Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

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JCrook
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by JCrook »

Have you experimented with an Item Editor yet? To edit which stats are on an item selected in the inventory

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Duhllin
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+27]

Post by Duhllin »

Niedzielan wrote:
Sat May 31, 2025 5:53 pm
Nickd91 wrote:
Sat May 31, 2025 3:27 pm
Niedzielan wrote:
Sat May 31, 2025 2:25 pm
I've just updated the table, now I'm using a different and hopefully better way of getting the internal name, by adding a custom type. That way, you can edit it just like you would any other value, no need to use extra scripts, and the internal name + ID will update immediately.
This does require CE 7.5+.
Unfortunately, due to an oversight in CE itself, string based custom types can be defined via "Define new custom type (LUA)" but not in a script, so I can't automatically add the type and people will have to follow a (short) guide, which I have updated my original post to include: viewtopic.php?p=407765#p407765
So I added the fname type, but it still always tells me Err: FNameStringAlgo required. Is it because I need to run the getNameStuff script? Because that crashes CE when I try to run it. I'm guessing the problem is with FNamePool being undefined. Which is what getNameStuff is supposed to find?
Yes, getNameStuff is needed to populate the FName type. It does a lot more than just find FNamePool, though that's one of the more important bits.
Crashing CE is... interesting. What version are you using? How far does the lua get before the crash (if any lua runs at all)?
You can hardcode FNamePool using the "Manually set offset"- which has a dropdown for 1.2.1, then when running getNameStuff it should fill in FNamePool (i.e. for 1.2.1 the offset is BFD3340 and FNamePool will end up being NFL1-Win64-Shipping.exe+BFD3340 )
Does Debug / Backup -> Cake-san's UE Helper table, v7.3 hotfixed -> Unreal Engine also crash? (if it doesn't crash, it's probably my fault somewhere)
If you run the getNameStuff from fli_009.CT does that crash? It's a lot more cut down version than the current one, but I think it has all the right stuff for FName conversion. If that one works I'll include it in the current table under Debug.

I'm sorry there have been so many problems getting this to work :( It's a bit frustrating when I don't experience these issues myself (not that I blame those who do - I'm well aware of how finnicky software can be) so I can only try to guess what's wrong.
There's no need to apologize. You're doing a lot of work, on your own it seems. So thank you for that.

I tried the new CT, and I still seem to be getting the same issue. I added the Custom LUA first, then checked "getHoveredItem_with_FName", and then "getNameStuff." I then got
"GUObjectArray not found, running scanner...
FNamePool not found, running scanner... "

After a while, nothing happened. It just kept listing a string of numbers and letters. Then it said:
Using hardcoded FNamePool offset
GUObjectArray not found, running scanner...
54.4
Finding /Script/CoreUObject...
FNamePool parsed...
505"

Somewhere in there I picked "manually set offset". Even though it says FNamePool parsed, when I hover over any items, it's not giving names for them.

At the moment, it's saying this (I think it may be done scanning):
"GUObjectArray = 7FF6E309A0F0
FNamePool parsed...
1D0BF820
18
18
done

AOBScan done : 963.497"

None of this really makes any sense to me honestly, so I am including anything that seems like it may be worth mentioning.

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Niedzielan
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+27]

Post by Niedzielan »

Duhllin wrote:
Sun Jun 01, 2025 11:25 am
There's no need to apologize. You're doing a lot of work, on your own it seems. So thank you for that.

I tried the new CT, and I still seem to be getting the same issue. I added the Custom LUA first, then checked "getHoveredItem_with_FName", and then "getNameStuff." I then got
"GUObjectArray not found, running scanner...
FNamePool not found, running scanner... "

After a while, nothing happened. It just kept listing a string of numbers and letters. Then it said:
Using hardcoded FNamePool offset
GUObjectArray not found, running scanner...
54.4
Finding /Script/CoreUObject...
FNamePool parsed...
505"

Somewhere in there I picked "manually set offset". Even though it says FNamePool parsed, when I hover over any items, it's not giving names for them.

At the moment, it's saying this (I think it may be done scanning):
"GUObjectArray = 7FF6E309A0F0
FNamePool parsed...
1D0BF820
18
18
done

AOBScan done : 963.497"

None of this really makes any sense to me honestly, so I am including anything that seems like it may be worth mentioning.
It looks like if it has the FNamePool hardcoded it does eventually find GUObjectArray, although if it really takes 16 minutes that's a bit painful. I can try hardcoding the GUObjectArray like I have with the FNamePool. I doubt it'll fix the issue but it's worth a try.
Try this table (fli_012_beta1) and see if manually setting both FNamePool and GUObjectArray offsets works.

If it doesn't work:
After running it, Is the getNameStuff script either Enabled (X), Processing (circle), or Disabled (blank)? (same with Debug / Backup -> Cake-san's UE Helper table, v7.3 hotfixed -> Unreal Engine)
If it's disabled, right click the script and there should be an error message at the top of the context menu.
If it's processing, that means it hasn't finished searching for stuff, which if that takes too long (more than a couple of minutes) it's probably stuck.
If it's enabled, then it should all be working.
Please copy-paste the whole LUA script output into spoiler tags ( [ spoiler ] paste [ /spoiler ] without spaces in the [])
Mine looks like this:
Spoiler
Using hardcoded FNamePool offset
Using hardcoded GUObjectArray offset
AOBScan done : 0.033000000000001
Finding /Script/CoreUObject...
FNamePool parsed...
158D72DF700
18
18
FNamePool parsed...
158D72DF700
18
18
FNamePool parsed...
158D72DF700
18
18
UObjectArray:0
00000158FF7E9380:EnumProperty /Script/Engine.Actor:UpdateOverlapsMethodDuringLevelStreaming
00000158FF7E9480:EnumProperty /Script/Engine.Actor:DefaultUpdateOverlapsMethodDuringLevelStreaming
1480918894080
Class /Script/Engine.GameEngine = 158CDA50600
28
2C
30
Class /Script/TimeManagement.FixedFrameRateCustomTimeStep = 158CD92A400
34
38
3C
40
Class /Script/Engine.Engine = 158CD9AA600
44
48
4C
50
ObjectProperty /Script/Engine.Engine:TinyFont = 158FFF4E980
1. ObjectProperty /Script/Engine.Engine:TinyFont = 158FFF4E980
8
C
10
14
18
2. 18 StructProperty /Script/Engine.Engine:TinyFontName = 158FFF4EA00
2. 18 ObjectProperty /Script/Engine.Engine:SmallFont = 158FFF4EA80
UObject.nextmember=18
UObject.member=50
UObject.super=40
158FFF4E980:ObjectProperty /Script/Engine.Engine:TinyFont
158FFF4EA00:StructProperty /Script/Engine.Engine:TinyFontName
158FFF4EA80:ObjectProperty /Script/Engine.Engine:SmallFont
20:41763==51281
22:115==118
24:8==0
26:8==0
28:77==69
2A:8==0
2C:8==0
2E:8==0
30:9==1
32:8==0
34:16==32
36:8==0
38:520==16897
3A:8==4
3C:24==0
3E:340==24
40:8==0
42:8==0
44:96==96
44
Class /Script/Engine.Actor = 158C6851E00
158FF7EA300:StructProperty /Script/Engine.Actor:PrimaryActorTick
158FF7EA380:BoolProperty /Script/Engine.Actor:bNetTemporary
158FF7EA400:BoolProperty /Script/Engine.Actor:bOnlyRelevantToOwner
UObject.ObjectId = 0xC
UObject.Class = 0x10
UObject.FNameIndex = 0x18
UObject.Outer = 0x20
UObject.super = 0x40
UObject.member = 0x50
UObject.nextmember = 0x18
UObject.propsize = 0x34
UObject.Offset = 0x44
UObject.Property = 0x70
UObject.bitmask = 0x72

Table parsing done : 38.707
UE ver: 54.4
UObjectArray:0
Function /Script/CoreUObject.Object:ExecuteUbergraph = 158DA9614F0
E0
UObject.funct = 0xD8
UObjectArray:8
UObjectArray:10
UObjectArray:18
UObjectArray:20

A Total of 391401 objects has been found in 13.479 seconds
1588A231120 : GameEngine /Engine/Transient.GameEngine
0~7FFFFFFFFFFF
15884E0A320
15886A521A0
15886A5BDE0
1588A232190
1588AA5E1C0
1588AA87A20
1588AA8F220
15895897120
1589589A560
15895CA9730
15895CA9BC0
15895CAA050
15895D9A1A0
15895E70420
15895EC8060
15895EE98E0
15895F33D00
15895F33DE0
15895F33EC0
15895F33FA0
15895F34080
15895F55B20
158961B4860
158961C2F10
158961C2FB0
158961C3000
158961C30F0
158962342A0
15896234520
158962345A0
15896234620
158962362A0
15896236320
158962713E0
15896294040
158962940E0
158962BE440
158962D5F58
158962D6038
158962D6058
15896300008
158C65537E0
158C6553810
158C6553840
158C6553870
158C65538A0
158C65538D0
158C6553900
158C6553930
158C65539C0
158C65539F0
158C6553A80
158C6553AB0
158C6553AE0
158C6553B10
158C6553BD0
158C6554020
158C65540B0
158C66ADD40
158CDF368E0
158CDF36960
158D69979E0
158D6997AA0
158D6A62E20
158D6A62F20
1590B5FEE20
15911BA08F8
15911BCF098
1591B2808F8
1591B28E278
1591B2E4A98
1591D1B8EF0
159432F8130
1596999B0C0
1596AAC6920
1598202DC68
7FF6AA566698
All done : 57.284

Generating Name List, this may take a while...
It's possible that UE5 has some significant code differences for certain platforms / architectures, in which case there's little I can do from this end.
Attachments
fli_012_beta1.CT
(981.67 KiB) Downloaded 161 times

CuriousOne
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by CuriousOne »

Something weird is happening with the appliques. I had 1 Trip's Applique from a chest. I set the quantity of it to 999. On screen, it shows 999. I can sell 999, but when I apply appliques, it's at 231 and drops by 1 appropriately every time I use it. Setting quantity to 999 again does not increase the quantity I can use. In the script, the 231 number shows up under "Rank/Title" but I'm not allowed to update that field to 999.

Update: Changing the value to 255 works to reset my uses to 255. Is there a way to update it to 999 like how many we can carry? Right now it's a byte, so it won't accept it.

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by Niedzielan »

CuriousOne wrote:
Sun Jun 01, 2025 4:25 pm
Something weird is happening with the appliques. I had 1 Trip's Applique from a chest. I set the quantity of it to 999. On screen, it shows 999. I can sell 999, but when I apply appliques, it's at 231 and drops by 1 appropriately every time I use it. Setting quantity to 999 again does not increase the quantity I can use. In the script, the 231 number shows up under "Rank/Title" but I'm not allowed to update that field to 999.

Update: Changing the value to 255 works to reset my uses to 255. Is there a way to update it to 999 like how many we can carry? Right now it's a byte, so it won't accept it.
Rank/Title and Quantity are the same address, if you can change one then you can change the other.
999 = 3*256+231 (or hex 03E7), so it sounds like it's only reading a Byte when using it.

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by Max10 »

drop rate +10% is possible on every peace of equipment ? or the normal max amount is 5% on gear and 10% on accessory?

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+29]

Post by minhnhatx »

glyth wrote:
Fri May 23, 2025 11:31 am
DrummerIX wrote:
Thu May 22, 2025 8:59 pm
By the way, I'm not ignoring all the requests. I am trying to attempt to find them when I have the time. You don't have to keep requesting it.
the enemy modifier is not effecting trees or mining stuff or vegie stuff can you please fix this or make a deffent modifer for em?
Titanor wrote:
Sun May 25, 2025 12:22 pm
would it be possible to add a gatherables damage multiplier that makes it easier to chop trees, mine, fish and farm
DrummerIX wrote:
Wed May 28, 2025 9:34 pm
alabasca wrote:
Wed May 28, 2025 9:03 pm
Does enemy health now affect tree rock fish?
No, I could not find that option in a reasonable amount of time.
Hello.
I found Damage Multiplier for Trees, Mine, and Fish. I have not test this for farming. Enjoy.
Attachments
FantasyLifeI-MinerWoodcutterAnglerDamageMultiplier.CT
(1.57 KiB) Downloaded 278 times

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by Alinx »

Thaank you for this, it worked great! :D

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+29]

Post by Vixino »

minhnhatx wrote:
Sun Jun 01, 2025 6:19 pm
glyth wrote:
Fri May 23, 2025 11:31 am
DrummerIX wrote:
Thu May 22, 2025 8:59 pm
By the way, I'm not ignoring all the requests. I am trying to attempt to find them when I have the time. You don't have to keep requesting it.
the enemy modifier is not effecting trees or mining stuff or vegie stuff can you please fix this or make a deffent modifer for em?
Titanor wrote:
Sun May 25, 2025 12:22 pm
would it be possible to add a gatherables damage multiplier that makes it easier to chop trees, mine, fish and farm
DrummerIX wrote:
Wed May 28, 2025 9:34 pm
alabasca wrote:
Wed May 28, 2025 9:03 pm
Does enemy health now affect tree rock fish?
No, I could not find that option in a reasonable amount of time.
Hello.
I found Damage Multiplier for Trees, Mine, and Fish. I have not test this for farming. Enjoy.
Hello,
How do you guys even find these address ? I'm searching for the damage formula but I can't seem to find anything... But for sure this game damage is a overall of baseStats and current level in your life that somehow nullify the "defense"

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+27]

Post by Duhllin »

Niedzielan wrote:
Sun Jun 01, 2025 12:44 pm
Duhllin wrote:
Sun Jun 01, 2025 11:25 am
There's no need to apologize. You're doing a lot of work, on your own it seems. So thank you for that.

I tried the new CT, and I still seem to be getting the same issue. I added the Custom LUA first, then checked "getHoveredItem_with_FName", and then "getNameStuff." I then got
"GUObjectArray not found, running scanner...
FNamePool not found, running scanner... "

After a while, nothing happened. It just kept listing a string of numbers and letters. Then it said:
Using hardcoded FNamePool offset
GUObjectArray not found, running scanner...
54.4
Finding /Script/CoreUObject...
FNamePool parsed...
505"

Somewhere in there I picked "manually set offset". Even though it says FNamePool parsed, when I hover over any items, it's not giving names for them.

At the moment, it's saying this (I think it may be done scanning):
"GUObjectArray = 7FF6E309A0F0
FNamePool parsed...
1D0BF820
18
18
done

AOBScan done : 963.497"

None of this really makes any sense to me honestly, so I am including anything that seems like it may be worth mentioning.
It looks like if it has the FNamePool hardcoded it does eventually find GUObjectArray, although if it really takes 16 minutes that's a bit painful. I can try hardcoding the GUObjectArray like I have with the FNamePool. I doubt it'll fix the issue but it's worth a try.
Try this table (fli_012_beta1) and see if manually setting both FNamePool and GUObjectArray offsets works.

If it doesn't work:
After running it, Is the getNameStuff script either Enabled (X), Processing (circle), or Disabled (blank)? (same with Debug / Backup -> Cake-san's UE Helper table, v7.3 hotfixed -> Unreal Engine)
If it's disabled, right click the script and there should be an error message at the top of the context menu.
If it's processing, that means it hasn't finished searching for stuff, which if that takes too long (more than a couple of minutes) it's probably stuck.
If it's enabled, then it should all be working.
Please copy-paste the whole LUA script output into spoiler tags ( [ spoiler ] paste [ /spoiler ] without spaces in the [])
Mine looks like this:
Spoiler
Using hardcoded FNamePool offset
Using hardcoded GUObjectArray offset
AOBScan done : 0.033000000000001
Finding /Script/CoreUObject...
FNamePool parsed...
158D72DF700
18
18
FNamePool parsed...
158D72DF700
18
18
FNamePool parsed...
158D72DF700
18
18
UObjectArray:0
00000158FF7E9380:EnumProperty /Script/Engine.Actor:UpdateOverlapsMethodDuringLevelStreaming
00000158FF7E9480:EnumProperty /Script/Engine.Actor:DefaultUpdateOverlapsMethodDuringLevelStreaming
1480918894080
Class /Script/Engine.GameEngine = 158CDA50600
28
2C
30
Class /Script/TimeManagement.FixedFrameRateCustomTimeStep = 158CD92A400
34
38
3C
40
Class /Script/Engine.Engine = 158CD9AA600
44
48
4C
50
ObjectProperty /Script/Engine.Engine:TinyFont = 158FFF4E980
1. ObjectProperty /Script/Engine.Engine:TinyFont = 158FFF4E980
8
C
10
14
18
2. 18 StructProperty /Script/Engine.Engine:TinyFontName = 158FFF4EA00
2. 18 ObjectProperty /Script/Engine.Engine:SmallFont = 158FFF4EA80
UObject.nextmember=18
UObject.member=50
UObject.super=40
158FFF4E980:ObjectProperty /Script/Engine.Engine:TinyFont
158FFF4EA00:StructProperty /Script/Engine.Engine:TinyFontName
158FFF4EA80:ObjectProperty /Script/Engine.Engine:SmallFont
20:41763==51281
22:115==118
24:8==0
26:8==0
28:77==69
2A:8==0
2C:8==0
2E:8==0
30:9==1
32:8==0
34:16==32
36:8==0
38:520==16897
3A:8==4
3C:24==0
3E:340==24
40:8==0
42:8==0
44:96==96
44
Class /Script/Engine.Actor = 158C6851E00
158FF7EA300:StructProperty /Script/Engine.Actor:PrimaryActorTick
158FF7EA380:BoolProperty /Script/Engine.Actor:bNetTemporary
158FF7EA400:BoolProperty /Script/Engine.Actor:bOnlyRelevantToOwner
UObject.ObjectId = 0xC
UObject.Class = 0x10
UObject.FNameIndex = 0x18
UObject.Outer = 0x20
UObject.super = 0x40
UObject.member = 0x50
UObject.nextmember = 0x18
UObject.propsize = 0x34
UObject.Offset = 0x44
UObject.Property = 0x70
UObject.bitmask = 0x72

Table parsing done : 38.707
UE ver: 54.4
UObjectArray:0
Function /Script/CoreUObject.Object:ExecuteUbergraph = 158DA9614F0
E0
UObject.funct = 0xD8
UObjectArray:8
UObjectArray:10
UObjectArray:18
UObjectArray:20

A Total of 391401 objects has been found in 13.479 seconds
1588A231120 : GameEngine /Engine/Transient.GameEngine
0~7FFFFFFFFFFF
15884E0A320
15886A521A0
15886A5BDE0
1588A232190
1588AA5E1C0
1588AA87A20
1588AA8F220
15895897120
1589589A560
15895CA9730
15895CA9BC0
15895CAA050
15895D9A1A0
15895E70420
15895EC8060
15895EE98E0
15895F33D00
15895F33DE0
15895F33EC0
15895F33FA0
15895F34080
15895F55B20
158961B4860
158961C2F10
158961C2FB0
158961C3000
158961C30F0
158962342A0
15896234520
158962345A0
15896234620
158962362A0
15896236320
158962713E0
15896294040
158962940E0
158962BE440
158962D5F58
158962D6038
158962D6058
15896300008
158C65537E0
158C6553810
158C6553840
158C6553870
158C65538A0
158C65538D0
158C6553900
158C6553930
158C65539C0
158C65539F0
158C6553A80
158C6553AB0
158C6553AE0
158C6553B10
158C6553BD0
158C6554020
158C65540B0
158C66ADD40
158CDF368E0
158CDF36960
158D69979E0
158D6997AA0
158D6A62E20
158D6A62F20
1590B5FEE20
15911BA08F8
15911BCF098
1591B2808F8
1591B28E278
1591B2E4A98
1591D1B8EF0
159432F8130
1596999B0C0
1596AAC6920
1598202DC68
7FF6AA566698
All done : 57.284

Generating Name List, this may take a while...
It's possible that UE5 has some significant code differences for certain platforms / architectures, in which case there's little I can do from this end.
I believe it was marked as Enabled, but I'll run through it again just to be sure. Just in case I may be doing something wrong, would you mind listing what should be enabled, and in what order? I typically don't interact with Cheat Tables as much as I do with this one, so it's very possible I am doing something wrong myself.
Starting the game now to get the Script output, and then I'll spoiler paste here. May take a bit though. I'll use the new beta you put.

Update: Your new table got it to work! The item name is showing up, so I think everything is all good. Thanks for the help and updating the table.
Last edited by Duhllin on Sun Jun 01, 2025 11:25 pm, edited 1 time in total.

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by cici88 »

After upgrading cheat engine the table crashes during the scans. I'm doing something wrong?
Last edited by cici88 on Mon Jun 02, 2025 1:09 pm, edited 1 time in total.

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by minhnhatx »

Hello.
I wanted a Damage Multiplier that shows the actual damage number on-screen.
I like to see big numbers, so I created my own Damage Multiplier.

Be very careful! This Damage Multiplier will also multiply Enemies damage done to you!
Have extra Life Cures or use DrummerIX "Make Each Hit Take Off Only 1 Health"
Attachments
FantasyLifeI-DamageMultiplier.CT
(4.64 KiB) Downloaded 78 times

9192jks
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by 9192jks »

Request for Additional Damage Drainage for Harvest

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by royr719 »

Ginormosia Area Points Gain Multiplier is crashing the game. Using CE 7.5. Other codes have been working fine.

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by MrNiceGuyPrime »

Does anyone know the skill ID for the Flutter Charm?

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