Monster Hunter Wilds (v.2.0.1)

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DrewMark
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Re: Monster Hunter Wilds (v.2.0.1)

Post by DrewMark »

How do you spawn in items?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Leunsel
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Re: Monster Hunter Wilds (v.2.0.1)

Post by Leunsel »

DrewMark wrote:
Wed Apr 30, 2025 5:27 pm
How do you spawn in items?
Using the Infinite Carcass Pickup Script. Not a "Spawn" per se, but the easiest way to get any Item you want.

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UnknownGamer
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Re: Monster Hunter Wilds (v.2.0.1)

Post by UnknownGamer »

Leunsel wrote:
Thu May 01, 2025 12:05 pm
DrewMark wrote:
Wed Apr 30, 2025 5:27 pm
How do you spawn in items?
Using the Infinite Carcass Pickup Script. Not a "Spawn" per se, but the easiest way to get any Item you want.
Isn't it random though???

pokitoki1
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Re: Monster Hunter Wilds (v.2.0.1)

Post by pokitoki1 »

Leunsel wrote:
Thu May 01, 2025 12:05 pm
Using the Infinite Carcass Pickup Script. Not a "Spawn" per se, but the easiest way to get any Item you want.
What do you use it with to select the desired item?

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Leunsel
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Re: Monster Hunter Wilds (v.2.0.1)

Post by Leunsel »

vinny2k wrote:
Thu May 01, 2025 1:24 pm
Isn't it random though???
No, not at all.
The Infinite Carcass Pickup Script contains an editor.
If you stop the counter from increasing, then it'll always give you the first Item from the list.
Alter the "first item" and the num and you'll get it.

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Leunsel
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Re: Monster Hunter Wilds (v.2.0.1)

Post by Leunsel »

pokitoki1 wrote:
Thu May 01, 2025 1:45 pm
Leunsel wrote:
Thu May 01, 2025 12:05 pm
Using the Infinite Carcass Pickup Script. Not a "Spawn" per se, but the easiest way to get any Item you want.
What do you use it with to select the desired item?
Image

CeLioCiBR
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Re: Monster Hunter Wilds (v.2.0.1)

Post by CeLioCiBR »

Hey there, first of all. Thank you very much for your table. I'm seriously.. it's amazing work there, thank you xD

Sorry for this noob question but.. there is something like..

'Palico Point Multiplier' in your table? I can't find it.. ^^'

My Palico is too behind me.. I want to speed up her progress if possible. Thank you, sorry my english.

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Leunsel
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Re: Monster Hunter Wilds (v.2.0.1)

Post by Leunsel »

CeLioCiBR wrote:
Sun May 11, 2025 7:02 pm
'Palico Point Multiplier' in your table? I can't find it.. ^^'

My Palico is too behind me.. I want to speed up her progress if possible. Thank you, sorry my english.
It's called Otomo Exp Multiplier!

CeLioCiBR
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Re: Monster Hunter Wilds (v.2.0.1)

Post by CeLioCiBR »

Leunsel wrote:
Sun May 11, 2025 7:27 pm
CeLioCiBR wrote:
Sun May 11, 2025 7:02 pm
'Palico Point Multiplier' in your table? I can't find it.. ^^'

My Palico is too behind me.. I want to speed up her progress if possible. Thank you, sorry my english.
It's called Otomo Exp Multiplier!
Ohh, that's awesome!
thank you very much xD

dranzer51
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Re: Monster Hunter Wilds (v.2.0.1)

Post by dranzer51 »

Hi, Is it possible to recover the Sakuratide armor with this?

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Leunsel
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Re: Monster Hunter Wilds (v.2.0.1)

Post by Leunsel »

dranzer51 wrote:
Tue May 13, 2025 4:43 pm
Hi, Is it possible to recover the Sakuratide armor with this?
I doubt it.

CeLioCiBR
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Re: Monster Hunter Wilds (v.2.0.1)

Post by CeLioCiBR »

Leunsel wrote:
Sun May 11, 2025 7:27 pm
CeLioCiBR wrote:
Sun May 11, 2025 7:02 pm
'Palico Point Multiplier' in your table? I can't find it.. ^^'

My Palico is too behind me.. I want to speed up her progress if possible. Thank you, sorry my english.
It's called Otomo Exp Multiplier!
Hey there. It's this, correct? Now, I'm not sure if I'm doing this right but.. I have to click on the box before "Multiplayer"?

I'm probably doing something wrong because she's not really getting much EXP after the missions. Yes, I'm taking her with me.

There is a max value I can put there or it's unlimited? Like, 64.. 256.. and so on..?

Thank you again for the table, sorry my english.

Image

Harakiri23
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Re: Monster Hunter Wilds (v.2.0.1)

Post by Harakiri23 »

Is it possible to randomize/rotate the reward carvings? In Wilds and before, with unlimited carving you had a chance that every item carved is something different. But here with unlimited carving its always the same (yes I know about setting the ID manually but I just want it to be random from the reward table)

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Leunsel
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Re: Monster Hunter Wilds (v.2.0.1)

Post by Leunsel »

Harakiri23 wrote:
Sun May 18, 2025 7:37 pm
Is it possible to randomize/rotate the reward carvings? In Wilds and before, with unlimited carving you had a chance that every item carved is something different. But here with unlimited carving its always the same (yes I know about setting the ID manually but I just want it to be random from the reward table)
If I were to write a random value in it every time, yes.
In Rise, the Loot Table was actually probability-based, in this game though, it uses a fixed set of three, which makes it a little more annoying... I probably won't add anything like that, but you can mess with it I guess~

Harakiri23
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Re: Monster Hunter Wilds (v.2.0.1)

Post by Harakiri23 »

Leunsel wrote:
Sun May 18, 2025 10:11 pm
Harakiri23 wrote:
Sun May 18, 2025 7:37 pm
Is it possible to randomize/rotate the reward carvings? In Wilds and before, with unlimited carving you had a chance that every item carved is something different. But here with unlimited carving its always the same (yes I know about setting the ID manually but I just want it to be random from the reward table)
If I were to write a random value in it every time, yes.
In Rise, the Loot Table was actually probability-based, in this game though, it uses a fixed set of three, which makes it a little more annoying... I probably won't add anything like that, but you can mess with it I guess~
Thank you - how do you trigger the 2nd and 3rd slot of the carvings btw? Is this an additional skill later in the game?

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