Elden Ring Nightreign Relic Editor

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PsAkUL
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Re: Elden Ring Nightreign Relic Editor

Post by PsAkUL »

As of rn you are limited to the effects that can be changed.

In other words, some effects will end up with a "blank" effect slot ingame even if shown right inside the cheat table.

I already tried a run with full "blank"-slot relics and they did not work.
After exchanging the "blank"-slots with effects that show ingame the relics were usefull again.

My question, will there be a update soon?

(As a lot of people stated already, it seems that the effects of the type "Attacks inflict [STATUS] 0/+1/+2/+3" are the only ones currently not working!)

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  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by PsAkUL on Tue Jun 03, 2025 5:03 pm, edited 1 time in total.

hasegawahatsu
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Re: Elden Ring Nightreign Relic Editor

Post by hasegawahatsu »

[7001900]Attacks Inflict Poison


[7001901]Attacks Inflict Poison +1


[7001902]Attacks Inflict Poison +2


These IDs are not working even freeze and blood loose starting from 7001. Showing blank name ingame
Last edited by hasegawahatsu on Tue Jun 03, 2025 4:32 pm, edited 1 time in total.

Prototype909
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Re: Elden Ring Nightreign Relic Editor

Post by Prototype909 »

I've noticed some skills lead to a blank slot in game when you try to apply them - even if the table shows them as valid like 2H stance breaking

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Cissa90
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Re: Elden Ring Nightreign Relic Editor

Post by Cissa90 »

PsAkUL wrote:
Tue Jun 03, 2025 3:55 pm
As of rn you are limited to the effects that you already have / had "unlocked" with previous / current relics to add to a specific relic.

In other words, with effects you have not unlocked yet you will end up with a "blank" effect slot even if shown right inside the cheat table.

I already tried a run with "blank" relics, so effects i dont have "unlocked" already and they did not work.
After exchanging the effect-slots to effects i already have / had the relics were usefull again in the next run.

My question, will there be a "unlock all effects" feature?

Best Regards
PsAkUL
Well that blows if thats the case xD
I've had thousands bought and sold over time, so didnt experience that issue x) But guessing there is a flag somewhere then for each type. Probably stored in bit flags -.-
Hopefully someone can dig it up xD

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Cissa90
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Re: Elden Ring Nightreign Relic Editor

Post by Cissa90 »

*wrong post*

PsAkUL
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Re: Elden Ring Nightreign Relic Editor

Post by PsAkUL »

Cissa90 wrote:
Tue Jun 03, 2025 4:53 pm
PsAkUL wrote:
Tue Jun 03, 2025 3:55 pm
As of rn you are limited to the effects that you already have / had "unlocked" with previous / current relics to add to a specific relic.

In other words, with effects you have not unlocked yet you will end up with a "blank" effect slot even if shown right inside the cheat table.

I already tried a run with "blank" relics, so effects i dont have "unlocked" already and they did not work.
After exchanging the effect-slots to effects i already have / had the relics were usefull again in the next run.

My question, will there be a "unlock all effects" feature?

Best Regards
PsAkUL
Well that blows if thats the case xD
I've had thousands bought and sold over time, so didnt experience that issue x) But guessing there is a flag somewhere then for each type. Probably stored in bit flags -.-
Hopefully someone can dig it up xD
I have edited my post after further testing! It is just certain effects as stated ^^

Tekrom0
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Re: Elden Ring Nightreign Relic Editor

Post by Tekrom0 »

The initial post doesn't say to, but I'm assuming this table still requires the EAC bypass?

And also, under the assumption that I only edit appropriate values for relics while offline, will I get banned If I choose to go online later?
Last edited by Tekrom0 on Tue Jun 03, 2025 6:43 pm, edited 1 time in total.

emsee8
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Re: Elden Ring Nightreign Relic Editor

Post by emsee8 »

just a few notes,

some pointers are wrong, so i think that's why we are getting blanks and no effects.

also, the name and effect aren't essentially matched. (different value for name and effect)

its noticeable because valid relics are showing mismatched lines or blanks. i have attached a few pics showing the mismatches




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Cissa90
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Re: Elden Ring Nightreign Relic Editor

Post by Cissa90 »

PsAkUL wrote:
Tue Jun 03, 2025 5:06 pm
Cissa90 wrote:
Tue Jun 03, 2025 4:53 pm
PsAkUL wrote:
Tue Jun 03, 2025 3:55 pm
As of rn you are limited to the effects that you already have / had "unlocked" with previous / current relics to add to a specific relic.

In other words, with effects you have not unlocked yet you will end up with a "blank" effect slot even if shown right inside the cheat table.

I already tried a run with "blank" relics, so effects i dont have "unlocked" already and they did not work.
After exchanging the effect-slots to effects i already have / had the relics were usefull again in the next run.

My question, will there be a "unlock all effects" feature?

Best Regards
PsAkUL
Well that blows if thats the case xD
I've had thousands bought and sold over time, so didnt experience that issue x) But guessing there is a flag somewhere then for each type. Probably stored in bit flags -.-
Hopefully someone can dig it up xD
I have edited my post after further testing! It is just certain effects as stated ^^
Ah I see!
Thats good then. I notice for example on Attacks cause blood loss doesnt have any "visual" value to it, just becomes empty. So those might be hiding under another type of ID, like some of the boss relic effects, the function is on the item name in the text dump, but visual uses the relic value x)
I guess there is quite a few in the list that is unable to be used afaik.
Last edited by Cissa90 on Tue Jun 03, 2025 5:39 pm, edited 1 time in total.

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Cissa90
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Re: Elden Ring Nightreign Relic Editor

Post by Cissa90 »

emsee8 wrote:
Tue Jun 03, 2025 5:27 pm
just a few notes,

some pointers are wrong, so i think that's why we are getting blanks and no effects.

also, the name and effect aren't essentially matched. (different value for name and effect)

its noticeable because valid relics are showing mismatched lines or blanks. i have attached a few pics showing the mismatches



The visual part is mostly to help find the boss types. But yes, some relics do have weird mismatch with effect and whats shown as a visual value. I've seen same ID on visual between 3 different effects, so don't take that for granted:)
For example if you put the 10002 to use Fell Omen Fetish on something, the visual will automatically use the correct one based on the effect ID in slot 1.

MGProOv2
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Re: Elden Ring Nightreign Relic Editor

Post by MGProOv2 »

Has anyone been able to get [8110100]Attacks Inflict Blood Loss to work? I've put it on and i was able to get all of my attacks to bleed which was cool. So I decided to put poison and rot so I could do all 3 statuses, but now nothing works.

PsAkUL
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Re: Elden Ring Nightreign Relic Editor

Post by PsAkUL »

After further research it seems that the currently not working Effects are not available rn, which explains why they not work haha

PsAkUL
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Re: Elden Ring Nightreign Relic Editor

Post by PsAkUL »

MGProOv2 wrote:
Tue Jun 03, 2025 6:06 pm
Has anyone been able to get [8110100]Attacks Inflict Blood Loss to work? I've put it on and i was able to get all of my attacks to bleed which was cool. So I decided to put poison and rot so I could do all 3 statuses, but now nothing works.
The one you used is actually a effect you can get in a run i think. The ones starting with 7... wont work, as stated already.

miomoru
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Re: Elden Ring Nightreign Relic Editor

Post by miomoru »

Does anyone happen to know the ID for the reflect effect:

“Standard attacks 1 level stronger”

This is different from the one that improves the initial hit of a combo.

citizenkingX
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Re: Elden Ring Nightreign Relic Editor

Post by citizenkingX »

Do we know what constitutes an illegal relic?

For instance, do we know if relics can only roll certain stats in certain order or alongside certain other stats?
If I make a relic with Improved Bow Damage, Improved Attack When Equipped With 3 Bows, and +3 Dex, would that be legit?

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