[Request] Cubic Odyssey Demo

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Lord Blade
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[Request] Cubic Odyssey Demo

Post by Lord Blade »

Requesting:
Infinite Health
Infinite Energy
Infinite Qbits


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Lord Blade
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Re: [Request] Cubic Odyssey Demo

Post by Lord Blade »

I can find stacks of items as 4 byte. Things seem to stack to 100, but if you edit it in CE, you can give yourself massive stacks. If you try to split them (which auto cuts them in half) you'll get the edited stack back to 100, and the created stack as half of what you'd cheated the first stack to.

So perhaps a "edit selected stack" or "edit last moved stack" cheat?

amlostudio
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Re: [Request] Cubic Odyssey Demo

Post by amlostudio »

ServerSide AOB: "48 89 5C 24 ?? 55 57 41 56 48 83 EC ?? 48 8B 0D ?? ?? ??" + D = Static Pointer
Scene AOB: "48 89 ?? 24 ?? 48 89 ?? 24 ?? 48 89 ?? 24 ?? 48 89 ?? 24 ?? 41 56 48 83 EC ?? 48 83" + 24 = Static Pointer
GameParams AOB: "48 8B 05 ?? ?? ?? ?? 41 8B ?? F3 44 0F 59 80" = Static Pointer

SERVERSIDE

[[[pServerSide]+50]+0] = PlayerCharacter
---> 160 = Health (float)

[[[[pServerSide]+50]+0]+2B8] = PhysicsCharacterController
---> [248]+1F8 = Pos.X (double)
---> [248]+200 = Pos.Y (double)
---> [248]+208 = Pos.Z (double)

[[[[pServerSide]+50]+0]+428] = ObjectShieldLogic
---> 50 = Shield (float)
---> 54 = ShieldMax (float)

[[[[pServerSide]+50]+0]+430] = ObjectStaminaLogic
---> 50 = Stamina (float)
---> 54 = StaminaMax (float)

[[[[pServerSide]+50]+0]+5F8] = PlayerInformation
---> 50 = Qbits (4bytes)

Skills List:
index 0 = Player Level
Formula : ((index+index*2)*2^5) --> lea rbx,[rax+rax*2] -- shl rbx,05

[[[[PlayerInformation+70]+48]
---> ((0x0+0x0*2)*2^5)+0x40 = LevelMax (4bytes)
---> ((0x0+0x0*2)*2^5)+0x44 = Level (4bytes)


SCENE

[pScene]
---> 69 = Brightness 1 (byte)
---> 78 = Brightness 2 (byte)

[[pScene]+248] = SpecificCamera
---> 250 = Pos.X (double)
---> 254 = Pos.Y (double)
---> 258 = Pos.Z (double)
---> 274 = Type (4bytes) --> 3 = FirstPerson, 4 = ThirdPerson, 1 = Static
---> 27C = isZooming (4bytes) --> Do a Zoom


I found how to craft items locked by the Demo:
[ENABLE]
aobscanmodule(CraftDemoBypassOpcode,CubicOdyssey.exe,48 8B 01 C6 41 ?? 00 48 FF ?? ?? ?? 00 00 CC CC 48 8B 01)
alloc(CraftDemoBypassHook,$1000,CraftDemoBypassOpcode)
alloc(craft,8)
registersymbol(CraftDemoBypassOpcode)
registersymbol(CraftDemoBypassHook)
registersymbol(craft)

label(return2)
craft:
db 43 52 41 46 54 00 00 00 //CRAFT

CraftDemoBypassHook:
mov rax,[rcx]
mov byte ptr [rcx+74],00
push rdx
mov rdx,[craft]
cmp dword ptr [rcx+8],rdx
pop rdx
jne return2
mov byte ptr [rcx+74],1
jmp return2

CraftDemoBypassOpcode:
jmp CraftDemoBypassHook
db 90 90
return2:

[DISABLE]
CraftDemoBypassOpcode:
db 48 8B 01 C6 41 74 00

unregistersymbol(*)
dealloc(*)
Last edited by amlostudio on Fri Feb 28, 2025 10:27 am, edited 1 time in total.

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Lord Blade
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Re: [Request] Cubic Odyssey Demo

Post by Lord Blade »

amlostudio wrote:
Sun Feb 23, 2025 3:16 pm
ServerSide AOB: "48 89 5C 24 ?? 55 57 41 56 48 83 EC ?? 48 8B 0D ?? ?? ??" + D = Static Pointer
Scene AOB: "48 89 ?? 24 ?? 48 89 ?? 24 ?? 48 89 ?? 24 ?? 48 89 ?? 24 ?? 41 56 48 83 EC ?? 48 83" + 24 = Static Pointer
GameParams AOB: "48 8B 05 ?? ?? ?? ?? 41 8B ?? F3 44 0F 59 80" = Static Pointer
How do I use all this exactly?

amlostudio
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Re: [Request] Cubic Odyssey Demo

Post by amlostudio »

A script for getting Static Addresses from opcodes, and after use it like Pointers :

[ENABLE]
{$LUA}
local ServerSide_result = 0
local Scene_result = 0
local GameParams_result = 0

ServerSide_list = AOBScan("48 89 5C 24 ?? 55 57 41 56 48 83 EC ?? 48 8B 0D ?? ?? ??")
ServerSide_result = tonumber(ServerSide_list[0], 16)
ServerSide_result = ServerSide_result+0xD + readInteger(ServerSide_result+0xD + 0x3, true) + 0x7
ServerSide_list.destroy()

Scene_list = AOBScan("48 89 ?? 24 ?? 48 89 ?? 24 ?? 48 89 ?? 24 ?? 48 89 ?? 24 ?? 41 56 48 83 EC ?? 48 83")
Scene_result = tonumber(Scene_list[0], 16)
Scene_result = Scene_result+0x24 + readInteger(Scene_result+0x24 + 0x3, true) + 0x7
Scene_list.destroy()

GameParams_list = AOBScan("48 8B 05 ?? ?? ?? ?? 41 8B ?? F3 44 0F 59 80")
GameParams_result = tonumber(GameParams_list[0], 16)
GameParams_result = GameParams_result + readInteger(GameParams_result + 0x3, true) + 0x7
GameParams_list.destroy()

unregisterSymbol("pServerSide")
registerSymbol("pServerSide", ServerSide_result, true)

unregisterSymbol("pScene")
registerSymbol("pScene", Scene_result, true)

unregisterSymbol("pGameParams")
registerSymbol("pGameParams", GameParams_result, true)

{$ASM}
[DISABLE]
{$LUA}
autoAssemble([[
unregistersymbol(pServerSide)
unregistersymbol(pScene)
unregistersymbol(pGameParams)
]])

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NidasBot
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Re: [Request] Cubic Odyssey Demo

Post by NidasBot »

Lord Blade wrote:
Sat Feb 22, 2025 9:09 pm
Infinite Health
Infinite Energy
Infinite Qbits
Damage Modifier - God Mode | OHK | Damage Reduction & Multiplier
Infinite Energy
Split Item = Dupe - Need more than 1 to be able to split
No Crafting Cost - Seems to partially work as infinite items
Free Purchases - No Qbit deducted
Qbit Gain Multiplier
Infinite Speeder Jetpack - Lets you hover on the speeder

Give these scripts a go and let me know if they work.
Attachments
CubicOdyssey.CT
(7.59 KiB) Downloaded 561 times

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Lord Blade
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Re: [Request] Cubic Odyssey Demo

Post by Lord Blade »

NidasBot wrote:
Sat Mar 01, 2025 6:19 am
Give these scripts a go and let me know if they work.
The energy and duplicating cheats work wonders. That keeps me set.
The battery system in this game needs a massive rework.

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Flipah
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Re: [Request] Cubic Odyssey Demo

Post by Flipah »

NidasBot wrote:
Sat Mar 01, 2025 6:19 am
Lord Blade wrote:
Sat Feb 22, 2025 9:09 pm
Infinite Health
Infinite Energy
Infinite Qbits
Damage Modifier - God Mode | OHK | Damage Reduction & Multiplier
Infinite Energy
Split Item = Dupe - Need more than 1 to be able to split
No Crafting Cost - Seems to partially work as infinite items
Free Purchases - No Qbit deducted
Qbit Gain Multiplier
Infinite Speeder Jetpack - Lets you hover on the speeder

Give these scripts a go and let me know if they work.

Hi!!

Do you by chance know if this table works for release today?

xiang950928
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Re: [Request] Cubic Odyssey Demo

Post by xiang950928 »

Can you update it plz?My leader!

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Flipah
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Re: [Request] Cubic Odyssey Demo

Post by Flipah »

NidasBot wrote:
Sat Mar 01, 2025 6:19 am
Lord Blade wrote:
Sat Feb 22, 2025 9:09 pm
Infinite Health
Infinite Energy
Infinite Qbits
Damage Modifier - God Mode | OHK | Damage Reduction & Multiplier
Infinite Energy
Split Item = Dupe - Need more than 1 to be able to split
No Crafting Cost - Seems to partially work as infinite items
Free Purchases - No Qbit deducted
Qbit Gain Multiplier
Infinite Speeder Jetpack - Lets you hover on the speeder

Give these scripts a go and let me know if they work.


Are you planning on updating? Thank you so much!!!!

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NidasBot
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Re: [Request] Cubic Odyssey Demo

Post by NidasBot »

xiang950928 wrote:
Wed May 14, 2025 10:34 pm
Flipah wrote:
Wed May 14, 2025 10:56 pm
I don't own the game so I can't. Sorry.

xiang950928
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Re: [Request] Cubic Odyssey Demo

Post by xiang950928 »

NidasBot wrote:
Wed May 14, 2025 11:52 pm
xiang950928 wrote:
Wed May 14, 2025 10:34 pm
Flipah wrote:
Wed May 14, 2025 10:56 pm
I don't own the game so I can't. Sorry.
I have the hack game but what should i do to contact you?

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Re: [Request] Cubic Odyssey Demo

Post by JCORT4 »

This game is absolutely amazing, waiting for some kind of cheats for it. :)

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Re: [Request] Cubic Odyssey Demo

Post by KatanaXI »

NidasBot's table still works for the steam version, I just had to add Steam to the .exe portion of the script.

After testing, the only things that work are infinite energy and free purchases. But at least that is something...
Attachments
CubicOdyssey.CT
Same as Nidas with the Steam add to the script
(7.63 KiB) Downloaded 344 times

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NidasBot
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Re: [Request] Cubic Odyssey Demo

Post by NidasBot »

xiang950928 wrote:
Thu May 15, 2025 8:17 am
I have the hack game but what should i do to contact you?
Whilst I appreciate the offer. This would mean I'd have to constantly pirate new versions of the game to provide updates. That's something I'm not interested in doing.

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