Stellar Blade™ +? (Update2.1)

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arefiq09
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Re: Stellar Blade™ +? (Update1.7)

Post by arefiq09 »

Cielos wrote:
Thu Jun 19, 2025 10:44 pm

just did a quick check, the lazy in-aiming-flag I conjured is being flagged when you load/re-load a savegame. I may refine it later when I cheat again....(big may)
in the meantime, just aim once after loading a savegame and/or before activate the repair console should do the trick.
worse scenario is that I'd just fall back to key activate for in-aim-check. (i.e., for the inf. ammo part, the script would only force min item q when the ctrl key is being pressed.) (or just leave it be as is, as I may just want to actually play the game next time I start the game rather than playing CE again~)
Got it! Thanks a lot for your effort :) No pressure here I can live without it haha. Enjoy your actual gameplay :D

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  5. Activate the trainer options by checking boxes or setting values from 0 to 1

KS212
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Re: Stellar Blade™ +? (Update1.8)

Post by KS212 »

Just a little note about the semi auto parry. Because of the way it works, it actually has a detrimental effect for moves that have a huge start up delay like the Judgement Cut burst move. Normally that move has super armor. The auto parry makes it so that the move actually gets interrupted and will not hit at all if Eve gets touched since going into parry is equal to cancelling the move.

So effectively, if you want to use that semi auto, you have to be aware that when you get forced into the auto block state, whatever move you had charging or starting (assuming you were doing something) forcibly gets cancelled even if under normal circumstances it would armor through and execute.

WoodyST
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Re: Stellar Blade™ +? (Update1.8)

Post by WoodyST »

If I continue shooting (explosive shell), the ammo does not drop below 1. However, the next time I start shooting, the ammo is zero. There is no issue in version 1.7

Jns835
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Re: Stellar Blade™ +9 (Update1.3b)

Post by Jns835 »

Tuuuup! wrote:
Sat Jun 14, 2025 9:16 pm

v2: Added more pointers under jump and player script.

Have fun.

If you have time to download the table and test it, then you have time to give my post a thumbs up/ rate positive. That's all I'm asking.
Something seems to be wrong with the SP multipler in your V2 table, no SP is being gained.

Kira
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Re: Stellar Blade™ +? (Update1.8)

Post by Kira »

Infinite ammo occasionally not working for stinger. Haven't managed to pinpoint the cause yet. Is it possible to lock the value of the ammo instead of letting it drop to 0?

LuxDragon
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Re: Stellar Blade™ +? (Update1.9)

Post by LuxDragon »

Under player stats, which one is for crit? If there isn't any, can we have crit set to 100%?

joker1245
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Re: Stellar Blade™ +? (Update2.0)

Post by joker1245 »

instant retribution key
- reach retribution for every balance the enemies lost, as long as you're holding the mod key when you do a perfect parry.
- mod key default: CapsLock

Friend, I play with an Xbox One controller. The parry key is LB. How do I get it to work here?

joker1245
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Re: Stellar Blade™ +? (Update2.0)

Post by joker1245 »

Okay, friend, now I know how this option works.
instant retribution key
- reach retribution for every balance the enemies lost, as long as you're holding the mod key when you do a perfect parry.
- mod key default: CapsLock

Katzz
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Re: Stellar Blade™ +? (Update2.0)

Post by Katzz »

Thanks for putting in the work man

KS212
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Re: Stellar Blade™ +? (Update2.1)

Post by KS212 »

Another FYI, the Scarlet Judgement Cut End move can be legit unlocked by just wearing the entire Wandering Sword outfit (including hair).

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Cielos
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Re: Stellar Blade™ +? (Update2.1)

Post by Cielos »

KS212 wrote:
Wed Jun 25, 2025 3:38 am
Another FYI, the Scarlet Judgement Cut End move can be legit unlocked by just wearing the entire Wandering Sword outfit (including hair).
thanks for the heads up.
how does it work? it becomes part of your moveset? or replacing some moveset or something?

EDIT:
read some more.... so with a full costume set, Tachy mode would be replaced with this attack?

LuxDragon
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Re: Stellar Blade™ +? (Update2.1)

Post by LuxDragon »

Cielos wrote:
Wed Jun 25, 2025 9:57 am
KS212 wrote:
Wed Jun 25, 2025 3:38 am
Another FYI, the Scarlet Judgement Cut End move can be legit unlocked by just wearing the entire Wandering Sword outfit (including hair).
thanks for the heads up.
how does it work? it becomes part of your moveset? or replacing some moveset or something?

EDIT:
read some more.... so with a full costume set, Tachy mode would be replaced with this attack?
Yep. It's basically Tempest, only amped up.

LuxDragon
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Re: Stellar Blade™ +? (Update2.1)

Post by LuxDragon »

Crit mod doesn't seem to work. Set the value at 100% and it's still not giving me any crits. As a test, I also equipped the Impact Exospine just in case audio/visual cues weren't synching, no crits.

- Aware that the character screen won't reflect any crit % changes
- Changed the dropdown menu to 100%
- Tested crit % using another table and crits occurred.

KS212
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Re: Stellar Blade™ +? (Update2.1)

Post by KS212 »

Cielos wrote:
Wed Jun 25, 2025 9:57 am

thanks for the heads up.
how does it work? it becomes part of your moveset? or replacing some moveset or something?

EDIT:
read some more.... so with a full costume set, Tachy mode would be replaced with this attack?
Yup, wearing the set it replaces Tachy mode. Your option button is really great. I bind it to the Burst button along with the semi auto guard button... hold that and trigger Tachy mode for the JCE, or just don't hold it for normal Tachy mode.

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