Here is simple table for the game "Rogue's Tale"
Use only in offline mode.
Options:
Press button if you like the table.
Notes:
This game has AntiCheat Implementation, so most probably your game is getting crash. So don't make complaint for that.
Click atleast 2 times in Activate Checkbox if it not activate in first try.
Activate table on loading screen before clicking your player name or before creating new player.
Store Page :
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Is it okay to ask if it is possible to get a new table update for the game's latest release here, or would we have to submit a request in the requests section?
Hi guys/gals, I've noticed that Rogue's Tale v2.08 is likely now using Unity Anti-Cheat Toolkit's Cheat Detector Functions and now crashs to desktop everytime I attempt to modify any data of the game, does anyone know how to disable or bypass this function? Or have I, simply been using false Data via pointers?! Please, I need to understand this game's logic!. I do know my data worked previously on v2.05, so did they just change up the data on me or did they turn on the cheat detector functions of Anti-cheat toolkit, and cause instant crashes to modified game data. Either way I need at least a little help to disable or bypass this nasty protection and I wish to learn how to do it myself as well, someone please help..
Hi guys/gals, I've noticed that Rogue's Tale v2.08 is likely now using Unity Anti-Cheat Toolkit's Cheat Detector Functions and now crashs to desktop everytime I attempt to modify any data of the game, does anyone know how to disable or bypass this function? Or have I, simply been using false Data via pointers?! Please, I need to understand this game's logic!. I do know my data worked previously on v2.05, so did they just change up the data on me or did they turn on the cheat detector functions of Anti-cheat toolkit, and cause instant crashes to modified game data. Either way I need at least a little help to disable or bypass this nasty protection and I wish to learn how to do it myself as well, someone please help..
If I have remembered correctly then this game has always anti cheat from I have made first table. But may be they have updated it for double check the value for modification so if you modify one value then it check that value with another value and if they are mismatched then close the game. I have implemented anti cheat bypass in my first table so may be it is helpful to you.
If I have remembered correctly then this game has always anti cheat from I have made first table. But may be they have updated it for double check the value for modification so if you modify one value then it check that value with another value and if they are mismatched then close the game. I have implemented anti cheat bypass in my first table so may be it is helpful to you.
Im working on an update. Do you care if i use your pointers? (I can find them all anyway, but its quicker ). Also the game uses checksums now (If fail checksum after each movement=crash) - which is easy enough to RET all the checksum creator/validator functions.