Monster Hunter Wilds (v.2.0.1)

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Leunsel
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Re: Monster Hunter Wilds (v.2.0.1)

Post by Leunsel »

Harakiri23 wrote:
Mon May 19, 2025 11:19 am
Thank you - how do you trigger the 2nd and 3rd slot of the carvings btw? Is this an additional skill later in the game?
You have it automatically but the infinite carcass pickup script prevents the index to go up, resulting in you getting the same item every time.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

cofilho
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Re: Monster Hunter Wilds (v.2.0.1)

Post by cofilho »

Hello, sorry for asking that, on this table we have an option to large monster log hook, that is for golden crowns?
If so, can anyone help me how to use this? Thanks in advance

Harakiri23
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Re: Monster Hunter Wilds (v.2.0.1)

Post by Harakiri23 »

Leunsel wrote:
Sun May 18, 2025 10:11 pm
Harakiri23 wrote:
Sun May 18, 2025 7:37 pm
Is it possible to randomize/rotate the reward carvings? In Wilds and before, with unlimited carving you had a chance that every item carved is something different. But here with unlimited carving its always the same (yes I know about setting the ID manually but I just want it to be random from the reward table)
If I were to write a random value in it every time, yes.
In Rise, the Loot Table was actually probability-based, in this game though, it uses a fixed set of three, which makes it a little more annoying... I probably won't add anything like that, but you can mess with it I guess~
Sorry to bring this up again, but the in-game info about drops still shows probability-based drops. Do you mean that the "fixed set" is calculated when the monster dies/first carve, and thus the items are "fixed" instead of doing a random roll on every carving? In this case, the change/solution could be to always call the function again that calculated the set of 3 in the first place - if such a function exists :D and I don't know the address of that function.

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Hideyo
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Re: Monster Hunter Wilds (v.2.0.1)

Post by Hideyo »

Hello! First of all, thank you for the table! Very nice work, must been a lot of work.
I would like a little help, i wanted to add Zoh Shia parts, but i didn't find in the "Helper : Find Item In Box ()->", i already beat him quite a lot.
Please let me know if i'm blind of something, maybe i'm the wrong.

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Leunsel
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Re: Monster Hunter Wilds (v.2.0.1)

Post by Leunsel »

Hideyo wrote:
Wed May 21, 2025 2:34 am
Hello! First of all, thank you for the table! Very nice work, must been a lot of work.
I would like a little help, i wanted to add Zoh Shia parts, but i didn't find in the "Helper : Find Item In Box ()->", i already beat him quite a lot.
Please let me know if i'm blind of something, maybe i'm the wrong.
Would you mind telling and/or showing me what you tried?
All items etc. I've tested it with worked flawless, I'm not so sure about Monster Parts though!
The eaisest way to gain whatever you desire would be the Infinite Carcass Pickup and the underlying editor!

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Hideyo
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Re: Monster Hunter Wilds (v.2.0.1)

Post by Hideyo »

Leunsel wrote:
Wed May 21, 2025 2:00 pm
Hideyo wrote:
Wed May 21, 2025 2:34 am
Hello! First of all, thank you for the table! Very nice work, must been a lot of work.
I would like a little help, i wanted to add Zoh Shia parts, but i didn't find in the "Helper : Find Item In Box ()->", i already beat him quite a lot.
Please let me know if i'm blind of something, maybe i'm the wrong.
Would you mind telling and/or showing me what you tried?
All items etc. I've tested it with worked flawless, I'm not so sure about Monster Parts though!
The eaisest way to gain whatever you desire would be the Infinite Carcass Pickup and the underlying editor!
Sorry for the late reply.

I don't know how to send an image in here, so I'll try to explain the best I can.
I used "Pointer," then "Save Data Manager Hook," then "Inventory Hook," then "Inventory," then "Box."
I used the "Find item in box" to search for an item that I didn't want, or I wouldn't use, and transform it into an item that I wanted, using "Item Id Fixed," changing the "Value," of course.
Well, I didn't find the Zoh Shia parts in the list (on "Item Id Fixed"). I'm trying to get the materials to make Numinous Overlay Beta, it needs Blackember Mass, Zoh Shia Crystalhorn and Faux Whitegleam Orb.
As you said, the table seems perfectly fine, and I believe it! But I'm having a hard time finding a way to get these materials through the table.
About the "Infinite Carcass Pickup," I didn't use this because I didn't know how. So I didn't touch it to not make any mistakes.

Thank you for being patient with me!

Harakiri23
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Re: Monster Hunter Wilds (v.2.0.1)

Post by Harakiri23 »

Hideyo wrote:
Thu May 22, 2025 7:24 am

About the "Infinite Carcass Pickup," I didn't use this because I didn't know how. So I didn't touch it to not make any mistakes.

Thank you for being patient with me!
This is the only way that I can items - other methods did not work for me. So you just enable infite carcass, then carve the boss monster once. You can pause the game - switch to the editor - and change the item on the first slot to anything you want (does not need to be from that monster) - then simply resume the game and keep carving - that's it. You can get golden tickets, mending tickets anything you want.

mizealin
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Re: Monster Hunter Wilds (v.2.0.1)

Post by mizealin »

dranzer51 wrote:
Tue May 13, 2025 4:43 pm
Hi, Is it possible to recover the Sakuratide armor with this?
What do you mean? you don't have the material?

J3r3k
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Re: Monster Hunter Wilds (v.2.0.1)

Post by J3r3k »

Any way to get akuma set and items as a fresh new player? I read u have to clear main story and get to hr 21 for it…

CrimsonJBT
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Re: Monster Hunter Wilds (v.2.0.1)

Post by CrimsonJBT »

I cant get it to work, is it because of the update?

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Leunsel
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Re: Monster Hunter Wilds (v.2.0.1)

Post by Leunsel »

CrimsonJBT wrote:
Tue Jun 03, 2025 6:57 pm
I cant get it to work, is it because of the update?
I'm mid-update, and besides some scripts and offsets of one structure, basically everything worked.
The base might resolve itself by just restarting both table and game, but there are indeed some scripts which are broken as of now.
I'll get to it once I have the necessary motivation again.

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Re: Monster Hunter Wilds (v.2.0.1)

Post by CrimsonJBT »

Leunsel wrote:
Tue Jun 03, 2025 8:13 pm
CrimsonJBT wrote:
Tue Jun 03, 2025 6:57 pm
I cant get it to work, is it because of the update?
I'm mid-update, and besides some scripts and offsets of one structure, basically everything worked.
The base might resolve itself by just restarting both table and game, but there are indeed some scripts which are broken as of now.
I'll get to it once I have the necessary motivation again.
Oh, it might be on my part then, cause i cant even activate the table, but thank you for answering!!

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