Grim Dawn
Re: Grim Dawn
was wondering for the updated trainer, is it possible to do a free crafting so it doesnt need any items to craft stuff?
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Re: Grim Dawn
update for 1.1.1.1?
Re: Grim Dawn
Thank you so much for this but, for whoever is coming here from Codex, the table make the game crash if your copy is based on:
Grim.Dawn.Forgotten.Gods-CODEX + Grim.Dawn.Forgotten.Gods.Update.v1.1.1.1-CODEX (fitgirl release is based on these).
Edit: works with the 32bit version
Grim.Dawn.Forgotten.Gods-CODEX + Grim.Dawn.Forgotten.Gods.Update.v1.1.1.1-CODEX (fitgirl release is based on these).
Edit: works with the 32bit version
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Re: Grim Dawn
Game Version: 1.1.1.2 (CDX)
Script for Unlimited transmutation/crafting
[EDIT, 20190414]:
Modified script to optionally add global variable
--you can now set the number of items to add each time you craft/transmute, by default it adds 5
----to change the number click "Add Address Manually" and set address to "setQty"
----when you activate script you can set how many to add each time, it gives quick switch for different materials if you desire
Script for Unlimited transmutation/crafting
[EDIT, 20190414]:
Modified script to optionally add global variable
--you can now set the number of items to add each time you craft/transmute, by default it adds 5
----to change the number click "Add Address Manually" and set address to "setQty"
----when you activate script you can set how many to add each time, it gives quick switch for different materials if you desire
Code: Select all
{ Game : Grim Dawn.exe
Version:
Date : 2019-04-08
Author : axyd
Unlimited Transmutations, Smith
Add 5 mats by default, use global var to change amount
}
[ENABLE]
aobscanmodule(transmute_scrap,Game.dll,08 89 81 7C 05 00 00) // should be unique
alloc(newmem,$1000)
//global variable, sets quantity to add
alloc(addQty,$64)
registersymbol(addQty)
label(setQty)
label(code)
label(return)
newmem:
cmp [addQty],0
jnz setQty
//adds 5 mats by default
add eax,5
setQty:
add eax,[addQty]
mov [ecx+0000057C],eax
jmp return
code:
mov [ecx+0000057C],eax
jmp return
transmute_scrap+01:
jmp newmem
nop
return:
registersymbol(transmute_scrap)
[DISABLE]
transmute_scrap+01:
db 89 81 7C 05 00 00
//delete global variable
unregistersymbol(addQty)
dealloc(addQty)
unregistersymbol(transmute_scrap)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Game.dll"+20A506
"Game.dll"+20A4F9: CC - int 3
"Game.dll"+20A4FA: CC - int 3
"Game.dll"+20A4FB: CC - int 3
"Game.dll"+20A4FC: CC - int 3
"Game.dll"+20A4FD: CC - int 3
"Game.dll"+20A4FE: CC - int 3
"Game.dll"+20A4FF: CC - int 3
"Game.dll"+20A500: 55 - push ebp
"Game.dll"+20A501: 8B EC - mov ebp,esp
"Game.dll"+20A503: 8B 45 08 - mov eax,[ebp+08]
// ---------- INJECTING HERE ----------
"Game.dll"+20A506: 89 81 7C 05 00 00 - mov [ecx+0000057C],eax
// ---------- DONE INJECTING ----------
"Game.dll"+20A50C: 89 81 5C 04 00 00 - mov [ecx+0000045C],eax
"Game.dll"+20A512: 5D - pop ebp
"Game.dll"+20A513: C2 04 00 - ret 0004
"Game.dll"+20A516: CC - int 3
"Game.dll"+20A517: CC - int 3
"Game.dll"+20A518: CC - int 3
"Game.dll"+20A519: CC - int 3
"Game.dll"+20A51A: CC - int 3
"Game.dll"+20A51B: CC - int 3
"Game.dll"+20A51C: CC - int 3
}
OLD CODEShow
Code: Select all
{ Game : Grim Dawn.exe
Version:
Date : 2019-04-08
Author : axyd
Unlimited Transmutations, adds 5 each time
}
[ENABLE]
aobscanmodule(transmute_scrap,Game.dll,08 89 81 7C 05 00 00) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
add eax,5
mov [ecx+0000057C],eax
jmp return
code:
mov [ecx+0000057C],eax
jmp return
transmute_scrap+01:
jmp newmem
nop
return:
registersymbol(transmute_scrap)
[DISABLE]
transmute_scrap+01:
db 89 81 7C 05 00 00
unregistersymbol(transmute_scrap)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Game.dll"+20A506
"Game.dll"+20A4F9: CC - int 3
"Game.dll"+20A4FA: CC - int 3
"Game.dll"+20A4FB: CC - int 3
"Game.dll"+20A4FC: CC - int 3
"Game.dll"+20A4FD: CC - int 3
"Game.dll"+20A4FE: CC - int 3
"Game.dll"+20A4FF: CC - int 3
"Game.dll"+20A500: 55 - push ebp
"Game.dll"+20A501: 8B EC - mov ebp,esp
"Game.dll"+20A503: 8B 45 08 - mov eax,[ebp+08]
// ---------- INJECTING HERE ----------
"Game.dll"+20A506: 89 81 7C 05 00 00 - mov [ecx+0000057C],eax
// ---------- DONE INJECTING ----------
"Game.dll"+20A50C: 89 81 5C 04 00 00 - mov [ecx+0000045C],eax
"Game.dll"+20A512: 5D - pop ebp
"Game.dll"+20A513: C2 04 00 - ret 0004
"Game.dll"+20A516: CC - int 3
"Game.dll"+20A517: CC - int 3
"Game.dll"+20A518: CC - int 3
"Game.dll"+20A519: CC - int 3
"Game.dll"+20A51A: CC - int 3
"Game.dll"+20A51B: CC - int 3
"Game.dll"+20A51C: CC - int 3
}
Last edited by rambo99jose on Sun Apr 14, 2019 9:12 am, edited 1 time in total.
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Re: Grim Dawn
Game Version: 1.1.1.2 (CDX)
Script for Unlimited Locker and sack usage
Script for Unlimited Locker and sack usage
Code: Select all
{ Game : Grim Dawn.exe
Version:
Date : 2019-04-11
Author : axyd
This script gives unlimited sack and locker usage
}
[ENABLE]
aobscanmodule(mysterious_chest_stack,Game.dll,EC 8B 81 7C 05 00 00 8B 55 08 3B C2 76 14 2B C2 89 81 7C 05 00 00) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
//sub eax,edx
mov [ecx+0000057C],eax
jmp return
code:
sub eax,edx
mov [ecx+0000057C],eax
jmp return
mysterious_chest_stack+0E:
jmp newmem
nop
nop
nop
return:
registersymbol(mysterious_chest_stack)
[DISABLE]
mysterious_chest_stack+0E:
db 2B C2 89 81 7C 05 00 00
unregistersymbol(mysterious_chest_stack)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Game.dll"+20A470
"Game.dll"+20A45C: CC - int 3
"Game.dll"+20A45D: CC - int 3
"Game.dll"+20A45E: CC - int 3
"Game.dll"+20A45F: CC - int 3
"Game.dll"+20A460: 55 - push ebp
"Game.dll"+20A461: 8B EC - mov ebp,esp
"Game.dll"+20A463: 8B 81 7C 05 00 00 - mov eax,[ecx+0000057C]
"Game.dll"+20A469: 8B 55 08 - mov edx,[ebp+08]
"Game.dll"+20A46C: 3B C2 - cmp eax,edx
"Game.dll"+20A46E: 76 14 - jna Game.dll+20A484
// ---------- INJECTING HERE ----------
"Game.dll"+20A470: 2B C2 - sub eax,edx
"Game.dll"+20A472: 89 81 7C 05 00 00 - mov [ecx+0000057C],eax
// ---------- DONE INJECTING ----------
"Game.dll"+20A478: 89 81 5C 04 00 00 - mov [ecx+0000045C],eax
"Game.dll"+20A47E: B0 01 - mov al,01
"Game.dll"+20A480: 5D - pop ebp
"Game.dll"+20A481: C2 04 00 - ret 0004
"Game.dll"+20A484: C7 81 7C 05 00 00 00 00 00 00 - mov [ecx+0000057C],00000000
"Game.dll"+20A48E: 8B 81 7C 05 00 00 - mov eax,[ecx+0000057C]
"Game.dll"+20A494: 89 81 5C 04 00 00 - mov [ecx+0000045C],eax
"Game.dll"+20A49A: B0 01 - mov al,01
"Game.dll"+20A49C: 5D - pop ebp
"Game.dll"+20A49D: C2 04 00 - ret 0004
}
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Re: Grim Dawn
Game Version: 1.1.1.2 (CDX)
Additional faction pointers using table of Marcus101RR:
Cult of Bysmiel: pBase+1074
Cult of Dreeg: pBase+1078
Cult of Solael: pBase+107C
Eldritch Horrors: pBase+1080
Additional faction pointers using table of Marcus101RR:
Cult of Bysmiel: pBase+1074
Cult of Dreeg: pBase+1078
Cult of Solael: pBase+107C
Eldritch Horrors: pBase+1080
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Re: Grim Dawn
how to use the get item?
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- What is cheating?
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Re: Grim Dawn
Would it be possible to make compatible with the 64 bit version?
Re: Grim Dawn
Hey, first time post here.
Game Version: 1.1.1.2 (CDX)
Script for Unlimited Buff
Game Version: 1.1.1.2 (CDX)
Script for Unlimited Buff
Code: Select all
[ENABLE]
aobscanmodule(INJECT,Game.dll,29 9E 7C 03 00 00) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
sub [esi+0000037C],0
jmp return
INJECT:
jmp newmem
nop
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 29 9E 7C 03 00 00
unregistersymbol(INJECT)
dealloc(newmem)
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Re: Grim Dawn
So, I have not been able to find one as of yet, so I ask. Is there a script to get all of the crafting recipes for the BS? There is one my wife needs that is a rare random drop. And it isn't happening....
Re: Grim Dawn
Game Version: 1.1.2.2
Oathkeeper mastery pointers using table of Marcus101RR:
Oathkeeper: pBase + 94 + 418 + 588 (Type 4 bytes)
Oathkeeper mastery pointers using table of Marcus101RR:
Oathkeeper: pBase + 94 + 418 + 588 (Type 4 bytes)
Re: Grim Dawn
No table works, please update. Especially interested in the regime of God. I play on Steam.
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- Noobzor
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Re: Grim Dawn
Any chances of updating the table for 1.1.4.0? That would be amazing since I've loved your table.Marcus101RR wrote: ↑Wed Jan 24, 2018 5:50 pmTable for Grim Dawn 1.1.2.3
Last Update: 5/14/2019
Features
- Stat Data: Health, Energy, Movement Speed, Attack Speed
- Character Data: Iron Bits, Level, Experience, Attribute Points, Skill Points
- Devotion Data
- Statistic Data
- Faction Data
- Summon Hack for Summon Familiar, Summon Hellhound, Raise Skeletons
- Scripts: God Mode, Get Item, Duplicate Stack (Broken)
Scripts By:
- axyd (Transmusions) [Link]
Note: Summon Hack must be activated on Main Menu before starting your single player/multiplayer session. Change the values as needed and start your game then check your summon skill for its modified value. Uses an AOB, hopefully this still works on all machines. This will not affect multiplayer, so people can still join you even if the information is different.
Reveal ScreenshotShow![]()

- Plague Dr. Reiss
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Re: Grim Dawn
Thanks a lot!Plague Dr. Reiss wrote: ↑Sat Jul 27, 2019 12:20 pmviewtopic.php?t=5924
Here for those with legit copies, 1.1.4.0 up and running.
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