Sword Art Online: Fatal Bullet(Steam)DIY

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KS212
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by KS212 » Mon Feb 26, 2018 1:47 am

This is probably just me but is anyone finding this game seriously lacking in the FUN department?... They've done a good job of replicating the GGO environment, which unfortunately also means it plays and feels like your usual 'dull generic shootan gaem for 12 year olds'.

Coming from SAO Hollow Realization this really feels like a huge step back somehow :/

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cdtrico
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by cdtrico » Mon Feb 26, 2018 2:08 am

KS212 wrote:
Mon Feb 26, 2018 1:47 am
This is probably just me but is anyone finding this game seriously lacking in the FUN department?... They've done a good job of replicating the GGO environment, which unfortunately also means it plays and feels like your usual 'dull generic shootan gaem for 12 year olds'.

Coming from SAO Hollow Realization this really feels like a huge step back somehow :/
I'm actually liking it much better than Hollow Realization in some parts, though I feel like there is MUCH less depth in the social systems sadly.
It's also way less vast in comparison and much less variation in enemies, but I find the gameplay more fun, though for both KB&M and Controller the controls have too many faults.

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Lukacross
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by Lukacross » Mon Feb 26, 2018 3:28 am

KS212 wrote:
Mon Feb 26, 2018 1:47 am
This is probably just me but is anyone finding this game seriously lacking in the FUN department?... They've done a good job of replicating the GGO environment, which unfortunately also means it plays and feels like your usual 'dull generic shootan gaem for 12 year olds'.

Coming from SAO Hollow Realization this really feels like a huge step back somehow :/
i like more than hallow, less than accel world vs sao
im not sure why, i usually hate gunner games

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by SirMadMan » Mon Feb 26, 2018 6:08 am

So after about 20 mins of looking to find the EXP it came up as a 4 Bytes and it was not the number that was showing in my Stats i just did what cdtrico said and find it. So thank you.

EXP was showing as 210k not 255k so bit odd total noob at CE so can not help with anything sorry
Last edited by SirMadMan on Mon Feb 26, 2018 6:55 am, edited 1 time in total.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by CuteLittleGirl » Mon Feb 26, 2018 6:44 am

has anybody done any work on affection yet?

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Lukacross
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by Lukacross » Mon Feb 26, 2018 8:42 am

CuteLittleGirl wrote:
Mon Feb 26, 2018 6:44 am
has anybody done any work on affection yet?
i'd rather have an exp multiplier first...

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by qweasdzxc17 » Mon Feb 26, 2018 11:04 am

Code: Select all

{ Game   : SAOFB-Win64-Shipping.exe
  Version: 
  Date   : 2018-02-26
  Author : qweasdzxc17

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(SAOFBInfHp,SAOFB-Win64-Shipping.exe,F3 0F 11 83 AC 13 00 00 0F) // should be unique
alloc(InfHP,$1000,"SAOFB-Win64-Shipping.exe"+2B6283)

label(InfHPOri)
label(InfHPRet)
label(InfHPSkip)

InfHP:
  push rdx
  pushf
  cmp [rbx+000016DC],#4
  jne InfHPOri
  movd rdx,xmm0
  cmp [rbx+000013AC],rdx
  jng InfHPOri
  jmp InfHPSkip

InfHPOri:
  movss [rbx+000013AC],xmm0

InfHPSkip:
  popf
  pop rdx
  jmp InfHPRet

SAOFBInfHp:
  jmp InfHP
  nop
  nop
  nop
InfHPRet:
registersymbol(SAOFBInfHp)

[DISABLE]

SAOFBInfHp:
  db F3 0F 11 83 AC 13 00 00

unregistersymbol(SAOFBInfHp)
dealloc(InfHP)

{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+2B6283

"SAOFB-Win64-Shipping.exe"+2B6259: 0F 92 C0                       -  setb al
"SAOFB-Win64-Shipping.exe"+2B625C: 84 C0                          -  test al,al
"SAOFB-Win64-Shipping.exe"+2B625E: 74 0A                          -  je SAOFB-Win64-Shipping.exe+2B626A
"SAOFB-Win64-Shipping.exe"+2B6260: 0F 28 C6                       -  movaps xmm0,xmm6
"SAOFB-Win64-Shipping.exe"+2B6263: E8 58 91 B5 00                 -  call SAOFB-Win64-Shipping.exe+E0F3C0
"SAOFB-Win64-Shipping.exe"+2B6268: EB E6                          -  jmp SAOFB-Win64-Shipping.exe+2B6250
"SAOFB-Win64-Shipping.exe"+2B626A: F3 0F 10 83 AC 13 00 00        -  movss xmm0,[rbx+000013AC]
"SAOFB-Win64-Shipping.exe"+2B6272: F3 41 0F 5C C0                 -  subss xmm0,xmm8
"SAOFB-Win64-Shipping.exe"+2B6277: 44 0F 28 84 24 D0 00 00 00     -  movaps xmm8,[rsp+000000D0]
"SAOFB-Win64-Shipping.exe"+2B6280: 0F 2F C6                       -  comiss xmm0,xmm6
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+2B6283: F3 0F 11 83 AC 13 00 00        -  movss [rbx+000013AC],xmm0
// ---------- DONE INJECTING  ----------
"SAOFB-Win64-Shipping.exe"+2B628B: 0F 87 8B 00 00 00              -  ja SAOFB-Win64-Shipping.exe+2B631C
"SAOFB-Win64-Shipping.exe"+2B6291: 48 8B 8B E8 12 00 00           -  mov rcx,[rbx+000012E8]
"SAOFB-Win64-Shipping.exe"+2B6298: 48 85 C9                       -  test rcx,rcx
"SAOFB-Win64-Shipping.exe"+2B629B: 74 48                          -  je SAOFB-Win64-Shipping.exe+2B62E5
"SAOFB-Win64-Shipping.exe"+2B629D: B2 2F                          -  mov dl,2F
"SAOFB-Win64-Shipping.exe"+2B629F: E8 2C 0A 03 00                 -  call SAOFB-Win64-Shipping.exe+2E6CD0
"SAOFB-Win64-Shipping.exe"+2B62A4: 84 C0                          -  test al,al
"SAOFB-Win64-Shipping.exe"+2B62A6: 74 3D                          -  je SAOFB-Win64-Shipping.exe+2B62E5
"SAOFB-Win64-Shipping.exe"+2B62A8: 48 8B CB                       -  mov rcx,rbx
"SAOFB-Win64-Shipping.exe"+2B62AB: E8 D0 2D 00 00                 -  call SAOFB-Win64-Shipping.exe+2B9080
}
Here's something for Inf HP.

If someone knowledgeable in assembly can explain why its JNG and not JGE, please let me know, i cant figure out why.
(RDX holds new health value, [rbx+000013AC] holds current value)

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by QuotterBatt » Mon Feb 26, 2018 11:52 am

qweasdzxc17 wrote:
Mon Feb 26, 2018 11:04 am

Code: Select all

{ Game   : SAOFB-Win64-Shipping.exe
  Version: 
  Date   : 2018-02-26
  Author : qweasdzxc17

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(SAOFBInfHp,SAOFB-Win64-Shipping.exe,F3 0F 11 83 AC 13 00 00 0F) // should be unique
alloc(InfHP,$1000,"SAOFB-Win64-Shipping.exe"+2B6283)

label(InfHPOri)
label(InfHPRet)
label(InfHPSkip)

InfHP:
  push rdx
  pushf
  cmp [rbx+000016DC],#4
  jne InfHPOri
  movd rdx,xmm0
  cmp [rbx+000013AC],rdx
  jng InfHPOri
  jmp InfHPSkip

InfHPOri:
  movss [rbx+000013AC],xmm0

InfHPSkip:
  popf
  pop rdx
  jmp InfHPRet

SAOFBInfHp:
  jmp InfHP
  nop
  nop
  nop
InfHPRet:
registersymbol(SAOFBInfHp)

[DISABLE]

SAOFBInfHp:
  db F3 0F 11 83 AC 13 00 00

unregistersymbol(SAOFBInfHp)
dealloc(InfHP)

{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+2B6283

"SAOFB-Win64-Shipping.exe"+2B6259: 0F 92 C0                       -  setb al
"SAOFB-Win64-Shipping.exe"+2B625C: 84 C0                          -  test al,al
"SAOFB-Win64-Shipping.exe"+2B625E: 74 0A                          -  je SAOFB-Win64-Shipping.exe+2B626A
"SAOFB-Win64-Shipping.exe"+2B6260: 0F 28 C6                       -  movaps xmm0,xmm6
"SAOFB-Win64-Shipping.exe"+2B6263: E8 58 91 B5 00                 -  call SAOFB-Win64-Shipping.exe+E0F3C0
"SAOFB-Win64-Shipping.exe"+2B6268: EB E6                          -  jmp SAOFB-Win64-Shipping.exe+2B6250
"SAOFB-Win64-Shipping.exe"+2B626A: F3 0F 10 83 AC 13 00 00        -  movss xmm0,[rbx+000013AC]
"SAOFB-Win64-Shipping.exe"+2B6272: F3 41 0F 5C C0                 -  subss xmm0,xmm8
"SAOFB-Win64-Shipping.exe"+2B6277: 44 0F 28 84 24 D0 00 00 00     -  movaps xmm8,[rsp+000000D0]
"SAOFB-Win64-Shipping.exe"+2B6280: 0F 2F C6                       -  comiss xmm0,xmm6
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+2B6283: F3 0F 11 83 AC 13 00 00        -  movss [rbx+000013AC],xmm0
// ---------- DONE INJECTING  ----------
"SAOFB-Win64-Shipping.exe"+2B628B: 0F 87 8B 00 00 00              -  ja SAOFB-Win64-Shipping.exe+2B631C
"SAOFB-Win64-Shipping.exe"+2B6291: 48 8B 8B E8 12 00 00           -  mov rcx,[rbx+000012E8]
"SAOFB-Win64-Shipping.exe"+2B6298: 48 85 C9                       -  test rcx,rcx
"SAOFB-Win64-Shipping.exe"+2B629B: 74 48                          -  je SAOFB-Win64-Shipping.exe+2B62E5
"SAOFB-Win64-Shipping.exe"+2B629D: B2 2F                          -  mov dl,2F
"SAOFB-Win64-Shipping.exe"+2B629F: E8 2C 0A 03 00                 -  call SAOFB-Win64-Shipping.exe+2E6CD0
"SAOFB-Win64-Shipping.exe"+2B62A4: 84 C0                          -  test al,al
"SAOFB-Win64-Shipping.exe"+2B62A6: 74 3D                          -  je SAOFB-Win64-Shipping.exe+2B62E5
"SAOFB-Win64-Shipping.exe"+2B62A8: 48 8B CB                       -  mov rcx,rbx
"SAOFB-Win64-Shipping.exe"+2B62AB: E8 D0 2D 00 00                 -  call SAOFB-Win64-Shipping.exe+2B9080
}
Here's something for Inf HP.

If someone knowledgeable in assembly can explain why its JNG and not JGE, please let me know, i cant figure out why.
(RDX holds new health value, [rbx+000013AC] holds current value)
Tried it against Bazalt Joe - he and his henchman got infinite HP like the playerteam, monsters seem to be unaffected as far as the scorpions i tested it against.

qweasdzxc17
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by qweasdzxc17 » Mon Feb 26, 2018 12:34 pm

QuotterBatt wrote:
Mon Feb 26, 2018 11:52 am
qweasdzxc17 wrote:
Mon Feb 26, 2018 11:04 am

Code: Select all

{ Game   : SAOFB-Win64-Shipping.exe
  Version: 
  Date   : 2018-02-26
  Author : qweasdzxc17

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(SAOFBInfHp,SAOFB-Win64-Shipping.exe,F3 0F 11 83 AC 13 00 00 0F) // should be unique
alloc(InfHP,$1000,"SAOFB-Win64-Shipping.exe"+2B6283)

label(InfHPOri)
label(InfHPRet)
label(InfHPSkip)

InfHP:
  push rdx
  pushf
  cmp [rbx+000016DC],#4
  jne InfHPOri
  movd rdx,xmm0
  cmp [rbx+000013AC],rdx
  jng InfHPOri
  jmp InfHPSkip

InfHPOri:
  movss [rbx+000013AC],xmm0

InfHPSkip:
  popf
  pop rdx
  jmp InfHPRet

SAOFBInfHp:
  jmp InfHP
  nop
  nop
  nop
InfHPRet:
registersymbol(SAOFBInfHp)

[DISABLE]

SAOFBInfHp:
  db F3 0F 11 83 AC 13 00 00

unregistersymbol(SAOFBInfHp)
dealloc(InfHP)

{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+2B6283

"SAOFB-Win64-Shipping.exe"+2B6259: 0F 92 C0                       -  setb al
"SAOFB-Win64-Shipping.exe"+2B625C: 84 C0                          -  test al,al
"SAOFB-Win64-Shipping.exe"+2B625E: 74 0A                          -  je SAOFB-Win64-Shipping.exe+2B626A
"SAOFB-Win64-Shipping.exe"+2B6260: 0F 28 C6                       -  movaps xmm0,xmm6
"SAOFB-Win64-Shipping.exe"+2B6263: E8 58 91 B5 00                 -  call SAOFB-Win64-Shipping.exe+E0F3C0
"SAOFB-Win64-Shipping.exe"+2B6268: EB E6                          -  jmp SAOFB-Win64-Shipping.exe+2B6250
"SAOFB-Win64-Shipping.exe"+2B626A: F3 0F 10 83 AC 13 00 00        -  movss xmm0,[rbx+000013AC]
"SAOFB-Win64-Shipping.exe"+2B6272: F3 41 0F 5C C0                 -  subss xmm0,xmm8
"SAOFB-Win64-Shipping.exe"+2B6277: 44 0F 28 84 24 D0 00 00 00     -  movaps xmm8,[rsp+000000D0]
"SAOFB-Win64-Shipping.exe"+2B6280: 0F 2F C6                       -  comiss xmm0,xmm6
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+2B6283: F3 0F 11 83 AC 13 00 00        -  movss [rbx+000013AC],xmm0
// ---------- DONE INJECTING  ----------
"SAOFB-Win64-Shipping.exe"+2B628B: 0F 87 8B 00 00 00              -  ja SAOFB-Win64-Shipping.exe+2B631C
"SAOFB-Win64-Shipping.exe"+2B6291: 48 8B 8B E8 12 00 00           -  mov rcx,[rbx+000012E8]
"SAOFB-Win64-Shipping.exe"+2B6298: 48 85 C9                       -  test rcx,rcx
"SAOFB-Win64-Shipping.exe"+2B629B: 74 48                          -  je SAOFB-Win64-Shipping.exe+2B62E5
"SAOFB-Win64-Shipping.exe"+2B629D: B2 2F                          -  mov dl,2F
"SAOFB-Win64-Shipping.exe"+2B629F: E8 2C 0A 03 00                 -  call SAOFB-Win64-Shipping.exe+2E6CD0
"SAOFB-Win64-Shipping.exe"+2B62A4: 84 C0                          -  test al,al
"SAOFB-Win64-Shipping.exe"+2B62A6: 74 3D                          -  je SAOFB-Win64-Shipping.exe+2B62E5
"SAOFB-Win64-Shipping.exe"+2B62A8: 48 8B CB                       -  mov rcx,rbx
"SAOFB-Win64-Shipping.exe"+2B62AB: E8 D0 2D 00 00                 -  call SAOFB-Win64-Shipping.exe+2B9080
}
Here's something for Inf HP.

If someone knowledgeable in assembly can explain why its JNG and not JGE, please let me know, i cant figure out why.
(RDX holds new health value, [rbx+000013AC] holds current value)
Tried it against Bazalt Joe - he and his henchman got infinite HP like the playerteam, monsters seem to be unaffected as far as the scorpions i tested it against.
Well, not like i didnt expect that. This happened in the previous game as well, i'll see what i can do, but no promises.

qweasdzxc17
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by qweasdzxc17 » Mon Feb 26, 2018 1:22 pm

Code: Select all

{ Game   : SAOFB-Win64-Shipping.exe
  Version: 
  Date   : 2018-02-26
  Author : qweasdzxc17

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(SAOFBInfHp,SAOFB-Win64-Shipping.exe,F3 0F 11 83 AC 13 00 00 0F 87 8B 00 00 00 48 8B 8B ?? ?? ?? ??) // should be unique
alloc(InfHP,$1000,"SAOFB-Win64-Shipping.exe"+2B6283)

label(InfHPOri)
label(InfHPRet)
label(InfHPSkip)

InfHP:
  push rdx
  pushf
  cmp [rbx+00001620],#1
  jne InfHPOri
  movd rdx,xmm0
  cmp [rbx+000013AC],rdx
  jng InfHPOri
  jmp InfHPSkip

InfHPOri:
  movss [rbx+000013AC],xmm0

InfHPSkip:
  popf
  pop rdx
  jmp InfHPRet

SAOFBInfHp:
  jmp InfHP
  nop
  nop
  nop
InfHPRet:
registersymbol(SAOFBInfHp)

[DISABLE]

SAOFBInfHp:
  db F3 0F 11 83 AC 13 00 00

unregistersymbol(SAOFBInfHp)
dealloc(InfHP)

{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+2B6283

"SAOFB-Win64-Shipping.exe"+2B6259: 0F 92 C0                       -  setb al
"SAOFB-Win64-Shipping.exe"+2B625C: 84 C0                          -  test al,al
"SAOFB-Win64-Shipping.exe"+2B625E: 74 0A                          -  je SAOFB-Win64-Shipping.exe+2B626A
"SAOFB-Win64-Shipping.exe"+2B6260: 0F 28 C6                       -  movaps xmm0,xmm6
"SAOFB-Win64-Shipping.exe"+2B6263: E8 58 91 B5 00                 -  call SAOFB-Win64-Shipping.exe+E0F3C0
"SAOFB-Win64-Shipping.exe"+2B6268: EB E6                          -  jmp SAOFB-Win64-Shipping.exe+2B6250
"SAOFB-Win64-Shipping.exe"+2B626A: F3 0F 10 83 AC 13 00 00        -  movss xmm0,[rbx+000013AC]
"SAOFB-Win64-Shipping.exe"+2B6272: F3 41 0F 5C C0                 -  subss xmm0,xmm8
"SAOFB-Win64-Shipping.exe"+2B6277: 44 0F 28 84 24 D0 00 00 00     -  movaps xmm8,[rsp+000000D0]
"SAOFB-Win64-Shipping.exe"+2B6280: 0F 2F C6                       -  comiss xmm0,xmm6
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+2B6283: F3 0F 11 83 AC 13 00 00        -  movss [rbx+000013AC],xmm0
// ---------- DONE INJECTING  ----------
"SAOFB-Win64-Shipping.exe"+2B628B: 0F 87 8B 00 00 00              -  ja SAOFB-Win64-Shipping.exe+2B631C
"SAOFB-Win64-Shipping.exe"+2B6291: 48 8B 8B E8 12 00 00           -  mov rcx,[rbx+000012E8]
"SAOFB-Win64-Shipping.exe"+2B6298: 48 85 C9                       -  test rcx,rcx
"SAOFB-Win64-Shipping.exe"+2B629B: 74 48                          -  je SAOFB-Win64-Shipping.exe+2B62E5
"SAOFB-Win64-Shipping.exe"+2B629D: B2 2F                          -  mov dl,2F
"SAOFB-Win64-Shipping.exe"+2B629F: E8 2C 0A 03 00                 -  call SAOFB-Win64-Shipping.exe+2E6CD0
"SAOFB-Win64-Shipping.exe"+2B62A4: 84 C0                          -  test al,al
"SAOFB-Win64-Shipping.exe"+2B62A6: 74 3D                          -  je SAOFB-Win64-Shipping.exe+2B62E5
"SAOFB-Win64-Shipping.exe"+2B62A8: 48 8B CB                       -  mov rcx,rbx
"SAOFB-Win64-Shipping.exe"+2B62AB: E8 D0 2D 00 00                 -  call SAOFB-Win64-Shipping.exe+2B9080
}
Inf HP V2

Try this one. I think this should be alright.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by Mythril » Mon Feb 26, 2018 2:28 pm

cdtrico wrote:
Sat Feb 24, 2018 11:34 am
wrightkrs wrote:
Sat Feb 24, 2018 9:42 am
I don't know if I am stupid but doing any of the things stated on the forum haven't worked for me.

Could someone do a step by step please.
-Run the game once with EAC (to verify that you have the game legit)
-uninstall EAC by going into the EasyAntiCheat folder in the game directory and clicking the setting->uninstal (recommended to restart pc after)
-Put the new launcher in the game folder (thanks KS212!)
-run the game, you should now be able to use cheat engine.
I did all this and the game runs cheat engine runs and hooks into the game but if I enable any of the cheats that have been listed within a minute or if I do anything (like try to buy something off the medal vendor, move an item to item chest or even moving after teleporting to the field) I get a fatal error and the game closes. I have to be missing something but I'm not sure what at this point. Hell I even added that -backup command line option as a further test and it still does it.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by DPockets » Mon Feb 26, 2018 3:36 pm

CuteLittleGirl wrote:
Mon Feb 26, 2018 6:44 am
has anybody done any work on affection yet?
I'm with this guy as i don't want to have to grind 20+ characters to get the best ending

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by cdtrico » Mon Feb 26, 2018 5:53 pm

DPockets wrote:
Mon Feb 26, 2018 3:36 pm
CuteLittleGirl wrote:
Mon Feb 26, 2018 6:44 am
has anybody done any work on affection yet?
I'm with this guy as i don't want to have to grind 20+ characters to get the best ending
There's a 3dmgame trainer that has a bunch of options, one of em is max affection, the problem though is that stuff like inf ammo, max weapon arts and no cooldowns actually affect Enemy player NPC's.

Also, I just found out you can add -NoEAC to steam launch options and you can launch the game without EasyAntiCheat without any need to modify an EXE file.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by QuotterBatt » Mon Feb 26, 2018 6:07 pm

qweasdzxc17 wrote:
Mon Feb 26, 2018 1:22 pm

Code: Select all

{ Game   : SAOFB-Win64-Shipping.exe
  Version: 
  Date   : 2018-02-26
  Author : qweasdzxc17

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(SAOFBInfHp,SAOFB-Win64-Shipping.exe,F3 0F 11 83 AC 13 00 00 0F 87 8B 00 00 00 48 8B 8B ?? ?? ?? ??) // should be unique
alloc(InfHP,$1000,"SAOFB-Win64-Shipping.exe"+2B6283)

label(InfHPOri)
label(InfHPRet)
label(InfHPSkip)

InfHP:
  push rdx
  pushf
  cmp [rbx+00001620],#1
  jne InfHPOri
  movd rdx,xmm0
  cmp [rbx+000013AC],rdx
  jng InfHPOri
  jmp InfHPSkip

InfHPOri:
  movss [rbx+000013AC],xmm0

InfHPSkip:
  popf
  pop rdx
  jmp InfHPRet

SAOFBInfHp:
  jmp InfHP
  nop
  nop
  nop
InfHPRet:
registersymbol(SAOFBInfHp)

[DISABLE]

SAOFBInfHp:
  db F3 0F 11 83 AC 13 00 00

unregistersymbol(SAOFBInfHp)
dealloc(InfHP)

{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+2B6283

"SAOFB-Win64-Shipping.exe"+2B6259: 0F 92 C0                       -  setb al
"SAOFB-Win64-Shipping.exe"+2B625C: 84 C0                          -  test al,al
"SAOFB-Win64-Shipping.exe"+2B625E: 74 0A                          -  je SAOFB-Win64-Shipping.exe+2B626A
"SAOFB-Win64-Shipping.exe"+2B6260: 0F 28 C6                       -  movaps xmm0,xmm6
"SAOFB-Win64-Shipping.exe"+2B6263: E8 58 91 B5 00                 -  call SAOFB-Win64-Shipping.exe+E0F3C0
"SAOFB-Win64-Shipping.exe"+2B6268: EB E6                          -  jmp SAOFB-Win64-Shipping.exe+2B6250
"SAOFB-Win64-Shipping.exe"+2B626A: F3 0F 10 83 AC 13 00 00        -  movss xmm0,[rbx+000013AC]
"SAOFB-Win64-Shipping.exe"+2B6272: F3 41 0F 5C C0                 -  subss xmm0,xmm8
"SAOFB-Win64-Shipping.exe"+2B6277: 44 0F 28 84 24 D0 00 00 00     -  movaps xmm8,[rsp+000000D0]
"SAOFB-Win64-Shipping.exe"+2B6280: 0F 2F C6                       -  comiss xmm0,xmm6
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+2B6283: F3 0F 11 83 AC 13 00 00        -  movss [rbx+000013AC],xmm0
// ---------- DONE INJECTING  ----------
"SAOFB-Win64-Shipping.exe"+2B628B: 0F 87 8B 00 00 00              -  ja SAOFB-Win64-Shipping.exe+2B631C
"SAOFB-Win64-Shipping.exe"+2B6291: 48 8B 8B E8 12 00 00           -  mov rcx,[rbx+000012E8]
"SAOFB-Win64-Shipping.exe"+2B6298: 48 85 C9                       -  test rcx,rcx
"SAOFB-Win64-Shipping.exe"+2B629B: 74 48                          -  je SAOFB-Win64-Shipping.exe+2B62E5
"SAOFB-Win64-Shipping.exe"+2B629D: B2 2F                          -  mov dl,2F
"SAOFB-Win64-Shipping.exe"+2B629F: E8 2C 0A 03 00                 -  call SAOFB-Win64-Shipping.exe+2E6CD0
"SAOFB-Win64-Shipping.exe"+2B62A4: 84 C0                          -  test al,al
"SAOFB-Win64-Shipping.exe"+2B62A6: 74 3D                          -  je SAOFB-Win64-Shipping.exe+2B62E5
"SAOFB-Win64-Shipping.exe"+2B62A8: 48 8B CB                       -  mov rcx,rbx
"SAOFB-Win64-Shipping.exe"+2B62AB: E8 D0 2D 00 00                 -  call SAOFB-Win64-Shipping.exe+2B9080
}
Inf HP V2

Try this one. I think this should be alright.
Thanks! This time it worked like a charm. NPC enemies now die like they should.

apajodang12
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Posts: 8
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by apajodang12 » Mon Feb 26, 2018 6:20 pm

cdtrico wrote:
Mon Feb 26, 2018 5:53 pm
DPockets wrote:
Mon Feb 26, 2018 3:36 pm
CuteLittleGirl wrote:
Mon Feb 26, 2018 6:44 am
has anybody done any work on affection yet?
I'm with this guy as i don't want to have to grind 20+ characters to get the best ending
There's a 3dmgame trainer that has a bunch of options, one of em is max affection, the problem though is that stuff like inf ammo, max weapon arts and no cooldowns actually affect Enemy player NPC's.

Also, I just found out you can add -NoEAC to steam launch options and you can launch the game without EasyAntiCheat without any need to modify an EXE file.
Uh, how do you do that, exactly? I mean, adding the line -NoEAC and stuff.

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