Monster Hunter World (Steam)

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Eternallydissolved
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Re: Monster Hunter World (Steam)

Post by Eternallydissolved » Fri Dec 14, 2018 7:29 pm

Phuckya wrote:
Fri Dec 14, 2018 4:03 am
Do we know if there's any way to make stuff like the Charm Editor / Maxed Armour Skills / Maxed Set Bonus, permanent? As it is, they only last until you close the game.

I'd like to be able to max out something like Bazel Helm B for max Earplugs permanently, with some slots free for some more skill customization options.
i saw that another user pointed you to the mod thread by idlehands88. as far as i know, those mods have not been updated in a long time, and will cause issues. the modified gems version 2 can still be used, but the armor mod will cause all kinds of issues because it is so outdated. i have a discord server i founded for modding the skills file, and many other mods are house there. several by me, several by other hunters, modders or moderators within the server and they are pinned in the various channels for convenience. i would start with the mod-updates channel. there are armor mods that have been created since the last title update which will allow for what you seek. here is a permanent link to the discord server https://discord.gg/pgQ9mAw
ps. there is also a very comprehensive editor suite out there which you can use to make the modifications you seek, and just to specific pieces of armor ala cart if you wish. the same goes with charms. there is a link to that in the announcements channel on the server as well. it does modifications to armor stats, skills, gem sockets, weapon stats, skill sockets, sharpness, can even add the luna weapon skills to other weapons(i have razorsharp/spareshot on the legiana heavy bowgun for instance), modify the item file, the skills file(sets the values of each level of many skills, ect.) and a whole host of other things that the editor suite can do!

predprey
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Re: Monster Hunter World (Steam)

Post by predprey » Sat Dec 15, 2018 1:04 am

-
Last edited by predprey on Sat Dec 15, 2018 2:21 pm, edited 1 time in total.

brokenhopes
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Re: Monster Hunter World (Steam)

Post by brokenhopes » Sat Dec 15, 2018 1:24 am

Wow I am quite amazed at all the technical people here... don't really understand whats going on but more solutions to the anticheat is always good :D

Oh and AT Vaal is quite the pain to fight but invul still works and solves the aura dot of his.

Edit1: Berserk Knight's Character Editor Table has the ID for AT Vaal's ticket incase anyone just wants to add more without having to fight AT Vaal

Edit2: Also found that Berserk Knight's Character Editor Table already has behemonth items but they will not have a label cos behemoth will only come next week. Will be interesting to find out if the invul will work against ecliptic meteor

john_101891
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Re: Monster Hunter World (Steam)

Post by john_101891 » Sat Dec 15, 2018 2:06 am

Could we get a Bowgun uses all ammo with reload option plz?

wqewqe530
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Re: Monster Hunter World (Steam)

Post by wqewqe530 » Sat Dec 15, 2018 6:46 am

xSimple wrote:
Fri Dec 14, 2018 12:52 am
Chocophie wrote:
Thu Dec 13, 2018 11:38 am
Is there any function that will spawn event weapon like Kulve Taroth weapon ?
for getting Kulve Taroth weapon, i mean randomly getting kluve taroth weapon and not like getting a specific weapon that u want...u can use a all item shop mods that u can find from nexus...when u use that mod u can buy appraisal item from kulve taroth drops..the way i do it is buying the appraisal item ( Melded Weapon, Dissolved Weapon, Sublimated Weapon ) to my Box, then run the kulve taroth seige once..

u dont need to complete all the stage, when u finish, doesn't matter if the seige is fail, just restart the game...when u got into the game, there notification saying u complete the quest and can go claim ur rewards..depends on the appraisal item u bought, it randomly gives u kulve weapon from rarity 6 7 8.

or u can fill up the kulve taroth persuit data using Marcus script..it easy that way i think

and sorry for my poor english
Hello would you mind going into detail on what data to change in order to fill persuit using Marcus script? Thanks

Squall8
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Re: Monster Hunter World (Steam)

Post by Squall8 » Sat Dec 15, 2018 9:13 am

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>12804</ID>
      <Description>"Wyvernheart Rapidfire"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : MonsterHunterWorld.exe
  Version: 
  Date   : 2018-12-12
  Author : Squall8
}

[ENABLE]

aobscanmodule(hbgrf,MonsterHunterWorld.exe,F3 0F 10 83 24 0E 00 00 48)

stealtheditex(AHTRFC,hbgrf,1)

alloc(newmem,$1000,hbgrf)

label(code)
label(return)

registersymbol(hbgrf)

label(rapidfirewh)
registersymbol(rapidfirewh)

newmem:
  mov [rbx+00000E24],0

code:
  movss xmm0,[rbx+00000E24]
  jmp return

AHTRFC:
rapidfirewh:
  jmp newmem
  nop
  nop
  nop
return:

[DISABLE]

rapidfirewh:
  db F3 0F 10 83 24 0E 00 00

unregistersymbol(hbgrf)
unregistersymbol(rapidfirewh)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

^Rapidfire for Wyvernfire. I'll add it to the table on the next update.

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xSimple
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Re: Monster Hunter World (Steam)

Post by xSimple » Sat Dec 15, 2018 10:53 am

wqewqe530 wrote:
Sat Dec 15, 2018 6:46 am
xSimple wrote:
Fri Dec 14, 2018 12:52 am
Chocophie wrote:
Thu Dec 13, 2018 11:38 am
Is there any function that will spawn event weapon like Kulve Taroth weapon ?
for getting Kulve Taroth weapon, i mean randomly getting kluve taroth weapon and not like getting a specific weapon that u want...u can use a all item shop mods that u can find from nexus...when u use that mod u can buy appraisal item from kulve taroth drops..the way i do it is buying the appraisal item ( Melded Weapon, Dissolved Weapon, Sublimated Weapon ) to my Box, then run the kulve taroth seige once..

u dont need to complete all the stage, when u finish, doesn't matter if the seige is fail, just restart the game...when u got into the game, there notification saying u complete the quest and can go claim ur rewards..depends on the appraisal item u bought, it randomly gives u kulve weapon from rarity 6 7 8.

or u can fill up the kulve taroth persuit data using Marcus script..it easy that way i think

and sorry for my poor english
Hello would you mind going into detail on what data to change in order to fill persuit using Marcus script? Thanks
when u start kulve taroth siege, the highlighted line will be number 1, u just need to change into number 2 to make the kulve taroth siege completed..when u change to number 2, it will completed ur kulve taroth siege regardless of ur persuit points..a nottification will pop up telling u that the siege is completed and u can go claim ur rewards.

Image

Ashisogi88
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Re: Monster Hunter World (Steam)

Post by Ashisogi88 » Sat Dec 15, 2018 3:23 pm

Amazing work! Helped me out so much!

predprey
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Re: Monster Hunter World (Steam)

Post by predprey » Sat Dec 15, 2018 10:42 pm

Updated scripts in Squall8's table that require StealthEdit. Bypasses integrity check crashes by recalculating valid hashes. Should work on both CODEX and STEAM version, more importantly the former because StealthEdit is in conflict with CODEX's routines.

There may be a really small chance an integrity check triggers while activating the script before the hash has been updated. To prevent crashing due to this pause the game process using CE before activation and deactivation of any scripts.

Note to table makers:
1. To list all hashed blocks, their offsets and their size, use Lua script below:

Code: Select all

for i = 1,#hashTable do
  print("Block "..i)
  print(string.format("Hash Addr: %X", hashTable[i].offset))
  print(string.format("Block Start: %X", hashTable[i].blkStart))
  print(string.format("Block End: %X\r\n", hashTable[i].blkStart + hashTable[i].blkSize))
end
2. rehashHelper(...) can be used for searching all affected checksums instead of manually hard coding in the rehash function, but hooks points must all be registered as symbols and must not be unregistered on deactivation. Pass all symbols into the function e.g. rehashHelper("infitemuse1","infitemuse2")

Thanks to @TheyCallMeTim13 for the I2 Cheat Engine CEA File Assembler module

UPDATE: Provided a merged version of the table which includes all the remaining options from Squall8's table for version 161254.
Attachments
MonsterHunterWorld [HASH BYPASS+MERGED].CT
(1.1 MiB) Downloaded 4026 times
MonsterHunterWorld [HASH BYPASS].CT
(135.86 KiB) Downloaded 2173 times
Last edited by predprey on Fri Dec 21, 2018 11:10 pm, edited 2 times in total.

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SunBeam
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Re: Monster Hunter World (Steam)

Post by SunBeam » Sun Dec 16, 2018 1:41 pm

I'll keep an eye out on the CH trainer. Just in case they suddenly change the anti-cheat bypassing method :)

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fonfir
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Re: Monster Hunter World (Steam)

Post by fonfir » Sun Dec 16, 2018 6:48 pm

Hi, I am new here and wanted to say what an incredible job you have done here. But I have two more questions: What is the StealthEdit and Hash Bypass?

I use the cheats from the first page and only use the Stamina and Zeni cheat. Do I also need to download StealthEdit.ct and Hash Bypass.ct? For what exactly?

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TemptingIcarus
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Re: Monster Hunter World (Steam)

Post by TemptingIcarus » Mon Dec 17, 2018 12:19 am

CaliberCH wrote:
Sun Dec 16, 2018 7:34 pm
SunBeam wrote:
Sun Dec 16, 2018 1:41 pm
I'll keep an eye out on the CH trainer. Just in case they suddenly change the anti-cheat bypassing method :)
don't hold your breath, dick

best,
Cal
Dude. Just leave.

papalucas
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Re: Monster Hunter World (Steam)

Post by papalucas » Mon Dec 17, 2018 1:15 am

predprey wrote:
Sat Dec 15, 2018 10:42 pm
Updated scripts in Squall8's table that require StealthEdit. Bypasses integrity check crashes by recalculating valid hashes. Should work on both CODEX and STEAM version, more importantly the former because StealthEdit is in conflict with CODEX's routines.

There may be a really small chance an integrity check triggers while activating the script before the hash has been updated. To prevent crashing due to this pause the game process using CE before activation and deactivation of any scripts.

Note to table makers:
1. To list all hashed blocks, their offsets and their size, use Lua script below:

Code: Select all

for i = 1,#hashTable do
  print("Block "..i)
  print(string.format("Hash Addr: %X", hashTable[i].offset))
  print(string.format("Block Start: %X", hashTable[i].blkStart))
  print(string.format("Block End: %X\r\n", hashTable[i].blkStart + hashTable[i].blkSize))
end
2. rehashHelper(...) can be used for searching all affected checksums instead of manually hard coding in the rehash function, but hooks points must all be registered as symbols and must not be unregistered on deactivation. Pass all symbols into the function e.g. rehashHelper("infitemuse1","infitemuse2")

Thanks to @TheyCallMeTim13 for the I2 Cheat Engine CEA File Assembler module
Doesn't works on CODEX, i just can't select any option

predprey
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Re: Monster Hunter World (Steam)

Post by predprey » Mon Dec 17, 2018 1:23 am

papalucas wrote:
Mon Dec 17, 2018 1:15 am
Doesn't works on CODEX, i just can't select any option
Did you execute the Lua script included in the table? Click Table>Show Cheat Table Lua Script>Execute script.
And attach to the game first before toggling [ENABLE].

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jonaaa
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Re: Monster Hunter World (Steam)

Post by jonaaa » Mon Dec 17, 2018 1:49 am

papalucas wrote:
Mon Dec 17, 2018 1:15 am
predprey wrote:
Sat Dec 15, 2018 10:42 pm
Updated scripts in Squall8's table that require StealthEdit. Bypasses integrity check crashes by recalculating valid hashes. Should work on both CODEX and STEAM version, more importantly the former because StealthEdit is in conflict with CODEX's routines.

Working fine on CODEX here.

There may be a really small chance an integrity check triggers while activating the script before the hash has been updated. To prevent crashing due to this pause the game process using CE before activation and deactivation of any scripts.

Note to table makers:
1. To list all hashed blocks, their offsets and their size, use Lua script below:

Code: Select all

for i = 1,#hashTable do
  print("Block "..i)
  print(string.format("Hash Addr: %X", hashTable[i].offset))
  print(string.format("Block Start: %X", hashTable[i].blkStart))
  print(string.format("Block End: %X\r\n", hashTable[i].blkStart + hashTable[i].blkSize))
end
2. rehashHelper(...) can be used for searching all affected checksums instead of manually hard coding in the rehash function, but hooks points must all be registered as symbols and must not be unregistered on deactivation. Pass all symbols into the function e.g. rehashHelper("infitemuse1","infitemuse2")

Thanks to @TheyCallMeTim13 for the I2 Cheat Engine CEA File Assembler module
Doesn't works on CODEX, i just can't select any option
Working fine here.

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