CheatBastard wrote: ↑Sun May 25, 2025 5:29 pm
I wonder if it's possible to remove the restrictions of the camera so that instead of being stuck in an isometric view, you'd be able to completely treat it like a 3d open world camera like in GTA games. So far, we can move the mouse around and even change the height/rotation a bit. If the limitations to those are removed, we'd be able to move the camera in full 3d. Thanks!
In my private table i menaged to set the camera zoom (0 is basically first person), also to remove the angle limits for both, camera & aiming but it's quite buggy.
One issue I couldn't fix for example is the aiming, the crosshair does not stay in the middle of the screen and the camera does not follow it at all, so there are quite a few things you need to take in account when you wanna do a first or third person mode.
Also tired using my fly / no cliup script from a different unity game I worked on but that didn't worked by default as the devs did some fuckery with the character velocity, setting it rhough lua has no real effec, even when doing it every millisecond.
So might have to hook game specific functions for it to work properly or make actual injections using asm.