Tactics Ogre: Reborn [+119] Compatible with 1.05

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Lord Blade
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Re: Tactics Ogre: Reborn [+94]

Post by Lord Blade »

wuxiangjinxing wrote:
Fri Nov 25, 2022 4:00 pm
Well what you said is easy.

Code: Select all

[ENABLE]
Tactics Ogre Reborn.exe+39CB76:
  db 90 90
Tactics Ogre Reborn.exe+39CE5C:
  db 90 90

[DISABLE]
Tactics Ogre Reborn.exe+39CB76:
  db 7D 32
Tactics Ogre Reborn.exe+39CE5C:
  db 7D 45
The script above shall fulfil your requirement.
So, how exactly do I implement this?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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jc4rl05br
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Re: Tactics Ogre: Reborn [+94]

Post by jc4rl05br »

Raynard wrote:
Sat Nov 12, 2022 5:00 am
Tactics Ogre: Reborn Steam

Code: Select all

Genre:			JRPG/Square Enix/Simulation/Tactical/Strategy
Release:		12 Nov,2022
Process:		Tactics Ogre Reborn.exe
Build:			Ver.1.02/Build9414523
Save Location:		USER\Documents\My Games\Tactics Ogre Reborn\Steam\USER ID\GAME-00000XXX.SAV
CheatEngine:		7.4

EXP/Money/Stats/Growth/Bonus/Skill/Spell/Action/FinishBlow/Item/Report/Chaos Frame/Union Level/PlayTime

OHK
Recruit 100%
Instant Victory
No Cost/Shopping
Advantage WT for Ally
Enhance Equipment Max
Max Amount Already Own
Have All Items/Equips/Charms
Set Value for EXP/Charm/Count
Available All Equips with Any Class
No Cards required for ClassChange
Infinite HP/MP/Action/Item/Money
Additional Stats/Menu only/Allign Cursol
Always Critical Rate Increase/Luck 0 VS 255
Control All AI/Return Enemy AI(Generic one)
Changer for Buff/Cards/State/Loyalty/AutoSkill
Equipment Weight 0/Range Max/DealDamage15
Buff Reset All/Ally has All/Enemies are Charmed
Stats Editor for Equip/Action Skill/Spell/FinishingMoves
Multiplier for EXP/Damage/Recovery/Charm/Bonus/Growth/WeaponSkill/Sell


Add to V9: 22 Nov,2022
All curses on the Enemy
Buff Cards Changer for Both
Equipment WT RT 0 /Highlight
Buff cards don't appear in Battle
Disable all Negative states in Battle
Always 12 Characters can join Battle
Delete Sign Target/Guest/Highlight
Filled out Portrait ID list to some extent
Hire Character Editor/Loyalty Max/Additional Permanent Stats
Equip Item Changer/Enemy Lost All/HPMP100%/Revive/Weather/Shift


Thanks:
Appearance ID List and Recruit Code by Rienfleche
Item ID List by ptna9000
Stats various information by wwowjwoww
Equip Stats Flag by gyt567j
Join All/Delete Buff Cards
Drop 100% Drop Relic Drop Card by wuxiangjinxing


Using scripts in a timely with no problem for me.

The only thing I'm worried about is the Buff script, so save and back up often.

I've finished playing and won't be updating this unless specific information or scripts are provided.
Drop 100%

Code: Select all

Train not included

Code: Select all

[ENABLE]
aobscanmodule(Enemy_Drop,Tactics Ogre Reborn.exe,7D??488D??????498B??E8????????440F)
alloc(mem_ED,2)
registersymbol(Enemy_Drop mem_ED)

mem_ED:
  readmem(Enemy_Drop,2)

Enemy_Drop:
  nop 2

[DISABLE]
Enemy_Drop:
  readmem(mem_ED,2)

unregistersymbol(*)
dealloc(*)
Drop Relic

Code: Select all

[ENABLE]
aobscanmodule(Drop_Relic,Tactics Ogre Reborn.exe,74??18????7C??20????4883????0FB6??488B??84)
alloc(mem_DR,2)
registersymbol(Drop_Relic mem_DR)

mem_DR:
  readmem(Drop_Relic,2)

Drop_Relic:
  nop 2

[DISABLE]
Drop_Relic:
  readmem(mem_DR,2)

unregistersymbol(*)
dealloc(*)
Drop Card

Code: Select all

[ENABLE]
aobscanmodule(Drop_Card,Tactics Ogre Reborn.exe,7D??488D??????498B??E8????????440F)
alloc(mem_DC,2)
registersymbol(Drop_Card mem_DC)

mem_DC:
  readmem(Drop_Card,2)

Drop_Card:
  db EB
  readmem(Drop_Card+01,1)

[DISABLE]
Drop_Card:
  readmem(mem_DC,2)

unregistersymbol(*)
dealloc(*)
Ignore Union and Default Level Upper Limit/Can be at the 99 Level
Level Upper Limit

Code: Select all

Tactics Ogre Reborn.exe+D78DC0
Union Level Upper Limit

Code: Select all

Tactics Ogre Reborn.exe+D62FFD

Code: Select all

[ENABLE]
define(IUL,Tactics Ogre Reborn.exe+2CBBCB)
alloc(mem_IUL,9)
registersymbol(IUL mem_IUL)

mem_IUL:
  readmem(IUL,9)

IUL:
  db B8 63 00 00 00 0F 1F 40 00 C3

aobscanmodule(LUL,Tactics Ogre Reborn.exe,0F44??????????3B??0F4C)
alloc(al_LUL,$128,LUL)
alloc(mem_LUL,7)
label(return_LUL)
registersymbol(LUL mem_LUL)

mem_LUL:
  readmem(LUL,7)

al_LUL:
  db C6 05 B9 8D D8 00 63
  reassemble(LUL)
  jmp return_LUL

LUL:
  jmp al_LUL
  nop 2
return_LUL:

[DISABLE]
IUL:
  readmem(mem_IUL,9)

LUL:
  readmem(mem_LUL,7)

unregistersymbol(*)
dealloc(*)
Level up HP Growth Multiplier/Request Accepted

Code: Select all

Copy and Direct Paste to new Cheat Engine and merge with my CT
HP Growth is following "Current Stats/Highlight"

Code: Select all

[MP_Pointer]+198

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Levelup HP Growth Multiplier"</Description>
      <Options moHideChildren="1"/>
      <Color>FF8000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(HP_Growth,Tactics Ogre Reborn.exe,4189????8B????4189????8B????4189????4C??????0F1F)
alloc(al_HPG,$128,HP_Growth)
alloc(mem_HPG,7)
alloc(HPG_Multiplier,4)
label(return)
registersymbol(HP_Growth mem_HPG HPG_Multiplier)

mem_HPG:
  readmem(HP_Growth,7)

HPG_Multiplier:
dd (float)2.50

al_HPG:
  push edx
  mov edx,[r8+04]
  cmp eax,edx
  je @f
  cmp eax,0
  je @f
  cmp eax,#100000
  jae @f
  sub eax,edx
  movd xmm14,eax
  movd xmm15,[HPG_Multiplier]
  mulss xmm14,xmm15
  movd eax,xmm14
  add eax,edx
  xorps xmm14,xmm14
  xorps xmm15,xmm15
  pop edx
  readmem(HP_Growth,7)
  jmp return

@@:
  pop edx
  readmem(HP_Growth,7)
  jmp return

HP_Growth:
  jmp al_HPG
  nop 2
return:

[DISABLE]
HP_Growth:
  readmem(mem_HPG,7)

unregistersymbol(*)
dealloc(*)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2</ID>
          <Description>"Multiply"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>Float</VariableType>
          <Address>HPG_Multiplier</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
Buff cards don't appear in Battle and Boss Enemy can't have anymore

Code: Select all

[ENABLE]
aobscanmodule(Drop_Card,Tactics Ogre Reborn.exe,40534883????4C????????????488D??????4C)
aobscanmodule(Buff_Ally,Tactics Ogre Reborn.exe,443A????74??4889)
alloc(al_BA,$256,Buff_Ally)
alloc(mem_BA,6)
label(return_BAEC)
registersymbol(Drop_Card Buff_Ally mem_BA)

mem_BA:
  readmem(Buff_Ally,6)

Drop_Card:
  ret

al_BA:
  cmp byte ptr [rcx-112],1
  ja @f
  reassemble(Buff_Ally)
  reassemble(Buff_Ally+04)
  jmp return_BAEC

@@:
  mov byte ptr [rcx+0B],0
  reassemble(Buff_Ally)
  reassemble(Buff_Ally+04)
  jmp return_BAEC

Buff_Ally:
  jmp al_BA
  nop
return_BAEC:

[DISABLE]
Drop_Card:
  db 40 53

Buff_Ally:
  readmem(mem_BA,6)

unregistersymbol(*)
dealloc(*)
Delete Guest sign /Better way

Code: Select all

[ENABLE]
aobscanmodule(Guest,Tactics Ogre Reborn.exe,440F??????440F??????4183????E8????????498B????498B)
alloc(al_Guest,$128,Guest)
alloc(mem_Guest,5)
label(return)
registersymbol(Guest mem_Guest)

mem_Guest:
  reassemble(Guest)

al_Guest:
  and byte ptr [rax+52],DF
  reassemble(Guest)
  jmp return

Guest:
  jmp al_Guest
return:

[DISABLE]
Guest:
  reassemble(mem_Guest)

unregistersymbol(*)
dealloc(*)
Learn Skills/What you can learn in that class

Code: Select all

For example, Lord would be able to learn almost everything.

Code: Select all

[ENABLE]
aobscanmodule(Register_Skill,Tactics Ogre Reborn.exe,4684????0F95??C3??????????????????????????????4889)
alloc(mem_RS,13)
registersymbol(Register_Skill mem_RS)

mem_RS:
  readmem(Register_Skill,13)

Register_Skill:
  db 42 C6 04 08 FF 46 84 04 08 0F 95 C0 C3

[DISABLE]
Register_Skill:
  readmem(mem_RS,13)

unregistersymbol(*)
dealloc(*)
How can I increase movement?
Change the class or put Swiftfoot II on the equipment.

And while you're at it, if you maximize the Range, most of your complaints will go away.

For some reason, there're almost no values related to mobility in this game.

So it seems that the Basic Class/Character Movement power itself needs to be changed.
Why can't I acquire Class skills?
You can get it by After changing class and set level to 1, and then leveling up.

Or change the class and appearance on the hire screen and Level up from Level1.
Why are only recruit characters level 50?
It may be that Experiences so far have become excessive and the level of character become has risen.

For now, please match Recruit chara's level and experience with other Characters.
On the matter of cloned enemies being enhanced in the same way as our allies
This also occurs in the Last battle, but it's an inevitable event since the judge is the same as the ally as it is.

For now, it's not a big deal, as it can be done with "Contorol AI"/Ally.
About conversion of PSP codes
I see it posted on this thread from time to time, but as for myself, all I can say is, "I see."

At least with assembly code, it's possible to work backwards, but those are just a bunch of numbers.

If you wish to discuss this within the thread, feel free, but I won't react.
please create a v10 with
"Appearance ID List and Recruit Code by Rienfleche
Item ID List by ptna9000
Stats various information by wwowjwoww
Equip Stats Flag by gyt567j
Join All/Delete Buff Cards
Drop 100% Drop Relic Drop Card by wuxiangjinxing".
ty

rotsirkka
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Re: Tactics Ogre: Reborn [+94]

Post by rotsirkka »

Lord Blade wrote:
Fri Nov 25, 2022 4:16 pm
wuxiangjinxing wrote:
Fri Nov 25, 2022 4:00 pm
Well what you said is easy.

Code: Select all

[ENABLE]
Tactics Ogre Reborn.exe+39CB76:
  db 90 90
Tactics Ogre Reborn.exe+39CE5C:
  db 90 90

[DISABLE]
Tactics Ogre Reborn.exe+39CB76:
  db 7D 32
Tactics Ogre Reborn.exe+39CE5C:
  db 7D 45
The script above shall fulfil your requirement.
So, how exactly do I implement this?
Open the cheat engine table.
Hit CTRL+ALT+A to open the Auto Assemble window.
Paste the script in there, including the [ENABLE] and [DISABLE] tags.
Got to File -> Assign to Current Cheat Table
????
Profit!

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Rienfleche
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Re: Tactics Ogre: Reborn [+94]

Post by Rienfleche »

Infinite Items need Fix to only work for Party, Currently it's work for enemy too if they have cure items it will be endless battle

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Klipspringer
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Re: Tactics Ogre: Reborn [+94]

Post by Klipspringer »

Hi, all. Is anyone able to make a script that allows one to add the crafting recipes (like the hard-to-find enchiridions)?
It's possible that they're already in the Item List of the table as some of the *many* entries simply listed as nameless numbers.

Basileus777
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Re: Tactics Ogre: Reborn [+94]

Post by Basileus777 »

Klipspringer wrote:
Sat Nov 26, 2022 5:20 am
Hi, all. Is anyone able to make a script that allows one to add the crafting recipes (like the hard-to-find enchiridions)?
It's possible that they're already in the Item List of the table as some of the *many* entries simply listed as nameless numbers.
They are in the item list as one of those unlabeled numbers. I've done it, the recipes are all next to each other and aren't that hard to find.

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Rienfleche
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Re: Tactics Ogre: Reborn [+94]

Post by Rienfleche »

is it possible to max stats relic with actual Limit not 99 in all, eq like guitar have crush max at 20 and dark at 30.

the relic drop code can crash in story play is it possible to fix?

all items and eguipment have bug when sorted is it possible to fix?

wuxiangjinxing
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Re: Tactics Ogre: Reborn [+94]

Post by wuxiangjinxing »

Rienfleche wrote:
Sat Nov 26, 2022 6:30 pm
is it possible to max stats relic with actual Limit not 99 in all, eq like guitar have crush max at 20 and dark at 30.

the relic drop code can crash in story play is it possible to fix?

all items and eguipment have bug when sorted is it possible to fix?
Can you tell me more about how does it crashed with the relic drop code?

arrow2733
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Re: Tactics Ogre: Reborn [+94]

Post by arrow2733 »

Does anyone have a work around to always have auto skill on one character only? For example, my Dehnam to have mighty strike permanently....
Also for him to have quicken status permanently. Thanks

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Klipspringer
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Re: Tactics Ogre: Reborn [+94]

Post by Klipspringer »

Basileus777 wrote:
Sat Nov 26, 2022 2:21 pm
Klipspringer wrote:
Sat Nov 26, 2022 5:20 am
Hi, all. Is anyone able to make a script that allows one to add the crafting recipes (like the hard-to-find enchiridions)?
It's possible that they're already in the Item List of the table as some of the *many* entries simply listed as nameless numbers.
They are in the item list as one of those unlabeled numbers. I've done it, the recipes are all next to each other and aren't that hard to find.
Could you please do us a solid and say which numbers they are? Thanks.

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Lord Blade
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Re: Tactics Ogre: Reborn [+94]

Post by Lord Blade »

rotsirkka wrote:
Fri Nov 25, 2022 11:44 pm
Open the cheat engine table.
Hit CTRL+ALT+A to open the Auto Assemble window.
Paste the script in there, including the [ENABLE] and [DISABLE] tags.
Got to File -> Assign to Current Cheat Table
????
Profit!
Thanks a ton! Very much appreciated.
Most of the time when you I ask how to do things like this I get treated like a moron.

Hitoshura
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Re: Tactics Ogre: Reborn [+94]

Post by Hitoshura »

I know it's pretty late into this table's development, but a lot of the Warren Report stuff seems to be unlabeled. Would it be possible to fix this / get a Title and Music unlock script added to the table?

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Lord Blade
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Re: Tactics Ogre: Reborn [+94]

Post by Lord Blade »

I have noticed that a lot of the inventory entries seem to be wrong. And a bunch not filled out.

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Rienfleche
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Re: Tactics Ogre: Reborn [+94]

Post by Rienfleche »

wuxiangjinxing wrote:
Sat Nov 26, 2022 8:36 pm
Rienfleche wrote:
Sat Nov 26, 2022 6:30 pm
is it possible to max stats relic with actual Limit not 99 in all, eq like guitar have crush max at 20 and dark at 30.

the relic drop code can crash in story play is it possible to fix?

all items and eguipment have bug when sorted is it possible to fix?
Can you tell me more about how does it crashed with the relic drop code?
activated the code then go to story battle it crashed, but not on Potd, san barosa and other dungeon

imblad3
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Re: Tactics Ogre: Reborn [+103]

Post by imblad3 »

Thank you for constantly updating this cheat

now I contribute my item list, hopefully it can be useful



Update also my dropdown skill list


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