Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

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Cielos
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Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Post by Cielos » Tue Jul 02, 2019 6:23 pm

made some simple scripts for the game "Sword Art Online: Fatal Bullet".

my friend asked me for some scripts, probably won't play much myself, so I may not add much to the table...
it's made for the offline only version.
you will have to disable the anti-cheat yourself.

remember to backup your save frequently!
Update8
- added UFG range multiplier.
- updated undead. changed the party filter a little bit, it shouldn't affect enemy player now.

Update7.2
- updated highlighted item. added max chip # limit to accessories, reduced max chip # limit of weapons from 10 to 8. also the script is refined a little bit: [chips] would only be refreshed when the item type is changed. chips pointers ([0x]) would only be refreshed if # of chips is changed. chip pointers won't all be deleted and re-added from the 1st chip everytime you change the # of chips, instead it only add, if you increased the # of chips, or delete, if you deceased the # of chips. these 2 changes should should make the script more stable now. but still you're advised to de-activate the script after you finish the item editing.

Update7.1
- updated instant max weapon proficiency. fixed a careless mistake. it works as promoted now.
Update7
- added instant max skill/gadget proficiency and instant max weapon proficiency.
- updated ignore credits. it covers the "appraise all" option now.

Update6
- added ignore weapon art gauge.

Update5.2
- updated highlighted item once more. spotted another error. instead of fetching from the pointer generated by the script, it fetches from the base pointer now, preventing another possible nil error.
Update5.1
- updated highlighted item. limit the max # of chips to 10.
Update5
- added highlighted item. it's lua script, needed for the proper chips display/edit.

Update4
- added ignore equip gender.
- added some preliminary pointers to highlighted item's chips.
Update3
- added ignore materials and ignore outfit design
- updated ignore credits. added support to Enhance Weapons and Transform Weapons.
Update2
- added undead and max affinity
Update1
- added ignore equip stats requirements.
- updated ignore $. name changed to ignore credits, and it also covers information buying now.
undead
- health still drop but you won't die.
- you can choose to cover the whole party by selecting from the status drop-down-list.

no reload
- ammo clip won't decrease below 1, aka no reload...

inf. ammo pouch
- ammo pouch of the equipped weapon wont drop below 100.

UFG range multiplier
- UFG range will be multiplied by the speicified x?, can be changed via the entry. default x10, can be changed by editing the script, line 3.
- although your UFG cover a much larger area now, a timer would keep you from "flying" in the air too long when you're reeling in. be prepared to attach the UFG somewhere when you got cut off mid-air.

ignore cooldown
- you can use the skills again right away without the need to wait for the cooldown.

ignore weapon art gauge
- you can execute the weapon art anytime regardless of the gauge.
- gauge would still be reset to zero after using weapon art.

ignore credits
- buy/appraise/enhance/transform anything at any amount of them you want, regardless of the current credits you have.
- credits still drop until it reaches zero.

ignore materials
- allows you to enhance weapon or create outfits without any of the required materials.
- for outfits, you still need the outfit design first, or you can activate ignore outfit design together.

ignore outfit design
- allows you to create an outfit without obtaining its design first.
- you still need to have the required materials ready first, or you can activate ignore materials together.

ignore CP
- adjust the stats freely, regardless of how much CP you have.
- CP could appear at a negative number if you used more than you owned. I think it's better this way so that you can re-adjust it back to the "ligit" figures if you want.

ignore SP / skill requirements
- you can buy any skills regardless of the stats requirements and your current SP. SP still drop until it reaches zero when you learn new skills.
- you can equip any skills you own regardless of your current stats.

ignore equip stats requirements
- you can equip anything regardless of the stats requirements.

ignore equip gender
- girl can equip boy equipment, boy can equip girl equipment.

instant max skill/gadget proficiency
- use skill/gadget once to get 100%.

instant max weapon proficiency
- successfully hit a target with your weapon once to get 100%.

max affinity
- view a character in the Friend List when activated, and his/her affinity would be maxed. you may still need to do something in-game that affect his/her affinity once for extra dialogue/cut-scene to occur.

walk key
- press and hold the specified key and move to walk. should be useful for keyboard+mouse user.
- you can change the key via the entry, default: CapsLock key, can be changed by editing the script, line 3.

highlighted item
- when activated, would add the [chips] pointers if the highlighted item is weapon/accessory, remove if it's not.
- changing the # of chips would update the [chips] pointers in real-time.
- DO NOT change # of chips IF the weapon / accessory has no chip to start with. only edit the chip related value if the item has at least 1 chip with it.
- you can't raise # of chips above 8 for weapons, or 4 for accessories.
- script might be buggy. for now, if an lua error popped-up, just re-activate the script.
- after you've edited the chip, you need to re-highlight the item in-game to view the changes.
- you should de-activate the script after you finish your editing. re-activate it when you need to edit again.
- chip id is shared by 42magia. if you think there's more, let me know.
latest:
SAOFB-Win64-Shipping.CT
+18, for game v1.70, table Update8
(496.96 KiB) Downloaded 1574 times
backups:
SAOFB-Win64-Shipping.CT
+17, for game v1.70, table Update7.2
(1.16 MiB) Downloaded 264 times
SAOFB-Win64-Shipping.CT
+17, for game v1.70, table Update7.1
(1.14 MiB) Downloaded 187 times
SAOFB-Win64-Shipping.CT
+15, for game v1.70, table Update6
(1.13 MiB) Downloaded 167 times
SAOFB-Win64-Shipping.CT
+14, for game v1.70, table Update5.2
(1.12 MiB) Downloaded 173 times
SAOFB-Win64-Shipping.CT
+13, for game v1.70, table Update4
(914.72 KiB) Downloaded 152 times
SAOFB-Win64-Shipping.CT
+12, for game v1.70, table Update3
(707.52 KiB) Downloaded 202 times
SAOFB-Win64-Shipping.CT
+10, for game v1.70, table Update2
(671.43 KiB) Downloaded 96 times
SAOFB-Win64-Shipping.CT
+8, for game v1.70, table Update1
(82.13 KiB) Downloaded 147 times
SAOFB-Win64-Shipping.CT
+7, for game v1.70
(67.78 KiB) Downloaded 186 times
Last edited by Cielos on Sun Jul 14, 2019 11:45 am, edited 14 times in total.
///
want a custom cheat? ask here. FRF have many talents!
if no one seems bothered...
prepare a paypal and PM me, or find a way for me to access the game in question.

///
I've set up my Patreon.
so if you like my tables... guess what I like besides cheating?

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Re: Sword Art Online: Fatal Bullet v1.70 +7

Post by demorest » Tue Jul 02, 2019 9:08 pm

TY VERY mch! Ignore scripts are what i was needed T_T

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Re: Sword Art Online: Fatal Bullet v1.70 +8 (table Update1)

Post by RedGalaxy » Thu Jul 04, 2019 6:32 am

Hey there, is it possible to add an exp multiplier cheat for this? thanks

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Re: Sword Art Online: Fatal Bullet v1.70 +12 (table Update3)

Post by nuocda » Fri Jul 05, 2019 5:29 pm

req next is chip editor and multi exp, skill training v.v..... :D

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Re: Sword Art Online: Fatal Bullet v1.70 +12 (table Update3)

Post by krmit » Fri Jul 05, 2019 10:04 pm

@Cielos
Thanks for the table.
+1 for chip editor.

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Re: Sword Art Online: Fatal Bullet v1.70 +12 (table Update3)

Post by TheByteSize » Fri Jul 05, 2019 10:21 pm

if you guys want chip editor, give him your end game save file so he has more data to play with.

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Re: Sword Art Online: Fatal Bullet v1.70 +12 (table Update3)

Post by llandsteiner » Sun Jul 07, 2019 1:41 am

thank you for the table,

+1 for chip editor.

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Re: Sword Art Online: Fatal Bullet v1.70 +13 (table Update4)

Post by Cielos » Sun Jul 07, 2019 6:43 am

Update4
- added ignore equip gender.
- added some preliminary pointers to highlighted item's chips.
for the chips, it support up to 6 chips slot now. for now, if you need more, just examine the structure and add more yourself...
not much chip ids neither. feel free to share and I'll add them in on next update.

gotta go out now. will see if there is more there later.....
///
want a custom cheat? ask here. FRF have many talents!
if no one seems bothered...
prepare a paypal and PM me, or find a way for me to access the game in question.

///
I've set up my Patreon.
so if you like my tables... guess what I like besides cheating?

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Re: Sword Art Online: Fatal Bullet v1.70 +13 (table Update4)

Post by llandsteiner » Sun Jul 07, 2019 8:21 am

thank you so much !!!!

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Re: Sword Art Online: Fatal Bullet v1.70 +13 (table Update4)

Post by 42magia » Sun Jul 07, 2019 12:29 pm

Chip editor doesn't work on Accessory
for those who want exp multiplier can edit your party weapon with exp chip,
Menu > Community > Change Memory chip
if you haven't unlock it go to Argo and buy the info
Exp chip id is 58
1 = 100%
i have tried 10 (1000%)
Chip IdsShow
1= STR
2= VIT
3= INT
4= AGI
5= DEX
6= LUC
7= Weapon Attack
8= Physical Attack
9= Optical Attack
10= Explosive Attack
11= Gadget Attack
12= Damage vs Humanoid
13= Damage vs Lifeform
14= Damage vs Mech
15= Damage when off-guard
16= Damage from behind
17= Damage at max HP
18= Damage when near death
19= Weak spot Damage
20= Critical Damage increase
21= Critical Rate
22= Debuff stacking
23= Physical Defense
24= Optical Defense
25= Explosive Defense
26= Melee Defense
27= Defense vs Humanoid
28= Defense vs Lifeform
29= Defense vs Mech
30= Blaze Damage
31= Poison Damage
32= Debuff Resistance
33= Debuff Duration
34= Blaze Resistance
35= Poison Resistance
36= Suppression Resistance
37= Electromagnetic stun Resistance
38= HP recovered Over time
39= Max HP
40= HP Recovery
41= Decrease Detectability When Crouching
42= Bullet circle stabilization speed
43= Bullet Circle accuracy
44= Movement Speed
45= Reload Speed
46= Auto reload rate
47= Avoid instant Death
48= Recharge time
49= Ammo Acquired
50= Ammo Capacity
51= Treasure Hunt
52= Item Drop rate
53= Rare item drop rate
54= Weight
55= Medal Acquired
56= Medal gauge increase
57= Trade Value
58= Experience point
59= Effective Range
60= Over heat buildup & duration

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Re: Sword Art Online: Fatal Bullet v1.70 +13 (table Update4)

Post by demorest » Mon Jul 08, 2019 9:02 am

omg update. Ty!
Update:
Cannot activate script from +10 ver. Fix, pls.,
Update2:
Wtf!!? Did was an update!? Old tables doesnt work -_-
--------
Here chip ids for yr table:
1:STR
2:VIT
3:INT
4:AGI
5:DEX
6:LUC
7:Weapon Attack
8:Physical Attack
9:Optical Attack
10:Explosive Attack
11:Gadget Attack
12:Damage vs. Humanoids
13:Damage vs. Lifeforms
14:Damage vs. Mechs
15:Damage When Off-Guard
16:Damage From Behind
17:Damage at Max HP
18:Damage When Near Death
19:Weak Spot Damage
20:Critical Damage
21:Critical Rate
22:Debuff Stacking
23:Physical Defense
24:Optical Defense
25:Explosive Defense
26:Melee Defense
27:Defense vs. Humanoids
28:Defense vs. Lifeforms
29:Defense vs. Mechs
30:Blase Damage
31:Poison Damage
32:Debuff Resistance
33:Debuff Duration
34:Blaze Resistance
35:Poison Resistance
36:Suppression Resistance
37:Electromagnetic Stun Resistance
38:% Max HP Recovered Over 1 Minute
39:Max HP
40:HP Recovery
41:Decrease Detectability When Crouching
42:Bullet Circle Stabilization Speed
43:Bullet Circle Accuracy
44:Movement Speed
45:Reload Speed
46:Auto-Reload Speed
47:Avoid Instant Death When HP is % or More
48:Recharge Time
49:Ammo Aquired
50:Ammo Capacity
51:Treasure Hunt
52:Item Drop Rate
53:Rare Item Drop Rate
54:Weight
55:Medals Aquired
56:Metal Gauge Increase
57:Trade Value
58:Experience Points
59:Effective Range

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Cielos
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Re: Sword Art Online: Fatal Bullet v1.70 +4 (table Update5)

Post by Cielos » Mon Jul 08, 2019 10:16 am

Update5
- added highlighted item. it's lua script, needed for the proper chips display/edit.
REMEMBER to READ THE SCRIPT DESCRIPTION FIRST!!

////////////////////////////
42magia wrote:
Sun Jul 07, 2019 12:29 pm
Chip editor doesn't work on Accessory
for those who want exp multiplier can edit your party weapon with exp chip,
Menu > Community > Change Memory chip
if you haven't unlock it go to Argo and buy the info
Exp chip id is 58
1 = 100%
i have tried 10 (1000%)
Chip IdsShow
1= STR
2= VIT
3= INT
4= AGI
5= DEX
6= LUC
7= Weapon Attack
8= Physical Attack
9= Optical Attack
10= Explosive Attack
11= Gadget Attack
12= Damage vs Humanoid
13= Damage vs Lifeform
14= Damage vs Mech
15= Damage when off-guard
16= Damage from behind
17= Damage at max HP
18= Damage when near death
19= Weak spot Damage
20= Critical Damage increase
21= Critical Rate
22= Debuff stacking
23= Physical Defense
24= Optical Defense
25= Explosive Defense
26= Melee Defense
27= Defense vs Humanoid
28= Defense vs Lifeform
29= Defense vs Mech
30= Blaze Damage
31= Poison Damage
32= Debuff Resistance
33= Debuff Duration
34= Blaze Resistance
35= Poison Resistance
36= Suppression Resistance
37= Electromagnetic stun Resistance
38= HP recovered Over time
39= Max HP
40= HP Recovery
41= Decrease Detectability When Crouching
42= Bullet circle stabilization speed
43= Bullet Circle accuracy
44= Movement Speed
45= Reload Speed
46= Auto reload rate
47= Avoid instant Death
48= Recharge time
49= Ammo Acquired
50= Ammo Capacity
51= Treasure Hunt
52= Item Drop rate
53= Rare item drop rate
54= Weight
55= Medal Acquired
56= Medal gauge increase
57= Trade Value
58= Experience point
59= Effective Range
60= Over heat buildup & duration
thanks for the ids! added to the table.
also, I've made an lua script to update the chip pointers in real-time. the table should display the correct chip pointers for both weapons and accessories now.
note that I haven't test this script thoroughly. if in doubt, deactivate the script after you've finish the item edit.
report~

////////////////////////////
demorest wrote:
Mon Jul 08, 2019 9:02 am
omg update. Ty!
Update:
Cannot activate script from +10 ver. Fix, pls.,
Update2:
Wtf!!? Did was an update!? Old tables doesnt work -_-
[...]
thanks for the ids, but 42magia's has 1 more id, so I used that one instead. still thanks for sharing!
as for "doesnt work". please describe in details.

////////////////////////////
EDIT:
Update5.1
- updated highlighted item. limit the max # of chips to 10.
it should prevent a possible lua error from happening.
also 8 is the the max you can have WITHOUT messing up the UI, so 10 should be more than enough.


EDIT2:
another quite update:
Update5.2
- updated highlighted item once more. spotted another error. instead of fetching from the pointer generated by the script, it fetches from the base pointer now, preventing another possible nil error.
re-download~
also, on line 85, there's this sleep(300). increase this value if you find your cpu usage is higher than normal when this script is activated.
1000 means 1 second.
///
want a custom cheat? ask here. FRF have many talents!
if no one seems bothered...
prepare a paypal and PM me, or find a way for me to access the game in question.

///
I've set up my Patreon.
so if you like my tables... guess what I like besides cheating?

demorest
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Re: Sword Art Online: Fatal Bullet v1.70 +13 (table Update4)

Post by demorest » Mon Jul 08, 2019 11:53 am

Cielos wrote:
Sun Jul 07, 2019 6:43 am
Update4
- added ignore equip gender.
- added some preliminary pointers to highlighted item's chips.
for the chips, it support up to 6 chips slot now. for now, if you need more, just examine the structure and add more yourself...
not much chip ids neither. feel free to share and I'll add them in on next update.

gotta go out now. will see if there is more there later.....
Well, i dont know what to explain... Cannot Enable script from revision : +10, for game v1.70, table Update2 and higher
+8, for game v1.70, table Update1 - activation OK

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Re: Sword Art Online: Fatal Bullet v1.70 +4 (table Update5.2)

Post by digtalmon » Mon Jul 08, 2019 3:03 pm

Sorry for my dumb question. I just updated the game and wanted to try the table, but EAC warned me about "Access Violation".
I've tried this method viewtopic.php?t=6074#p33750 but it didn't work at all. I remember there was no issues before updating. Does anybody know how to bypass EAC again? Thanks a lot

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Re: Sword Art Online: Fatal Bullet v1.70 +4 (table Update5.2)

Post by demorest » Mon Jul 08, 2019 4:02 pm

digtalmon wrote:
Mon Jul 08, 2019 3:03 pm
Sorry for my dumb question. I just updated the game and wanted to try the table, but EAC warned me about "Access Violation".
I've tried this method viewtopic.php?t=6074#p33750 but it didn't work at all. I remember there was no issues before updating. Does anybody know how to bypass EAC again? Thanks a lot
wELL. I thought just only for me that happend too... Unninstalled easyanticheat, but it detects as hes running(closing game after scripts)...Strange...

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