It's Base Pointers >>> Rank Manager >>> _scoreToXpConversionRate (Set it to 10 for 10x for example). Just note that it won't change the XP count for the day, it's only gonna reflect after the day is done and the XP is being calculated in the progress bar.
It's Base Pointers >>> Rank Manager >>> _scoreToXpConversionRate (Set it to 10 for 10x for example). Just note that it won't change the XP count for the day, it's only gonna reflect after the day is done and the XP is being calculated in the progress bar.
Here is a quick table for the full release version of The Precinct.
So I see you used CE's mono features to get some information but you don't make use of the mono functions in your scripts?
Like instead of doing aobScanModule(Hlt,GameAssembly.dll,F3 0F 11 73 28 40)
which scans the whole module for that aob you could do aobScanRegion(Hlt,CharacterHealthStaminaModule.ChangeHealth,CharacterHealthStaminaModule.ChangeHealth+500,F3 0F 11 73 28 40)
which just scans from the start address of the function that holds the desired address to the function start address + 0x500 for example.
And for pointer scripts, like your Time of Day script you could first of inject at the start address of the function and read rcx for your symbol and secondly get the function address without any aob scanning by just doing define(Tmm,TimeOfDayManager.Update).
Using the moo features you could also get the offsets dynamically so your pointers or offsets in scripts won't break.
I wonder if it's possible to remove the restrictions of the camera so that instead of being stuck in an isometric view, you'd be able to completely treat it like a 3d open world camera like in GTA games. So far, we can move the mouse around and even change the height/rotation a bit. If the limitations to those are removed, we'd be able to move the camera in full 3d. Thanks!
I wonder if it's possible to remove the restrictions of the camera so that instead of being stuck in an isometric view, you'd be able to completely treat it like a 3d open world camera like in GTA games. So far, we can move the mouse around and even change the height/rotation a bit. If the limitations to those are removed, we'd be able to move the camera in full 3d. Thanks!
In my private table i menaged to set the camera zoom (0 is basically first person), also to remove the angle limits for both, camera & aiming but it's quite buggy.
One issue I couldn't fix for example is the aiming, the crosshair does not stay in the middle of the screen and the camera does not follow it at all, so there are quite a few things you need to take in account when you wanna do a first or third person mode.
Also tired using my fly / no cliup script from a different unity game I worked on but that didn't worked by default as the devs did some fuckery with the character velocity, setting it rhough lua has no real effec, even when doing it every millisecond.
So might have to hook game specific functions for it to work properly or make actual injections using asm.
So I see you used CE's mono features to get some information but you don't make use of the mono functions in your scripts?
Like instead of doing...
This is a bit complicated for me. I'm still a total amateur and just recently found out how to properly find values using the mono features. I'm still trying to figure out how to fully utilize the mono features for these kind of scripts