RESIDENT EVIL 2 +19 +1 (table Update15) (2020.7.21)

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DarkFearless
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by DarkFearless »

HylianZ wrote:
Sun Jan 27, 2019 6:15 pm
Nope, but I did find out you can "upgrade" the infinite SMG to be silenced, with a table.
Do you mind sharing with us how this is done? =O.

Okay, now I'm sounding like a needy child. Lol.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Eguzky
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Re: RESIDENT EVIL 2 +9 +3 (table Update6)

Post by Eguzky »

I'm probably going to get laughed at but:

I'm a wuss a horror games, trying to play RE2 (It was a gift).

I have found I'm mostly okay...Except Mr X really, REALLY creeps me out for some reason. (I think I know why, but that's RL and TMI and I'll just stop there)

I just can't do the cat & mouse stuff. Even knowing I can down him in one hit; if I can't see him, I just stress too much. x.x

That said..Could someone make a Table (or add to this one) to either lock Mr X in place (disable his AI?), or prevent him from standing up once he's knocked down?
I assume his standing up is either timer based (when downed, stay down for 30 seconds or some such)
Or it's an invisible health bar (when empty: play staggered animation. Refill at <x> hp/s. When full: get back up)

If anyone tries: Thank you!

If not: Ah well, sucks to be me.

Either way, thanks for reading this :)

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HylianZ
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Re: RESIDENT EVIL 2 +9 +3 (table Update6)

Post by HylianZ »

DarkFearless wrote:
Sun Jan 27, 2019 11:33 pm
SNIPPED
Use the table here: viewtopic.php?f=4&t=8539&start=255#p76443
Select infinite SMG in inventory, with the item viewer thing in the table then set upgrade to level 1.

DarkFearless
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Re: RESIDENT EVIL 2 +9 +3 (table Update6)

Post by DarkFearless »

HylianZ wrote:
Sun Jan 27, 2019 11:39 pm
DarkFearless wrote:
Sun Jan 27, 2019 11:33 pm
SNIPPED
Use the table here: viewtopic.php?f=4&t=8539&start=255#p76443
Select infinite SMG in inventory, with the item viewer thing in the table then set upgrade to level 1.
Thanks!!

I noticed it changes the SMG's picture on inventory to a shotgun picture XD.

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HylianZ
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Re: RESIDENT EVIL 2 +9 +3 (table Update6)

Post by HylianZ »

It does, but oh well.

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headshot0052
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Re: RESIDENT EVIL 2 +9 +3 (table Update6)

Post by headshot0052 »

pls,update the table and add round handle id to ct inventory swap in "highlighted item (no aobscan"

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gir489
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Re: RESIDENT EVIL 2 +9 +3 (table Update6)

Post by gir489 »

DarkFearless wrote:
Sun Jan 27, 2019 11:50 pm
I noticed it changes the SMG's picture on inventory to a shotgun picture XD.
I believe that's because it's HUNK's SMG during the tapes (they're rendered in-engine, that's how the game keeps track of that internally.

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Ownsin
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Re: RESIDENT EVIL 2 +9 +3 (table Update6)

Post by Ownsin »

Guys, for some reason I'm invulnerable in the game. Nothing can damage me and anything that physically attacks me just passes through me as if they didn't hit me. I don't know how I did this. Maybe because I was fiddling with OP's table. Can anyone please tell me how to get back to normal and be attacked normally? I tried closing the table and loading back to my save. It didn't seem to matter.

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teinousi
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Re: RESIDENT EVIL 2 +9 +3 (table Update6)

Post by teinousi »

Damn it who the creater make a secret script ? and now every enemy just cannot move !!!

[Link]

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Exeter
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Re: RESIDENT EVIL 2 +9 +3 (table Update6)

Post by Exeter »

Cyphanix wrote:
Mon Jan 28, 2019 4:44 am
Guys, for some reason I'm invulnerable in the game. Nothing can damage me and anything that physically attacks me just passes through me as if they didn't hit me. I don't know how I did this. Maybe because I was fiddling with OP's table. Can anyone please tell me how to get back to normal and be attacked normally? I tried closing the table and loading back to my save. It didn't seem to matter.
Turn off the undead script. (Don't just close the table, actually turn off the script).

I mentioned this earlier already in a previous post that the undead script eventually makes you act like a ghost where attacks go through you. And even if an attack connects, it won't be registered by the game as having taken damage. It's pretty cool tbh. :P

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Ownsin
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Re: RESIDENT EVIL 2 +9 +3 (table Update6)

Post by Ownsin »

Exeter wrote:
Mon Jan 28, 2019 5:05 am
Cyphanix wrote:
Mon Jan 28, 2019 4:44 am
Guys, for some reason I'm invulnerable in the game. Nothing can damage me and anything that physically attacks me just passes through me as if they didn't hit me. I don't know how I did this. Maybe because I was fiddling with OP's table. Can anyone please tell me how to get back to normal and be attacked normally? I tried closing the table and loading back to my save. It didn't seem to matter.
Turn off the undead script. (Don't just close the table, actually turn off the script).

I mentioned this earlier already in a previous post that the undead script eventually makes you act like a ghost where attacks go through you. And even if an attack connects, it won't be registered by the game as having taken damage. It's pretty cool tbh. :P
I have it turned off. I unchecked everything in the table and then closed cheat engine. It doesn't matter all attacks sill go through me like nothing.

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teinousi
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Re: RESIDENT EVIL 2 +9 +3 (table Update6)

Post by teinousi »

Exeter wrote:
Mon Jan 28, 2019 5:05 am
[/quote]

Do u have my issue ? now I cannot go to next arena becasue some event that William or Jake muller need to chasing me but now they won't ..... :cry:

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Exeter
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Re: RESIDENT EVIL 2 +9 +3 (table Update6)

Post by Exeter »

teinousi wrote:
Mon Jan 28, 2019 5:11 am
Do u have my issue ? now I cannot go to next arena becasue some event that William or Jake muller need to chasing me but now they won't ..... :cry:
I don't have that issue. Did you use a trainer to freeze enemies or something?

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teinousi
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Re: RESIDENT EVIL 2 +9 +3 (table Update6)

Post by teinousi »

no , I not use trainer .... I was clear as no problem just the last time It suddennly they all freeze , the y freeze then the T or G somes out

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teinousi
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Re: RESIDENT EVIL 2 +9 +3 (table Update6)

Post by teinousi »

CHEEZE CRISIS ~ The playing time cannot be below than one mintue or less , Those enemy will Freeze !!! I got it now !!!

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