Here my cheat table with my own additions to the OP cheat table.
- save count 0
- max pouch slots
- Reset Game Time
INFO
The game time / game duration is calculated based upon 3 values. CurrentTime, StartTime and PauseTime
To calculate Game Time in seconds = (CurrentTime - StartTime - PauseTime) / 1.000.000
Any way to reset the timer to something like 2 hours? Tried messing with the values to no avail.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Is there a way to switch weapon via cheat engine, when trying manually it says "get item name" ingame, I am trying to get myself a permanent Gatling Gun
Never mind, I just found out how, sorry for being stupid, I just need to type in the item ID and to avoid no weapon animation put it in the box once and then take it out again
can u also help me with adding weapons in item box please ? i wana have grenade launcher in item box.
It's not pointing to my inventory at all it seems. I'm running on the Steam version tho, so not sure if that matters.
Ignore the slot names, they can be "wrong" if you ever swapped items in your inventory -- it looks like it's pointing to item ID's based on your screenshot. Those are in decimal, so convert to hex and matchup to the ITEM ID list someone else posted. Try changing some of the values to 1's and seeing if you get First Aid Sprays.
For example, it looks like you have the large gear and one of the electronic parts in your inventory, at the time you took that screenshot.
Last edited by CursedToast on Sun Jan 27, 2019 1:05 pm, edited 3 times in total.
hello please see if the boy who hoisted the trainer fearlessrevolution can add 3 more things that are the only ones missing from the trainer please are these.
- open trunks 0
- steps given in the game are 14000 put it to 0
- and I've played to be able to modify the one you want for example I have played 7 hours and I want to put it to 3 hours played. apart that the time is already set because I have a game in the final of 7 hours and I would like to put less hours at 3.
aver if I could update the trainer please and thank you very much.
hello please see if the boy who hoisted the trainer fearlessrevolution can add 3 more things that are the only ones missing from the trainer please are these.
- open trunks 0
- steps given in the game are 14000 put it to 0
- and I've played to be able to modify the one you want for example I have played 7 hours and I want to put it to 3 hours played. apart that the time is already set because I have a game in the final of 7 hours and I would like to put less hours at 3.
aver if I could update the trainer please and thank you very much.
It's not pointing to my inventory at all it seems. I'm running on the Steam version tho, so not sure if that matters.
Ignore the slot names, they can be "wrong" if you ever swapped items in your inventory -- it looks like it's pointing to item ID's based on your screenshot. Those are in decimal, so convert to hex and matchup to the ITEM ID list someone else posted. Try changing some of the values to 1's and seeing if you get First Aid Sprays.
For example, it looks like you have the large gear and one of the electronic parts in your inventory, at the time you took that screenshot.
Ah right, it's set to decimal, derp.
And yup you're correct, I was in the clock tower at the time.
[Edit] Actually set it to AoB type afterwards as well, so I can see whether it's a weapon or regular item. Set the length to 17 and you can see the amount of x item too in the last byte.
(Wooden Board x10)
Last edited by Exeter on Sun Jan 27, 2019 1:31 pm, edited 4 times in total.
I've got a question for you actually, CJBok, is there any way to see the "live" value if you leave the game unpaused?
Have you by chance been able to find any value that indicates whether the timer should "run" or not (for example, the timer doesn't run during cutscenes)?
And yup you're correct, I was in the clock tower at the time.
Awesome, glad that they're at least working for you. For some reason, it seems that most of the time one of the values shows a completely incorrect value on game load. 255 is the most common number in my experience (which isn't a valid item ID). I have a feeling my pointer is just off.
I started over on rescanning and am just looking for individual pointers that don't bug out. I can find a good base address and just increase one of the offsets by 8 bytes to access the next item slot, but doing it this way leads to one of them being "bugged" at random times. So I've just been slowly finding other pointers for each individual slot as a work around (I plan to write a program that monitors the players inventory and does certain actions when certain items are picked up, so I need the values to be reliable).
I've got a question for you actually, CJBok, is there any way to see the "live" value if you leave the game unpaused?
Have you by chance been able to find any value that indicates whether the timer should "run" or not (for example, the timer doesn't run during cutscenes)?
Good work on this, by the way!
The Game Duration time only increases during gameplay. Cutscenes and pause state are not added to the Game Duration time.
So when you are browsing through your inventory / map / files Game Duration time is still increasing.
Game Duration time is NOT stored in memory but is calculated by 3 values stored as microseconds in 8 byte.
8 Byte Current Time: Increases always! 8 Byte Start Time: Increases during cutscene unless cutscene is paused. 8 Byte Pause Time: Increases when game is in paused state even when cutscene is paused.
Game Duration Time in seconds = (Current Time - Start Time - Pause Time) / 1000000
Looks like they planned on adding infinite versions of all the weapons at some point, but removed them (mostly) from the game. Maybe we'll see it as DLC at some point. [Link]
Looks like they planned on adding infinite versions of all the weapons at some point, but removed them (mostly) from the game. Maybe we'll see it as DLC at some point. [Link]
Sad that they removed those... In a way though I can kind of see why. The infinite Minigun moots EVERYTHING. It has the impact power of the Magnum, fire rate of the SMG and knockback power of the RPG... all in one, and can be fired nonstop w/o loading. You really don't 'need' anything else.