Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

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conanseo1125
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Re: Sword Art Online: Fatal Bullet v1.70 +4 (table Update5)

Post by conanseo1125 » Mon Jul 08, 2019 7:25 pm

Cielos wrote:
Mon Jul 08, 2019 10:16 am
Update5
- added highlighted item. it's lua script, needed for the proper chips display/edit.
REMEMBER to READ THE SCRIPT DESCRIPTION FIRST!!

////////////////////////////
42magia wrote:
Sun Jul 07, 2019 12:29 pm
Chip editor doesn't work on Accessory
for those who want exp multiplier can edit your party weapon with exp chip,
Menu > Community > Change Memory chip
if you haven't unlock it go to Argo and buy the info
Exp chip id is 58
1 = 100%
i have tried 10 (1000%)
Chip IdsShow
1= STR
2= VIT
3= INT
4= AGI
5= DEX
6= LUC
7= Weapon Attack
8= Physical Attack
9= Optical Attack
10= Explosive Attack
11= Gadget Attack
12= Damage vs Humanoid
13= Damage vs Lifeform
14= Damage vs Mech
15= Damage when off-guard
16= Damage from behind
17= Damage at max HP
18= Damage when near death
19= Weak spot Damage
20= Critical Damage increase
21= Critical Rate
22= Debuff stacking
23= Physical Defense
24= Optical Defense
25= Explosive Defense
26= Melee Defense
27= Defense vs Humanoid
28= Defense vs Lifeform
29= Defense vs Mech
30= Blaze Damage
31= Poison Damage
32= Debuff Resistance
33= Debuff Duration
34= Blaze Resistance
35= Poison Resistance
36= Suppression Resistance
37= Electromagnetic stun Resistance
38= HP recovered Over time
39= Max HP
40= HP Recovery
41= Decrease Detectability When Crouching
42= Bullet circle stabilization speed
43= Bullet Circle accuracy
44= Movement Speed
45= Reload Speed
46= Auto reload rate
47= Avoid instant Death
48= Recharge time
49= Ammo Acquired
50= Ammo Capacity
51= Treasure Hunt
52= Item Drop rate
53= Rare item drop rate
54= Weight
55= Medal Acquired
56= Medal gauge increase
57= Trade Value
58= Experience point
59= Effective Range
60= Over heat buildup & duration
thanks for the ids! added to the table.
also, I've made an lua script to update the chip pointers in real-time. the table should display the correct chip pointers for both weapons and accessories now.
note that I haven't test this script thoroughly. if in doubt, deactivate the script after you've finish the item edit.
report~

////////////////////////////
demorest wrote:
Mon Jul 08, 2019 9:02 am
omg update. Ty!
Update:
Cannot activate script from +10 ver. Fix, pls.,
Update2:
Wtf!!? Did was an update!? Old tables doesnt work -_-
[...]
thanks for the ids, but 42magia's has 1 more id, so I used that one instead. still thanks for sharing!
as for "doesnt work". please describe in details.

////////////////////////////
EDIT:
Update5.1
- updated highlighted item. limit the max # of chips to 10.
it should prevent a possible lua error from happening.
also 8 is the the max you can have WITHOUT messing up the UI, so 10 should be more than enough.


EDIT2:
another quite update:
Update5.2
- updated highlighted item once more. spotted another error. instead of fetching from the pointer generated by the script, it fetches from the base pointer now, preventing another possible nil error.
re-download~
also, on line 85, there's this sleep(300). increase this value if you find your cpu usage is higher than normal when this script is activated.
1000 means 1 second.
Where is the script description? I am trying to use the highlighted item script but I can't figure out how to.

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Re: Sword Art Online: Fatal Bullet v1.70 +4 (table Update5)

Post by nuocda » Tue Jul 09, 2019 1:59 am

conanseo1125 wrote:
Mon Jul 08, 2019 7:25 pm

Where is the script description? I am trying to use the highlighted item script but I can't figure out how to.
here

Image

conanseo1125
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Re: Sword Art Online: Fatal Bullet v1.70 +4 (table Update5.2)

Post by conanseo1125 » Tue Jul 09, 2019 5:16 am

It won't let me check the checkbox for 'enable'

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Re: Sword Art Online: Fatal Bullet v1.70 +4 (table Update5)

Post by conanseo1125 » Tue Jul 09, 2019 5:46 am

nuocda wrote:
Tue Jul 09, 2019 1:59 am
conanseo1125 wrote:
Mon Jul 08, 2019 7:25 pm

Where is the script description? I am trying to use the highlighted item script but I can't figure out how to.
here

Image
so I was able to check the checkbox afterall, but when I press check on highlighter item, it shows its child '[highlighted item] and it has P->00000000 and I click check box on it too and it has bunch of children, and they are all red and and they are named as bunch of numbers and I dont know what they mean. It sucks that FearLess doesn't want me to attach image but I screenshotted the current screen that I see. Why wouldnt FearLess want me to attach image? Is there a way to do it?

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Re: Sword Art Online: Fatal Bullet v1.70 +4 (table Update5)

Post by conanseo1125 » Tue Jul 09, 2019 5:48 am

conanseo1125 wrote:
Tue Jul 09, 2019 5:46 am
nuocda wrote:
Tue Jul 09, 2019 1:59 am
conanseo1125 wrote:
Mon Jul 08, 2019 7:25 pm

Where is the script description? I am trying to use the highlighted item script but I can't figure out how to.
here

Image
so I was able to check the checkbox afterall, but when I press check on highlighter item, it shows its child '[highlighted item] and it has P->00000000 and I click check box on it too and it has bunch of children, and they are all red and and they are named as bunch of numbers and I dont know what they mean. It sucks that FearLess doesn't want me to attach image but I screenshotted the current screen that I see. Why wouldnt FearLess want me to attach image? Is there a way to do it?
Here is the image of the current screenhttps://imgur.com/dLVeOY6

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Re: Sword Art Online: Fatal Bullet v1.70 +4 (table Update5.2)

Post by conanseo1125 » Tue Jul 09, 2019 6:13 am

Cielos wrote:
Tue Jul 02, 2019 6:23 pm
made some simple scripts for the game "Sword Art Online: Fatal Bullet".

my friend asked me for some scripts, probably won't play much myself, so I may not add much to the table...
it's made for the offline only version.
you will have to disable the anti-cheat yourself.

remember to backup your save frequently!
Update5.2
- updated highlighted item once more. spotted another error. instead of fetching from the pointer generated by the script, it fetches from the base pointer now, preventing another possible nil error.
Update5.1
- updated highlighted item. limit the max # of chips to 10.
Update5
- added highlighted item. it's lua script, needed for the proper chips display/edit.

Update4
- added ignore equip gender.
- added some preliminary pointers to highlighted item's chips.
Update3
- added ignore materials and ignore outfit design
- updated ignore credits. added support to Enhance Weapons and Transform Weapons.
Update2
- added undead and max affinity
Update1
- added ignore equip stats requirements.
- updated ignore $. name changed to ignore credits, and it also covers information buying now.
undead
- health still drop but you won't die.
- you can choose to cover the whole party by selecting from the status drop-down-list.

no reload
- ammo clip won't decrease below 1, aka no reload...

inf. ammo pouch
- ammo pouch of the equipped weapon wont drop below 100.

ignore cooldown
- you can use the skills again right away without the need to wait for the cooldown.

ignore credits
- buy/appraise/enhance/transform anything at any amount of them you want, regardless of the current credits you have.
- credits still drop until it reaches zero.

ignore materials
- allows you to enhance weapon or create outfits without any of the required materials.
- for outfits, you still need the outfit design first, or you can activate ignore outfit design together.

ignore outfit design
- allows you to create an outfit without obtaining its design first.
- you still need to have the required materials ready first, or you can activate ignore materials together.

ignore CP
- adjust the stats freely, regardless of how much CP you have.
- CP could appear at a negative number if you used more than you owned. I think it's better this way so that you can re-adjust it back to the "ligit" figures if you want.

ignore SP / skill requirements
- you can buy any skills regardless of the stats requirements and your current SP. SP still drop until it reaches zero when you learn new skills.
- you can equip any skills you own regardless of your current stats.

ignore equip stats requirements
- you can equip anything regardless of the stats requirements.

ignore equip gender
- girl can equip boy equipment, boy can equip girl equipment.

max affinity
- view a character in the Friend List when activated, and his/her affinity would be maxed. you may still need to do something in-game that affect his/her affinity once for extra dialogue/cut-scene to occur.

walk key
- press and hold the specified key and move to walk. should be useful for keyboard+mouse user.
- you can change the key via the entry, default: CapsLock key, can be changed by editing the script, line 3.

highlighted item
- when activated, would add the [chips] pointers if the highlighted item is weapon/accessory, remove if it's not.
- changing the # of chips would update the [chips] pointers in real-time.
- DO NOT change # of chips IF the weapon / accessory has no chip to start with. only edit the chip related value if the item has at least 1 chip with it.
- you can't raise # of chips above 10. actually > 8 would mess up the UI a little bit already, limit it at 10 seems reasonable.
- script might be buggy. for now, if an lua error popped-up, just re-activate the script.
- after you've edited the chip, you need to re-highlight the item in-game to view the changes.
- chip id is shared by 42magia. if you think there's more, let me know.
latest:
SAOFB-Win64-Shipping.CT
backups:
SAOFB-Win64-Shipping.CT
SAOFB-Win64-Shipping.CT
SAOFB-Win64-Shipping.CT
SAOFB-Win64-Shipping.CT
SAOFB-Win64-Shipping.CT
is it possible to change the base damage of a weapon?

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Re: Sword Art Online: Fatal Bullet v1.70 +4 (table Update5.2)

Post by nuocda » Tue Jul 09, 2019 6:54 am

stop quote very longgggggggggggggggggg text, i scroll to much to see your post, just edit damge chip to high %

Image

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Re: Sword Art Online: Fatal Bullet v1.70 +4 (table Update5.2)

Post by Steve » Tue Jul 09, 2019 10:05 am

Thanks for the table.

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Re: Sword Art Online: Fatal Bullet v1.70 +4 (table Update5)

Post by Cielos » Tue Jul 09, 2019 5:22 pm

a small update:
Update6
- added ignore weapon art gauge.

////////////////////////////////
conanseo1125 wrote:
Tue Jul 09, 2019 5:48 am
conanseo1125 wrote:
Tue Jul 09, 2019 5:46 am
nuocda wrote:
Tue Jul 09, 2019 1:59 am
[...]
so I was able to check the checkbox afterall, but when I press check on highlighter item, it shows its child '[highlighted item] and it has P->00000000 and I click check box on it too and it has bunch of children, and they are all red and and they are named as bunch of numbers and I dont know what they mean. It sucks that FearLess doesn't want me to attach image but I screenshotted the current screen that I see. Why wouldnt FearLess want me to attach image? Is there a way to do it?
Here is the image of the current screenhttps://imgur.com/dLVeOY6
did you highlight an item in-game AFTER you activate the enable script?
///
want a custom cheat? ask here. FRF have many talents!
if no one seems bothered...
prepare a paypal and PM me, or find a way for me to access the game in question.

///
I've set up my Patreon.
so if you like my tables... guess what I like besides cheating?

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Re: Sword Art Online: Fatal Bullet v1.70 +15 (table Update6)

Post by TimeDiver0 » Tue Jul 09, 2019 11:02 pm

Cielos wrote:
Tue Jul 02, 2019 6:23 pm
made some simple scripts for the game "Sword Art Online: Fatal Bullet".
I found this (100% with 2 uses) Skill Proficiency script in another thread (still seems to work) :

Code: Select all

		<CheatEntry>
			<ID>13199</ID>
			<Description>"Quick Proficiency"</Description>
			<LastState/>
			<VariableType>Auto Assembler Script</VariableType>
			<AssemblerScript>{ Game : SAOFB-Win64-Shipping.exe
 Version:
 Date : 2018-02-25
 Author : qweasdzxc17

 This script does blah blah blah
}

[ENABLE]

aobscanmodule(SAOFBSkillProf,SAOFB-Win64-Shipping.exe,44 89 14 B8 48 8D 8B ?? ?? ?? ?? 48 8B 43 38) // should be unique
alloc(QuickSkillProf,$1000,"SAOFB-Win64-Shipping.exe"+5B4527E)

label(QuickSkillProfOri)
label(QuickSkillProfRet)
label(addinto)

QuickSkillProf:
 pushf
 cmp r10d,#999
 jge QuickSkillProfOri
 jmp addinto

addinto:
 mov r10d,#999

QuickSkillProfOri:
 popf
 mov [rax+rdi*4],r10d
 lea rcx,[rbx+000000C0]
 jmp QuickSkillProfRet

SAOFBSkillProf:
 jmp QuickSkillProf
 nop
 nop
 nop
 nop
 nop
 nop
QuickSkillProfRet:
registersymbol(SAOFBSkillProf)

[DISABLE]

SAOFBSkillProf:
 db 44 89 14 B8 48 8D 8B C0 00 00 00

unregistersymbol(SAOFBSkillProf)
dealloc(QuickSkillProf)

{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5B4527E

"SAOFB-Win64-Shipping.exe"+5B4525B: 3B 53 40 - cmp edx,[rbx+40]
"SAOFB-Win64-Shipping.exe"+5B4525E: 7D 48 - jnl SAOFB-Win64-Shipping.exe+5B452A8
"SAOFB-Win64-Shipping.exe"+5B45260: 48 8B 43 38 - mov rax,[rbx+38]
"SAOFB-Win64-Shipping.exe"+5B45264: 48 89 7C 24 30 - mov [rsp+30],rdi
"SAOFB-Win64-Shipping.exe"+5B45269: 48 63 FA - movsxd rdi,edx
"SAOFB-Win64-Shipping.exe"+5B4526C: 45 85 C0 - test r8d,r8d
"SAOFB-Win64-Shipping.exe"+5B4526F: 78 0D - js SAOFB-Win64-Shipping.exe+5B4527E
"SAOFB-Win64-Shipping.exe"+5B45271: 41 BA E8 03 00 00 - mov r10d,000003E8
"SAOFB-Win64-Shipping.exe"+5B45277: 45 39 D0 - cmp r8d,r10d
"SAOFB-Win64-Shipping.exe"+5B4527A: 45 0F 4C D0 - cmovl r10d,r8d
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+5B4527E: 44 89 14 B8 - mov [rax+rdi*4],r10d
"SAOFB-Win64-Shipping.exe"+5B45282: 48 8D 8B C0 00 00 00 - lea rcx,[rbx+000000C0]
// ---------- DONE INJECTING ----------
"SAOFB-Win64-Shipping.exe"+5B45289: 48 8B 43 38 - mov rax,[rbx+38]
"SAOFB-Win64-Shipping.exe"+5B4528D: 44 8B 04 B8 - mov r8d,[rax+rdi*4]
"SAOFB-Win64-Shipping.exe"+5B45291: E8 4A 0B 83 FA - call SAOFB-Win64-Shipping.exe+375DE0
"SAOFB-Win64-Shipping.exe"+5B45296: 48 8B 43 38 - mov rax,[rbx+38]
"SAOFB-Win64-Shipping.exe"+5B4529A: 8B 04 B8 - mov eax,[rax+rdi*4]
"SAOFB-Win64-Shipping.exe"+5B4529D: 48 8B 7C 24 30 - mov rdi,[rsp+30]
"SAOFB-Win64-Shipping.exe"+5B452A2: 48 83 C4 20 - add rsp,20
"SAOFB-Win64-Shipping.exe"+5B452A6: 5B - pop rbx
"SAOFB-Win64-Shipping.exe"+5B452A7: C3 - ret
"SAOFB-Win64-Shipping.exe"+5B452A8: 44 89 D0 - mov eax,r10d
}
			</AssemblerScript>
		</CheatEntry>
Can't and won't take credit for it, but whomever wrote it up really deserves it.

On another note, could I trouble you to come up with one for Weapon Proficiencies (maximum of 1000)?

Tried to search for the values manually, but apparently the values don't match what's shown on-screen (and I can't into Assembly, at all.)

EDIT: Yep, found my answer at GameFAQs; each weapon proficiency 'point' is stored in memory multiplied by a factor of 100,000. Therefore, 1,000 (on-screen) would be 100,000,000.
Last edited by TimeDiver0 on Wed Jul 10, 2019 10:20 pm, edited 1 time in total.

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Re: Sword Art Online: Fatal Bullet v1.70 +15 (table Update6)

Post by Cla » Wed Jul 10, 2019 3:09 am

So I'm trying to get the true ending and have done everything you're supposed to, but for some reason my ArkSys won't give me the charm. I have everyone's affinity at max and have seen all conversations (no green bubbles anywhere on map except that guy who upgrades your house) and have tried finishing the game with a normal ending and rewinding 3 times. I know Kirito mode isn't required, but I did it anyway. (including all affinities at max and seeing all conversations) And of course I did the tutorial quests for outfits, appraisals, and enhancements/transform. Seemingly the only thing holding me back is not having the charm and I have no idea why the event where your ArkSys gives it to you won't trigger.

Anyway, I was wondering if someone who has the charm can use the Highlight Item script to tell me the id# for the charm, and maybe I can give it to myself that way. Also on that subject, is there a list of item id numbers somewhere?

EDIT: Ok, it turns out that I never did Itsuki's date. (I only know this because I don't have his sleeping pic in the gallery) But the thing is, there's no green bubble on the map. He's not where he's supposed to be. I can find him at his house, but talking to him there doesn't trigger the date. Now, I just rewinded and haven't progressed the story, so I didn't past the point of no return. So either my game is glitched, using the max affinity script somehow broke the game, (but as far I can tell, Itsuki is the only character whose cutscenes are inaccessible even after rewinding) or this is actually just normal and there is some other point of no return for dating Itsuki that is even earlier than the rewind point. Either way, I'm not even sure that giving myself the charm at this point will make the true ending possible and it seems I'll probably have to do a NG+ and be extra careful to do all date scenes as early as they appear. (the only reason I put off Itsuki's in the first place was because I wasn't interested in dating the guys and I didn't know about the true ending requirements yet)

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Re: Sword Art Online: Fatal Bullet v1.70 +4 (table Update5.2)

Post by conanseo1125 » Wed Jul 10, 2019 1:36 pm

nuocda wrote:
Tue Jul 09, 2019 6:54 am
stop quote very longgggggggggggggggggg text, i scroll to much to see your post, just edit damge chip to high %

Image
anyway to change the weapon rank though?

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Re: Sword Art Online: Fatal Bullet v1.70 +4 (table Update5.2)

Post by conanseo1125 » Wed Jul 10, 2019 1:40 pm

nuocda wrote:
Tue Jul 09, 2019 6:54 am
stop quote very longgggggggggggggggggg text, i scroll to much to see your post, just edit damge chip to high %

Image
also is it safe to use these weapons in multiplayer?

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Re: Sword Art Online: Fatal Bullet v1.70 +4 (table Update5.2)

Post by TheByteSize » Wed Jul 10, 2019 9:07 pm

conanseo1125 wrote:
Wed Jul 10, 2019 1:40 pm
also is it safe to use these weapons in multiplayer?
Is it safe for you to be here?

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Re: Sword Art Online: Fatal Bullet v1.70 +15 (table Update6)

Post by Cielos » Thu Jul 11, 2019 9:55 am

TimeDiver0 wrote:
Tue Jul 09, 2019 11:02 pm
[...]
made the 2 options for instant max skill/gadget and weapon proficiency.
re-download and test~

if I'm lucky, it should be the last update for now...
///
want a custom cheat? ask here. FRF have many talents!
if no one seems bothered...
prepare a paypal and PM me, or find a way for me to access the game in question.

///
I've set up my Patreon.
so if you like my tables... guess what I like besides cheating?

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