OVERKILL's The Walking Dead - Enable Console & Cheats

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awpmybae
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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by awpmybae » Thu Nov 22, 2018 1:09 am

Memiomy wrote:
Thu Nov 22, 2018 12:44 am
any1 have the code for AIM 90 long barrel? (mod)
No.. we dont even have code for AIM weapon lol

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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by SunBeam » Thu Nov 22, 2018 1:52 am

New release, check main post in several minutes :) You're gonna like this :P

L.E.1: Posted.

L.E.2: Derived from the tutorial I posted a few moments ago, I found these relationships; starting from weapon:

- my weapon:

BP_MP5_C CampAnderson_Defend_TheFirstShot_02.CampAnderson_Defend_TheFirstShot_02.PersistentLevel.BP_MP5_C_1 | 0x000001665B7750B0

- who does this weapon belong to:

[BP_MP5_C + 0x88] -> CH_Maya_C
CH_Maya_C CampAnderson_Defend_TheFirstShot_02.CampAnderson_Defend_TheFirstShot_02.PersistentLevel.CH_Maya_C_1 | 0x0000016658F6E390

- where is the PlayerController?

[CH_Maya_C + 458] -> PlayerController_BP_C
PlayerController_BP_C CampAnderson_Defend_TheFirstShot_02.CampAnderson_Defend_TheFirstShot_02.PersistentLevel.PlayerController_BP_C_1 | 0x000001668E8FC040

Back to weapon, some nice thingies to inspect:

[BP_MP5_C + 420] -> BoxComponent
BoxComponent CampAnderson_Defend_TheFirstShot_02.CampAnderson_Defend_TheFirstShot_02.PersistentLevel.BP_MP5_C_1.BoxComponent | 0x00000166387931A0

[BP_MP5_C + 458] -> AbilitySystemComponent
AbilitySystemComponent CampAnderson_Defend_TheFirstShot_02.CampAnderson_Defend_TheFirstShot_02.PersistentLevel.BP_MP5_C_1.AbilitySystemComponent | 0x0000016690FF5D40

[BP_MP5_C + 480] -> SBZWeaponAttributeSet
SBZWeaponAttributeSet CampAnderson_Defend_TheFirstShot_02.CampAnderson_Defend_TheFirstShot_02.PersistentLevel.BP_MP5_C_1.SBZWeaponAttributeSet | 0x000001661CDB5830

[BP_MP5_C + 490] -> SBZWeaponData
SBZWeaponData DWP_MP5.DWP_MP5 | 0x0000016606CDD300

Now that you have those offsets, further inspect those UObjects and change weapon params ;)

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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by SunBeam » Thu Nov 22, 2018 2:58 am

And lastly this; a list of all the "cheats" :D -> https://pastebin.com/B9gDUrAr

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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by SunBeam » Thu Nov 22, 2018 3:26 am

And if you check and debug what I posted at page 15, you will find that the MaxSpeedMultiplier I was talking about is here:

SBZLocomotionAttributeSet CampAnderson_Defend_TheFirstShot_02.CampAnderson_Defend_TheFirstShot_02.PersistentLevel.CH_Maya_C_1.SBZLocomotionAttributeSet 0x000001662C167B40

+ 0x38 :P

Add that as Float (after having looked for the string; make sure you play Maya and first map; else the string will be different) to your table. Then change it from 1.0 to something else to speed up the movement :D

BR,
Sun

P.S.: Similar to the above you can find the SBZLocomotionAttributeSet of any zombie-type Pawn generated on the map and change multiplier to 0 :D LOL!

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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by jonaaa » Thu Nov 22, 2018 3:34 am

Good job! I saw a interesting command on your pastebin:

Code: Select all

EndMission
Theoretically this command will trigger a "mission success" without doing the whole mission? this should be useful to "farm" some rare weapons

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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by SunBeam » Thu Nov 22, 2018 3:41 am

^ Yup, just tested it ;)

Code: Select all

[012529] Function Starbreeze.SBZCheatManager.EndMission                                                       0x00000166002F85C0
[012530] EnumProperty Starbreeze.SBZCheatManager.EndMission.EndMission                                        0x0000016600303D00
[012531] ByteProperty Starbreeze.SBZCheatManager.EndMission.EndMission.UnderlyingType                         0x0000016600303D80
EndMission 0 (success) or 1 (failure) ;) Cheers!

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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by Rarr » Thu Nov 22, 2018 3:42 am

jonaaa wrote:
Wed Nov 21, 2018 7:28 am
retro wrote:
Wed Nov 21, 2018 6:59 am
did this console can summon a case in the game :3
Please read the previous posts.

You CAN'T SUMMON CASES WITH THE CONSOLE.
Yes you can.

summon BP_ModCase_C
summon BP_RangedWeaponCaseTest_C
Bonus tip, you can summon the ranged weapon cases right into the back of the truck.

PS: Congrats on making me make an account here, jonaaa :D

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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by jonaaa » Thu Nov 22, 2018 3:49 am

SunBeam wrote:
Thu Nov 22, 2018 3:41 am
^ Yup, just tested it ;)

Code: Select all

[012529] Function Starbreeze.SBZCheatManager.EndMission                                                       0x00000166002F85C0
[012530] EnumProperty Starbreeze.SBZCheatManager.EndMission.EndMission                                        0x0000016600303D00
[012531] ByteProperty Starbreeze.SBZCheatManager.EndMission.EndMission.UnderlyingType                         0x0000016600303D80
EndMission 0 (success) or 1 (failure) ;) Cheers!
Nice! Thanks for testing.
Rarr wrote:
Thu Nov 22, 2018 3:42 am
jonaaa wrote:
Wed Nov 21, 2018 7:28 am
retro wrote:
Wed Nov 21, 2018 6:59 am
did this console can summon a case in the game :3
Please read the previous posts.

You CAN'T SUMMON CASES WITH THE CONSOLE.
Yes you can.

summon BP_ModCase_C
summon BP_RangedWeaponCaseTest_C
Bonus tip, you can summon the ranged weapon cases right into the back of the truck.

PS: Congrats on making me make an account here, jonaaa :D
Oh hey, good job too! but it will spawn a rare crate or just a common crate?

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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by SunBeam » Thu Nov 22, 2018 3:51 am

Here's something else:

Code: Select all

BP_OTWDProfileSaveData_C Transient.BP_OTWDProfileSaveData_C_1                                        0x0000016617F70F40
+F0

Read that pointer. And somewhere near +0x194 in it you will find the Skill Points :D (offset might be different for you; it's an iterator fetching it).

So: [0x16617F70F40+0xF0]+0x194 - - around it :)

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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by SunBeam » Thu Nov 22, 2018 4:05 am

Then:

Code: Select all

ABP_Player_ThirdPerson_C CampAnderson_Defend_TheFirstShot_02.CampAnderson_Defend_TheFirstShot_02.PersistentLevel.CH_Maya_C_1.CharacterMesh0.ABP_Player_ThirdPerson_C_1 0x0000016694950000
+3EC (float)

Is Reload Speed :)

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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by awpmybae » Thu Nov 22, 2018 6:08 am

Rarr wrote:
Thu Nov 22, 2018 3:42 am
jonaaa wrote:
Wed Nov 21, 2018 7:28 am
retro wrote:
Wed Nov 21, 2018 6:59 am
did this console can summon a case in the game :3
Please read the previous posts.

You CAN'T SUMMON CASES WITH THE CONSOLE.
Yes you can.

summon BP_ModCase_C
summon BP_RangedWeaponCaseTest_C
Bonus tip, you can summon the ranged weapon cases right into the back of the truck.

PS: Congrats on making me make an account here, jonaaa :D
Wow i've been waiting for this lol.. Thank you

cungkringg
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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by cungkringg » Thu Nov 22, 2018 8:02 am

Wow very nice works so far!

Btw anyone know the codes to get things like Component, Chemical, Metal all of that, for crafting using the console?

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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by SunBeam » Thu Nov 22, 2018 10:23 am

Syncing you with the 3DM drama: http://bbs.3dmgame.com/forum.php?mod=re ... =220650042

And here's my post, before it gets deleted:

Image

Tell you what, lqwjianghu - - when you start "defending" your people against 1 PERSON and conveniently use the "Chinese people" to cover your punitive drive, you're becoming pretty much racist. Tell me where the difference is and I will happily apologize. I don't really see how bringing justice to some cause for YOUR people is different than racism. Twisting words? Sure. Communism is all about that. Let's see what you do next: remove any content YOUR people copied from FRF to 3DM, delete or ban my account - OR - do nothing about it. Just think of the reputation you'll lose by not siding with the Chinese in this ;)

One last time: I have nothing against Chinese or China; I don't hate them; I don't judge them; the more I think about it, I appreciate them for the extraordinary work they've done in RE (see unpack.cn; been a long-time member there). What I do hate about some of the Chinese - NOT ALL - is the elitism; the need to share without explaining, thus the need to demonstrate they're the best; the paranoia, the mentality that their work is unique and can easily be copied by others; the strong discriminating patriotism. That. If you are Chinese and don't find yourself in what you just read, then that's the reason I said "some".

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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by ldsdrive » Thu Nov 22, 2018 11:02 am

SunBeam wrote:
Thu Nov 22, 2018 10:23 am
Syncing you with the 3DM drama: http://bbs.3dmgame.com/forum.php?mod=re ... =220650042

And here's my post, before it gets deleted:

Image

Tell you what, lqwjianghu - - when you start "defending" your people against 1 PERSON and conveniently use the "Chinese people" to cover your punitive drive, you're becoming pretty much racist. Tell me where the difference is and I will happily apologize. I don't really see how bringing justice to some cause for YOUR people is different than racism. Twisting words? Sure. Communism is all about that. Let's see what you do next: remove any content YOUR people copied from FRF to 3DM, delete or ban my account - OR - do nothing about it. Just think of the reputation you'll lose by not siding with the Chinese in this ;)

One last time: I have nothing against Chinese or China; I don't hate them; I don't judge them; the more I think about it, I appreciate them for the extraordinary work they've done in RE (see unpack.cn; been a long-time member there). What I do hate about some of the Chinese - NOT ALL - is the elitism; the need to share without explaining, thus the need to demonstrate they're the best; the paranoia, the mentality that their work is unique and can easily be copied by others; the strong discriminating patriotism. That. If you are Chinese and don't find yourself in what you just read, then that's the reason I said "some".
I'm sure Google Translate pretty much guarantees this will get lost in translation.

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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by liviez05 » Thu Nov 22, 2018 11:51 am

jonaaa wrote:
Thu Nov 22, 2018 3:49 am
SunBeam wrote:
Thu Nov 22, 2018 3:41 am
^ Yup, just tested it ;)

Code: Select all

[012529] Function Starbreeze.SBZCheatManager.EndMission                                                       0x00000166002F85C0
[012530] EnumProperty Starbreeze.SBZCheatManager.EndMission.EndMission                                        0x0000016600303D00
[012531] ByteProperty Starbreeze.SBZCheatManager.EndMission.EndMission.UnderlyingType                         0x0000016600303D80
EndMission 0 (success) or 1 (failure) ;) Cheers!
Nice! Thanks for testing.
Rarr wrote:
Thu Nov 22, 2018 3:42 am
jonaaa wrote:
Wed Nov 21, 2018 7:28 am


Please read the previous posts.

You CAN'T SUMMON CASES WITH THE CONSOLE.
Yes you can.

summon BP_ModCase_C
summon BP_RangedWeaponCaseTest_C
Bonus tip, you can summon the ranged weapon cases right into the back of the truck.

PS: Congrats on making me make an account here, jonaaa :D
Oh hey, good job too! but it will spawn a rare crate or just a common crate?
Depends of your character level.

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