Sword Art Online: Fatal Bullet(Steam)DIY

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KS212
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by KS212 » Sat Feb 24, 2018 8:04 am

Just so you guys know, go into the game's install folder and into the EasyAntiCheat folder... in there, run the setup and you can uninstall EAC permanently. It will not reinstall itself.

Of course this means you cannot play online ever unless you REinstall it, but that's fine as we do not cheat online here.

After uninstalling EAC, back up the official launcher and replace it with the one attached and you can launch the game as if EAC was never there.

To recap, steps:

1) Uninstall EAC with the EasyAntiCheat_Setup.exe file inside the EasyAntiCheat folder in your game folder
2) Replace launcher with attached
3) Play game, enjoy cheating offline
Attachments
SAOFB_Launcher.rar
No EAC launcher
(66.13 KiB) Downloaded 1721 times

apajodang12
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by apajodang12 » Sat Feb 24, 2018 9:28 am

Uh, will I still be able to get achievements if i uninstalled EAC to cheat?

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by wrightkrs » Sat Feb 24, 2018 9:42 am

I don't know if I am stupid but doing any of the things stated on the forum haven't worked for me.

Could someone do a step by step please.

KS212
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by KS212 » Sat Feb 24, 2018 10:11 am

apajodang12 wrote:
Sat Feb 24, 2018 9:28 am
Uh, will I still be able to get achievements if i uninstalled EAC to cheat?
EAC has nothing to do with achievements.

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cdtrico
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by cdtrico » Sat Feb 24, 2018 11:34 am

wrightkrs wrote:
Sat Feb 24, 2018 9:42 am
I don't know if I am stupid but doing any of the things stated on the forum haven't worked for me.

Could someone do a step by step please.
-Run the game once with EAC (to verify that you have the game legit)
-uninstall EAC by going into the EasyAntiCheat folder in the game directory and clicking the setting->uninstal (recommended to restart pc after)
-Put the new launcher in the game folder (thanks KS212!)
-run the game, you should now be able to use cheat engine.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by qweasdzxc17 » Sat Feb 24, 2018 12:49 pm

Both Storage and Item box quantities are 2 byte values at least for stuff like ammo and materials.

Medals are 2 bytes and are 2/4 bytes seperated from each other. (Max 9999)

Inventory is loaded into memory in one whole chunk, so if you find one quantity, you find them all. (At least for item box, have not checked storage)

Still having trouble pinning down valid pointers.

Game deallocs memory upon exit to title screen.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by KS212 » Sat Feb 24, 2018 12:59 pm

qweasdzxc17 wrote:
Sat Feb 24, 2018 12:49 pm
Both Storage and Item box quantities are 2 byte values at least for stuff like ammo and materials.

Medals are 2 bytes and are 2/4 bytes seperated from each other. (Max 9999)

Inventory is loaded into memory in one whole chunk, so if you find one quantity, you find them all. (At least for item box, have not checked storage)

Still having trouble pinning down valid pointers.

Game deallocs memory upon exit to title screen.
I'm hoping you can find/make a 'Have All Items' cheat. That'd probably be the only thing I'd want for this game. :D

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cdtrico
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by cdtrico » Sat Feb 24, 2018 2:04 pm

KS212 wrote:
Sat Feb 24, 2018 12:59 pm
qweasdzxc17 wrote:
Sat Feb 24, 2018 12:49 pm
Both Storage and Item box quantities are 2 byte values at least for stuff like ammo and materials.

Medals are 2 bytes and are 2/4 bytes seperated from each other. (Max 9999)

Inventory is loaded into memory in one whole chunk, so if you find one quantity, you find them all. (At least for item box, have not checked storage)

Still having trouble pinning down valid pointers.

Game deallocs memory upon exit to title screen.
I'm hoping you can find/make a 'Have All Items' cheat. That'd probably be the only thing I'd want for this game. :D
Either that or no crafting requirements :( since the crafting items the medal exchange npc has are limited in stock.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by qweasdzxc17 » Sat Feb 24, 2018 3:56 pm

KS212 wrote:
Sat Feb 24, 2018 12:59 pm
qweasdzxc17 wrote:
Sat Feb 24, 2018 12:49 pm
Both Storage and Item box quantities are 2 byte values at least for stuff like ammo and materials.

Medals are 2 bytes and are 2/4 bytes seperated from each other. (Max 9999)

Inventory is loaded into memory in one whole chunk, so if you find one quantity, you find them all. (At least for item box, have not checked storage)

Still having trouble pinning down valid pointers.

Game deallocs memory upon exit to title screen.
I'm hoping you can find/make a 'Have All Items' cheat. That'd probably be the only thing I'd want for this game. :D
With SAO:HR it was pretty easy, due to how the inventory is allocated to static space. In this game however, its harder as it's randomized everytime you load the game. I think my skills are inadequate on this one. (Considering everyhing i've seen so far has a pointer.)

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by KS212 » Sat Feb 24, 2018 4:54 pm

qweasdzxc17 wrote:
Sat Feb 24, 2018 3:56 pm


With SAO:HR it was pretty easy, due to how the inventory is allocated to static space. In this game however, its harder as it's randomized everytime you load the game. I think my skills are inadequate on this one. (Considering everyhing i've seen so far has a pointer.)
This game actually uses Unreal Engine 4, so an idea may be to look for the (most definitely disabled) console and the usual console commands, and see if there's a way to enable them via CE.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by redskull » Sat Feb 24, 2018 5:32 pm

so is there going to be a table or what they going too do

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by qweasdzxc17 » Sat Feb 24, 2018 5:36 pm

KS212 wrote:
Sat Feb 24, 2018 4:54 pm
qweasdzxc17 wrote:
Sat Feb 24, 2018 3:56 pm


With SAO:HR it was pretty easy, due to how the inventory is allocated to static space. In this game however, its harder as it's randomized everytime you load the game. I think my skills are inadequate on this one. (Considering everyhing i've seen so far has a pointer.)
This game actually uses Unreal Engine 4, so an idea may be to look for the (most definitely disabled) console and the usual console commands, and see if there's a way to enable them via CE.
That's even more way beyond what i can do. Maybe someone who knows more about unreal engine can do it.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by cdtrico » Sat Feb 24, 2018 5:37 pm

redskull wrote:
Sat Feb 24, 2018 5:32 pm
so is there going to be a table or what they going too do
I think the more skilled people are still looking into things, I've found I've been able to do some simple things like put my health at max all the time, ammo and medals/cp/exp. But it's all redo everytime I start up the game and the like so I also keep checking back.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by NumberXer0 » Sun Feb 25, 2018 12:11 am

Anyone had any luck finding SP? It isn't 4 byte, 2 byte or float.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by Lukacross » Sun Feb 25, 2018 12:35 am

NumberXer0 wrote:
Sun Feb 25, 2018 12:11 am
Anyone had any luck finding SP? It isn't 4 byte, 2 byte or float.
Cp was 4byte are you sure sp wouldn't be the same?

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