Stellar Blade™ +? (Update2.1)

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arefiq09
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Re: Stellar Blade™ +? (Update1.7)

Post by arefiq09 »

Cielos wrote:
Thu Jun 19, 2025 10:44 pm

just did a quick check, the lazy in-aiming-flag I conjured is being flagged when you load/re-load a savegame. I may refine it later when I cheat again....(big may)
in the meantime, just aim once after loading a savegame and/or before activate the repair console should do the trick.
worse scenario is that I'd just fall back to key activate for in-aim-check. (i.e., for the inf. ammo part, the script would only force min item q when the ctrl key is being pressed.) (or just leave it be as is, as I may just want to actually play the game next time I start the game rather than playing CE again~)
Got it! Thanks a lot for your effort :) No pressure here I can live without it haha. Enjoy your actual gameplay :D

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

KS212
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Re: Stellar Blade™ +? (Update1.8)

Post by KS212 »

Just a little note about the semi auto parry. Because of the way it works, it actually has a detrimental effect for moves that have a huge start up delay like the Judgement Cut burst move. Normally that move has super armor. The auto parry makes it so that the move actually gets interrupted and will not hit at all if Eve gets touched since going into parry is equal to cancelling the move.

So effectively, if you want to use that semi auto, you have to be aware that when you get forced into the auto block state, whatever move you had charging or starting (assuming you were doing something) forcibly gets cancelled even if under normal circumstances it would armor through and execute.

WoodyST
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Re: Stellar Blade™ +? (Update1.8)

Post by WoodyST »

If I continue shooting (explosive shell), the ammo does not drop below 1. However, the next time I start shooting, the ammo is zero. There is no issue in version 1.7

Jns835
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Re: Stellar Blade™ +9 (Update1.3b)

Post by Jns835 »

Tuuuup! wrote:
Sat Jun 14, 2025 9:16 pm

v2: Added more pointers under jump and player script.

Have fun.

If you have time to download the table and test it, then you have time to give my post a thumbs up/ rate positive. That's all I'm asking.
Something seems to be wrong with the SP multipler in your V2 table, no SP is being gained.

Kira
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Re: Stellar Blade™ +? (Update1.8)

Post by Kira »

Infinite ammo occasionally not working for stinger. Haven't managed to pinpoint the cause yet. Is it possible to lock the value of the ammo instead of letting it drop to 0?

LuxDragon
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Re: Stellar Blade™ +? (Update1.9)

Post by LuxDragon »

Under player stats, which one is for crit? If there isn't any, can we have crit set to 100%?

joker1245
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Re: Stellar Blade™ +? (Update2.0)

Post by joker1245 »

instant retribution key
- reach retribution for every balance the enemies lost, as long as you're holding the mod key when you do a perfect parry.
- mod key default: CapsLock

Friend, I play with an Xbox One controller. The parry key is LB. How do I get it to work here?

joker1245
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Re: Stellar Blade™ +? (Update2.0)

Post by joker1245 »

Okay, friend, now I know how this option works.
instant retribution key
- reach retribution for every balance the enemies lost, as long as you're holding the mod key when you do a perfect parry.
- mod key default: CapsLock

Katzz
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Re: Stellar Blade™ +? (Update2.0)

Post by Katzz »

Thanks for putting in the work man

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