Legends of Idleon

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Derok
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Re: Legends of Idleon

Post by Derok »

Any way to make the tachyons costs lower? i did it by config with the deathbringer but i can't find it for the arcane cultist

Netron
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Re: Legends of Idleon

Post by Netron »

Derok wrote:
Wed Jun 25, 2025 4:11 pm
Any way to make the tachyons costs lower? i did it by config with the deathbringer but i can't find it for the arcane cultist
go back like 2 pages someone explained this

nbghty
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Re: Legends of Idleon

Post by nbghty »

anonymousplayer wrote:
Wed Jun 25, 2025 2:02 pm
nbghty wrote:
Wed Jun 25, 2025 9:42 am
youngthugfan183 wrote:
Wed Jun 25, 2025 8:00 am


Maybe you are confused, it's bEngine.getGameAttribute("BundlesReceived").h
adding .h return undefined that's my issue
bEngine.getGameAttribute("BundlesReceived").h["bun_x"]=1
By doing this im getting
Error: ReferenceError: err is not defined
at Object.<anonymous> (<anonymous>:2191:24)
at Object.cheat (<anonymous>:388:36)
at <anonymous>:1:7

It like my "array" of BundlesReceived got deleted i cant fix it simply like that

for exemple :
√ Action · list missing_bundle
Error: TypeError: Cannot read property 'Blank' of undefined
at Object.listFunction (<anonymous>:1551:27)
at Object.fn (<anonymous>:409:26)
at Object.cheat (<anonymous>:388:36)
at <anonymous>:1:7

Derok
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Re: Legends of Idleon

Post by Derok »

Netron wrote:
Wed Jun 25, 2025 4:15 pm
Derok wrote:
Wed Jun 25, 2025 4:11 pm
Any way to make the tachyons costs lower? i did it by config with the deathbringer but i can't find it for the arcane cultist
go back like 2 pages someone explained this
yeah and i don't understand half of those words...like OLA, what's that?

Netron
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Re: Legends of Idleon

Post by Netron »

menfis wrote:
Tue Jun 24, 2025 9:58 pm
Netron wrote:
Tue Jun 24, 2025 11:36 am
can we somehow make a discount in tessaract like in the grimorie?

inside w6 registerCheats append

Code: Select all

    {
      name: "arcane",
      message: "arcane cultist cheats check config file",
      configurable: { isObject: true },
    },
inside setupw6Proxies() append

Code: Select all

  const ArcaneCultist = actorEvents579._customBlock_ArcaneType;
  actorEvents579._customBlock_ArcaneType = function (...argumentList) {
    return cheatState.w6.arcane && cheatConfig.w6.arcane.hasOwnProperty(argumentList[0])
      ? cheatConfig.w6.arcane[argumentList[0]](Reflect.apply(ArcaneCultist, this, argumentList))
      : Reflect.apply(ArcaneCultist, this, argumentList);
  };
finally in w6 config

Code: Select all

	arcane: {
	  ArcaneUpgCost: (t) => t / 2,
	  Arcane_HP: (t) => t * 2,
	  Arcane_DMG: (t) => t * 2,
	  Arcane_ACC: (t) => t * 2,
	  Arcane_DEF: (t) => t * 2,
	  Arcane_CRITPCT: (t) => t * 2,
	  Arcane_CRITDMG: (t) => t * 2,
	  TenteyeclePCT: (t) => Math.max(t, 100), //100% chance to proc Tenteyecle
	},
so like i didnt see the OLA you were talking about but just copy this as said only thing i can help you with (cuz i also dont know what all of this means kinda) is that the 2 first ones need to be copied into cheat.js and the last one in the config

dextera
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Re: Legends of Idleon

Post by dextera »

youngthugfan183 wrote:
Fri Jun 13, 2025 1:09 pm
garbagax wrote:
Fri Jun 13, 2025 12:26 pm
Any way to edit the chances on getting the treasure on the event gold thing?
No but you can drop the items to yourself or do this:
bEngine.gameAttributes.h.PixelHelperActor[25].behaviors.cache.h.ActorEvents_670.script._GenINFO[228].reduce((a, v, i) => (i % 6 ? a[a.length - 1].push(v) : a.push([v]), a), []); in chrome debug.

This will let you see the results/spots where the skulls are (I believe a skull is 0).
Trying to figure out how to use this just cause its interesting.
After running that I see (6) [Array(6), Array(6), Array(6), Array(6), Array(6), Array(6)] which i assume is the 6x6 array which corresponds with the board but i'm not seeing any of the values inside the array.

Disputate
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Re: Legends of Idleon

Post by Disputate »

Updated the cheats and the injector. Switched to GitHub, where everyone should now be able to download.
Also, feel free to contribute!
  • Manual Linux Support - by Shinaii
  • w6 arcane (check config for all the values)
  • w6 emperor (unlimited emperor runs)
  • wide arcade (all upgrades are free)
  • wide eventspins (unlimited spins)
  • added the new gem packs to buy packname
Check viewtopic.php?p=401860#p401860

Derok
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Re: Legends of Idleon

Post by Derok »

Disputate wrote:
Wed Jun 25, 2025 6:47 pm
Updated the cheats and the injector. Switched to GitHub, where everyone should now be able to download.
Also, feel free to contribute!
  • Manual Linux Support - by Shinaii
  • w6 arcane (check config for all the values)
  • w6 emperor (unlimited emperor runs)
  • wide arcade (all upgrades are free)
  • wide eventspins (unlimited spins)
  • added the new gem packs to buy packname
Check viewtopic.php?p=401860#p401860
what's the ideal number for reducing the costs of tachyon upgrades? i put 999999 (it's not much, if i put 0 things goes "NaNinfinite")

Disputate
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Re: Legends of Idleon

Post by Disputate »

Derok wrote:
Wed Jun 25, 2025 8:19 pm
what's the ideal number for reducing the costs of tachyon upgrades? i put 999999 (it's not much, if i put 0 things goes "NaNinfinite")
You mean the ArcaneUpgCost: (t) => t / 2,?
Ideal is whatever you think is right, I always default to double or halve values for a baseline for most things.

That halves the upgrade cost for each upgrade.
If you want to reduce the cost even more you can set it high like ArcaneUpgCost: (t) => t / 4,
You can even set it to zero if you want to, but don't divide by zero. ArcaneUpgCost: (t) => 0,

Derok
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Re: Legends of Idleon

Post by Derok »

Disputate wrote:
Wed Jun 25, 2025 10:30 pm
Derok wrote:
Wed Jun 25, 2025 8:19 pm
what's the ideal number for reducing the costs of tachyon upgrades? i put 999999 (it's not much, if i put 0 things goes "NaNinfinite")
You mean the ArcaneUpgCost: (t) => t / 2,?
Ideal is whatever you think is right, I always default to double or halve values for a baseline for most things.
That halves the upgrade cost for each upgrade.
Yes, i raised it up to 9999999 or something(not sure it works tho after a certain value)
You can even set it to zero if you want to, but don't divide by zero. ArcaneUpgCost: (t) => 0,
because every requirement goes NaNinfinite like i said in my comment XD

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