No, not at all.
The Infinite Carcass Pickup Script contains an editor.
If you stop the counter from increasing, then it'll always give you the first Item from the list.
Alter the "first item" and the num and you'll get it.
Is it possible to randomize/rotate the reward carvings? In Wilds and before, with unlimited carving you had a chance that every item carved is something different. But here with unlimited carving its always the same (yes I know about setting the ID manually but I just want it to be random from the reward table)
Is it possible to randomize/rotate the reward carvings? In Wilds and before, with unlimited carving you had a chance that every item carved is something different. But here with unlimited carving its always the same (yes I know about setting the ID manually but I just want it to be random from the reward table)
If I were to write a random value in it every time, yes.
In Rise, the Loot Table was actually probability-based, in this game though, it uses a fixed set of three, which makes it a little more annoying... I probably won't add anything like that, but you can mess with it I guess~
Is it possible to randomize/rotate the reward carvings? In Wilds and before, with unlimited carving you had a chance that every item carved is something different. But here with unlimited carving its always the same (yes I know about setting the ID manually but I just want it to be random from the reward table)
If I were to write a random value in it every time, yes.
In Rise, the Loot Table was actually probability-based, in this game though, it uses a fixed set of three, which makes it a little more annoying... I probably won't add anything like that, but you can mess with it I guess~
Thank you - how do you trigger the 2nd and 3rd slot of the carvings btw? Is this an additional skill later in the game?