[Request] Cubic Odyssey Demo
- Lord Blade
- Expert Cheater
- Posts: 1447
- Joined: Thu Mar 09, 2017 7:52 am
- Reputation: 134
[Request] Cubic Odyssey Demo
Requesting:
Infinite Health
Infinite Energy
Infinite Qbits
Infinite Health
Infinite Energy
Infinite Qbits
- Lord Blade
- Expert Cheater
- Posts: 1447
- Joined: Thu Mar 09, 2017 7:52 am
- Reputation: 134
Re: [Request] Cubic Odyssey Demo
I can find stacks of items as 4 byte. Things seem to stack to 100, but if you edit it in CE, you can give yourself massive stacks. If you try to split them (which auto cuts them in half) you'll get the edited stack back to 100, and the created stack as half of what you'd cheated the first stack to.
So perhaps a "edit selected stack" or "edit last moved stack" cheat?
So perhaps a "edit selected stack" or "edit last moved stack" cheat?
-
- What is cheating?
- Posts: 2
- Joined: Tue Oct 24, 2023 11:05 am
- Reputation: 1
Re: [Request] Cubic Odyssey Demo
ServerSide AOB: "48 89 5C 24 ?? 55 57 41 56 48 83 EC ?? 48 8B 0D ?? ?? ??" + D = Static Pointer
Scene AOB: "48 89 ?? 24 ?? 48 89 ?? 24 ?? 48 89 ?? 24 ?? 48 89 ?? 24 ?? 41 56 48 83 EC ?? 48 83" + 24 = Static Pointer
GameParams AOB: "48 8B 05 ?? ?? ?? ?? 41 8B ?? F3 44 0F 59 80" = Static Pointer
SERVERSIDE
[[[pServerSide]+50]+0] = PlayerCharacter
---> 160 = Health (float)
[[[[pServerSide]+50]+0]+2B8] = PhysicsCharacterController
---> [248]+1F8 = Pos.X (double)
---> [248]+200 = Pos.Y (double)
---> [248]+208 = Pos.Z (double)
[[[[pServerSide]+50]+0]+428] = ObjectShieldLogic
---> 50 = Shield (float)
---> 54 = ShieldMax (float)
[[[[pServerSide]+50]+0]+430] = ObjectStaminaLogic
---> 50 = Stamina (float)
---> 54 = StaminaMax (float)
[[[[pServerSide]+50]+0]+5F8] = PlayerInformation
---> 50 = Qbits (4bytes)
Skills List:
index 0 = Player Level
Formula : ((index+index*2)*2^5) --> lea rbx,[rax+rax*2] -- shl rbx,05
[[[[PlayerInformation+70]+48]
---> ((0x0+0x0*2)*2^5)+0x40 = LevelMax (4bytes)
---> ((0x0+0x0*2)*2^5)+0x44 = Level (4bytes)
SCENE
[pScene]
---> 69 = Brightness 1 (byte)
---> 78 = Brightness 2 (byte)
[[pScene]+248] = SpecificCamera
---> 250 = Pos.X (double)
---> 254 = Pos.Y (double)
---> 258 = Pos.Z (double)
---> 274 = Type (4bytes) --> 3 = FirstPerson, 4 = ThirdPerson, 1 = Static
---> 27C = isZooming (4bytes) --> Do a Zoom
I found how to craft items locked by the Demo:
[ENABLE]
aobscanmodule(CraftDemoBypassOpcode,CubicOdyssey.exe,48 8B 01 C6 41 ?? 00 48 FF ?? ?? ?? 00 00 CC CC 48 8B 01)
alloc(CraftDemoBypassHook,$1000,CraftDemoBypassOpcode)
alloc(craft,8)
registersymbol(CraftDemoBypassOpcode)
registersymbol(CraftDemoBypassHook)
registersymbol(craft)
label(return2)
craft:
db 43 52 41 46 54 00 00 00 //CRAFT
CraftDemoBypassHook:
mov rax,[rcx]
mov byte ptr [rcx+74],00
push rdx
mov rdx,[craft]
cmp dword ptr [rcx+8],rdx
pop rdx
jne return2
mov byte ptr [rcx+74],1
jmp return2
CraftDemoBypassOpcode:
jmp CraftDemoBypassHook
db 90 90
return2:
[DISABLE]
CraftDemoBypassOpcode:
db 48 8B 01 C6 41 74 00
unregistersymbol(*)
dealloc(*)
Scene AOB: "48 89 ?? 24 ?? 48 89 ?? 24 ?? 48 89 ?? 24 ?? 48 89 ?? 24 ?? 41 56 48 83 EC ?? 48 83" + 24 = Static Pointer
GameParams AOB: "48 8B 05 ?? ?? ?? ?? 41 8B ?? F3 44 0F 59 80" = Static Pointer
SERVERSIDE
[[[pServerSide]+50]+0] = PlayerCharacter
---> 160 = Health (float)
[[[[pServerSide]+50]+0]+2B8] = PhysicsCharacterController
---> [248]+1F8 = Pos.X (double)
---> [248]+200 = Pos.Y (double)
---> [248]+208 = Pos.Z (double)
[[[[pServerSide]+50]+0]+428] = ObjectShieldLogic
---> 50 = Shield (float)
---> 54 = ShieldMax (float)
[[[[pServerSide]+50]+0]+430] = ObjectStaminaLogic
---> 50 = Stamina (float)
---> 54 = StaminaMax (float)
[[[[pServerSide]+50]+0]+5F8] = PlayerInformation
---> 50 = Qbits (4bytes)
Skills List:
index 0 = Player Level
Formula : ((index+index*2)*2^5) --> lea rbx,[rax+rax*2] -- shl rbx,05
[[[[PlayerInformation+70]+48]
---> ((0x0+0x0*2)*2^5)+0x40 = LevelMax (4bytes)
---> ((0x0+0x0*2)*2^5)+0x44 = Level (4bytes)
SCENE
[pScene]
---> 69 = Brightness 1 (byte)
---> 78 = Brightness 2 (byte)
[[pScene]+248] = SpecificCamera
---> 250 = Pos.X (double)
---> 254 = Pos.Y (double)
---> 258 = Pos.Z (double)
---> 274 = Type (4bytes) --> 3 = FirstPerson, 4 = ThirdPerson, 1 = Static
---> 27C = isZooming (4bytes) --> Do a Zoom
I found how to craft items locked by the Demo:
[ENABLE]
aobscanmodule(CraftDemoBypassOpcode,CubicOdyssey.exe,48 8B 01 C6 41 ?? 00 48 FF ?? ?? ?? 00 00 CC CC 48 8B 01)
alloc(CraftDemoBypassHook,$1000,CraftDemoBypassOpcode)
alloc(craft,8)
registersymbol(CraftDemoBypassOpcode)
registersymbol(CraftDemoBypassHook)
registersymbol(craft)
label(return2)
craft:
db 43 52 41 46 54 00 00 00 //CRAFT
CraftDemoBypassHook:
mov rax,[rcx]
mov byte ptr [rcx+74],00
push rdx
mov rdx,[craft]
cmp dword ptr [rcx+8],rdx
pop rdx
jne return2
mov byte ptr [rcx+74],1
jmp return2
CraftDemoBypassOpcode:
jmp CraftDemoBypassHook
db 90 90
return2:
[DISABLE]
CraftDemoBypassOpcode:
db 48 8B 01 C6 41 74 00
unregistersymbol(*)
dealloc(*)
Last edited by amlostudio on Fri Feb 28, 2025 10:27 am, edited 1 time in total.
- Lord Blade
- Expert Cheater
- Posts: 1447
- Joined: Thu Mar 09, 2017 7:52 am
- Reputation: 134
Re: [Request] Cubic Odyssey Demo
How do I use all this exactly?amlostudio wrote: ↑Sun Feb 23, 2025 3:16 pmServerSide AOB: "48 89 5C 24 ?? 55 57 41 56 48 83 EC ?? 48 8B 0D ?? ?? ??" + D = Static Pointer
Scene AOB: "48 89 ?? 24 ?? 48 89 ?? 24 ?? 48 89 ?? 24 ?? 48 89 ?? 24 ?? 41 56 48 83 EC ?? 48 83" + 24 = Static Pointer
GameParams AOB: "48 8B 05 ?? ?? ?? ?? 41 8B ?? F3 44 0F 59 80" = Static Pointer
-
- What is cheating?
- Posts: 2
- Joined: Tue Oct 24, 2023 11:05 am
- Reputation: 1
Re: [Request] Cubic Odyssey Demo
A script for getting Static Addresses from opcodes, and after use it like Pointers :
[ENABLE]
{$LUA}
local ServerSide_result = 0
local Scene_result = 0
local GameParams_result = 0
ServerSide_list = AOBScan("48 89 5C 24 ?? 55 57 41 56 48 83 EC ?? 48 8B 0D ?? ?? ??")
ServerSide_result = tonumber(ServerSide_list[0], 16)
ServerSide_result = ServerSide_result+0xD + readInteger(ServerSide_result+0xD + 0x3, true) + 0x7
ServerSide_list.destroy()
Scene_list = AOBScan("48 89 ?? 24 ?? 48 89 ?? 24 ?? 48 89 ?? 24 ?? 48 89 ?? 24 ?? 41 56 48 83 EC ?? 48 83")
Scene_result = tonumber(Scene_list[0], 16)
Scene_result = Scene_result+0x24 + readInteger(Scene_result+0x24 + 0x3, true) + 0x7
Scene_list.destroy()
GameParams_list = AOBScan("48 8B 05 ?? ?? ?? ?? 41 8B ?? F3 44 0F 59 80")
GameParams_result = tonumber(GameParams_list[0], 16)
GameParams_result = GameParams_result + readInteger(GameParams_result + 0x3, true) + 0x7
GameParams_list.destroy()
unregisterSymbol("pServerSide")
registerSymbol("pServerSide", ServerSide_result, true)
unregisterSymbol("pScene")
registerSymbol("pScene", Scene_result, true)
unregisterSymbol("pGameParams")
registerSymbol("pGameParams", GameParams_result, true)
{$ASM}
[DISABLE]
{$LUA}
autoAssemble([[
unregistersymbol(pServerSide)
unregistersymbol(pScene)
unregistersymbol(pGameParams)
]])
[ENABLE]
{$LUA}
local ServerSide_result = 0
local Scene_result = 0
local GameParams_result = 0
ServerSide_list = AOBScan("48 89 5C 24 ?? 55 57 41 56 48 83 EC ?? 48 8B 0D ?? ?? ??")
ServerSide_result = tonumber(ServerSide_list[0], 16)
ServerSide_result = ServerSide_result+0xD + readInteger(ServerSide_result+0xD + 0x3, true) + 0x7
ServerSide_list.destroy()
Scene_list = AOBScan("48 89 ?? 24 ?? 48 89 ?? 24 ?? 48 89 ?? 24 ?? 48 89 ?? 24 ?? 41 56 48 83 EC ?? 48 83")
Scene_result = tonumber(Scene_list[0], 16)
Scene_result = Scene_result+0x24 + readInteger(Scene_result+0x24 + 0x3, true) + 0x7
Scene_list.destroy()
GameParams_list = AOBScan("48 8B 05 ?? ?? ?? ?? 41 8B ?? F3 44 0F 59 80")
GameParams_result = tonumber(GameParams_list[0], 16)
GameParams_result = GameParams_result + readInteger(GameParams_result + 0x3, true) + 0x7
GameParams_list.destroy()
unregisterSymbol("pServerSide")
registerSymbol("pServerSide", ServerSide_result, true)
unregisterSymbol("pScene")
registerSymbol("pScene", Scene_result, true)
unregisterSymbol("pGameParams")
registerSymbol("pGameParams", GameParams_result, true)
{$ASM}
[DISABLE]
{$LUA}
autoAssemble([[
unregistersymbol(pServerSide)
unregistersymbol(pScene)
unregistersymbol(pGameParams)
]])
Re: [Request] Cubic Odyssey Demo
Damage Modifier - God Mode | OHK | Damage Reduction & Multiplier
Infinite Energy
Split Item = Dupe - Need more than 1 to be able to split
No Crafting Cost - Seems to partially work as infinite items
Free Purchases - No Qbit deducted
Qbit Gain Multiplier
Infinite Speeder Jetpack - Lets you hover on the speeder
Give these scripts a go and let me know if they work.
- Attachments
-
- CubicOdyssey.CT
- (7.59 KiB) Downloaded 561 times
- Lord Blade
- Expert Cheater
- Posts: 1447
- Joined: Thu Mar 09, 2017 7:52 am
- Reputation: 134
Re: [Request] Cubic Odyssey Demo
NidasBot wrote: ↑Sat Mar 01, 2025 6:19 amDamage Modifier - God Mode | OHK | Damage Reduction & Multiplier
Infinite Energy
Split Item = Dupe - Need more than 1 to be able to split
No Crafting Cost - Seems to partially work as infinite items
Free Purchases - No Qbit deducted
Qbit Gain Multiplier
Infinite Speeder Jetpack - Lets you hover on the speeder
Give these scripts a go and let me know if they work.
Hi!!
Do you by chance know if this table works for release today?
-
- Expert Cheater
- Posts: 75
- Joined: Sat May 10, 2025 2:24 pm
- Reputation: 9
Re: [Request] Cubic Odyssey Demo
Can you update it plz?My leader!
Re: [Request] Cubic Odyssey Demo
NidasBot wrote: ↑Sat Mar 01, 2025 6:19 amDamage Modifier - God Mode | OHK | Damage Reduction & Multiplier
Infinite Energy
Split Item = Dupe - Need more than 1 to be able to split
No Crafting Cost - Seems to partially work as infinite items
Free Purchases - No Qbit deducted
Qbit Gain Multiplier
Infinite Speeder Jetpack - Lets you hover on the speeder
Give these scripts a go and let me know if they work.
Are you planning on updating? Thank you so much!!!!
Re: [Request] Cubic Odyssey Demo
I don't own the game so I can't. Sorry.
-
- Expert Cheater
- Posts: 75
- Joined: Sat May 10, 2025 2:24 pm
- Reputation: 9
Re: [Request] Cubic Odyssey Demo
This game is absolutely amazing, waiting for some kind of cheats for it.

Re: [Request] Cubic Odyssey Demo
NidasBot's table still works for the steam version, I just had to add Steam to the .exe portion of the script.
After testing, the only things that work are infinite energy and free purchases. But at least that is something...
After testing, the only things that work are infinite energy and free purchases. But at least that is something...
- Attachments
-
- CubicOdyssey.CT
- Same as Nidas with the Steam add to the script
- (7.63 KiB) Downloaded 344 times
Re: [Request] Cubic Odyssey Demo
Whilst I appreciate the offer. This would mean I'd have to constantly pirate new versions of the game to provide updates. That's something I'm not interested in doing.xiang950928 wrote: ↑Thu May 15, 2025 8:17 amI have the hack game but what should i do to contact you?
Who is online
Users browsing this forum: AhrefsBot, youngthugfan183