Factorio+27 v.1.00

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Bloodybone
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Factorio+27 v.1.00

Post by Bloodybone »

Table Version: 1.00

Cheats:

Inf Health/OneHitKill
-Infinite Health
-OneHitKill Enemies

Inf Vehicle Health

Achievements are allowed
-Steam Achievements are allowed

Get Pointers
-Factorio.Player
--Player Base
--UserName
--UserName LowerCase
--Player Zoom
--Alt-Mode_Bool
-Factorio.Character
--Character Base
-Factorio.CharacterController
--CharacterController Base
-Factorio.GameView
--GameView Base
-Factorio.GameRenderer
--GameRenderer Base
-Factorio.DayTime
--Factorio.DayTime Base
--Current Time

Get Character
-Base Address
-EntitySelector
--EntitySelector Base Address
-Player
--Player Base Address
-X-Pos
-Y-Pos
-Entity Stuff
--Entity Name
-Movement Speed
-Mining Speed Modifier
-Inventory Bonus
-Crafting Speed
-Added Resource reach distance
-Added Reach distance
-Added Loot pickup distance
-Added Item pickup distance
-Added Item drop distance
-Added Build distance

Get DayTime
-Factorio.DayTime
-Current Time

Update Inventory Size/Set Own
-Update
-Change Inventory Size
--Added Inventory Size
--Set Inventory Size
---Inventory Size to set
---Set Inventory Size Flag

Get Cursor Stack
-Base Address
-Cursor Stack
-Max Stack
-Item ID
-Item Pointer

Inf Reach Distance

Noclip

Toogle Admin/CheatMode
-ToggleCheatMode
-CurrentCheatModeValue
-Toggle Admin
-CurrentAdminValue

Inf Zoom

Teleport to Cursor
-Teleport Flag

Teleport Activation
-Teleport Flag
-Saved X
-Saved Y

Reveal All Recipes

No Crafting Requirenment

Change Surface Activate Me First
-Change Surface
-X-Pos
-Y-Pos
-Surface Name

Find Surface
-Search For Surface
-Surface Count
-Index to Search for
-Name to Search for
-Case-Sensitive Search
-Returned Index
-Returned Name
-Returned Address

Research Stuff
-Unlock All Technologies
-Reset All Technologies

Give Item - Will also work for modded Items
-Give Item
-Item ID
-Item Name
-Item Count
-Item Health
-Print Errors/Warnings
-Force Cursor Replacement - Force Replacement even if you have no space in your cursor Slot.

Infinite Ore Deposits

Infinite Mouse Cursor Items

Class Pointers
-Factorio.GlobalContext
-Factorio.InputHandlerAllegro
-Factorio.Game
-Factorio.AppManager
-Factorio.agui
-Factorio.SteamContext

Pointers from Factorio.Global
-Factorio.Player
-Factorio.GameView
-Factorio.Character
-Factorio.EntitySelector
-Factorio.Surface (Current)
-Factorio.Inventory VTable
-Factorio.CharacterController
-Factorio.Renderer
-Factorio.Map
-Factorio.ForceManager
-Factorio.ForceData
--Factorio.ForceManager.Player
--Factorio.ForceManager.Enemy
--Factorio.ForceManager.Neutral
-Factorio.AllSurfaces

Debugging
-Execute Function By Name
-Print/Convert Item IDs and Names
--What to Do
--Item ID
--Item Name
Updates:
Version 1.00 Update 1

Added "Infinite Mouse Cursor Items"



Version 1.00
Updated Cheat Table to Support Verison 1.00

Removed "Factorio.DayTime" under "Get Pointers"
Removed "Factorio.DayTime Base" under "Get Pointers"
Removed "Current Time" under "Get Pointers"

Removed "Factorio.ModManager" under "Class Pointers"
Removed "Factorio.TimeStatisticsBuffer" under "Class Pointers"
Removed "Factorio.InfoBoxManager" under "Class Pointers"
Removed "Factorio.GarbageCollector" under "Class Pointers"

Removed "Factorio.ForceManager.Player.AllReasearchStuff" under "Pointers from Factorio.Global"


Added "Get DayTime"
Added "Factorio.DayTime" under "Get DayTime"
Added "Current Time" under "Get DayTime"

Added "Item Pointer" under "Get Cursor Stack"

Added "No Crafting Requirenment"

Added "Infinite Ore Deposits"

Added "Factorio.Game" under "Class Pointers"
Added "Factorio.SteamContext" under "Class Pointers"




Version 0.17.79
-Updated Table to support the newest Game Version

Version 0.17.69
-Updated Table to support the newest Game Version
-Added Give Random Item
-Added Steam Achievements are allowed

Version 0.17.58
-Added Give Item
-Added Print/Convert Item IDs and Names

Version 0.17.56 Update 1:
Thank you HylianZ for making me aware of the Cursor Stack "Anti-Cheat" mechanism!

Added Disable Cursor Stack Anti-Cheat Check

Version 0.17.56:
-Updated Table to support the newest Game Version
-Added Execute Function By Name

Version 0.17.45:
-Updated Table to support the newest Game Version

Version 0.17.39
-Initial Release


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Factorio.CT
Version 1.00 Update 1
(127.04 KiB) Downloaded 1644 times
Factorio.CT
Version 1.00
(120.38 KiB) Downloaded 157 times
Factorio.CT
Version 0.17.79
(134.83 KiB) Downloaded 1643 times
Factorio.CT
Version 0.17.69
(123.84 KiB) Downloaded 1241 times
Factorio.CT
Version 0.17.58
(117.77 KiB) Downloaded 684 times
Factorio.CT
Version 0.17.56 Update 1
(98.87 KiB) Downloaded 180 times
Factorio.CT
Version 0.17.56
(94.76 KiB) Downloaded 217 times
Last edited by Bloodybone on Sun Aug 16, 2020 11:34 pm, edited 17 times in total.

dervasavred
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Re: Factorio+19 v.0.17.41

Post by dervasavred »

Thank you! I've had a difficult time finding the pointers in Factorio (doesn't help with the devs frenetic update schedule).

Bloodybone
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Re: Factorio+19 v.0.17.41

Post by Bloodybone »

dervasavred wrote:
Fri May 24, 2019 1:27 am
Thank you! I've had a difficult time finding the pointers in Factorio (doesn't help with the devs frenetic update schedule).
No Problem ;)

royzenth
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Re: Factorio+19 v.0.17.41

Post by royzenth »

I tried it out, and when i go to activate the "bloodybone" part, it just goes to not responding. Do you know any fix for this? I'm using the version 17.41

Bloodybone
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Re: Factorio+19 v.0.17.41

Post by Bloodybone »

royzenth wrote:
Sun May 26, 2019 6:54 am
I tried it out, and when i go to activate the "bloodybone" part, it just goes to not responding. Do you know any fix for this? I'm using the version 17.41
What Cheat Engine Version do you have?

You could also right-click on the "Bloodybone" Script then hover with your mouse cursor over "Group config" and then left-click "Hide children when deactivated". Because the Script isn't required in the Current Cheat Table Version.

SoloGamer
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Re: Factorio+19 v.0.17.41

Post by SoloGamer »

Cursor Stack option is not working with latest update. Mainly I just want this to spawn infinite chests w/o disabling achmts.

Bloodybone
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Re: Factorio+19 v.0.17.41

Post by Bloodybone »

SoloGamer wrote:
Tue Jun 04, 2019 5:28 am
Cursor Stack option is not working with latest update. Mainly I just want this to spawn infinite chests w/o disabling achmts.
I have now updated the table which should have fixed the Cursor Stack Script. :)

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Jasinn
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Re: Factorio+19 v.0.17.45

Post by Jasinn »

Could you update this? I'm not able to find x.45 version unfortunately, thanks a lot in advance!

Bloodybone
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Re: Factorio+19 v.0.17.45

Post by Bloodybone »

Jasinn wrote:
Tue Jun 25, 2019 11:58 pm
Could you update this? I'm not able to find x.45 version unfortunately, thanks a lot in advance!
Of course :)

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HylianZ
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Re: Factorio+19 v.0.17.45

Post by HylianZ »

I just picked this up and was hoping to mess around with it before I get serious. I grabbed the 17.45 version in betas and loaded the table but it doesn't seem like everything is working. Infinite health worked, but One hit kill, for instance, didn't do anything, and the info under "Get character" was wrong. Changing values didn't do anything. If you're still working on this one, could you take a look? If not, let me know and I'll start my own investigating. Thanks in advance.

Bloodybone
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Re: Factorio+19 v.0.17.45

Post by Bloodybone »

HylianZ wrote:
Thu Jul 11, 2019 4:50 pm
I just picked this up and was hoping to mess around with it before I get serious. I grabbed the 17.45 version in betas and loaded the table but it doesn't seem like everything is working. Infinite health worked, but One hit kill, for instance, didn't do anything, and the info under "Get character" was wrong. Changing values didn't do anything. If you're still working on this one, could you take a look? If not, let me know and I'll start my own investigating. Thanks in advance.
I just totally forgot to update the table further. But I'm almost done.

Bloodybone
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Re: Factorio+20 v.0.17.56

Post by Bloodybone »

I have now updated the Table to support Version 0.17.56 :D

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gamebob
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Re: Factorio+20 v.0.17.56

Post by gamebob »

"Achievements are allowed" seems not woking with mods on...

Bloodybone
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Re: Factorio+20 v.0.17.56

Post by Bloodybone »

gamebob wrote:
Sun Jul 14, 2019 9:38 am
"Achievements are allowed" seems not woking with mods on...
If you mean steam achievements then no, they don't seem to be affected by the function.

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HylianZ
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Re: Factorio+20 v.0.17.56

Post by HylianZ »

LUL Apparently the game will crash if you mess with the stack.

[Link]

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