Grim Dawn

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nillmand2
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Re: Grim Dawn

Post by nillmand2 » Mon Mar 18, 2019 9:15 pm

was wondering for the updated trainer, is it possible to do a free crafting so it doesnt need any items to craft stuff?

CIKOMELANTIK
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Re: Grim Dawn

Post by CIKOMELANTIK » Wed Apr 03, 2019 12:28 pm

update for 1.1.1.1?

thecrius
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Re: Grim Dawn

Post by thecrius » Sat Apr 06, 2019 9:41 am

Thank you so much for this but, for whoever is coming here from Codex, the table make the game crash if your copy is based on:
Grim.Dawn.Forgotten.Gods-CODEX + Grim.Dawn.Forgotten.Gods.Update.v1.1.1.1-CODEX (fitgirl release is based on these).

Edit: works with the 32bit version

rambo99jose
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Re: Grim Dawn

Post by rambo99jose » Wed Apr 10, 2019 5:08 am

Game Version: 1.1.1.2 (CDX)

Script for Unlimited transmutation/crafting

[EDIT, 20190414]:
Modified script to optionally add global variable
--you can now set the number of items to add each time you craft/transmute, by default it adds 5
----to change the number click "Add Address Manually" and set address to "setQty"
----when you activate script you can set how many to add each time, it gives quick switch for different materials if you desire

Code: Select all

{ Game   : Grim Dawn.exe
  Version: 
  Date   : 2019-04-08
  Author : axyd

  Unlimited Transmutations, Smith
  Add 5 mats by default, use global var to change amount
}

[ENABLE]

aobscanmodule(transmute_scrap,Game.dll,08 89 81 7C 05 00 00) // should be unique
alloc(newmem,$1000)

//global variable, sets quantity to add
alloc(addQty,$64)
registersymbol(addQty)
label(setQty)

label(code)
label(return)

newmem:
  cmp [addQty],0
  jnz setQty
  //adds 5 mats by default
  add eax,5

setQty:
  add eax,[addQty]
  mov [ecx+0000057C],eax
  jmp return

code:
  mov [ecx+0000057C],eax
  jmp return

transmute_scrap+01:
  jmp newmem
  nop
return:
registersymbol(transmute_scrap)

[DISABLE]

transmute_scrap+01:
  db 89 81 7C 05 00 00

//delete global variable
unregistersymbol(addQty)
dealloc(addQty)

unregistersymbol(transmute_scrap)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Game.dll"+20A506

"Game.dll"+20A4F9: CC                    -  int 3 
"Game.dll"+20A4FA: CC                    -  int 3 
"Game.dll"+20A4FB: CC                    -  int 3 
"Game.dll"+20A4FC: CC                    -  int 3 
"Game.dll"+20A4FD: CC                    -  int 3 
"Game.dll"+20A4FE: CC                    -  int 3 
"Game.dll"+20A4FF: CC                    -  int 3 
"Game.dll"+20A500: 55                    -  push ebp
"Game.dll"+20A501: 8B EC                 -  mov ebp,esp
"Game.dll"+20A503: 8B 45 08              -  mov eax,[ebp+08]
// ---------- INJECTING HERE ----------
"Game.dll"+20A506: 89 81 7C 05 00 00     -  mov [ecx+0000057C],eax
// ---------- DONE INJECTING  ----------
"Game.dll"+20A50C: 89 81 5C 04 00 00     -  mov [ecx+0000045C],eax
"Game.dll"+20A512: 5D                    -  pop ebp
"Game.dll"+20A513: C2 04 00              -  ret 0004
"Game.dll"+20A516: CC                    -  int 3 
"Game.dll"+20A517: CC                    -  int 3 
"Game.dll"+20A518: CC                    -  int 3 
"Game.dll"+20A519: CC                    -  int 3 
"Game.dll"+20A51A: CC                    -  int 3 
"Game.dll"+20A51B: CC                    -  int 3 
"Game.dll"+20A51C: CC                    -  int 3 
}
OLD CODEShow

Code: Select all

{ Game   : Grim Dawn.exe
  Version: 
  Date   : 2019-04-08
  Author : axyd

  Unlimited Transmutations, adds 5 each time
}

[ENABLE]

aobscanmodule(transmute_scrap,Game.dll,08 89 81 7C 05 00 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  add eax,5
  mov [ecx+0000057C],eax
  jmp return

code:
  mov [ecx+0000057C],eax
  jmp return

transmute_scrap+01:
  jmp newmem
  nop
return:
registersymbol(transmute_scrap)

[DISABLE]

transmute_scrap+01:
  db 89 81 7C 05 00 00

unregistersymbol(transmute_scrap)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Game.dll"+20A506

"Game.dll"+20A4F9: CC                    -  int 3 
"Game.dll"+20A4FA: CC                    -  int 3 
"Game.dll"+20A4FB: CC                    -  int 3 
"Game.dll"+20A4FC: CC                    -  int 3 
"Game.dll"+20A4FD: CC                    -  int 3 
"Game.dll"+20A4FE: CC                    -  int 3 
"Game.dll"+20A4FF: CC                    -  int 3 
"Game.dll"+20A500: 55                    -  push ebp
"Game.dll"+20A501: 8B EC                 -  mov ebp,esp
"Game.dll"+20A503: 8B 45 08              -  mov eax,[ebp+08]
// ---------- INJECTING HERE ----------
"Game.dll"+20A506: 89 81 7C 05 00 00     -  mov [ecx+0000057C],eax
// ---------- DONE INJECTING  ----------
"Game.dll"+20A50C: 89 81 5C 04 00 00     -  mov [ecx+0000045C],eax
"Game.dll"+20A512: 5D                    -  pop ebp
"Game.dll"+20A513: C2 04 00              -  ret 0004
"Game.dll"+20A516: CC                    -  int 3 
"Game.dll"+20A517: CC                    -  int 3 
"Game.dll"+20A518: CC                    -  int 3 
"Game.dll"+20A519: CC                    -  int 3 
"Game.dll"+20A51A: CC                    -  int 3 
"Game.dll"+20A51B: CC                    -  int 3 
"Game.dll"+20A51C: CC                    -  int 3 
}
Last edited by rambo99jose on Sun Apr 14, 2019 9:12 am, edited 1 time in total.

rambo99jose
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Re: Grim Dawn

Post by rambo99jose » Thu Apr 11, 2019 7:32 am

Game Version: 1.1.1.2 (CDX)

Script for Unlimited Locker and sack usage

Code: Select all

{ Game   : Grim Dawn.exe
  Version: 
  Date   : 2019-04-11
  Author : axyd

  This script gives unlimited sack and locker usage
}

[ENABLE]

aobscanmodule(mysterious_chest_stack,Game.dll,EC 8B 81 7C 05 00 00 8B 55 08 3B C2 76 14 2B C2 89 81 7C 05 00 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  //sub eax,edx
  mov [ecx+0000057C],eax
  jmp return

code:
  sub eax,edx
  mov [ecx+0000057C],eax
  jmp return

mysterious_chest_stack+0E:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(mysterious_chest_stack)

[DISABLE]

mysterious_chest_stack+0E:
  db 2B C2 89 81 7C 05 00 00

unregistersymbol(mysterious_chest_stack)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Game.dll"+20A470

"Game.dll"+20A45C: CC                             -  int 3 
"Game.dll"+20A45D: CC                             -  int 3 
"Game.dll"+20A45E: CC                             -  int 3 
"Game.dll"+20A45F: CC                             -  int 3 
"Game.dll"+20A460: 55                             -  push ebp
"Game.dll"+20A461: 8B EC                          -  mov ebp,esp
"Game.dll"+20A463: 8B 81 7C 05 00 00              -  mov eax,[ecx+0000057C]
"Game.dll"+20A469: 8B 55 08                       -  mov edx,[ebp+08]
"Game.dll"+20A46C: 3B C2                          -  cmp eax,edx
"Game.dll"+20A46E: 76 14                          -  jna Game.dll+20A484
// ---------- INJECTING HERE ----------
"Game.dll"+20A470: 2B C2                          -  sub eax,edx
"Game.dll"+20A472: 89 81 7C 05 00 00              -  mov [ecx+0000057C],eax
// ---------- DONE INJECTING  ----------
"Game.dll"+20A478: 89 81 5C 04 00 00              -  mov [ecx+0000045C],eax
"Game.dll"+20A47E: B0 01                          -  mov al,01
"Game.dll"+20A480: 5D                             -  pop ebp
"Game.dll"+20A481: C2 04 00                       -  ret 0004
"Game.dll"+20A484: C7 81 7C 05 00 00 00 00 00 00  -  mov [ecx+0000057C],00000000
"Game.dll"+20A48E: 8B 81 7C 05 00 00              -  mov eax,[ecx+0000057C]
"Game.dll"+20A494: 89 81 5C 04 00 00              -  mov [ecx+0000045C],eax
"Game.dll"+20A49A: B0 01                          -  mov al,01
"Game.dll"+20A49C: 5D                             -  pop ebp
"Game.dll"+20A49D: C2 04 00                       -  ret 0004
}

rambo99jose
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Re: Grim Dawn

Post by rambo99jose » Thu Apr 11, 2019 11:26 pm

Game Version: 1.1.1.2 (CDX)

Additional faction pointers using table of Marcus101RR:

Cult of Bysmiel: pBase+1074
Cult of Dreeg: pBase+1078
Cult of Solael: pBase+107C
Eldritch Horrors: pBase+1080

CIKOMELANTIK
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Re: Grim Dawn

Post by CIKOMELANTIK » Fri Apr 12, 2019 2:39 am

how to use the get item?

gabrieldscooper
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Re: Grim Dawn

Post by gabrieldscooper » Sun Apr 14, 2019 7:33 pm

Would it be possible to make compatible with the 64 bit version?

lowf2505
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Re: Grim Dawn

Post by lowf2505 » Sat Apr 27, 2019 5:50 pm

Hey, first time post here.
Game Version: 1.1.1.2 (CDX)

Script for Unlimited Buff

Code: Select all

[ENABLE]

aobscanmodule(INJECT,Game.dll,29 9E 7C 03 00 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  sub [esi+0000037C],0
  jmp return

INJECT:
  jmp newmem
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 29 9E 7C 03 00 00

unregistersymbol(INJECT)
dealloc(newmem)

dorman1986
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Re: Grim Dawn

Post by dorman1986 » Sun May 05, 2019 4:22 pm

So, I have not been able to find one as of yet, so I ask. Is there a script to get all of the crafting recipes for the BS? There is one my wife needs that is a rare random drop. And it isn't happening....

R3V0L
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Re: Grim Dawn

Post by R3V0L » Wed May 15, 2019 1:15 am

Game Version: 1.1.2.2

Oathkeeper mastery pointers using table of Marcus101RR:

Oathkeeper: pBase + 94 + 418 + 588 (Type 4 bytes)

Ontos
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Re: Grim Dawn

Post by Ontos » Sun Jun 09, 2019 10:40 pm

No table works, please update. Especially interested in the regime of God. I play on Steam.

rafaelrennow
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Re: Grim Dawn

Post by rafaelrennow » Thu Jul 25, 2019 11:03 pm

Marcus101RR wrote:
Wed Jan 24, 2018 5:50 pm
Table for Grim Dawn 1.1.2.3
Last Update: 5/14/2019

Features
- Stat Data: Health, Energy, Movement Speed, Attack Speed
- Character Data: Iron Bits, Level, Experience, Attribute Points, Skill Points
- Devotion Data
- Statistic Data
- Faction Data
- Summon Hack for Summon Familiar, Summon Hellhound, Raise Skeletons
- Scripts: God Mode, Get Item, Duplicate Stack (Broken)


Scripts By:
- axyd (Transmusions) [Link]

Note: Summon Hack must be activated on Main Menu before starting your single player/multiplayer session. Change the values as needed and start your game then check your summon skill for its modified value. Uses an AOB, hopefully this still works on all machines. This will not affect multiplayer, so people can still join you even if the information is different.
Reveal ScreenshotShow
Image
Image
Any chances of updating the table for 1.1.4.0? That would be amazing since I've loved your table. :)

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Plague Dr. Reiss
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Re: Grim Dawn

Post by Plague Dr. Reiss » Sat Jul 27, 2019 12:20 pm

viewtopic.php?t=5924

Here for those with legit copies, 1.1.4.0 up and running.

rafaelrennow
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Re: Grim Dawn

Post by rafaelrennow » Sat Jul 27, 2019 4:07 pm

Plague Dr. Reiss wrote:
Sat Jul 27, 2019 12:20 pm
viewtopic.php?t=5924

Here for those with legit copies, 1.1.4.0 up and running.
Thanks a lot!

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