Look mom I did a thing, a bonafide slot machine cheat.
Here's how you use it. Numpad+ will turn the script on and off. You turn it on, roll slots, then turn it off while slots are rolling but before they finish. This is really just scripting the unrandomizer feature.
Here's a list of values you can use for the different slots. They're not complete, but it's good enough for what I personally use.
Oh, I should probably mention, you might have to enable then disable the unrandomizer when you first launch the game for it to work correctly. Spoiler
That's correct. You might have better luck using Zanzers script rather than my hacked together thing.
Both of your scripts work fine. It's definitely forcing the slots to give me a "class mod" for example if that's what I set the value to but it's always giving me the exact same class mod regardless of if I turn the script off while it's spinning or not. Still an impressive feat, I was messing around with the slots for nearly 4 hours and ended up giving up. I'm still trying to find the pointer for the character "class" so I can change my TVHM FL4K save into the other 3 characters instead of playing the game through 6 more times xD
If you use the same item ID then you would get the exact same item every time, no?
That's correct. You might have better luck using Zanzers script rather than my hacked together thing.
Both of your scripts work fine. It's definitely forcing the slots to give me a "class mod" for example if that's what I set the value to but it's always giving me the exact same class mod regardless of if I turn the script off while it's spinning or not. Still an impressive feat, I was messing around with the slots for nearly 4 hours and ended up giving up. I'm still trying to find the pointer for the character "class" so I can change my TVHM FL4K save into the other 3 characters instead of playing the game through 6 more times xD
If you use the same item ID then you would get the exact same item every time, no?
So my best bet is to just start increasing/decreasing the values "X" at a time and cataloging what it gives me? Any way to tell what the min/max is for each machine?
Is there a way to toggle the camera from cheat engine? I would like to increase the amount I can zoom out in photo mode as well as possibly play in 3rd person.
Both of your scripts work fine. It's definitely forcing the slots to give me a "class mod" for example if that's what I set the value to but it's always giving me the exact same class mod regardless of if I turn the script off while it's spinning or not. Still an impressive feat, I was messing around with the slots for nearly 4 hours and ended up giving up. I'm still trying to find the pointer for the character "class" so I can change my TVHM FL4K save into the other 3 characters instead of playing the game through 6 more times xD
If you use the same item ID then you would get the exact same item every time, no?
So my best bet is to just start increasing/decreasing the values "X" at a time and cataloging what it gives me? Any way to tell what the min/max is for each machine?
Maybe, im still haven't seen the table yet so im not sure what the codes look like. That was just my guess. Unless the script already randomize the value for you then that's another story
So my best bet is to just start increasing/decreasing the values "X" at a time and cataloging what it gives me? Any way to tell what the min/max is for each machine?
Yes, and the max for each machine would be 32767. The reason for that is because we're not modifying the slots code exactly. We're modifying the RNG code that gives random numbers to a lot of things in the game. For example, if you activate it and open the golden chest, it will give you the same thing every time.
What's the highest gear score you guys have seen? iirc I've seen 613 weapon score dropped from mob in Mayham III. i'm wondering if we can manipulate that aspect and force mobs to drop only certain gear score treshold
Yes, and the max for each machine would be 32767. The reason for that is because we're not modifying the slots code exactly. We're modifying the RNG code that gives random numbers to a lot of things in the game. For example, if you activate it and open the golden chest, it will give you the same thing every time.
So could this code theoretically be used to force open world mobs to only drop legendary quality items? Or would they just always drop the same item if we did it this way?
the slots are working for me when I activate before i spin and then deactivate as its spinning i am getting different items
also added a dropdown box to make it easier to choose what you want to get, only added useful ones couldn't be bothered to do all of them lol
Edit: sorry i messed up and made the relic and e-tech weapon the same value i re uploaded the file but easy enough to change yourself if you don't want to download it again
So my question is still this, will I be able to play coop if I use this offline to get up to level, then move into a coop game with none of the mods active? Or is this a bad idea?
So could this code theoretically be used to force open world mobs to only drop legendary quality items? Or would they just always drop the same item if we did it this way?
I'm not sure, it could also fairly easily crash your game. I've only tried it with the slots.
So my question is still this, will I be able to play coop if I use this offline to get up to level, then move into a coop game with none of the mods active? Or is this a bad idea?
the slots are working for me when I activate before i spin and then deactivate as its spinning i am getting different items
also added a dropdown box to make it easier to choose what you want to get, only added useful ones couldn't be bothered to do all of them lol
Edit: sorry i messed up and made the relic and e-tech weapon the same value i re uploaded the file but easy enough to change yourself if you don't want to download it again
Okay I got the script figured out now. I was just unchecking the "Activate" box and not the unrandomizer box so now I'm getting different loot each time. Is there a way to see what value it actually rolled if I get something close to perfect and would like to reroll that item with different stats?
Okay I got the script figured out now. I was just unchecking the "Activate" box and not the unrandomizer box so now I'm getting different loot each time. Is there a way to see what value it actually rolled if I get something close to perfect and would like to reroll that item with different stats?