[Request] Rogue's Tale

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Lord Blade
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[Request] Rogue's Tale

Post by Lord Blade »



Wondering if someone can get a working table for the game. I can find the various values as 4 byte, but I'm not good enough to make a table that works between sessions.

Looking for:

Infinite Health
- If you can make a god mode where the player takes no damage, that would be great. My attempt at it kept affecting the enemies too.

Infinite Energy (the pips under your health bar)

Stat Modifier
- By default a character can't raise a stat more than 3 points above their lowest stat (which forces you to balance out a little)

Infinite Talent Points
- You get 6 by leveling (and there's a hidden 7th one apparently) that let you learn skills and abilities throughout the game.

Infinite Gold
- Each stack of gold goes up to 50 normally. I've found that I can find the value for a single stack and lock it at 5000 or so and have infinite money as that one stack never decreases.

Resistances
- Each (physical, fire, etc) has two values. The first is for resistance against crits and the second is resistance against normal hits. Being able to boost those would be great.

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cfemen
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Re: [Request] Rogue's Tale

Post by cfemen »

tested on version 2.0

mh its not really a game i like, but yeah some functions:

Only for 2.0:

-Rogue.Logic. Scripts
Inf HP
Inf Energy
Max Light Radius


-Add Resistance
Physic/Disease/Poison/Fire/Frost/Shock
this amount will be added to the current value
press escape to update the values!

-Instant Level Up
activate script and you get instant a lvl up

-Spawn All Schematics
drops all schematics on the ground

-Spawn Gold
drops some gold on the round

-Add Knowledge Scrolls
spawns scrolls in the inventory

-Add Soul Gems
spawns gems in the inventory

-Add 1000 Gold
instant 1000 gold for the "town"

-Add All Materials
every material for the F3 menu


Update for 2.01 (thx VampTY)
-Rogue.Logic. Scripts
Current Health Value
Inf Energy
Max Light Radius
God Mode
Easy Kills


-Add Resistance
Physic/Disease/Poison/Fire/Frost/Shock
this amount will be added to the current value
press escape to update the values!

-Enable Debug Mode
Enable Script:
press G for chat and you can use follow commands

/level
instant level up

/coins
spawn coins

/deposit
1000 gold (town)

/materials
get all materials

/schematics
spawn all schematics

/knowledge
spawn scrolls in inventory

/souls
spawns souls in inventory

/ebbin
spawns a rare ring in inventory

/crown
well just spawn and loot it xD

.
.
.
and yeah way more i will just post the commands, have fun trying out :D

Code: Select all

/encounter
/addons
/addons c
/addons b
/addons i
/amulets
/amulets c
/amulets b 
/amulets i
/armours
/armours c
/armours b
/armours i
/arrows
/charms
/charms i
/foods
/foods c
/foods b
/foods i
/potions
/potions c
/potions b
/potions i
/rings 
/rings c
/rings b
/rings i
/runes 
/runes c
/runes b
/runes i
/scrolls
/scrolls c
/scrolls b
/scrolls i
/shields
/shields c
/shields b
/shields i
/tomes 
/tomes c
/tomes b
/tomes i
/tools
/tools i
/wands
/wands c
/wands b
/wands i
/weapons 
/weapons c
/weapons b
/weapons i
/celestial
/draconic
/infernal
/arcane
/bestial
/abyssal
/killall
/ebbin
/crown
/rocks
/souls
/curse
/poison
/disease
/wizard
Attachments
Launcher.CT
2.01
(264.54 KiB) Downloaded 120 times
Launcher.CT
2.0
(85.21 KiB) Downloaded 73 times
Last edited by cfemen on Tue Jan 07, 2020 2:00 pm, edited 6 times in total.

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Lord Blade
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Re: [Request] Rogue's Tale

Post by Lord Blade »

Thanks a ton.

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Lord Blade
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Re: [Request] Rogue's Tale

Post by Lord Blade »

So, the Rogue.Logic and Resistance stuff works, but the other scripts won't activate.

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cfemen
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Re: [Request] Rogue's Tale

Post by cfemen »

Lord Blade wrote:
Mon Jan 06, 2020 10:49 pm
So, the Rogue.Logic and Resistance stuff works, but the other scripts won't activate.
thats strange...can you show me error? right click on the script after try to activate and screenshot it :)

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Lord Blade
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Re: [Request] Rogue's Tale

Post by Lord Blade »

Get a line saying <<Failure determining what Main:Tester:gainLevel means>>

Similar line for all the other cheats.

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cfemen
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Re: [Request] Rogue's Tale

Post by cfemen »

Lord Blade wrote:
Tue Jan 07, 2020 12:02 am
Get a line saying <<Failure determining what Main:Tester:gainLevel means>>

Similar line for all the other cheats.
are you using 2.00 or 2.01?
i only have 2.0 :/

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Lord Blade
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Re: [Request] Rogue's Tale

Post by Lord Blade »

2.01. I've got it on Steam.

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cfemen
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Re: [Request] Rogue's Tale

Post by cfemen »

i see
they changed the name of some classes with the update :/
sorry i cant create it for the steam version without having 2.01 :(

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Lord Blade
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Re: [Request] Rogue's Tale

Post by Lord Blade »

Well, still appreciate what you've made.

I found that if you get hit by a boulder trap, you die, but the game doesn't end because of the cheat. You just can't do anything (as you don't count as being there).

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Re: [Request] Rogue's Tale

Post by VampTY »

cfemen wrote:
Tue Jan 07, 2020 12:56 am
i see
they changed the name of some classes with the update :/
sorry i cant create it for the steam version without having 2.01 :(

Sent you a pm with a link...check it out! You might find it useful! :ph34r: :P
V.

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cfemen
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Re: [Request] Rogue's Tale

Post by cfemen »

Lord Blade wrote:
Tue Jan 07, 2020 1:34 am
Well, still appreciate what you've made.

I found that if you get hit by a boulder trap, you die, but the game doesn't end because of the cheat. You just can't do anything (as you don't count as being there).
okay uploaded a table for 2.01

changes:

Rogue.Logic has now a pointer to current health, a proper god mode + easy kill.

added:
Enable Debug Mode
activate script and you can chat with G and use commands (look at my post above there is a huge list of commands)

edit:
so added more commands in my first post.

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Lord Blade
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Re: [Request] Rogue's Tale

Post by Lord Blade »

Awesome work!

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