Divinity Original Sin 2 Definitive Edition (Steam)

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DrummerIX
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Divinity Original Sin 2 Definitive Edition (Steam)

Post by DrummerIX »

I took Zanzer's table here:

viewtopic.php?f=4&t=202

and updated what I could for the Definitive Edition of Divinity Original Sin 2. Thanks to Zanzer for the original table.

I fixed Unlimited Health, Selected Character Pointer (everything except Tags), Unlimited Items, Set Treasure Level.

Most other things still worked for the most part except the Print options. Not sure how to fix those.

Anyway I hope this gets you all going as far as cheats for Divinity Original Sin 2 Definitive Edition.

EDIT 1:
I'm not playing the game, but someone requested an update to Last Item Moved in Backpack. I got it partly working, but unsure of what to change so that all items underneath are not ????. It appears offsets changed. I think you can change quantity though.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
EoCApp.CT
EDIT 1 file (Fixed Last Item Moved)
(243.2 KiB) Downloaded 28157 times
EoCApp.CT
Initial File (Fixed Zanzer's Original Table)
(242.96 KiB) Downloaded 17595 times
Last edited by DrummerIX on Mon Dec 10, 2018 10:06 pm, edited 1 time in total.

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tscolin
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by tscolin »

Awesome job! Glad to see someone took on this huge table and got it working!

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dancon
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by dancon »

Just curious, with this new update - does GM mode work again?

ifed32
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by ifed32 »

Thanks A lot for this one just what I needed.

DrummerIX
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by DrummerIX »

dancon wrote:
Sun Sep 02, 2018 2:29 am
Just curious, with this new update - does GM mode work again?
I doubt it. I didn't test it, but it broke from updates awhile back.

MrDemonRush
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by MrDemonRush »

Mouseover item editor doesn't work as well, Last item moved does not work properly, Find item in new container does not work. Also, skill changes in Selected character do not work.

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Csimbi
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by Csimbi »

eTheBlack wrote:
Sun Sep 02, 2018 4:29 pm
Csimbi wrote:
Sun Sep 02, 2018 4:22 pm
Got (re)started on the definitive edition yesterday.
Here's a script I put together for v3.6.28.9969 on Steam.
It's a first build, so there might be bugs.
Description same as the previous table here.
Probably good idea to move/post it here viewtopic.php?f=4&t=7792
Here ;-)

Syd3r
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by Syd3r »

How do you get the unlimited talents cheat work whilst in character creation?

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Neverbliss
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by Neverbliss »

An update on the GM option would be mostly appreciated.

fireundubh
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by fireundubh »

Find Item in New Container does not seem to work.

Detroid
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by Detroid »

Quick fix for some AOB signatures (Treasure ID changed, you can get new id by using Print Treasure Identifiers)
Find Item in New Container

Code: Select all

[ENABLE]
aobscanmodule(magic4,EoCApp.exe,48 8B 8C 24 D0 00 00 00 41 8B D5)
alloc(newmem,$1000,magic4)

label(code)
label(return)
label(spawnId)

newmem:
  cmp rsi,1
  je code
  mov rax,spawnId
  //inc [rax]
  mov eax,[rax]
code:
  mov rcx,[rsp+000000D0]
  jmp return

spawnId:
  dd #531

magic4:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(magic4)
registersymbol(spawnId)

[DISABLE]
magic4:
  db 48 8B 8C 24 D0 00 00 00
unregistersymbol(magic4)
unregistersymbol(spawnId)
dealloc(newmem)
Print Global Variables

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end
local success = autoAssemble([[
aobscanmodule(globals,EoCApp.exe,0F A3 D9 73 ?? 48 8B 05 ?? ?? ?? ?? 0F 57 C9)
registersymbol(globals)
]])
local globals = "EoCApp.exe+1F8F0E8"
if success then
  globals = getAddress("globals") + 8
  globals = readInteger(globals) + globals + 4
end
local variables = readPointer(globals)
variables = readPointer(variables + 0x2E0)
local size = readInteger(variables) - 1
variables = readPointer(variables + 0x8)
for i = 0, size do
  local variable = readPointer(variables + i * 8)
  repeat
    local name = readString(readPointer(variable + 0x8))
    local address = variable + 0x10
    local value = readFloat(address)
    local result = string.format("%012X %s (%0.3f)", address, name, value)
    print(result)
    variable = readPointer(variable)
  until variable == 0
end
assert(false)
{$asm}
[DISABLE]
Print Treasure Identifiers

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end
local success = autoAssemble([[
aobscanmodule(treasure,EoCApp.exe,4C 8B 35 ?? ?? ?? ?? 8B F2 49 81)
registersymbol(treasure)
]])
local treasure = "EoCApp.exe+1794BEE"
if success then
  treasure = getAddress("treasure") + 3
  treasure = readInteger(treasure) + treasure + 4
end
treasure = readPointer(treasure) + 0x1B0
local size = readInteger(treasure + 0x40) - 1
treasure = readPointer(treasure + 0x10)
for i = 0, size do
  local item = readPointer(i * 8 + treasure)
  local name = readString(readPointer(item))
  print(i..":"..name)
end
assert(false)
{$asm}
[DISABLE]

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bloodsucker
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by bloodsucker »

great job all them is working and confirm

if it possible please fix Unlimited Carry Weight as well

thank you for table guy
Attachments
EoCApp.CT
fix chest ID
(290.58 KiB) Downloaded 4156 times

Cruxiaer
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by Cruxiaer »

Awesome job, greatly appreciate them!

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Chiados
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by Chiados »

Syd3r wrote:
Tue Sep 04, 2018 12:07 am
How do you get the unlimited talents cheat work whilst in character creation?
Do it once you take control of your character inside the game.

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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by taglag »

what would be nice to have would be infinite Source point's, or a way to recharge them. Finding source when you need it can sometimes be a real pain.

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