[Request] Deadzone Rogue

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dontha3
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[Request] Deadzone Rogue

Post by dontha3 »

Game Name: Deadzone Rogue
Game Engine: Unreal Engine 5.5
Game Version: v.0.1.0.5
Options Required:
Infinite Health
Infinite Shields
Infinite Credits/ Resources
Infinite Ammo
No Reload
Super Damage
Steam Website:
Other Info:

dontha3
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Re: [Request] Deadzone Rogue

Post by dontha3 »

Ammo appears to be infinite already, but you still need to reload. I managed to modify Scrap and the blue resource by isolating 4Byte values in CE 7.6, however the pointers do not persist on subsequent games. I tried to do the same with health and shields, but I could not find the right pointers. Wish I was more familiar with how to find pointers to help out.

teknova
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Re: [Request] Deadzone Rogue

Post by teknova »

Both the types of upgrade currencies are 4 bytes, you can edit them in the upgrade menu, although each upgrade type has its own currency

Dzyrrt
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Re: [Request] Deadzone Rogue

Post by Dzyrrt »

It would be great if anyone could make one no reload

notoriousyh
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Re: [Request] Deadzone Rogue

Post by notoriousyh »

Ammo has a 'float' type, and if frozen, it allows shooting without reloading.

Me0w8181
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Re: [Request] Deadzone Rogue

Post by Me0w8181 »

game last version is 0.1.1.0

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MrViZZion
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Re: [Request] Deadzone Rogue

Post by MrViZZion »

FullCodes has made a mega trainer for this game

viewtopic.php?t=34827

Me0w8181
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Re: [Request] Deadzone Rogue

Post by Me0w8181 »

that is no good, they want 6 $ per month

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VampTY
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Re: [Request] Deadzone Rogue

Post by VampTY »

Non-Steam

Image

I've wanted to do some cmp, instead i've did some ptrs and my gameplay ended after i've got another weapon, i've tested the no reload, then game removed.
Could work or not!
:P
Attachments
DeadzoneSteam.CT
(2.46 KiB) Downloaded 127 times

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ring0star
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Re: [Request] Deadzone Rogue

Post by ring0star »

For STEAM version : (may work on other versions too)

No Reload & Infinite Ammo script (quickly done)

Code: Select all

[ENABLE]

aobscanmodule(infammo,DeadzoneSteam.exe,F3 0F 11 4B 08 E8) 
alloc(newmem,$1000,infammo)

label(code)
label(return)

newmem:

code:
  nop
  nop
  nop
  nop
  nop
  jmp return

infammo:
  jmp newmem
return:
registersymbol(infammo)

[DISABLE]

infammo:
  db F3 0F 11 4B 08

unregistersymbol(infammo)
dealloc(newmem)
HP is a float, use first level to get it. When you have it, change value to 999999 or smth like this and freeze it
Blue and yellow currencies are 4 Bytes, easy to find.

I also fully maxed everything : search for 4 Bytes, 2 search should be enough.
All others will be in the same range of address, so easy to catch once you got one.

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VampTY
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Re: [Request] Deadzone Rogue

Post by VampTY »

ring0star wrote:
Sun May 04, 2025 11:06 pm
By the way, noping them made enemies using rapid fire, since that is a shared code, just disable and see how they fire on single shots, they have no time to reload, the script you shared is not good.

I made it for the player only with it's actual values.
Take care!
;)

PS: That table (my part) from -> viewtopic.php?p=405984#p405984, why you shared it on table section?You can update it here by the way, on requests, it's common sense, ain't it?

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