Monster Hunter World (Steam)

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pxctd
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Re: Monster Hunter World (Steam)

Post by pxctd » Sun Jun 02, 2019 2:39 am

Berserk Knight's Target Health tracker is awesome (I don't use the overlay), but can the values for a monster's status buildup be found? For example, how much sleep status has been applied and how much is needed to trigger the sleep

Vorrs
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Re: Monster Hunter World (Steam)

Post by Vorrs » Sun Jun 02, 2019 4:50 am

pxctd wrote:
Sun Jun 02, 2019 2:34 am
Vorrs wrote:
Sat Jun 01, 2019 2:43 pm
Started the game (steam version)
Ran the bypass
loaded up cheat engine and selected the game process
Loaded up the cheat table
But I cant activate anything.

I've scoured previous post and I can’t find a solution. Am I doing something wrong in the order of things?
Thanks.
Try loading the cheat table first, then select the game process and then run the bypass. That's worked for me.


Thanks. I figured it out. I was choosing the wrong version of cheat engine. For some reason there’s a regular version, a 32 bit and a 64 bit one. ?????

Hashh
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Re: Monster Hunter World (Steam)

Post by Hashh » Sun Jun 02, 2019 5:20 am

what happened ? nothing has been working since the day 30 update

krakkor
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Re: Monster Hunter World (Steam)

Post by krakkor » Sun Jun 02, 2019 6:06 am

alot of the table options are not working, i hope squall would look into it later

Hashh
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Re: Monster Hunter World (Steam)

Post by Hashh » Sun Jun 02, 2019 2:23 pm

here is no information about updates? nothing works here :/

Hashh
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Re: Monster Hunter World (Steam)

Post by Hashh » Mon Jun 03, 2019 4:53 am

any update information? or a table that works?

riddel
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Re: Monster Hunter World (Steam)

Post by riddel » Tue Jun 04, 2019 4:04 pm

many other trainers get updatet(on 29.5.) but she are crapy most options are not so good.
plz can we get info for a update?

cornydude4000
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Re: Monster Hunter World (Steam)

Post by cornydude4000 » Tue Jun 04, 2019 8:32 pm

Quliaie wrote:
Sun Dec 23, 2018 2:40 pm
chroma12349 wrote:
Sun Dec 23, 2018 2:17 pm
Quliaie wrote:
Sun Dec 23, 2018 9:48 am
hey guys
im have bug with kulve taroth infinite rewards, I open them like 1-2 hour but they never end, you don't know how to fix it?
video how this looks
You spawned too many melded weapons in your item box..... edit it to a lower number and turn off infinite item option before you appraise them,
first -> im dont use "infinite item"
second -> "You spawned too many melded weapons in your item box....." it was all crafted no spawned with tables
If I sell my items, are you sure that it will help me?
have you found any solution for it? I recently played a kulve siege while inifnite item is enabled, and the same thing happened, the melded weapons wont stop appearing, and I don't know how to edit / lower the melded weapon numbers

Any help is appreciated

riddel
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Re: Monster Hunter World (Steam)

Post by riddel » Wed Jun 05, 2019 3:27 am

cornydude4000 wrote:
Tue Jun 04, 2019 8:32 pm
Quliaie wrote:
Sun Dec 23, 2018 2:40 pm
chroma12349 wrote:
Sun Dec 23, 2018 2:17 pm
You spawned too many melded weapons in your item box..... edit it to a lower number and turn off infinite item option before you appraise them,
first -> im dont use "infinite item"
second -> "You spawned too many melded weapons in your item box....." it was all crafted no spawned with tables
If I sell my items, are you sure that it will help me?
have you found any solution for it? I recently played a kulve siege while inifnite item is enabled, and the same thing happened, the melded weapons wont stop appearing, and I don't know how to edit / lower the melded weapon numbers

Any help is appreciated
from waht infiti item cheat you speak?
in table cheat is infinit use so it dont change items from kulv.
but kulv items are event items so use the table script to lower all event items to 99 or less. got back to kulv after kill him(win) and sell your new 99-300 weapons.

(btw: i dont know if the event script work at this moment)

cornydude4000
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Re: Monster Hunter World (Steam)

Post by cornydude4000 » Wed Jun 05, 2019 5:16 am

riddel wrote:
Wed Jun 05, 2019 3:27 am
cornydude4000 wrote:
Tue Jun 04, 2019 8:32 pm
Quliaie wrote:
Sun Dec 23, 2018 2:40 pm


first -> im dont use "infinite item"
second -> "You spawned too many melded weapons in your item box....." it was all crafted no spawned with tables
If I sell my items, are you sure that it will help me?
have you found any solution for it? I recently played a kulve siege while inifnite item is enabled, and the same thing happened, the melded weapons wont stop appearing, and I don't know how to edit / lower the melded weapon numbers

Any help is appreciated
from waht infiti item cheat you speak?
in table cheat is infinit use so it dont change items from kulv.
but kulv items are event items so use the table script to lower all event items to 99 or less. got back to kulv after kill him(win) and sell your new 99-300 weapons.

(btw: i dont know if the event script work at this moment)
Thanks for replying, I was referring to the 'Inf Item Use' script,
sorry I'm not familiar with the scripts, can you point me on how to lower all the even items?

Edit : turns out that I just have too much melded kulve items in my inventory, that.. was dumb, now I feel really stupid

D00IVI
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Re: Monster Hunter World (Steam)

Post by D00IVI » Wed Jun 05, 2019 5:53 pm

Don't worry you're not the only one or the first one that is really dumb and stupid to even cheat properly here :D

ZoanChrome
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Re: Monster Hunter World (Steam)

Post by ZoanChrome » Thu Jun 06, 2019 1:09 am

predprey wrote:
Sat Dec 15, 2018 10:42 pm
Updated scripts in Squall8's table that require StealthEdit. Bypasses integrity check crashes by recalculating valid hashes. Should work on both CODEX and STEAM version, more importantly the former because StealthEdit is in conflict with CODEX's routines.

There may be a really small chance an integrity check triggers while activating the script before the hash has been updated. To prevent crashing due to this pause the game process using CE before activation and deactivation of any scripts.

Note to table makers:
1. To list all hashed blocks, their offsets and their size, use Lua script below:

Code: Select all

for i = 1,#hashTable do
  print("Block "..i)
  print(string.format("Hash Addr: %X", hashTable[i].offset))
  print(string.format("Block Start: %X", hashTable[i].blkStart))
  print(string.format("Block End: %X\r\n", hashTable[i].blkStart + hashTable[i].blkSize))
end
2. rehashHelper(...) can be used for searching all affected checksums instead of manually hard coding in the rehash function, but hooks points must all be registered as symbols and must not be unregistered on deactivation. Pass all symbols into the function e.g. rehashHelper("infitemuse1","infitemuse2")

Thanks to @TheyCallMeTim13 for the I2 Cheat Engine CEA File Assembler module

UPDATE: Provided a merged version of the table which includes all the remaining options from Squall8's table for version 161254.
Confirmed outdated, tested with MHW CODEX updated to version 166925, it's still working for old version (161254)
just a reminder for first page predprey table not working for updated version
P.S: for someone that didn't know, version number written on the top left of the game (need windowed mode to see)
Will try Squall's version with steamw**** fix mhw

Edit: Squall's version with steamw**** fix mhw 166925 works, some features doesn't work (invulnerability, unlock armor/weapon tier, mantle)

Aygul12345
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Re: Monster Hunter World (Steam)

Post by Aygul12345 » Sun Jun 09, 2019 9:08 am

Is this been updated?

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hardcore88
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Re: Monster Hunter World (Steam)

Post by hardcore88 » Sun Jun 09, 2019 11:57 am

Following stuff doesnt work correctly:
- Invulnerable
- Highlighted Item Pointer
- Easily Break Monster Parts

Everything else seems to work for me

kraton30
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Re: Monster Hunter World (Steam)

Post by kraton30 » Sun Jun 09, 2019 11:35 pm

Is there a way to swap weapons during battle in table? I don't want to go to the tent to do it

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