CJBok wrote: ↑Sun Jan 27, 2019 1:25 pm
I've made a small change to my Game Time table you are now able to set the Game Time easily in minutes.
Table here:
viewtopic.php?p=76389#p76389
I've got a question for you actually, CJBok, is there any way to see the "live" value if you leave the game unpaused?
Have you by chance been able to find any value that indicates whether the timer should "run" or not (for example, the timer doesn't run during cutscenes)?
Good work on this, by the way!
Exeter wrote: ↑Sun Jan 27, 2019 1:23 pm
Ah right, it's set to decimal, derp.
And yup you're correct, I was in the clock tower at the time.
Awesome, glad that they're at least working for you. For some reason, it seems that most of the time one of the values shows a completely incorrect value on game load. 255 is the most common number in my experience (which isn't a valid item ID). I have a feeling my pointer is just off.
I started over on rescanning and am just looking for individual pointers that don't bug out. I can find a good base address and just increase one of the offsets by 8 bytes to access the next item slot, but doing it this way leads to one of them being "bugged" at random times. So I've just been slowly finding other pointers for each individual slot as a work around (I plan to write a program that monitors the players inventory and does certain actions when certain items are picked up, so I need the values to be reliable).