Borderlands 3 +30

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Pwawapwap
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Re: Borderlands 3 +14

Post by Pwawapwap »

Make a table with an increase in luck (rare drop rate).
thank

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

glyth
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Re: Borderlands 3 +14

Post by glyth »

Agasio wrote:
Tue Sep 17, 2019 2:33 am
Look mom I did a thing, a bonafide slot machine cheat.

Here's how you use it. Numpad+ will turn the script on and off. You turn it on, roll slots, then turn it off while slots are rolling but before they finish. This is really just scripting the unrandomizer feature.

Here's a list of values you can use for the different slots. They're not complete, but it's good enough for what I personally use.

Oh, I should probably mention, you might have to enable then disable the unrandomizer when you first launch the game for it to work correctly.
Spoiler

Code: Select all

Loot Boxer

0-8191     Lose
8192-11468 Explosion
11469-18021 White Weapon
18022-21298 Green Weapon
21299-22281 Blue Weapon
22282-22773 Purple Weapon
22774-22854 Legendary Weapon
22855-23182 Weapon Skin
23183-24165 Weapon Trinket
24166-25804 Small Eridium
25805-26787 Med Eridium
26788-27114 Large Eridium
27115-30391 Small Cash
30392-32029 Med Cash
32030-32685 Large Cash
32686-32767 E-Tech Weapon

Vault Line
27750 Legendary Weapon
32767 Relic

Cash Trap
22400 - Legendary Class Mod
22500 - Skin
24000 - Head

Tink
22000 - Legendary Shield
26800 - Legendary Grenade

thank you if this work its all i need lol aside from the infinite shooting range time or alwaysmax score shorting range
and the abilty to play proving grounds and slaughter dome with out players to lol

Zanzer
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Re: Borderlands 3 +14

Post by Zanzer »

Cool find @Agasio. Although, it crashed me upon deactivating. :)
This way may cause less crashing.
Select All code. Ctrl+C to copy. In CE, Ctrl+V to paste.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>140</ID>
      <Description>"Unrandomizer"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
aobscanmodule(random,ucrtbase.dll,00 8B C1 48 83 C4 28)
alloc(newmem,$1000,random)

label(code)
label(return)
label(randomPtr)

newmem:
  mov rax,randomPtr
  cmp byte ptr [rax],1
  jne code
  mov ecx,dword ptr [rax+1]
code:
  mov eax,ecx
  add rsp,28
  jmp return

randomPtr:
  dq 0

random+01:
  jmp newmem
  nop
return:
registersymbol(random)
registersymbol(randomPtr)

[DISABLE]
random+01:
  db 8B C1 48 83 C4 28
unregistersymbol(random)
unregistersymbol(randomPtr)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>142</ID>
          <Description>"Activate"</Description>
          <LastState Activated="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
randomPtr:
db 1
 
[DISABLE]
randomPtr:
db 0
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>141</ID>
          <Description>"Seed"</Description>
          <LastState Value="22774" RealAddress="7FF93D610022"/>
          <VariableType>4 Bytes</VariableType>
          <Address>randomPtr+1</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
edit: Updated to fix deactivation
Attachments
Borderlands3Agasio.CT
(1.49 KiB) Downloaded 84 times
Last edited by Zanzer on Tue Sep 17, 2019 3:31 am, edited 5 times in total.

Agasio
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Re: Borderlands 3 +14

Post by Agasio »

Probably a good idea on that. I'm not a CE whiz.

Resolve
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Re: Borderlands 3 +14

Post by Resolve »

Agasio wrote:
Tue Sep 17, 2019 3:15 am
Probably a good idea on that. I'm not a CE whiz.
Absolutely amazing find but it's always giving me the exact same rewards. Is that because the value range is for that particular reward or is there only 1 weapon skin you can get from the slots? If there are multiple skins then how can I get it to give me different ones?

ComManDerBG
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Re: Borderlands 3 +14

Post by ComManDerBG »

Zanzer wrote:
Tue Sep 17, 2019 3:13 am
Cool find @Agasio. Although, it crashed me upon deactivating. :)
This way may cause less crashing:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>140</ID>
      <Description>"Unrandomizer"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
aobscanmodule(random,ucrtbase.dll,00 8B C1 48 83 C4 28)
alloc(newmem,$1000,random)

label(code)
label(return)
label(randomPtr)

newmem:
  mov rax,randomPtr
  cmp byte ptr [rax],1
  jne code
  mov ecx,dword ptr [rax+1]
code:
  mov eax,ecx
  add rsp,28
  jmp return

randomPtr:
  dq 0

random+01:
  jmp newmem
  nop
return:
registersymbol(random)
registersymbol(randomPtr)

[DISABLE]
random+01:
  db 8B C1 48 83 C4 28
unregistersymbol(random)
unregistersymbol(randomPtr)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>142</ID>
          <Description>"Activate"</Description>
          <LastState Activated="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
randomPtr:
db 1
 
[DISABLE]
randomPtr:
db 0
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>141</ID>
          <Description>"Seed"</Description>
          <LastState Value="22774" RealAddress="7FF93D610022"/>
          <VariableType>4 Bytes</VariableType>
          <Address>randomPtr+1</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
edit: Updated to fix deactivation
How do i use this code?

Agasio
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Re: Borderlands 3 +14

Post by Agasio »

Resolve wrote:
Tue Sep 17, 2019 3:23 am
Agasio wrote:
Tue Sep 17, 2019 3:15 am
Probably a good idea on that. I'm not a CE whiz.
Absolutely amazing find but it's always giving me the exact same rewards. Is that because the value range is for that particular reward or is there only 1 weapon skin you can get from the slots? If there are multiple skins then how can I get it to give me different ones?
That's because you're keeping the script enabled when it finishes. You're supposed to enable the script, hit the button to roll the slots, then disable it while it's still spinning.

matthew120gb
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Re: Borderlands 3 +14

Post by matthew120gb »

seems to crash me everytime i press +

Zanzer
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Re: Borderlands 3 +14

Post by Zanzer »

Added the CE table to the previous post for those unfamiliar with copy and paste.

Resolve
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Re: Borderlands 3 +14

Post by Resolve »

Agasio wrote:
Tue Sep 17, 2019 3:28 am
Resolve wrote:
Tue Sep 17, 2019 3:23 am
Agasio wrote:
Tue Sep 17, 2019 3:15 am
Probably a good idea on that. I'm not a CE whiz.
Absolutely amazing find but it's always giving me the exact same rewards. Is that because the value range is for that particular reward or is there only 1 weapon skin you can get from the slots? If there are multiple skins then how can I get it to give me different ones?
That's because you're keeping the script enabled when it finishes. You're supposed to enable the script, hit the button to roll the slots, then disable it while it's still spinning.
I did that. Pressed Numpad+ to enable it, hit the slots, pressed Numpad+ again while it's spinning, slots gives reward but its the same every time. I might just be dumb af and not deactivating it at the right time though.

ComManDerBG
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Re: Borderlands 3 +14

Post by ComManDerBG »

Zanzer wrote:
Tue Sep 17, 2019 3:32 am
Added the CE table to the previous post for those unfamiliar with copy and paste.
its not that i am unfamiliar with how to copy and paste, its that i dont know where to paste it

Agasio
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Re: Borderlands 3 +14

Post by Agasio »

Hmm, try clicking it in the table manually instead of using the hotkey? It works fine for me.

Resolve
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Re: Borderlands 3 +14

Post by Resolve »

Agasio wrote:
Tue Sep 17, 2019 3:41 am
Hmm, try clicking it in the table manually instead of using the hotkey? It works fine for me.
So just to clarify. Enable script, activate slots, disable script while slots are still rolling. And you're getting different loot each time the slots stop and not the exact same gun with same stats for example?

Agasio
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Re: Borderlands 3 +14

Post by Agasio »

That's correct. You might have better luck using Zanzers script rather than my hacked together thing.

Resolve
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Re: Borderlands 3 +14

Post by Resolve »

Agasio wrote:
Tue Sep 17, 2019 3:46 am
That's correct. You might have better luck using Zanzers script rather than my hacked together thing.
Both of your scripts work fine. It's definitely forcing the slots to give me a "class mod" for example if that's what I set the value to but it's always giving me the exact same class mod regardless of if I turn the script off while it's spinning or not. Still an impressive feat, I was messing around with the slots for nearly 4 hours and ended up giving up. I'm still trying to find the pointer for the character "class" so I can change my TVHM FL4K save into the other 3 characters instead of playing the game through 6 more times xD

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