Legends of Idleon
Re: Legends of Idleon
Any way to make the tachyons costs lower? i did it by config with the deathbringer but i can't find it for the arcane cultist
Re: Legends of Idleon
By doing this im gettinganonymousplayer wrote: ↑Wed Jun 25, 2025 2:02 pmbEngine.getGameAttribute("BundlesReceived").h["bun_x"]=1nbghty wrote: ↑Wed Jun 25, 2025 9:42 amadding .h return undefined that's my issueyoungthugfan183 wrote: ↑Wed Jun 25, 2025 8:00 am
Maybe you are confused, it's bEngine.getGameAttribute("BundlesReceived").h
Error: ReferenceError: err is not defined
at Object.<anonymous> (<anonymous>
at Object.cheat (<anonymous>:388:36)
at <anonymous>:1:7
It like my "array" of BundlesReceived got deleted i cant fix it simply like that
for exemple :
√ Action · list missing_bundle
Error: TypeError: Cannot read property 'Blank' of undefined
at Object.listFunction (<anonymous>
at Object.fn (<anonymous>:409:26)
at Object.cheat (<anonymous>:388:36)
at <anonymous>:1:7
Re: Legends of Idleon
yeah and i don't understand half of those words...like OLA, what's that?
Re: Legends of Idleon
menfis wrote: ↑Tue Jun 24, 2025 9:58 pm
inside w6 registerCheats appendinside setupw6Proxies() appendCode: Select all
{ name: "arcane", message: "arcane cultist cheats check config file", configurable: { isObject: true }, },
finally in w6 configCode: Select all
const ArcaneCultist = actorEvents579._customBlock_ArcaneType; actorEvents579._customBlock_ArcaneType = function (...argumentList) { return cheatState.w6.arcane && cheatConfig.w6.arcane.hasOwnProperty(argumentList[0]) ? cheatConfig.w6.arcane[argumentList[0]](Reflect.apply(ArcaneCultist, this, argumentList)) : Reflect.apply(ArcaneCultist, this, argumentList); };
so like i didnt see the OLA you were talking about but just copy this as said only thing i can help you with (cuz i also dont know what all of this means kinda) is that the 2 first ones need to be copied into cheat.js and the last one in the configCode: Select all
arcane: { ArcaneUpgCost: (t) => t / 2, Arcane_HP: (t) => t * 2, Arcane_DMG: (t) => t * 2, Arcane_ACC: (t) => t * 2, Arcane_DEF: (t) => t * 2, Arcane_CRITPCT: (t) => t * 2, Arcane_CRITDMG: (t) => t * 2, TenteyeclePCT: (t) => Math.max(t, 100), //100% chance to proc Tenteyecle },
Re: Legends of Idleon
Trying to figure out how to use this just cause its interesting.youngthugfan183 wrote: ↑Fri Jun 13, 2025 1:09 pmNo but you can drop the items to yourself or do this:
bEngine.gameAttributes.h.PixelHelperActor[25].behaviors.cache.h.ActorEvents_670.script._GenINFO[228].reduce((a, v, i) => (i % 6 ? a[a.length - 1].push(v) : a.push([v]), a), []);
in chrome debug.
This will let you see the results/spots where the skulls are (I believe a skull is 0).
After running that I see (6) [Array(6), Array(6), Array(6), Array(6), Array(6), Array(6)] which i assume is the 6x6 array which corresponds with the board but i'm not seeing any of the values inside the array.
Re: Legends of Idleon
Updated the cheats and the injector. Switched to GitHub, where everyone should now be able to download.
Also, feel free to contribute!
Also, feel free to contribute!
- Manual Linux Support - by Shinaii
- w6 arcane (check config for all the values)
- w6 emperor (unlimited emperor runs)
- wide arcade (all upgrades are free)
- wide eventspins (unlimited spins)
- added the new gem packs to buy packname
Re: Legends of Idleon
what's the ideal number for reducing the costs of tachyon upgrades? i put 999999 (it's not much, if i put 0 things goes "NaNinfinite")Disputate wrote: ↑Wed Jun 25, 2025 6:47 pmUpdated the cheats and the injector. Switched to GitHub, where everyone should now be able to download.
Also, feel free to contribute!
Check viewtopic.php?p=401860#p401860
- Manual Linux Support - by Shinaii
- w6 arcane (check config for all the values)
- w6 emperor (unlimited emperor runs)
- wide arcade (all upgrades are free)
- wide eventspins (unlimited spins)
- added the new gem packs to buy packname
Re: Legends of Idleon
You mean the
ArcaneUpgCost: (t) => t / 2,
?Ideal is whatever you think is right, I always default to double or halve values for a baseline for most things.
That halves the upgrade cost for each upgrade.
If you want to reduce the cost even more you can set it high like
ArcaneUpgCost: (t) => t / 4,
You can even set it to zero if you want to, but don't divide by zero.
ArcaneUpgCost: (t) => 0,
Re: Legends of Idleon
Yes, i raised it up to 9999999 or something(not sure it works tho after a certain value)
because every requirement goes NaNinfinite like i said in my comment XDYou can even set it to zero if you want to, but don't divide by zero.ArcaneUpgCost: (t) => 0,
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