Tactics Ogre: Reborn [+119] Compatible with 1.05

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NiLuJe
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Joined: Wed Nov 16, 2022 11:42 pm
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Re: Tactics Ogre: Reborn [+103]

Post by NiLuJe »

Thanks for the speedy updates!

The "100% Drop" script added to V10 appears to behave differently than wuxiangjinxing's patch: with said patch, I am *sometimes* seeing green stat cards being dropped (I assume on mobs with a blank drop table), but *everything* they're supposed to drop (as far as we know) does drop (hopefully).
With the V10 script, I *never* see green stat cards, always a loot bag, but the contents are... strange. I'm seeing mobs dropping everything they currently have equipped instead of their dedicated drop table, for instance. On relic-heavy maps (e.g., the topmost floors of San Bronsa & PotD), the difference is easier to notice, as these appear to *replace* some of the expected relic drops.

(I haven't tested what happens with Arcanas or other very specific loots).

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

nvmvoidrays
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Re: Tactics Ogre: Reborn [+103]

Post by nvmvoidrays »

NiLuJe wrote:
Sun Nov 27, 2022 7:13 am
Thanks for the speedy updates!

The "100% Drop" script added to V10 appears to behave differently than wuxiangjinxing's patch: with said patch, I am *sometimes* seeing green stat cards being dropped (I assume on mobs with a blank drop table), but *everything* they're supposed to drop (as far as we know) does drop (hopefully).
With the V10 script, I *never* see green stat cards, always a loot bag, but the contents are... strange. I'm seeing mobs dropping everything they currently have equipped instead of their dedicated drop table, for instance. On relic-heavy maps (e.g., the topmost floors of San Bronsa & PotD), the difference is easier to notice, as these appear to *replace* some of the expected relic drops.

(I haven't tested what happens with Arcanas or other very specific loots).
i've noticed this too, as well as being unable to actually toggle it off. does anyone know how to fix this? i'm going back through the story, and, getting spammed with shitty drops is... very annoying. i just want it to be back to normal drops. i'm using the v10 table.

wuxiangjinxing
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Reputation: 22

Re: Tactics Ogre: Reborn [+103]

Post by wuxiangjinxing »

@Raynard
I guess you misunderstood my script. Sorry I might have been wording it a little vaguely. Let me try to explain the script with more detail.

When an enemy is killed, there are two checks to determine loot drop.

Code: Select all

Tactics Ogre Reborn.exe+39CB76:
	db 7D 32
#This check determines whether the items currently on the enemy (gears, spells, consumables) will be dropped.  

Code: Select all

Tactics Ogre Reborn.exe+39CE5C:
	db 7D 45
#This check determines whether the items in the 'loot table' (which includes relics, class marks, obylisk coins, etc.) of this enemy will be dropped.  
So, in order to drop ALL the items, we need to NOP out both the two checks:

Code: Select all

[ENABLE]
Tactics Ogre Reborn.exe+39CB76:
  db 90 90
Tactics Ogre Reborn.exe+39CE5C:
  db 90 90

[DISABLE]
Tactics Ogre Reborn.exe+39CB76:
  db 7D 32
Tactics Ogre Reborn.exe+39CE5C:
  db 7D 45
The game determines whether to drop a card simply by checking whether there is any item dropped (except for the first two tutorial battles in which cards seem to be disabled). So, in order to ALWAYS drop cards, we just need to make sure those two checks both fail:

Code: Select all

[ENABLE]
Tactics Ogre Reborn.exe+39CB76:
  db EB 32
Tactics Ogre Reborn.exe+39CE5C:
  db EB 45

[DISABLE]
Tactics Ogre Reborn.exe+39CB76:
  db 7D 32
Tactics Ogre Reborn.exe+39CE5C:
  db 7D 45
If you are a greedy person like me, who just want to loot all those important items in the enemy's loot table but do not want to see the garbage gears on the enemy, then what you can do is make the first check always fail, while keep the second check always succeed. In this case, any enemy with nothing in her loot table will drop a card.

Code: Select all

[ENABLE]
Tactics Ogre Reborn.exe+39CB76:
  db EB 32
Tactics Ogre Reborn.exe+39CE5C:
  db 90 90

[DISABLE]
Tactics Ogre Reborn.exe+39CB76:
  db 7D 32
Tactics Ogre Reborn.exe+39CE5C:
  db 7D 45
Obviously, those three options are mutually exclusive. So I guess it might be better to combine them in one script slot and allow the player to select which option they want to activate, instead of leaving them as three different scripts.

Redx
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Re: Tactics Ogre: Reborn [+94]

Post by Redx »

rotsirkka wrote:
Fri Nov 25, 2022 11:44 pm
Lord Blade wrote:
Fri Nov 25, 2022 4:16 pm
wuxiangjinxing wrote:
Fri Nov 25, 2022 4:00 pm
Well what you said is easy.

Code: Select all

[ENABLE]
Tactics Ogre Reborn.exe+39CB76:
  db 90 90
Tactics Ogre Reborn.exe+39CE5C:
  db 90 90

[DISABLE]
Tactics Ogre Reborn.exe+39CB76:
  db 7D 32
Tactics Ogre Reborn.exe+39CE5C:
  db 7D 45
The script above shall fulfil your requirement.
So, how exactly do I implement this?
Open the cheat engine table.
Hit CTRL+ALT+A to open the Auto Assemble window.
Paste the script in there, including the [ENABLE] and [DISABLE] tags.
Got to File -> Assign to Current Cheat Table
????
Profit!
Thanks! I have tried this one, and it does drop relic items. The other code I tried, does not drop relics, mostly gems.
Is there a way to modify equipment stats without losing after reload?
Thanks OP and others for the codes.

Shin Zantetsuken
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Re: Tactics Ogre: Reborn [+103]

Post by Shin Zantetsuken »

I'm having problem with the "Available All Equips/plus two-handed" cheat, the equipment gets removed after every battle if the unit could not previously use it.

nvmvoidrays
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Re: Tactics Ogre: Reborn [+103]

Post by nvmvoidrays »

wuxiangjinxing wrote:
Sun Nov 27, 2022 12:50 pm
@Raynard
I guess you misunderstood my script. Sorry I might have been wording it a little vaguely. Let me try to explain the script with more detail.

When an enemy is killed, there are two checks to determine loot drop.

Code: Select all

Tactics Ogre Reborn.exe+39CB76:
	db 7D 32
#This check determines whether the items currently on the enemy (gears, spells, consumables) will be dropped.  

Code: Select all

Tactics Ogre Reborn.exe+39CE5C:
	db 7D 45
#This check determines whether the items in the 'loot table' (which includes relics, class marks, obylisk coins, etc.) of this enemy will be dropped.  
So, in order to drop ALL the items, we need to NOP out both the two checks:

Code: Select all

[ENABLE]
Tactics Ogre Reborn.exe+39CB76:
  db 90 90
Tactics Ogre Reborn.exe+39CE5C:
  db 90 90

[DISABLE]
Tactics Ogre Reborn.exe+39CB76:
  db 7D 32
Tactics Ogre Reborn.exe+39CE5C:
  db 7D 45
The game determines whether to drop a card simply by checking whether there is any item dropped (except for the first two tutorial battles in which cards seem to be disabled). So, in order to ALWAYS drop cards, we just need to make sure those two checks both fail:

Code: Select all

[ENABLE]
Tactics Ogre Reborn.exe+39CB76:
  db EB 32
Tactics Ogre Reborn.exe+39CE5C:
  db EB 45

[DISABLE]
Tactics Ogre Reborn.exe+39CB76:
  db 7D 32
Tactics Ogre Reborn.exe+39CE5C:
  db 7D 45
If you are a greedy person like me, who just want to loot all those important items in the enemy's loot table but do not want to see the garbage gears on the enemy, then what you can do is make the first check always fail, while keep the second check always succeed. In this case, any enemy with nothing in her loot table will drop a card.

Code: Select all

[ENABLE]
Tactics Ogre Reborn.exe+39CB76:
  db EB 32
Tactics Ogre Reborn.exe+39CE5C:
  db 90 90

[DISABLE]
Tactics Ogre Reborn.exe+39CB76:
  db 7D 32
Tactics Ogre Reborn.exe+39CE5C:
  db 7D 45
Obviously, those three options are mutually exclusive. So I guess it might be better to combine them in one script slot and allow the player to select which option they want to activate, instead of leaving them as three different scripts.
would you know why the 100% drop chance thing is always active, even when you turn it off? i've been using the v10 table, and no matter what i do, the enemies are always dropping everything. i'm trying to clear the other paths, and i don't want all the generic crap armor to fill up my inventory while i'm plowing through it.

wuxiangjinxing
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Reputation: 22

Re: Tactics Ogre: Reborn [+103]

Post by wuxiangjinxing »

nvmvoidrays wrote:
Sun Nov 27, 2022 10:50 pm
would you know why the 100% drop chance thing is always active, even when you turn it off? i've been using the v10 table, and no matter what i do, the enemies are always dropping everything. i'm trying to clear the other paths, and i don't want all the generic crap armor to fill up my inventory while i'm plowing through it.
I don't know exactly. However, Raynard has posted the corrected version of drop all in his thread based on what I mentioned above. You can try using that instead.

If you don't know how to implement code in CT, you can use this one.

Don't activate 'Enemy drop priority' and 'Enemy drop priority cards' simultaneously. They are mutually exclusive.

Let me know if you still have the problem.
Attachments
Tactics Ogre Reborn.CT
(591.46 KiB) Downloaded 265 times

nvmvoidrays
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Re: Tactics Ogre: Reborn [+103]

Post by nvmvoidrays »

wuxiangjinxing wrote:
Sun Nov 27, 2022 11:03 pm
nvmvoidrays wrote:
Sun Nov 27, 2022 10:50 pm
would you know why the 100% drop chance thing is always active, even when you turn it off? i've been using the v10 table, and no matter what i do, the enemies are always dropping everything. i'm trying to clear the other paths, and i don't want all the generic crap armor to fill up my inventory while i'm plowing through it.
I don't know exactly. However, Raynard has posted the corrected version of drop all in his thread based on what I mentioned above. You can try using that instead.

If you don't know how to implement code in CT, you can use this one.

Don't activate 'Enemy drop priority' and 'Enemy drop priority cards' simultaneously. They are mutually exclusive.

Let me know if you still have the problem.
i tried that new table. i toggled the drop priority on and then off, but i was still getting every drop. i tried toggling the card one on, and it seemed to fix it... sort of, but some enemies were still dropping everything. at this point, i'm not quite sure what to do. i wish i had made a back-up of my save, but i was dumb and accidentally saved over it.

wuxiangjinxing
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Re: Tactics Ogre: Reborn [+103]

Post by wuxiangjinxing »

Turn off the game and restart.

nvmvoidrays
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Re: Tactics Ogre: Reborn [+103]

Post by nvmvoidrays »

wuxiangjinxing wrote:
Mon Nov 28, 2022 12:36 am
Turn off the game and restart.
hmm. i'll list the exact steps that i did.

1. Opened Tactics Ogre.
2. Opened CE in Administrator Mode (does it matter if i'm using the Lite version or not?) and attach it to TO:R
3. Loaded the Table and executed the .lua script that it came with. another window does pop up saying [Link]. i don't know if this is relevant or not.
4. Go into a battle.
5. Load the associated script. in this case, Scripts -> Battle -> Main -> Enemy drop priority.
6. Turn them off by deselecting everything
7. Complete the battle
8. Save
9. Exit

that's exactly what i did, but it still appears the script is running anyway. i wasn't sure if it was still active in the low level battles, but i went into CODA 2 to test it and i'm still getting pretty much everything they have.

wuxiangjinxing
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Re: Tactics Ogre: Reborn [+103]

Post by wuxiangjinxing »

Are you sure you really got everything?

With 'Enemy drop priority' activated, you will get literally EVERYTHING (all the gears, spells and consumables on the enemy, as well as everything in her loot table if she has one).

I will suggest you do this:
1)Turn off both the game and CE. Make sure there is no Tactics Ogre running on the background by checking in the task manager.
2)Open Tactics, load your save and kill one enemy, check the loot and record what items you got.
3)Turn on CE, activate 'Enemy drop priority', load the save again and kill the same enemy, check the loot.
4)Deactivate 'Enemy drop priority', load save, kill, and check loot.

You might need to manually backup the battle save, which is located at C:\Users\XXXX\Documents\My Games\Tactics Ogre Reborn\Steam\XXXXX\Game-00000101.sav. It will be deleted everytime you use 'continue' in game.

Siggymas
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Posts: 172
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Re: Tactics Ogre: Reborn [+103]

Post by Siggymas »

Raynard wrote:
Sat Nov 12, 2022 5:00 am
Tactics Ogre: Reborn Steam

Code: Select all

Genre:			JRPG/Square Enix/Simulation/Tactical/Strategy
Release:		12 Nov,2022
Process:		Tactics Ogre Reborn.exe
Build:			Ver.1.02/Build.9414523
Save Location:		USER\Documents\My Games\Tactics Ogre Reborn\Steam\USER ID\GAME-00000XXX.SAV
CheatEngine:		7.4

EXP/Money/Stats/Growth/Bonus/Skill/Spell/Action/FinishBlow/Item/Report/Chaos Frame/Union Level/PlayTime

OHK
Recruit 100%
Instant Victory
No Cost/Shopping
Advantage WT for Ally
All curses on the Enemy
Enhance Equipment Max
Max Amount Already Own
Always 12 Characters can join
Have All Items/Equips/Charms
Set Value for EXP/Charm/Count
Buff cards don't appear in Battle
Available All Equips with Any Class
No Cards required for ClassChange
Disable all Negative states in Battle
Infinite HP/MP/Action/Item/Money
Additional Stats/Menu only/Allign Cursol
Always Critical Rate Increase/Luck 0 VS 255
Control All AI/Return Enemy AI (Generic one)
Equipment WT RT 0/Range Max/DealDamage15
Changer for Buff/Cards/State/Loyalty/AutoSkill
Buff Reset All/Ally has All/Enemies are Charmed
Stats Editor for Equip/Action Skill/Spell/FinishingMoves
Hire Character Editor/Loyalty Max/Additional Permanent Stats
Equip Item Changer/Enemy Lost All/HPMP100%/Revive/Weather/Shift
Multiplier for EXP/Damage/Recovery/Charm/Bonus/Growth/WeaponSkill/Sell


Add to V10: 27 Nov,2022

Drop 100%/Card
Have All Musics/Recipes
Level up HP Growth Multiplier
Ignore Material quantity for Craft
Fix Infinite Item/Enemies consume properly
Learn Skills/What you can learn in that class
Buff cards don't appear in Battle and Boss Enemy can't have anymore


Fix Drop Script and Reuploaded V10, Updated Naming Item ID Lists

Thanks:
Item ID List by ptna9000
Equip Stats Flag by gyt567j
Naming Item ID List by imblad3
Stats various information by wwowjwoww
Appearance ID List and Recruit Code by Rienfleche
Join All/Delete Buff Cards Drop Related by wuxiangjinxing

Using scripts in a timely with no problem for me.

The only thing I'm worried about is the Buff script, so save and back up often.

I've finished playing and won't be updating this unless specific information or scripts are provided.

I'm checking thread sometimes, but will rarely update it anymore, PM me if you really need to check something.

If you like this Table, Click the Rep button, Thanks.

Tutorial to add the script written here

Code: Select all

1. Copy the entire code

Code: Select all

2. Launch my CT

Code: Select all

3. Ctrl + Alt + A (Open Auto Assemble Display)

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4. Ctrl + V (Paste what you just copied)

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5. Click File and Select "Assign to current cheat table"

Code: Select all

6. Close Auto Assemble Display

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7. If that's okay, Save the contents.
Enemy Drop All

Code: Select all

[ENABLE]
aobscanmodule(Force_Item1,Tactics Ogre Reborn.exe,7D??488D??????498B??E8????????440F)
aobscanmodule(Force_Item2,Tactics Ogre Reborn.exe,7D??0FB6????488D????????????0FB7)
alloc(mem_Item1,2)
alloc(mem_Item2,2)
registersymbol(Force_Item1 Force_Item2 mem_Item1 mem_Item2)

mem_Item1:
  readmem(Force_Item1,2)

mem_Item2:
  readmem(Force_Item2,2)

Force_Item1:
  nop 2

Force_Item2:
  nop 2

[DISABLE]
Force_Item1:
  readmem(mem_Item1,2)

Force_Item2:
  readmem(mem_Item2,2)

unregistersymbol(*)
dealloc(*)
Force Enemy to Drop Cards

Code: Select all

[ENABLE]
aobscanmodule(Force_DC1,Tactics Ogre Reborn.exe,7D??488D??????498B??E8????????440F)
aobscanmodule(Force_DC2,Tactics Ogre Reborn.exe,7D??0FB6????488D????????????0FB7)
alloc(mem_DC1,2)
alloc(mem_DC2,2)
registersymbol(Force_DC1 Force_DC2 mem_DC1 mem_DC2)

mem_DC1:
  readmem(Force_DC1,2)

mem_DC2:
  readmem(Force_DC2,2)

Force_DC1:
  db EB
  readmem(Force_DC1+01,1)

Force_DC2:
  db EB
  readmem(Force_DC2+01,1)

[DISABLE]
Force_DC1:
  readmem(mem_DC1,2)

Force_DC2:
  readmem(mem_DC2,2)

unregistersymbol(*)
dealloc(*)
Freeze Chariot Count in Battle

Code: Select all

[ENABLE]
aobscanmodule(Chariot,Tactics Ogre Reborn.exe,4401??C3??????????????????488D)
alloc(mem_CH,3)
registersymbol(Chariot mem_CH)

mem_CH:
  readmem(Chariot,3)

Chariot:
  nop 3

[DISABLE]
Chariot:
  readmem(mem_CH,3)

unregistersymbol(*)
dealloc(*)
All products are available at 1 Goth

Code: Select all

[ENABLE]
aobscanmodule(Price_1,Tactics Ogre Reborn.exe,0FB7????4883????C30FB7??????B8????????F7??C1????69??????????2B??83????75??4C????????????0FB7??418B????4963????0FAF??48984903??0FB7??????4883????C333??4883????C3??????????????66????????4883????488D??????E8????????84??74??E8????????0FB7??????488B??E8????????0FB7)
alloc(al_PO,$128,Price_1)
alloc(mem_PO,9)
label(return)
registersymbol(Price_1 mem_PO)

mem_PO:
  readmem(Price_1,9)

al_PO:
  mov eax,1
  reassemble(Price_1+04)
  jmp return

Price_1:
  jmp al_PO
  nop 3
return:

aobscanmodule(Price_2,Tactics Ogre Reborn.exe,0FB7??????4883????C333??4883????C3??????????????66????????4883????488D??????E8????????84??74??E8????????0FB7??????488B??E8????????0FB7)
alloc(mem_PEI,5)
registersymbol(Price_2 mem_PEI)

mem_PEI:
  reassemble(Price_2)

Price_2:
  mov eax,1

[DISABLE]
Price_1:
  readmem(mem_PO,9)

Price_2:
  reassemble(mem_PEI)

unregistersymbol(*)
dealloc(*)
Item Stats/Highlight

Code: Select all

Copy and Direct Paste to my CT

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>924</ID>
      <Description>"Item Stats/Highlight"</Description>
      <Options moHideChildren="1"/>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(Item_Highlight,Tactics Ogre Reborn.exe,0FB6????E8????????488B??????????488B??0FB6????488B??????????E8????????488B??????????418D????E8????????4885??0F84????????0FB7??488B??????????E8????????4533??488B??488B??E8????????488B??????????450F)
alloc(al_IH,$128,Item_Highlight)
alloc(mem_IH,9)
alloc(Item_Pointer,8)
label(return)
registersymbol(Item_Highlight mem_IH Item_Pointer)

mem_IH:
  readmem(Item_Highlight,9)

Item_Pointer:
dq

al_IH:
  mov [Item_Pointer],rdx
  reassemble(Item_Highlight)
  reassemble(Item_Highlight+04)
  jmp return

Item_Highlight:
  jmp al_IH
  nop 4
return:

[DISABLE]
Item_Highlight:
  readmem(mem_IH,9)

unregistersymbol(*)
dealloc(*)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>925</ID>
          <Description>"Base"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>008000</Color>
          <GroupHeader>1</GroupHeader>
          <Address>Item_Pointer</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>928</ID>
              <Description>"Item Ability"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Byte</VariableType>
              <Address>+4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>931</ID>
              <Description>"Price"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>2 Bytes</VariableType>
              <Address>+8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>932</ID>
              <Description>"ID"</Description>
              <DropDownListLink>DropdownList.Item</DropDownListLink>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>2 Bytes</VariableType>
              <Address>+A</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
Spell Stats/Highlight

Code: Select all

Copy and Direct Paste to my CT

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>936</ID>
      <Description>"Spell Stats/Highlight"</Description>
      <Options moHideChildren="1"/>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(Spell_Highlight,Tactics Ogre Reborn.exe,450F????????4C????????????488B??????????41F7??C1????69??????????4963????442B??410F????05????????410F??????48984903??4533??488B??????E8????????4883)
alloc(al_SH,$128,Spell_Highlight)
alloc(mem_SH,6)
alloc(Spell_Pointer,8)
label(return)
registersymbol(Spell_Highlight mem_SH Spell_Pointer)

mem_SH:
  readmem(Spell_Highlight,6)

Spell_Pointer:
dq

al_SH:
  push rbx
  mov rbx,rcx
  add rbx,r8
  mov [Spell_Pointer],rbx
  pop rbx
  reassemble(Spell_Highlight)
  jmp return

Spell_Highlight:
  jmp al_SH
  nop
return:

[DISABLE]
Spell_Highlight:
  readmem(mem_SH,6)

unregistersymbol(*)
dealloc(*)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>935</ID>
          <Description>"Base"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>008000</Color>
          <VariableType>2 Bytes</VariableType>
          <Address>Spell_Pointer</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>937</ID>
              <Description>"Item Ability"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Byte</VariableType>
              <Address>+4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>938</ID>
              <Description>"Price"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>2 Bytes</VariableType>
              <Address>+8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>939</ID>
              <Description>"ID"</Description>
              <DropDownListLink>DropdownList.Spell</DropDownListLink>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>2 Bytes</VariableType>
              <Address>+A</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
How can I increase movement?
Change the class or put Swiftfoot II on the equipment.

And while you're at it, if you maximize the Range, most of your complaints will go away.

For some reason, there're almost no values related to mobility in this game.

So it seems that the Basic Class/Character Movement power itself needs to be changed.
Why can't I acquire Class skills?
You can get it by After changing class and set level to 1, and then leveling up.

Or change the class and appearance on the hire screen and Level up from Level1.
Why are only recruit characters level 50?
It may be that Experiences so far have become excessive and the level of character become has risen.

For now, please match Recruit chara's level and experience with other Characters.
On the matter of cloned enemies being enhanced in the same way as our allies
This also occurs in the Last battle, but it's an inevitable event since the judge is the same as the ally as it is.

For now, it's not a big deal, as it can be done with "Contorol AI"/Ally.
About conversion of PSP codes
I see it posted on this thread from time to time, but as for myself, all I can say is, "I see."

At least with assembly code, it's possible to work backwards, but those are just a bunch of numbers.

If you wish to discuss this within the thread, feel free, but I won't react.
thank you so much for the 100% DROP!!!!! OMG!!!!!!!! THANK YOU THANK YOU THANK YOU, work perfectlyyyyyyyyyyyyyyyyyyyyyyyyyyy!!!!!!!!!!!!!!!!!!!!!

nvmvoidrays
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Re: Tactics Ogre: Reborn [+103]

Post by nvmvoidrays »

wuxiangjinxing wrote:
Mon Nov 28, 2022 1:43 am
Are you sure you really got everything?

With 'Enemy drop priority' activated, you will get literally EVERYTHING (all the gears, spells and consumables on the enemy, as well as everything in her loot table if she has one).

I will suggest you do this:
1)Turn off both the game and CE. Make sure there is no Tactics Ogre running on the background by checking in the task manager.
2)Open Tactics, load your save and kill one enemy, check the loot and record what items you got.
3)Turn on CE, activate 'Enemy drop priority', load the save again and kill the same enemy, check the loot.
4)Deactivate 'Enemy drop priority', load save, kill, and check loot.

You might need to manually backup the battle save, which is located at C:\Users\XXXX\Documents\My Games\Tactics Ogre Reborn\Steam\XXXXX\Game-00000101.sav. It will be deleted everytime you use 'continue' in game.
hmm, i'll do these exact steps and report what i get.

EDIT: i killed a ninja and got water tiger 1 without the table active. reloaded, did the exact same steps, got literally everything, reloaded, got water tiger 1 again.

i guess it's fixed, then, thanks.

majorcheng
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What is cheating?
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Re: Tactics Ogre: Reborn [+107]

Post by majorcheng »

is there any hack for use "World Tarot" befor finish Chapter IV ? thx~

Siggymas
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Re: Tactics Ogre: Reborn [+107]

Post by Siggymas »

hello a question about auto-skill, if i use all 4 conditions does it means im unable to add more auto skills condition via the skills for example:
1) back attack 2) Double impact 3) Double shot 4) dash

then i equip denam with Mighty Impact on his legit skill slot, does it mean it will be overwritten by the 4 conditions??

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