC 13 00 00 - movss xmm0,[rbx+000013AC] "SAOFB-Win64-Shipping.exe"+2B6272: F3 41 0F 5C C0 - subss xmm0,xmm8 "SAOFB-Win64-Shipping.exe"+2B6277: 44 0F 28 84 24 D0 00 00 00 - movaps xmm8,[rsp+000000D0] "SAOFB-Win64-Shipping.exe"+2B6280: 0F 2F C6 - comiss xmm0,xmm6 // ---------- INJECTING HERE ---------- "SAOFB-Win64-Shipping.exe"+2B6283: F3 0F 11 83 AC 13 00 00 - movss [rbx+000013AC],xmm0 // ---------- DONE INJECTING ---------- "SAOFB-Win64-Shipping.exe"+2B628B: 0F 87 8B 00 00 00 - ja SAOFB-Win64-Shipping.exe+2B631C "SAOFB-Win64-Shipping.exe"+2B6291: 48 8B 8B E8 12 00 00 - mov rcx,[rbx+000012E8] "SAOFB-Win64-Shipping.exe"+2B6298: 48 85 C9 - test rcx,rcx "SAOFB-Win64-Shipping.exe"+2B629B: 74 48 - je SAOFB-Win64-Shipping.exe+2B62E5 "SAOFB-Win64-Shipping.exe"+2B629D: B2 2F - mov dl,2F "SAOFB-Win64-Shipping.exe"+2B629F: E8 2C 0A 03 00 - call SAOFB-Win64-Shipping.exe+2E6CD0 "SAOFB-Win64-Shipping.exe"+2B62A4: 84 C0 - test al,al "SAOFB-Win64-Shipping.exe"+2B62A6: 74 3D - je SAOFB-Win64-Shipping.exe+2B62E5 "SAOFB-Win64-Shipping.exe"+2B62A8: 48 8B CB - mov rcx,rbx "SAOFB-Win64-Shipping.exe"+2B62AB: E8 D0 2D 00 00 - call SAOFB-Win64-Shipping.exe+2B9080 }
If someone knowledgeable in assembly can explain why its JNG and not JGE, please let me know, i cant figure out why.
(RDX holds new health value, [rbx+000013AC] holds current value)
-
- Expert Cheater
- Posts: 167
- Joined: Wed Apr 19, 2017 10:41 am
- Reputation: 81
Re: Sword Art Online: Fatal Bullet(Steam)DIY
Code: Select all
{ Game : SAOFB-Win64-Shipping.exe
Version:
Date : 2018-02-26
Author : qweasdzxc17
This script does blah blah blah
}
[ENABLE]
aobscanmodule(SAOFBInfHp,SAOFB-Win64-Shipping.exe,F3 0F 11 83 AC 13 00 00 0F 87 8B 00 00 00 48 8B 8B ?? ?? ?? ??) // should be unique
alloc(InfHP,$1000,"SAOFB-Win64-Shipping.exe"+2B6283)
label(InfHPOri)
label(InfHPRet)
label(InfHPSkip)
InfHP:
push rdx
pushf
cmp [rbx+00001620],#1
jne InfHPOri
movd rdx,xmm0
cmp [rbx+000013AC],rdx
jng InfHPOri
jmp InfHPSkip
InfHPOri:
movss [rbx+000013AC],xmm0
InfHPSkip:
popf
pop rdx
jmp InfHPRet
SAOFBInfHp:
jmp InfHP
nop
nop
nop
InfHPRet:
registersymbol(SAOFBInfHp)
[DISABLE]
SAOFBInfHp:
db F3 0F 11 83 AC 13 00 00
unregistersymbol(SAOFBInfHp)
dealloc(InfHP)
{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+2B6283
"SAOFB-Win64-Shipping.exe"+2B6259: 0F 92 C0 - setb al
"SAOFB-Win64-Shipping.exe"+2B625C: 84 C0 - test al,al
"SAOFB-Win64-Shipping.exe"+2B625E: 74 0A - je SAOFB-Win64-Shipping.exe+2B626A
"SAOFB-Win64-Shipping.exe"+2B6260: 0F 28 C6 - movaps xmm0,xmm6
"SAOFB-Win64-Shipping.exe"+2B6263: E8 58 91 B5 00 - call SAOFB-Win64-Shipping.exe+E0F3C0
"SAOFB-Win64-Shipping.exe"+2B6268: EB E6 - jmp SAOFB-Win64-Shipping.exe+2B6250
"SAOFB-Win64-Shipping.exe"+2B626A: F3 0F 10 83 AC 13 00 00 - movss xmm0,[rbx+000013AC]
"SAOFB-Win64-Shipping.exe"+2B6272: F3 41 0F 5C C0 - subss xmm0,xmm8
"SAOFB-Win64-Shipping.exe"+2B6277: 44 0F 28 84 24 D0 00 00 00 - movaps xmm8,[rsp+000000D0]
"SAOFB-Win64-Shipping.exe"+2B6280: 0F 2F C6 - comiss xmm0,xmm6
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+2B6283: F3 0F 11 83 AC 13 00 00 - movss [rbx+000013AC],xmm0
// ---------- DONE INJECTING ----------
"SAOFB-Win64-Shipping.exe"+2B628B: 0F 87 8B 00 00 00 - ja SAOFB-Win64-Shipping.exe+2B631C
"SAOFB-Win64-Shipping.exe"+2B6291: 48 8B 8B E8 12 00 00 - mov rcx,[rbx+000012E8]
"SAOFB-Win64-Shipping.exe"+2B6298: 48 85 C9 - test rcx,rcx
"SAOFB-Win64-Shipping.exe"+2B629B: 74 48 - je SAOFB-Win64-Shipping.exe+2B62E5
"SAOFB-Win64-Shipping.exe"+2B629D: B2 2F - mov dl,2F
"SAOFB-Win64-Shipping.exe"+2B629F: E8 2C 0A 03 00 - call SAOFB-Win64-Shipping.exe+2E6CD0
"SAOFB-Win64-Shipping.exe"+2B62A4: 84 C0 - test al,al
"SAOFB-Win64-Shipping.exe"+2B62A6: 74 3D - je SAOFB-Win64-Shipping.exe+2B62E5
"SAOFB-Win64-Shipping.exe"+2B62A8: 48 8B CB - mov rcx,rbx
"SAOFB-Win64-Shipping.exe"+2B62AB: E8 D0 2D 00 00 - call SAOFB-Win64-Shipping.exe+2B9080
}
Try this one. I think this should be alright.
Re: Sword Art Online: Fatal Bullet(Steam)DIY
I did all this and the game runs cheat engine runs and hooks into the game but if I enable any of the cheats that have been listed within a minute or if I do anything (like try to buy something off the medal vendor, move an item to item chest or even moving after teleporting to the field) I get a fatal error and the game closes. I have to be missing something but I'm not sure what at this point. Hell I even added that -backup command line option as a further test and it still does it.cdtrico wrote: ↑Sat Feb 24, 2018 11:34 am-Run the game once with EAC (to verify that you have the game legit)
-uninstall EAC by going into the EasyAntiCheat folder in the game directory and clicking the setting->uninstal (recommended to restart pc after)
-Put the new launcher in the game folder (thanks KS212!)
-run the game, you should now be able to use cheat engine.
Re: Sword Art Online: Fatal Bullet(Steam)DIY
I'm with this guy as i don't want to have to grind 20+ characters to get the best ending
Re: Sword Art Online: Fatal Bullet(Steam)DIY
There's a 3dmgame trainer that has a bunch of options, one of em is max affection, the problem though is that stuff like inf ammo, max weapon arts and no cooldowns actually affect Enemy player NPC's.
Also, I just found out you can add -NoEAC to steam launch options and you can launch the game without EasyAntiCheat without any need to modify an EXE file.
-
- Noobzor
- Posts: 9
- Joined: Sat Mar 25, 2017 1:28 am
- Reputation: 1
Re: Sword Art Online: Fatal Bullet(Steam)DIY
Thanks! This time it worked like a charm. NPC enemies now die like they should.qweasdzxc17 wrote: ↑Mon Feb 26, 2018 1:22 pmInf HP V2Code: Select all
{ Game : SAOFB-Win64-Shipping.exe Version: Date : 2018-02-26 Author : qweasdzxc17 This script does blah blah blah } [ENABLE] aobscanmodule(SAOFBInfHp,SAOFB-Win64-Shipping.exe,F3 0F 11 83 AC 13 00 00 0F 87 8B 00 00 00 48 8B 8B ?? ?? ?? ??) // should be unique alloc(InfHP,$1000,"SAOFB-Win64-Shipping.exe"+2B6283) label(InfHPOri) label(InfHPRet) label(InfHPSkip) InfHP: push rdx pushf cmp [rbx+00001620],#1 jne InfHPOri movd rdx,xmm0 cmp [rbx+000013AC],rdx jng InfHPOri jmp InfHPSkip InfHPOri: movss [rbx+000013AC],xmm0 InfHPSkip: popf pop rdx jmp InfHPRet SAOFBInfHp: jmp InfHP nop nop nop InfHPRet: registersymbol(SAOFBInfHp) [DISABLE] SAOFBInfHp: db F3 0F 11 83 AC 13 00 00 unregistersymbol(SAOFBInfHp) dealloc(InfHP) { // ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+2B6283 "SAOFB-Win64-Shipping.exe"+2B6259: 0F 92 C0 - setb al "SAOFB-Win64-Shipping.exe"+2B625C: 84 C0 - test al,al "SAOFB-Win64-Shipping.exe"+2B625E: 74 0A - je SAOFB-Win64-Shipping.exe+2B626A "SAOFB-Win64-Shipping.exe"+2B6260: 0F 28 C6 - movaps xmm0,xmm6 "SAOFB-Win64-Shipping.exe"+2B6263: E8 58 91 B5 00 - call SAOFB-Win64-Shipping.exe+E0F3C0 "SAOFB-Win64-Shipping.exe"+2B6268: EB E6 - jmp SAOFB-Win64-Shipping.exe+2B6250 "SAOFB-Win64-Shipping.exe"+2B626A: F3 0F 10 83 AC 13 00 00 - movss xmm0,[rbx+000013AC] "SAOFB-Win64-Shipping.exe"+2B6272: F3 41 0F 5C C0 - subss xmm0,xmm8 "SAOFB-Win64-Shipping.exe"+2B6277: 44 0F 28 84 24 D0 00 00 00 - movaps xmm8,[rsp+000000D0] "SAOFB-Win64-Shipping.exe"+2B6280: 0F 2F C6 - comiss xmm0,xmm6 // ---------- INJECTING HERE ---------- "SAOFB-Win64-Shipping.exe"+2B6283: F3 0F 11 83 AC 13 00 00 - movss [rbx+000013AC],xmm0 // ---------- DONE INJECTING ---------- "SAOFB-Win64-Shipping.exe"+2B628B: 0F 87 8B 00 00 00 - ja SAOFB-Win64-Shipping.exe+2B631C "SAOFB-Win64-Shipping.exe"+2B6291: 48 8B 8B E8 12 00 00 - mov rcx,[rbx+000012E8] "SAOFB-Win64-Shipping.exe"+2B6298: 48 85 C9 - test rcx,rcx "SAOFB-Win64-Shipping.exe"+2B629B: 74 48 - je SAOFB-Win64-Shipping.exe+2B62E5 "SAOFB-Win64-Shipping.exe"+2B629D: B2 2F - mov dl,2F "SAOFB-Win64-Shipping.exe"+2B629F: E8 2C 0A 03 00 - call SAOFB-Win64-Shipping.exe+2E6CD0 "SAOFB-Win64-Shipping.exe"+2B62A4: 84 C0 - test al,al "SAOFB-Win64-Shipping.exe"+2B62A6: 74 3D - je SAOFB-Win64-Shipping.exe+2B62E5 "SAOFB-Win64-Shipping.exe"+2B62A8: 48 8B CB - mov rcx,rbx "SAOFB-Win64-Shipping.exe"+2B62AB: E8 D0 2D 00 00 - call SAOFB-Win64-Shipping.exe+2B9080 }
Try this one. I think this should be alright.
-
- What is cheating?
- Posts: 4
- Joined: Sat Feb 24, 2018 9:27 am
- Reputation: 0
Re: Sword Art Online: Fatal Bullet(Steam)DIY
Uh, how do you do that, exactly? I mean, adding the line -NoEAC and stuff.cdtrico wrote: ↑Mon Feb 26, 2018 5:53 pmThere's a 3dmgame trainer that has a bunch of options, one of em is max affection, the problem though is that stuff like inf ammo, max weapon arts and no cooldowns actually affect Enemy player NPC's.
Also, I just found out you can add -NoEAC to steam launch options and you can launch the game without EasyAntiCheat without any need to modify an EXE file.
Who is online
Users browsing this forum: Berniebibbles12, DotBot, Skittlesandbits, YandexBot