[Paid Request] Rogue's Tale (updated)

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vidulj
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[Paid Request] Rogue's Tale (updated)

Post by vidulj »



Game name: Rogue's Tale
Game engine: Unity?
Game version: 2.16 (220320)

Options requested (everything is great in Gideon's table, if that can be updated but since we are here.......):[New] Item spawner
Gideon changed rate of friendly NPCs spawning --- if we could get the rate of loot goblins to I dunno, quadruple or so, that would be really cool.
Editing stats of woof could be cool.

Current tables don't work, gideon25s works in a sense but every single tile has a weird texture that will make the game wholly unplayable.

Happy to pay for your time since this seems like a huge pain in the ass. Lemme know what you think is fair for your time -- game may be inexpensive but your time is not.

PREVIOUS TOPICS THAT MAY HELP IN MAKING UPDATED TABLE:
viewtopic.php?t=11252 (Jan 2020 -- v outdated, had to type things in chat)
viewtopic.php?t=9702 (Nov 2020 updated, anti-cheat implemented since)
viewtopic.php?f=4&t=16978&sid=a5779b72d ... 3f946c6c7a (Aug 2021 for 2.08)

vidulj
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Re: [Paid Request] Rogue's Tale (updated)

Post by vidulj »

Looking for an update to this table now that there is new DLC

Things we did with the base doc ---- we changed the orc brute to drop loot just like the loot goblin. We could also make snails do the same thing aha. Being able to play with the amount of XP or points for the leveling system after 20 could be lovely. (requires doing a quest, empowers enemies as well)

ODimm
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Re: [Paid Request] Rogue's Tale (updated)

Post by ODimm »

viewtopic.php?p=207934#p207934

did you try this? looks like its still working on the 2.20 version - you can spawn items - level up - use infinite health and energy and so on.

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