Borderlands 3 +30

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glyth
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Re: Borderlands 3 +14

Post by glyth »

Agasio wrote:
Tue Sep 17, 2019 2:33 am
Look mom I did a thing, a bonafide slot machine cheat.

Here's how you use it. Numpad+ will turn the script on and off. You turn it on, roll slots, then turn it off while slots are rolling but before they finish. This is really just scripting the unrandomizer feature.

Here's a list of values you can use for the different slots. They're not complete, but it's good enough for what I personally use.

Oh, I should probably mention, you might have to enable then disable the unrandomizer when you first launch the game for it to work correctly.
Spoiler

Code: Select all

Loot Boxer

0-8191     Lose
8192-11468 Explosion
11469-18021 White Weapon
18022-21298 Green Weapon
21299-22281 Blue Weapon
22282-22773 Purple Weapon
22774-22854 Legendary Weapon
22855-23182 Weapon Skin
23183-24165 Weapon Trinket
24166-25804 Small Eridium
25805-26787 Med Eridium
26788-27114 Large Eridium
27115-30391 Small Cash
30392-32029 Med Cash
32030-32685 Large Cash
32686-32767 E-Tech Weapon

Vault Line
27750 Legendary Weapon
32767 Relic

Cash Trap
22400 - Legendary Class Mod
22500 - Skin
24000 - Head

Tink
22000 - Legendary Shield
26800 - Legendary Grenade
31390 melee lifesteal artifact cryo damage... green cant it get it legendary :/ but il keep experimenting :P Vault Line btw

23400 road kill cash trap

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by glyth on Tue Sep 17, 2019 4:31 am, edited 2 times in total.

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vosszaa
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Re: Borderlands 3 +14

Post by vosszaa »

Resolve wrote:
Tue Sep 17, 2019 3:58 am
Agasio wrote:
Tue Sep 17, 2019 3:46 am
That's correct. You might have better luck using Zanzers script rather than my hacked together thing.
Both of your scripts work fine. It's definitely forcing the slots to give me a "class mod" for example if that's what I set the value to but it's always giving me the exact same class mod regardless of if I turn the script off while it's spinning or not. Still an impressive feat, I was messing around with the slots for nearly 4 hours and ended up giving up. I'm still trying to find the pointer for the character "class" so I can change my TVHM FL4K save into the other 3 characters instead of playing the game through 6 more times xD
If you use the same item ID then you would get the exact same item every time, no?

Resolve
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Re: Borderlands 3 +14

Post by Resolve »

vosszaa wrote:
Tue Sep 17, 2019 4:02 am
Resolve wrote:
Tue Sep 17, 2019 3:58 am
Agasio wrote:
Tue Sep 17, 2019 3:46 am
That's correct. You might have better luck using Zanzers script rather than my hacked together thing.
Both of your scripts work fine. It's definitely forcing the slots to give me a "class mod" for example if that's what I set the value to but it's always giving me the exact same class mod regardless of if I turn the script off while it's spinning or not. Still an impressive feat, I was messing around with the slots for nearly 4 hours and ended up giving up. I'm still trying to find the pointer for the character "class" so I can change my TVHM FL4K save into the other 3 characters instead of playing the game through 6 more times xD
If you use the same item ID then you would get the exact same item every time, no?
So my best bet is to just start increasing/decreasing the values "X" at a time and cataloging what it gives me? Any way to tell what the min/max is for each machine?

Shemm
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Re: Borderlands 3 +14

Post by Shemm »

Is there a way to toggle the camera from cheat engine? I would like to increase the amount I can zoom out in photo mode as well as possibly play in 3rd person.

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vosszaa
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Re: Borderlands 3 +14

Post by vosszaa »

Resolve wrote:
Tue Sep 17, 2019 4:05 am
vosszaa wrote:
Tue Sep 17, 2019 4:02 am
Resolve wrote:
Tue Sep 17, 2019 3:58 am


Both of your scripts work fine. It's definitely forcing the slots to give me a "class mod" for example if that's what I set the value to but it's always giving me the exact same class mod regardless of if I turn the script off while it's spinning or not. Still an impressive feat, I was messing around with the slots for nearly 4 hours and ended up giving up. I'm still trying to find the pointer for the character "class" so I can change my TVHM FL4K save into the other 3 characters instead of playing the game through 6 more times xD
If you use the same item ID then you would get the exact same item every time, no?
So my best bet is to just start increasing/decreasing the values "X" at a time and cataloging what it gives me? Any way to tell what the min/max is for each machine?
Maybe, im still haven't seen the table yet so im not sure what the codes look like. That was just my guess. Unless the script already randomize the value for you then that's another story

Agasio
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Re: Borderlands 3 +14

Post by Agasio »

vosszaa wrote:
Tue Sep 17, 2019 4:02 am
If you use the same item ID then you would get the exact same item every time, no?
I believe so, yes.
Resolve wrote:
Tue Sep 17, 2019 4:05 am
So my best bet is to just start increasing/decreasing the values "X" at a time and cataloging what it gives me? Any way to tell what the min/max is for each machine?
Yes, and the max for each machine would be 32767. The reason for that is because we're not modifying the slots code exactly. We're modifying the RNG code that gives random numbers to a lot of things in the game. For example, if you activate it and open the golden chest, it will give you the same thing every time.

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vosszaa
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Re: Borderlands 3 +14

Post by vosszaa »

What's the highest gear score you guys have seen? iirc I've seen 613 weapon score dropped from mob in Mayham III. i'm wondering if we can manipulate that aspect and force mobs to drop only certain gear score treshold

Resolve
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Re: Borderlands 3 +14

Post by Resolve »

Agasio wrote:
Tue Sep 17, 2019 4:10 am
Yes, and the max for each machine would be 32767. The reason for that is because we're not modifying the slots code exactly. We're modifying the RNG code that gives random numbers to a lot of things in the game. For example, if you activate it and open the golden chest, it will give you the same thing every time.
So could this code theoretically be used to force open world mobs to only drop legendary quality items? Or would they just always drop the same item if we did it this way?

aussietanker
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Re: Borderlands 3 +14

Post by aussietanker »

the slots are working for me when I activate before i spin and then deactivate as its spinning i am getting different items
also added a dropdown box to make it easier to choose what you want to get, only added useful ones couldn't be bothered to do all of them lol

Edit: sorry i messed up and made the relic and e-tech weapon the same value i re uploaded the file but easy enough to change yourself if you don't want to download it again
Attachments
Borderlands3Agasio.CT
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Last edited by aussietanker on Tue Sep 17, 2019 4:40 am, edited 3 times in total.

Mezii
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Re: Borderlands 3 +14

Post by Mezii »

So my question is still this, will I be able to play coop if I use this offline to get up to level, then move into a coop game with none of the mods active? Or is this a bad idea?

Agasio
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Re: Borderlands 3 +14

Post by Agasio »

Resolve wrote:
Tue Sep 17, 2019 4:27 am
So could this code theoretically be used to force open world mobs to only drop legendary quality items? Or would they just always drop the same item if we did it this way?
I'm not sure, it could also fairly easily crash your game. I've only tried it with the slots.

HaloSamu
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Re: Borderlands 3 +14

Post by HaloSamu »

Mezii wrote:
Tue Sep 17, 2019 4:33 am
So my question is still this, will I be able to play coop if I use this offline to get up to level, then move into a coop game with none of the mods active? Or is this a bad idea?
yes youll be fine

makolitez
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Re: Borderlands 3 +14

Post by makolitez »

is there a problem with Eridium cheat it always max the quantity cant seem to edit the value ? :(

Resolve
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Re: Borderlands 3 +14

Post by Resolve »

aussietanker wrote:
Tue Sep 17, 2019 4:28 am
the slots are working for me when I activate before i spin and then deactivate as its spinning i am getting different items
also added a dropdown box to make it easier to choose what you want to get, only added useful ones couldn't be bothered to do all of them lol

Edit: sorry i messed up and made the relic and e-tech weapon the same value i re uploaded the file but easy enough to change yourself if you don't want to download it again
Okay I got the script figured out now. I was just unchecking the "Activate" box and not the unrandomizer box so now I'm getting different loot each time. Is there a way to see what value it actually rolled if I get something close to perfect and would like to reroll that item with different stats?

Agasio
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Re: Borderlands 3 +14

Post by Agasio »

Resolve wrote:
Tue Sep 17, 2019 5:55 am
Okay I got the script figured out now. I was just unchecking the "Activate" box and not the unrandomizer box so now I'm getting different loot each time. Is there a way to see what value it actually rolled if I get something close to perfect and would like to reroll that item with different stats?
Probably, but that's beyond my skill.

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