Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

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FictionOnes
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by FictionOnes »

Anyone encounter the chapter 5 finding Kikyo bug with not being able to track the main quest?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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gradius12
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by gradius12 »

ok tested the table and nothing works as it should be no each multiplier or infinite stuff dont work any more

edit : never mind guess there was something wrong with my game i guess

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+27]

Post by applsidra »

Niedzielan wrote:
Mon May 19, 2025 4:42 pm
So far I've made a very basic item editor, should just work on hovering over an item.

Features
Item Editor:
Item ID
Quantity - Material / Consumable only
Rank - Equipment only
Skill 1/2 ID - Equipment only

Location/Coordinate pointer

FoV/Zoom/Camera pointer

Drop rate modifier (WIP)

DataManager pointer (WIP)
- DataManager should contain most saveable data, e.g. money, inventory, quest status. Most fields still need to be filled in, however. Still WIP

You can change the Item ID to another item's ID to change that item (switch tabs then back), ditto with the Skill IDs.

Skill IDs:
skilllist.txt
Item IDs:
itemlist_v2.txt
Spoiler
Old list: itemlist.txt
Currently there are some issues with getting FNamePool for some people, so the ID <-> name feature might not work for you.
With fli_008 I've added a "Manually set offset" which has the 1.1.3 and 1.1.4 offsets in the dropdown menu. Hopefully this works even if the other scanning methods don't. If there's an update and I haven't updated the offsets, please try the second method here: viewtopic.php?p=408166#p408166

Note that some items have no stats for certain ranks - an Oak Axe doesn't have stats for Supreme or Legendary, and a Verdant Axe doesn't have stats until Notable.
Note that you can't turn one type of item into another. Lifeweed -> Big Egg is fine. Lifeweed -> Oak Axe isn't. As long as it would be in the same tab, you should be able to transmute it.


Edit: Actually the Item ID and Skill ID change each launch... why? I assume that's some kind of Unreal thing. Without some way of mapping those to the names I can't make a list of item codes... It'll work for duplicating easily enough, but swapping to an item/skill you don't already have will be a pain.

Edit2: Added a location/coordinate pointer

Edit3: Added FoV and zoom pointers:
zoom vertical (top-down) and zoom horizontal
Edit4: Added more camera stuff:
max/min camera angle (-60 and -30 default in the past, I find that -89 and -10 is better - min to 0 lets you go flat, and positive min is under the floor - but clipping is a bit wonky so sometimes it'll zoom in and sometimes it'll go under the floor)

Edit5: Fixed item pointer for 1.1.3, should also work for objects (i.e. furniture), etc, now.
Edit6: fix disabling item pointer... thought I'd done that already but apparently not

Edit7: Added some Item / Skill ID stuff... kinda experimental but hopefully if it doesn't work it won't break anything else.
I borrowed code from Cake-san's excellent UE4 table (which isn't fully compatible with UE5 games like FLi) because the FName parsing stuff works, so we can translate between gamedata names and the FNames stored in inventory memory.
That is, you can now look up an item name and find the ID for it, then modify your existing item.
The itemlist and skilllist as wekk as the dropdown menu stuff are all hardcoded, so any updates adding new items or changing names won't be reflected here.

Edit7.5: Separated itemlist into sections

Edit8: Found what some of the item fields are, and hopefully made it a bit easier to enter a manual FName offset

Edit9: Add drop rate modifier (additive) Still WIP but should work well enough for now

Edit10: Modified Cake's UE helper to work with FLi, added DataManager pointer
Can somebody give me a super simple explanation/tutorial on how to use this item editor, im reading through multiple comments and explanations but nothing seems to be working for me, I think the comments are to complicated for me to understand properly :( I'm trying to get the preorder and dlc bonus items (flutter charm, napdragon weapons, ect). From what i understand I'm suppose to be on the item screen hovering over the weapon i want to replace? On the table in order im doing GetHoveredItem, GetNameStuff and then waiting for that to finish, going to items>Internal_name's value and changing it to "Napdragon Staff" on the scrolldown menu, enabling the internal_name box and then im kinda lost from there (Im unable to enable the Name/ID box).

I tried alot of different things like getting the found ID value of "napdragon staff" and pasting that value onto the internal_name value, changing internal_name and Name/ID description to "Napdragon staff", but no matter what im unable to enable the name/id box or be able to replace the item. I really think im doing this all wrong and i'm terribly lost, if anyone is willing to make an explanation it would be much appreciated! (or should i give up on using the table)

xiang950928
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by xiang950928 »

DrummerIX wrote:
Thu May 29, 2025 2:11 pm
Fox420 wrote:
Thu May 29, 2025 7:01 am
The game got updated, hope this table gets updated too. Thanks for all your hard work. =D
Everything still enables fine for me. No update needed.
Can we get some table about Professional Rising Star?
thx best ,great table maker

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Niedzielan
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+27]

Post by Niedzielan »

applsidra wrote:
Thu May 29, 2025 6:30 pm
Can somebody give me a super simple explanation/tutorial on how to use this item editor, im reading through multiple comments and explanations but nothing seems to be working for me, I think the comments are to complicated for me to understand properly :( I'm trying to get the preorder and dlc bonus items (flutter charm, napdragon weapons, ect). From what i understand I'm suppose to be on the item screen hovering over the weapon i want to replace? On the table in order im doing GetHoveredItem, GetNameStuff and then waiting for that to finish, going to items>Internal_name's value and changing it to "Napdragon Staff" on the scrolldown menu, enabling the internal_name box and then im kinda lost from there (Im unable to enable the Name/ID box).

I tried alot of different things like getting the found ID value of "napdragon staff" and pasting that value onto the internal_name value, changing internal_name and Name/ID description to "Napdragon staff", but no matter what im unable to enable the name/id box or be able to replace the item. I really think im doing this all wrong and i'm terribly lost, if anyone is willing to make an explanation it would be much appreciated! (or should i give up on using the table)
In the hovered item, the "internal_name" is purely descriptive, the actual item ID is what matters. I'll try and make this clearer in the next table update.

To swap one item to another, you find the item internal name in my item list, and put that in "getNameStuff -> internal_name", and then enable the script to find the item ID. Then, you copy that found ID to the hovered item ID. We have to do it this way because the item IDs change every time the game is launched.
I'll try and include a guide in the next table update.

I am away at the moment so it'll be a few days before I can work on that, nor have I tested the latest update (for the same reason)

As for adding in DLC items, it's possible that it won't work - in the files these are marked with a "check if owned" flag. I won't stop you from trying, but obviously I won't provide any specifc support for it.
Also note that swapping an item to another won't change the skills - for instance, the flutter charm has 10% exp as a skill. If you want that, you'll have to change the skill ID too. It's the same procedure as above.

If I remember I'll add a "apply new name to ID" script next to the item internal_name entry. Perhaps that'll make things more intuitive.

As an alternative to Cheat Engine you can try my ue4ss mod attached here: viewtopic.php?p=409118#p409118 where I have a WIP inventory editor, basically the same thing as the Cheat Engine script but it automatically handles the name <-> id stuff

Avenhax
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by Avenhax »

The only thing missing from this table would be the following:

-> Buddy affection multiplier
-> Golden Celestia's gift

could you look into adding these?

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by DrummerIX »

TitanLore wrote:
Thu May 29, 2025 2:03 am
Hey there! Is there any way for this to spawn items in? I'm just needing materials to craft items, and I'd rather not spend weeks doing it.
Try Free Crafting instead.

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by KingOf7s »

Farther into the postgame and comparing to a datamined list of recipes, I'm seeing that there a ton that come from RNG sources like the Mysterious Slates, lootboxes using Celestia's Gifts, or being gifted by buddies. Any chance there's a way to unlock them?

pankiji
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by pankiji »

Item Gain Multiplier may not work properly with Valuables items.

For example, when you obtain one of the Valuables items "Goddess Fruit" or "Slate", it will count as having obtained 999 of them, even though Item Gain Multiplier is not turned on.
*Although it may work properly in some cases, the above issue occurs frequently.

If possible, we would appreciate it if you could fix this issue.

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by Shunner »

any table for farming? faster growth would be nice

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by Max10 »

How to use: Ginormisa Area Points Loss Multiplier
i edited the value with chaet engine in the meanwhile :D
Last edited by Max10 on Fri May 30, 2025 1:22 pm, edited 1 time in total.

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gradius12
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by gradius12 »

Shunner wrote:
Fri May 30, 2025 12:15 pm
any table for farming? faster growth would be nice
anice trick i found out was if you change the system date on your pc it changes the date in game enter a building or something that changes the area you in and everything you would get once a day like flowers respawn and farming growth changes

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by IFireflyl »

gradius12 wrote:
Fri May 30, 2025 1:07 pm
Shunner wrote:
Fri May 30, 2025 12:15 pm
any table for farming? faster growth would be nice
anice trick i found out was if you change the system date on your pc it changes the date in game enter a building or something that changes the area you in and everything you would get once a day like flowers respawn and farming growth changes
It's easier to Enable Speedhack and then set a high multiplier, then set it back to 1 when you are finished.

Image

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gradius12
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by gradius12 »

IFireflyl wrote:
Fri May 30, 2025 3:34 pm
gradius12 wrote:
Fri May 30, 2025 1:07 pm
Shunner wrote:
Fri May 30, 2025 12:15 pm
any table for farming? faster growth would be nice
anice trick i found out was if you change the system date on your pc it changes the date in game enter a building or something that changes the area you in and everything you would get once a day like flowers respawn and farming growth changes
It's easier to Enable Speedhack and then set a high multiplier, then set it back to 1 when you are finished.

Image
it would be but the crop growth and flower respawn are tied to real day change not game related days

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by ChubyDubyDua »

IS there a way to edit the grove you get? so in that way we get Strangeling Rooms? or the Aged Room?

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